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Aemony

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  1. Like
    Aemony got a reaction from mrpenguinb in Who is user Expack3?   
    Expack3 is a staff member, as can be seen on https://www.pcgamingwiki.com/wiki/PCGamingWiki:Staff
     
    In regards to the Essential improvements section, per the Editing Guide, it's meant for, well, "essential" improvements that we can assume is of a noteworthy addition to most players:
    From https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Essential_improvements
    Other non-essential mods goes below the Other information section:
    From https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Other_information
     
    The gist of Expack3's undo's is that the mod, while of interest to some players, isn't seen as being relevant or "essential" to most players due to it ultimately being just a content unlocker for content meant to be unlocked through regular play. Like it or not but the developers have consciously locked the levels behind difficulty levels for one reason or another, and a mod that bypasses said restriction isn't essential just because a few players disagrees with that design decision. And so, the mod -- the content unlocker -- isn't essential either as a result. It's a nice mod for some users that cares about it, and deserves listing, but not "essential" enough to be included under the "Essential improvements" section at the top.
  2. Like
    Aemony got a reaction from Cptmold in Who is user Expack3?   
    Expack3 is a staff member, as can be seen on https://www.pcgamingwiki.com/wiki/PCGamingWiki:Staff
     
    In regards to the Essential improvements section, per the Editing Guide, it's meant for, well, "essential" improvements that we can assume is of a noteworthy addition to most players:
    From https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Essential_improvements
    Other non-essential mods goes below the Other information section:
    From https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Other_information
     
    The gist of Expack3's undo's is that the mod, while of interest to some players, isn't seen as being relevant or "essential" to most players due to it ultimately being just a content unlocker for content meant to be unlocked through regular play. Like it or not but the developers have consciously locked the levels behind difficulty levels for one reason or another, and a mod that bypasses said restriction isn't essential just because a few players disagrees with that design decision. And so, the mod -- the content unlocker -- isn't essential either as a result. It's a nice mod for some users that cares about it, and deserves listing, but not "essential" enough to be included under the "Essential improvements" section at the top.
  3. Like
    Aemony got a reaction from Blackbird in Who is user Expack3?   
    Expack3 is a staff member, as can be seen on https://www.pcgamingwiki.com/wiki/PCGamingWiki:Staff
     
    In regards to the Essential improvements section, per the Editing Guide, it's meant for, well, "essential" improvements that we can assume is of a noteworthy addition to most players:
    From https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Essential_improvements
    Other non-essential mods goes below the Other information section:
    From https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Other_information
     
    The gist of Expack3's undo's is that the mod, while of interest to some players, isn't seen as being relevant or "essential" to most players due to it ultimately being just a content unlocker for content meant to be unlocked through regular play. Like it or not but the developers have consciously locked the levels behind difficulty levels for one reason or another, and a mod that bypasses said restriction isn't essential just because a few players disagrees with that design decision. And so, the mod -- the content unlocker -- isn't essential either as a result. It's a nice mod for some users that cares about it, and deserves listing, but not "essential" enough to be included under the "Essential improvements" section at the top.
  4. Like
    Aemony got a reaction from Wolfinston in Who is user Expack3?   
    Expack3 is a staff member, as can be seen on https://www.pcgamingwiki.com/wiki/PCGamingWiki:Staff
     
    In regards to the Essential improvements section, per the Editing Guide, it's meant for, well, "essential" improvements that we can assume is of a noteworthy addition to most players:
    From https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Essential_improvements
    Other non-essential mods goes below the Other information section:
    From https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Other_information
     
