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Aemony

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  1. Like
    Aemony got a reaction from Expack3 in Blue Fire ultrawide fix and FOV changer   
    Hi, modern day anti-malware suites work more and more on machine learning, which means it uses a dumb algorithm to determine whether a file is malicious or not based on how much similarity it has to actual malware. As far as I can tell this is what the "!ml" at the end means -- it's a match based on a machine learned algorithm that was trained on malicious and non-malicious files (but apparently without any modding related files in the data set it was trained on...).
    As a result, and as mentioned in the file description, basically any file that uses CheatEngine components to manipulate the memory of another process tend to get flagged as malicious by the machine learning algorithm since, well... I imagine it is because it changes the memory of another process... Which is exactly what it was designed to do and what players want it to do...
    Rose has a long history of creating and uploading CheatEngine based mods to PCGamingWiki, so they are as "legit" as one can be in today's environment where false positives of gaming related mods/patches are a dime a dozen, though ultimately it's up to you whether you want to run the tool or not. 
  2. Like
    Aemony got a reaction from tecc in Blue Fire ultrawide fix and FOV changer   
    Hi, modern day anti-malware suites work more and more on machine learning, which means it uses a dumb algorithm to determine whether a file is malicious or not based on how much similarity it has to actual malware. As far as I can tell this is what the "!ml" at the end means -- it's a match based on a machine learned algorithm that was trained on malicious and non-malicious files (but apparently without any modding related files in the data set it was trained on...).
    As a result, and as mentioned in the file description, basically any file that uses CheatEngine components to manipulate the memory of another process tend to get flagged as malicious by the machine learning algorithm since, well... I imagine it is because it changes the memory of another process... Which is exactly what it was designed to do and what players want it to do...
    Rose has a long history of creating and uploading CheatEngine based mods to PCGamingWiki, so they are as "legit" as one can be in today's environment where false positives of gaming related mods/patches are a dime a dozen, though ultimately it's up to you whether you want to run the tool or not. 
  3. Like
    Aemony got a reaction from lexars in Samurai Jack: Battle Through Time Ultrawide Fix   
    Please remove the executable file without Steam Stub. It is against PCGW policy right now to provide such a copy, as well as instructions on how to bypass it.
    See the information from the below section of the wiki policy:
    https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Wiki_policy#Bypassing_copyright_protection_and_fixes
  4. Like
    Aemony got a reaction from mrpenguinb in DirectInput Force Feedback Driver for XInput - Masahiko Morii   
    No idea -- never heard of Xinput Plus before today.
    I used to use this driver to enable force feedback in old DirectInput based games on my Xbox Controller and don't remember having run into any noticeable issues with it, so feel free to elaborate on what potential issues you mean.
    Looking up XInput Plus, that tool allows rebinding what Xbox Controller buttons the virtual DirectInput controller maps to, which is sorta another use case entirely -- primarily to solve issues between games expecting different controller layouts. Sure, that tool might encompass more, feature-wise, but I see no reason as to why that would prevent the inclusion of this tool. If I only care about a couple of DirectInput games which all expects the same controller button layout then I'd personally prefer this install-it-and-forget-it driver as opposed to messing with a separate tool and whatnot.
  5. Thanks
    Aemony got a reaction from Andytizer in The Outer Worlds ultrawide & superwide fix (weapons corrected)   
    As the off-topic discussion have served its purpose and deteriorated past its relevance I've cleaned out the thread and locked it from further comments.
     
    The never-ending race between malware creators and anti-malware suites means that general-purpose legitimate tools and utilities that might enable nefarious purposes can and will eventually be used as such, which will understandably trigger a response from anti-malware suites. While some AVs might just flag an individual known file as malicious, others use more general-purpose detection patterns that gets triggered on all files based on that pattern, whether they're used for malicious purposes or not.
    To further complicate the matter, the last decade have also seen protection suites expand outside of their original intended use-case and started to flag other files that might be seen as inappropriate or unwanted, even if they might not be malicious to the end user per se. This can be from everything that might install ad software that runs in the background (often categories as "Potentially Unwanted Applications") or tools or utilities that allows the patching of another application (prime example being CheatEngine) as these might be in some cases used to allow the unauthorized or unlicensed use of an application.
    The recent events that resulted in the retirement of the dedicated Widescreen Gaming Forum (a community dedicated to improving widescreen gaming experience in games) is a clear example of how volatile and uncertain the situation have become.
     
    As a result PCGW can't ensure or guarantee the safety of community contributed files, and users downloading and making use of files does so at their own risk, per our disclaimer. As content on PCGW are community-created, what options are available (such as an easy-to-use tool or manual patching instructions) are up to community creators, and we welcome contributions from new as well as old community members. If anyone feels that they would rather make use of another method that's currently not documented, feel free to add it to the article for the game.
     
    Edit 2019-11-04: Comments have opened again as more than a week have passed.
  6. Thanks
    Aemony got a reaction from caneriel in The Outer Worlds ultrawide & superwide fix (weapons corrected)   
    As the off-topic discussion have served its purpose and deteriorated past its relevance I've cleaned out the thread and locked it from further comments.
     
    The never-ending race between malware creators and anti-malware suites means that general-purpose legitimate tools and utilities that might enable nefarious purposes can and will eventually be used as such, which will understandably trigger a response from anti-malware suites. While some AVs might just flag an individual known file as malicious, others use more general-purpose detection patterns that gets triggered on all files based on that pattern, whether they're used for malicious purposes or not.
    To further complicate the matter, the last decade have also seen protection suites expand outside of their original intended use-case and started to flag other files that might be seen as inappropriate or unwanted, even if they might not be malicious to the end user per se. This can be from everything that might install ad software that runs in the background (often categories as "Potentially Unwanted Applications") or tools or utilities that allows the patching of another application (prime example being CheatEngine) as these might be in some cases used to allow the unauthorized or unlicensed use of an application.
    The recent events that resulted in the retirement of the dedicated Widescreen Gaming Forum (a community dedicated to improving widescreen gaming experience in games) is a clear example of how volatile and uncertain the situation have become.
     
    As a result PCGW can't ensure or guarantee the safety of community contributed files, and users downloading and making use of files does so at their own risk, per our disclaimer. As content on PCGW are community-created, what options are available (such as an easy-to-use tool or manual patching instructions) are up to community creators, and we welcome contributions from new as well as old community members. If anyone feels that they would rather make use of another method that's currently not documented, feel free to add it to the article for the game.
     
    Edit 2019-11-04: Comments have opened again as more than a week have passed.
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