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Everything posted by AlexKVideos1

  1. Version 1.2


    This patch will update the retail version of Blur to version 1.2. Two ways of applying the patch: 1. Automatic Installation: Download the BizUpdaterPack.exe file. Run this file to automatically patch Blur. or 2. Manual Installation: Download the Blur 1.2 Patch.zip file, and open it. Place the gamedata.pak and gamedata.sig into the cache folder in the Blur game folder. Replace any files.
  2. I used this mod, Cheatpatch for ProStreet v1.1. I was going to add that to the wiki, but I got busy. Hopefully I will get to it soon, but feel free to add it if you want.
  3. So I jus started dealing with ProStreet and I've been able to check out the DLC and it looks like those cheat codes actually work so I plan on adding that to the article. I didn't have much problems pertaining to those fixes above so I can't say for sure.
  4. Atleast this remastered version is based off the Xbox 360/PS3 version that increased the power of the suits by not having them drain so fast.
  5. I wonder if this version is going to fix all the performance issues, and if owners of the original game will get a discount/get it for free.
  6. We finally have news about what is happening to Grand Theft Auto IV after it was pulled off a Steam due to running out of GFWL keys. A important message was put on both the Grand Theft Auto IV, and Grand Theft Auto: Episodes from Liberty City's Steam page: "We are making a number of changes to make sure players who own Grand Theft Auto IV and GTA: Episodes from Liberty City can continue to enjoy these games. New Players Starting 03/19/2020, Grand Theft Auto IV: Complete Edition will replace both Grand Theft Auto IV and Grand Theft Auto: Episodes from Liberty City wherever it is currently digitally available. Grand Theft Auto IV: Complete Edition will as also be available via the Rockstar Games Launcher.Current game save files will be compatible with Grand Theft Auto IV: Complete Edition. As a result of this update the following services will no longer be available in Grand Theft Auto IV: Complete Edition: Games for Windows Live Multiplayer mode Leaderboards The following Radio Stations will be temporarily unavailable in Grand Theft Auto IV: Complete Edition RamJam FM, Self-Actualization FM, and Vice City FM (previously available in Grand Theft Auto: Episodes from Liberty City) Note: Because Japanese is a supported language for Grand Theft Auto IV, but is not supported for Grand Theft Auto: Episodes from Liberty City, players will continue to be able to play Grand Theft Auto IV with Japanese sub-titles but will need to select another language in order to play Grand Theft Auto: Episodes from Liberty City. Current Players Players who have previously installed and played Grand Theft Auto IV or Grand Theft Auto: Episodes from Liberty City will be able to update their copy to Grand Theft Auto IV: Complete Edition through the following means: Steam Users Depending on the game, players on Steam will need to install or update their current game: Grand Theft Auto: Episodes from Liberty City will be removed and replaced with GTAIV: Complete Edition in the launcher library. Update file size is expected to be approximately 22GB Grand Theft Auto IV owners will download content from Grand Theft Auto: Episodes from Liberty City and their game will update to GTAIV: Complete Edition. Update file size is expected to be approximately 6GB Physical Media Games not previously activated using Games for Windows Live will be able to use the Key on the back of the game manual to activate and update to Grand Theft Auto IV: Complete Edition Games for Windows Live Digital Store Purchases Games previously activated using Games for Windows Live will require players to create and/or link their Social Club accounts in replacement of Games for Windows Live to update to Grand Theft Auto IV: Complete Edition Note: New activations from players trying to install current copies of Grand Theft Auto IV may be disrupted until Grand Theft Auto IV: Complete Edition is available. All users will need to be connected to the internet and authenticate their copy of the game." In addition to removing GFWL, a complete addition with the base game, and it expansion packs will replace these old versions. It also seems that some of the radio stations for Episodes from Liberty City won't be available when the complete edition comes out, without any explanation. What do you think about these changes? Are you happy, or are you upset that PC is losing online multiplayer?