    The gist of Expack3's undo's is that the mod, while of interest to some players, isn't seen as being relevant or "essential" to most players due to it ultimately being just a content unlocker for content meant to be unlocked through regular play. Like it or not but the developers have consciously locked the levels behind difficulty levels for one reason or another, and a mod that bypasses said restriction isn't essential just because a few players disagrees with that design decision. And so, the mod -- the content unlocker -- isn't essential either as a result. It's a nice mod for some users that cares about it, and deserves listing, but not "essential" enough to be included under the "Essential improvements" section at the top.
  5. Like
    Aemony got a reaction from tech geek in What are the reasons some games that are not exclusives never get released on PC and stay on console forever?   
    Probably due to the costs involved in not only porting a game to the PC but setting up the whole pipeline that allows it to happen (be it to vet and contract outsourcing studios to do the job for them). And without a current presence, or insight, into the PC platform, it's ultimately a risky choice to take.
    That's one of the reasons why I see a lot of potential benefits in stuff like Epic's exclusivity for a guaranteed payout -- cautious developers/publishers whom haven't released on PC yet don't have to worry about possible losses and gets guaranteed revenue regardless of how the game actually ends up selling.
    Imagine if Valve implemented something similar a decade or so ago when they really started to rake in the money -- it's possible some studios might've invested in the PC platform a bit earlier. Though ultimately this is just a "what-if".
  6. Thanks
    Aemony got a reaction from Lolmaster in Option to stay logged in on Wiki   
    Sorry for the delay -- our sysadmin will work on the SSO integration in August so hopefully it'll be fixed in a couple of months.
  7. Like
    Aemony got a reaction from BaronSmoki in Scope of a "PC game"?   
    From the perspective of PCGW, and what we cover, basically the answer to all of those questions are "No."
    This whole thing is a slippery slope -- if we start covering GeForce Now just because it streams a PC-game from a virtual Windows computer somewhere then we would have to cover Stadia as well, which technically is "Linux" but isn't otherwise much of a similar platform the same way regular Linux is. Further on, covering GeForce Now and Stadia would make it questionable why we don't cover Playstation Now or the upcoming Xbox Cloud Gaming services -- from an end user's perspective there's literally no difference between GeForce Now, Stadia, Playstation Now, or Xbox Cloud Gaming; they're all the same sort of streaming services with the same locked down platform/interface that the user cannot interact with beyond the limited options available through the game itself.
    This is actually why I recommended Andy to set up AppleGamingWiki as a separate wiki from PCGW, because if PCGW started to cover sideloaded iOS/iPadOS games running on macOS then it wouldn't make sense to not cover Android games either as they can equally be able to run on PCs through the use of emulators or such. Again a slippery slope with the end result of "PCGW" now covering Windows, Linux, macOS, Xbox, Playstation, Stadia, iPhone, iPad, Android devices and games... AppleGamingWiki sidesteps that whole issue by stating that it covers Apple silicon devices and generally doesn't concern itself with handling legacy stuff. The most that wiki goes to is document a short table regarding how macOS compatibility of a non-native game might run through some form of compatibility layer like Rosetta 2, sideloading, CrossOver, Wine, or through virtualization. Beyond that, however, the site doesn't view Windows/Linux games as "Apple Silicon" games and so doesn't provide a way to list release dates for those sorts of things nor availability of non-Apple copies (it refers users to PCGW instead for that information).
  8. Like
    Aemony got a reaction from SirYodaJedi in Y-Axis inversion is unable to be set to "Always On"   
    I've added support for it for now.
     
