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just a small question about Geometry Detail, you said "This setting mainly controls the draw distance of ground decals, lights, objects and their shadows along with their level of detail.", i'm interested in this part "objects and their shadows along with their level of detail.", how does geometry detail control the LOD of objects, is it just their draw distance? as you get closer you see more detail? or is it permanent like if you have Geometry on low, no matter how close you are the object is rendered at a level of detail and to see the full level of detail you have to set it to high?