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Everything posted by PeterJS

  1. Update: Reinstalling QS-Spiked fixed the problem. Should've done that first. Move to concluded
  2. I am not able to get X-Men: The Ravages of Apocalypse working in Quakespasm Spiked. This only occurs with Ravages of Apocalypse. The base Quake game, official mission packs, fan-made mods, and even another total conversion, Malice, all work fine. Any attempt to launch the game just results in this error window: This happens both with the original CD version, and the version on the developer website. Here's the directory if that needs to be clarified.
  3. Alright, PowerISO seemed to do the trick for ripping the music and it works fine in SEGA PC reloaded. I guess if this thread can be closed by a mod or something, go for it.
  4. So I've been setting up NFS Porsche Unleashed and it was pretty obvious for me to notice that I am getting absolutely no sound whatsoever. This only appears to be a problem with NFS Porsche Unleashed, as even other NFS games that I already have installed have perfectly fine working audio. Yes, I do have NFS5 Essentials installed, but that hasn't changed anything. Other than that, though, the game works fine. I did do some editing around to make it run in Glide with nGlide, but that shouldn't affect the audio.
  5. So I've been setting up the PC version of Sonic 3D Blast via SEGA PC Reloaded, and the page on the wiki talks about extracting the music via Windows Media Player, and then moving that to your game directory. However, Windows Media Player will not detect any music on my copy of the game. I don't know if this is a situation like the 1990s PC port of Sonic R where a bunch of copies were printed without the music, or if I'm just doing something wrong. However, I think I can just extract the music from the game disc and should be fine. The problem is that I don't know where the music files are loca
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