  7. We already have enough garbage on Steam, and it seems Bethesda is more than happy to add onto that.
  8. Recently, Grand Theft Auto IV was removed off of Steam for unknown reasons. Many believe it was due to music licencing issues, which did cause some songs to be removed on the 10 year anniversary of Grand Theft Auto IV. Others also hypothesized that they ran out of Games for Windows Live keys, and had to generate more in order to relist the game. Today, Rockstar has released an official statement on the matter: For the time being, you can still get Steam keys for Grand Theft Auto IV off of Humble Bundle, though it is unknown if you will receive a GFWL key with the purchase. Grand Theft Auto: Episodes of Liberty City is not affected, and can still be bought through Steam. For the time being, we'll have to wait and see what Rockstar will do. EDIT: It seems the game was finally delisted off of Humble Bundle, and the only way to get copies of the game is to buy a physical copy.
  9. VS Its time for another VS, first I covered FlatOut 2 and FlatOut Ultimate Carnage, now we will be tackling the Gas Guzzlers series, with Gas Guzzlers: Combat Carnage, and Gas Guzzlers Extreme. Gas Guzzlers: Combat Carnage was released on May 4, 2012. Its a vehicular combat game made by an indie company called Gamepires, who are now currently working on SCUM. However, due to the game not passing on Steam Greenlight, Gamepires was forced to release the game on different platforms, like Origin, Desura, and a physical boxed copy. Gamepires then decided their best move would be to get a publisher, update, and re-release the game as Gas Guzzlers Extreme on October 8, 2013 only on Steam. Support for Combat Carnage was dropped, and they continue to update, and add content, including two DLCs, to Extreme until July 11, 2016 with the update. So on the surface, it seems that Combat Carnage is just an inferior version of Extreme, but its a little more than just that. The games have a vastly different artstyle, and graphics, with Extreme having a more muted color tone, and Combat Carnage with a more vibrate color tone, and more dust/smoke effects. Powerups also work different, with weapon powerups lasting for 3 times in Combat Carnage, but only lasting 1 time in Extreme. If you are curious, you can check out my video which goes over a graphic comparison, and some of the main changes from Combat Carnage to Extreme. Do you prefer the original version (Gas Guzzlers: Combat Carnage) or the newer version (Gas Guzzlers Extreme), or do you not have a preference? Vote in the poll, and leave your comments down below!
  10. Sadly companies will keep getting away with this too, Disney doesn't care, and will do nothing. Shame on them.
  11. VS With PC gaming, you can get weird circumstances were a PC game is remastered, or re-released on a new console, and this new version made for consoles ends up back on PC. Now you can't decide which version you should get, the old release or the newer release. This is what exactly happened with the FlatOut series. FlatOut 2 was released on consoles, and PC on June 30, 2006. Bugbear ended up porting FlatOut 2 to Xbox 360, renaming it to FlatOut Ultimate Carnage, releasing on June 22, 2007, and the PC port was released August 1, 2008. Now PC gamers are left with two options, but which one do you prefer? Do you prefer the original version (FlatOut 2) or the newer version (FlatOut Ultimate Carnage), or do you not have a preference? Vote in the poll, and leave your comments down below!