    This remains a really good point though, and we probably need to define a "default" state in the PCGW editing guide etc so that it's clear that when we mean "Y-axis inversion" we mean inverting up==up (you move the analog stick up to look/aim up) to mean up==down (you move the analog stick up to look/aim down).
    So "default" is FPS-style. Inversed is flight stick style.
  9. Like
    Aemony got a reaction from maciek900 in How to add localizations?   
    It's because the "Localization" header is created automatically by a template, so it doesn't have an "edit" quick link. Click "edit" besides the "Audio" header instead to be able to edit the localization section.
  10. Like
    Aemony got a reaction from Blackbird in How to add localizations?   
    It's because the "Localization" header is created automatically by a template, so it doesn't have an "edit" quick link. Click "edit" besides the "Audio" header instead to be able to edit the localization section.
  11. Thanks
    Aemony got a reaction from Antrad in MIDI support: add new parameter into Audio template   
    {{Audio |separate volume = |separate volume notes = |surround sound = |surround sound notes = |subtitles = |subtitles notes = |closed captions = |closed captions notes = |mute on focus lost = |mute on focus lost notes = |eax support = |eax support notes = |red book cd audio = |red book cd audio notes = |general midi audio = |general midi audio notes = }} General MIDI row/parameters has now been added to the Audio template.
  12. Like
    Aemony got a reaction from SirYodaJedi in MIDI support: add new parameter into Audio template   
    {{Audio |separate volume = |separate volume notes = |surround sound = |surround sound notes = |subtitles = |subtitles notes = |closed captions = |closed captions notes = |mute on focus lost = |mute on focus lost notes = |eax support = |eax support notes = |red book cd audio = |red book cd audio notes = |general midi audio = |general midi audio notes = }} General MIDI row/parameters has now been added to the Audio template.
  13. Like
    Aemony got a reaction from Expack3 in MIDI support: add new parameter into Audio template   
    {{Audio |separate volume = |separate volume notes = |surround sound = |surround sound notes = |subtitles = |subtitles notes = |closed captions = |closed captions notes = |mute on focus lost = |mute on focus lost notes = |eax support = |eax support notes = |red book cd audio = |red book cd audio notes = |general midi audio = |general midi audio notes = }} General MIDI row/parameters has now been added to the Audio template.
  14. Like
    Aemony got a reaction from Expack3 in Key points, piracy and unconfirmed claims - arbitration needed   
    😩
    What muddies this whole situation is that the game is not easily accessible any longer and so cannot be easily confirmed either, and because it's from a time where games often had regional distributors it's entirely possible that one or more distributors across the world had compressed audio to keep the game unto a single disc instead of two (this is pure hypothetical here from me).
    And just because it is possible to connect an issue to a certain pirated release does not mean that release itself is the origin of that particular issue, and warrants a removal.
    Hence, mud everywhere...
     
    Regardless though I don't think this sort of thing belongs in the key point at all. I'd much rather we see it moved into "Issues fixed" section and expanded a bit upon -- mention the uncertainty of the situation basically with a note that retail CDs (from what region?) is known to have high-res audio. Anything that gets it out of the key point, basically.
  15. Like
    Aemony got a reaction from Andytizer in Key points, piracy and unconfirmed claims - arbitration needed   
    😩
    What muddies this whole situation is that the game is not easily accessible any longer and so cannot be easily confirmed either, and because it's from a time where games often had regional distributors it's entirely possible that one or more distributors across the world had compressed audio to keep the game unto a single disc instead of two (this is pure hypothetical here from me).
    And just because it is possible to connect an issue to a certain pirated release does not mean that release itself is the origin of that particular issue, and warrants a removal.
    Hence, mud everywhere...
     
    Regardless though I don't think this sort of thing belongs in the key point at all. I'd much rather we see it moved into "Issues fixed" section and expanded a bit upon -- mention the uncertainty of the situation basically with a note that retail CDs (from what region?) is known to have high-res audio. Anything that gets it out of the key point, basically.
  16. Thanks
    Aemony got a reaction from field marshal in PC problem   
    Use an frame rate limiter.
    Without a frame rate limiter some older games will run unrestricted on the graphics card upwards of hundreds if not thousands of frames per seconds (FPS). This results in the fans on the card spinning up to keep the temperature down, and it can also result in what is known as "coil whine", where the components of the card "whines."
    Coil whine differs between various models of cards, but it's not generally seen as something that indicates a broken card -- just one not manufactured with the best components.
     
    Anyway, set a Max Frame Rate limit in Nvidia or AMD's control panel (depending on your card). The max frame rate should preferably be 60 FPS or whatever is the refresh rate of your monitor (for example 144 FPS). This will go a long way of minimizing noise caused by games running unrestricted.
     