  12. On the 11th anniversary of Saints Row 2, Volition announced on their Twitch stream that Saints Row 2 on PC is finally getting fixed. Lets go back 11 years to understand what happened to the PC port of Saints Row 2. The story behind Saint Row 2's PC port The PC port of Saints Row 2 was handled by CD Projekt Black. When the port was released, it was a complete mess. PCs at the time couldn't run the game well, crashes, speed-up issues, and a huge list of issues were reported with this port. However, this port was never fixed by CD Projeck Black, and while Volition was making updates, and DLC for Saints Row 2 on consoles, its PC port was still unpatched, and never received any DLC. With the shutdown of GameSpy in 2014, the online servers were also lost. All of this combined makes Saints Row 2 one of the worst PC ports ever. When Volition's publisher, THQ, filed for bankruptcy, the source code for the PC port was still in the hands of CD Projekt Black, and was never given to Volition. Volition for years were trying to get the source code in order to release it to the modding community. With the help of Mike Watson, and others at Volition, THQ Noridic, and Deep Silver, Volition finally got the source code in May of 2019. After getting the source code, Volition requested that they wanted to work on update for Saints Row 2 on PC. The request was approved, and work started on making a new update to finally fix all the issues that were in the original port. What is coming in this new update What we know: This will not a remaster Console exclusive DLC coming to PC for free Steamworks for online co-op and multiplayer New save file format Extended draw distance Fixing misplaced objects in cut scenes/stutter in cutscreens Less compressed audio Better performance/no more speed-up issues Bug fixes Different SteamID, meaning this will technically not be an update to the current Saints Row 2 Steam version, but rather a separate release. This will come for free for owners of the original Saints Row 2 on Steam. Volition currently doesn't have plans to bring these changes to the GOG version of the game. Also, it isn't confirmed if Steam achievements will be added, and when this update will be released. What do you think about this? Are you excited for all these fixes finally coming to Saints Row 2 on PC, or are you more excited for Saints Row 5?
  13. I wonder if this is also in an effort to stop modders, because the launcher also warns you if it finds modified or added files in GTA 5.
  14. I think it can be done in select cases. Like for instance, Deadpool has been removed off of Steam, and I would love to get the DLC but I can't without paying a private seller a ton of money. If there was a way to get that DLC by modding the game, then it should be shown, as its the only way to get the DLC. Or something like Call of Juarez: The Cartel, where you can't get the game or the pre-order DLC anymore. If that content can be hacked, then definitely post about it. I don't see it as piracy because companies aren't selling the DLC and the game anymore, therefore my only way to get that content is through either private sellers or hacking the game. Its not like these games are still for sale, so really there should be no problems with cases like this. Once you get into games being sold, and DLC that is being sold currently, that definitely is piracy. So I suggest to do this for only select cases where we can't get access to the game's DLC if the game and/or DLC has been delisted. Its scummy that these companies can legally sell you content already in the game files, but two wrongs don't make a right.
  15. When will publishers realize that Denuvo doesn't work anymore, games using that are like cracked in days, yet they still shell out tons of money for it.
  16. I'm really started to get mad with this trend of games disappearing like that. Like I wanted Deadpool, and had to jump through hoops to get it, and I still can't get the DLC because someone refuses to sell the DLC to me. Now you have to restore to pirating games, which can be risky in of itself. Its really starting to get angering to deal with this.
  17. I don't think I'll be playing, but it definitely will be nice to see the game on Steam. Can we get the first Density on PC, too?
  18. I guess console players won't have to worry about mouse and keyboard... ...since no one going to buy it on PC anyways.
  19. An emulation program coming to Steam? This is actually a pretty big step into normalizing emulation. People think of it as piracy only because they don't understand what it is. Once you put it out on center stage on a trusted platform, then people might start to take notice, and look into it. Though, this can bring up the problem with copyright holders, and if they see these programs as an attack on their rights, so putting something like this on Steam might also be a bad move. We'll definitely have to see where this goes, hoping for the best.
  20. I don't understand why this would happen, they have their own licenses so that wouldn't be an issue. So sad though that games can be lost like that, but being that it was on GOG, we definitely have GOG copies floating around somewhere.
  21. Definitely, but I don't like the whole notation that backlashes are needed to cause change. tinyBuild should have just updated the games on GOG to avoid this shitshow to begin with.
  22. This still rubs me the wrong way. We have posts from May 2019 that complain of this missing content, which probably means this content was missing even before this. Yet all of the sudden, Alex Nichiporchik cares about the GOG releases after major backlash... Its great that this content is coming, but it seems he is only doing it because of the backlash. If this backlash never happened, I'd imagine they would have done jack shit.
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