     
  17. Like
    Aemony got a reaction from TeknoChaos in PCGamingWiki username's first letter uppercased automaticly.   
    I went ahead and changed your DisplayName here on the community to TeknoChaos to match the wiki as well after we changed that to TeknoChaos 👍
  18. Thanks
    Aemony got a reaction from Suicide machine in DRM on 32 bits binaries of Crysis Warhead (GOG)   
    GOG's store page does mention the following at the bottom of it:
    Is this not correct? Does the game actually include the 32-bit executables as well?
    Also, what form of DRM are we talking about here? Various Crysis entries have been found to include the anti-tamper component of SecuROM still active and enabled, but with the DRM functionalities disabled. Typically speaking PCGamingWiki doesn't per se treat the anti-tamper component of SecuROM as DRM, as it only rears its head when attempting to do stuff like inject third-party DLL files, and otherwise don't enforce any form of copy protection (which differs from Denuvo Anti-Tamper, for example, which has its occasional online connectivity requirement).
  19. Like
    Aemony reacted to Andytizer in PCGamingWiki's 9th birthday and winter giveaway   
    This is a post is a thank you to the community that makes PCGamingWiki happen.
    As in true PCGamingWiki style, we are giving out some presents right in the middle of our festive winter holiday. Spend wisely and I hope that you all have a good PC gaming winter break! Here's to 9 great years of fixing PC games.
    Dearest contributors - £10:
    AlRayes_BRN Baronsmoki Cptmold Jigen123 Marioysikax Mastan Nccvoyager Rose ShadowStealer76 SirYodaJedi For our Moderators - £25:
    Aemony Blackbird Expack3 Garrett Mirh Snuxoll Suicide machine Vetle Extra special bonus for Aemony, Rose and Snuxoll of £25 extra each.
    If you feel that anyone else deserves a reward please send me a message.
    To claim your reward, please add Andytizer on Steam and send a PM on Discord if you haven't received anything yet. Bear in mind if we are not already friends, then you will have to wait 3 days in order for Steam trading to be enabled.
  20. Thanks
    Aemony got a reaction from Expack3 in Support gg.deals   
    PCGW has a mutual linking relationship with IsThereAnyDeal (see https://www.pcgamingwiki.com/wiki/PCGamingWiki:Partnerships#Mutual_linking_relationships).
    Because of that, any potential replacement would necessitate a similar linking relationship before it would be implemented, I imagine.
  21. Like
    Aemony got a reaction from charged_tank in appid bug   
    Stale data in the Semantic MediaWiki backend — it happens and usually resolves itself after the game article gets purged or a null edit is performed.
  22. Like
    Aemony got a reaction from Blackbird in Let's talk about VRAM   
    You mean the VRAM usage number in the system requirement section? It's just mirroring the official system requirements, which is based on the QA testing of the developers.
    It's less about the number itself, and more about whatever amount of VRAM the "minimum" and "recommended" GPU has.
     
    Beyond that, most games use _much_ less VRAM than people might assume. Tools such as GPU-Z, RTSS, etc all reports _requested_ VRAM -- not actually used VRAM. And games might request way more VRAM on GPUs with more VRAM than they actually use. For example, a ton of games I've played have barely used more than 3-4 GB of VRAM even in 4K -- I think Watch Dogs 2 and Monster Hunter World were examples of this. That basically means that even going forward, the amount of VRAM that is actually necessary to play a game is vastly less than what many might assume.
     
    See the below thread for a good overview of it all:
    https://www.resetera.com/threads/vram-in-2020-2024-why-10gb-is-enough.280976/
  23. Thanks
    Aemony got a reaction from ivadham in [Feature Request] Download as PDF   
    Not sure this is possible. From the looks of things, Wikipedia relies on the Extension:ElectronPdfService (partially outdated info) extension that basically installs Chromium (the core of Google Chrome and modern Microsoft Edge browsers) on the servers and then interfaces with it using a Puppeteer library, as described on the Proton page.
    So it's not some simple or minor extension as one might imagine. As a result, it might not be compatible with PCGW's infrastructure at all since we're using a nonstandard setup that has various limitations that might come into play here.
  24. Like
    Aemony got a reaction from mrpenguinb in Non sucky Antiviruses   
    I used to use BitDefender, and it was great up until the moment when it wasn't. For me, it was how injecting the Advanced Thread Defense module (scans processes I/O operations from within) often caused games and applications to crash -- with no real identifier about what caused the crash. Ubisoft games that were frequently updated in particular often saw major issues with it. It have historically had compatibility issues with other third-party tools such as Special K.
    It also had a tendency to constantly remind you of its presence, even if it were to notify you weekly about latest threats it prevented (0, every week).
    So after having used it for like 1-2 years of my 3 years subscription I ended up removing it from my machines one at a time as I noticed that Windows' built-in Defender provided me with basically the same level of protection with higher third-party compatibility and it didn't nag me about its presence.
    I still like BitDefender, but... nowadays I don't necessarily needs the most advance or in-depth security suite as user action is still the first (and most important) line of defense.
  25. Like
    Aemony got a reaction from Andytizer in ARM executables infoslots for Linux and Windows   
    The macOS (ARM) property was implemented as it was because it's not really feasible or easy attempting to implement it into the actual executable table because of the following reasons:
     
    The executable table contains horrendous underlying logic that is hard to work with that determines whether to show/hide columns in various scenarios. The column also interacts with variables set elsewhere (e.g. overall OS states set through the infobox, etc) which ends up causing the difficulty to increase exponentially.  
    Each new column added eats into the Notes field's width of all rows, and with us limited to 820px at max for this table (it's the global max-width for all tables) the notes field can get a bit too small in the worst-case scenarios (all columns visible). This is further exacerbated by how all columns technically relies on the same single notes parameter...  
    As you mentioned "ARM" can technically be divided between ARM32 and ARM64 meaning a proper solution would see implementation of both if we want to properly distinguish between the two.
      I searched around yesterday trying to figure out if Apple's M1 supports apps in ARM32 or only in ARM64, which I sorta failed to come to a conclusion on. Technically the chip seems to support some ARM32 instructions, but I didn't manage to find a conclusive answer to whether macOS allows the use of those instructions or not.  
    Another potential issue that arises is the fact that the row is currently called "macOS (OS X)". macOS 11 Big Sur which the Apple M1 chip requires is not "OS X" any longer (for once Apple actually left the 10 behind!), and so ARM support can be said to not apply for OS X at all.
      Basically, much like the notes parameter, the name of that row currently jumbles it all together. This could possibly be solved by renaming it to just "macOS" instead, but that's provided there aren't Mac OS "Classic" apps that have the PowerPC property set on them -- and it would still technically be suggesting macOS have PowerPC support... The row would preferably attempt to (more convoluted logic) have different names depending on scenario, so it was called just "Mac OS X" (or OS X) if PPC and Intel 32-bit was the only columns set to true, and "macOS" if Intel 64-bit was set to true, or something... Basically a moving change to attempt to adhere to the actual name of the OS at the time of the game's release. On another note, Apple's renaming of their OS and moving architectures as an PCGW template creator/editor is just... gah!  
    I know the current implementation of macOS (ARM) property isn't perfect -- I called it 'half-assed' multiple times yesterday on the Discord when I implemented it -- but it was the quickest way of adding support for a new important parameter that didn't force me to waste days trying to untangle the whole mess to arrive to a 'proper' solution that worked within the various limitations we have while still handling all different scenarios perfectly.
     
    I might revisit the matter eventually, but right now the fact that I'm basically the only one that over the last year or so have been responsible for more in-depth complex changes to the PCGW templates means that unless someone else steps up and finds a working solution, it's all on me... And I'm currently both busy elsewhere but also tired of having another infuriating tangle with MediaWiki and the extensions that implements limited logic-based functionality unto it, as well as the limitations/requirements that PCGW enforces on the whole thing. Eventually, maybe, but I make no promises.
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