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Everything posted by Aemony

  1. Sorry for the delay. Life got in the way 🙂 I've taken some further look at this and believe I am finished with another draft of the implementation in my sandbox: https://pcgamingwiki.com/wiki/User:Aemony/Sandbox/VorpX PCGW sees "hackable" as the state to use for everything that isn't supported "natively" or "officially", so to follow the rest of the VR template and site, "hackable" in this case would mean that a profile is unofficial or user-created. That would leave us with these parameters: |vorpx = true/hackable/limited/false/unknown |vorpx mo
  2. @Brownd There's no need to password protect the archives if the installers doesn't trigger many AVs on VirusTotal, which these installers don't seem to do. If you want to, you're free to upload them without archiving them or password protect the archive. https://www.virustotal.com/gui/file/8f42e6b0f9058360ce497363cbcbc022fd9d4385a84606db9b0d65a2abcdb5f7/detection https://www.virustotal.com/gui/file/30f5273d7e6c6d50e61169c369e1d8e2a84d8e5afa1bf8f9a7e9bd40d43c948f/detection
  3. Click on "X changes" on your watchlist to see a combined diff from all the latest changes made. In this case the user basically didn't use the Preview option properly, and was new to the wiki, and experimented to see what worked until finally giving up. There actually are edit limits configured already, and the time difference between each tiny edit (approx. one minute for each) shows that they most likely hit those as well.
  4. I would imagine most games with matchmaking have something of this nature. For example, League of Legends have for years matched disruptive or negative players together, so that their negative attitudes does not affects as many other players as it would otherwise do. This kind of individualized matchmaking is just another way of preserving the integrity of the game as much as possible.
  5. It's available to all users since we don't have a specific "News" category any more. The general PC gaming category doubles as the news category. The only thing limited to accounts with higher rights is the ability to "feature" a thread, which means it'll also show up in sidebars etc. This typically isn't an issue as Andy usually goes through and features posted threads if they look fine, and even if he didn't they'll still get featured on the front page of PCGW as part of the "Forum" section.
  6. In an attempt to minimize the chance of this happening, PCGW now recommends users who create archives containing such files to password-protect the archives using a standardized password. This should prevent browser-based automated filters from triggering on the archives as they will be unable to scan their contents. Post-download it is expected that regular AVs will scan and flag relevant files accordingly during or after the extraction of the archive. As part of this change, a relevant disclaimer about PCGW not guaranteeing the safety of any files hosted on the site have been added
  7. The news section is mostly community-driven, with no direct guidelines on content other than what is required to get featured. While "should be more focused on what this Wiki is like fixing games, compatibility issues and that kind of stuff" is a nice idea to have, it doesn't mean much if the community contributors aren't aware of the subject matters you speak of. I am fine with the current way the news section is handled as it ensures PCGW's news contributors cover current ongoing events within the PC gaming space, which always gets a nice exposure on social media which further expa
  8. https://pcgamingwiki.com/wiki/List_of_anti-aliasing_compatibility_flags_for_Nvidia If you could confirm the direct link ( https://docs.google.com/spreadsheet/pub?key=0AnHpuYHx21sjdENRSHg1ZkhndWF5R05tQjhCbTFNUVE ) points to the same document, that'd be great 🙂
  9. This should be possible nowadays. I am not at a computer atm but I can throw up a page for this in an hour or so.
  10. That Steam policy weren't exactly hidden, but is a consequence of Valve's years old policies regarding those keys: https://partner.steamgames.com/doc/features/keys Valve doesn't see a cut from the sale of Steam keys at all, so allowing publishers and developers to give Kickstarter backers Steam keys for free while also having a one-year timed exclusive release on another platform means Valve is paying infrastructural costs etc for free for a year without getting paid for it. Color me surprised they didn't agree on doing that. It is part of why Valve actually gets less than 30
  11. Calling it plagiarizing is a bit too much. A tardigrade did feature in like 2-3 episodes of Destiny's first season but the story eventually replaced the creature with a human, and since then none have been featured again. While making for an interesting side story, it basically wasn't important enough in the long run for the way Destiny's instantaneous space-travel works. The tardigrade they found and made use of in a few episodes aided them in navigating the mycelial network, but wasn't critical to its continued use. I think this article goes through it best: Understanding the Star Trek:
  12. To make a long story short, there's a ton of ongoing undercurrents that your proposal touches upon 🙂 To give you a tiny glimpse into it, I'll just quote myself from another ongoing thread regarding the removal of unofficial wikis in the general information section: I think the idea of a separate communities section or community-based resources is overall good, and am glad that we have an official proposal thread for it to keep track of it. We just need to figure out how to fit it into what PCGW wants to be and balance it with the various factors involved. For the moment the "
  13. Adding a section just below the General Information section doesn't really solve any of the current issues, and will only result in even more wasted space at the top. In another thread and in previous discussions the removal of e.g. stuff like community-driven wikis have also been mentioned as possible changes. I can see a benefit in having a general "everything goes" community section at the bottom of articles in Other Information, as that have generally been considered the place for non-technical stuff like mods or info not applicable to any of the other sections, etc. It would als
  14. I haven't gotten around to implement this yet, sadly, and probably won't until at least Sunday evening at the earliest. @Garrett if you have free time and want to, could you throw something together based on the earlier replies?
  15. I'll take a look at it later this evening and see what I can come up with. We can technically add a separate parameter for user-created/official and have the output printed on its own line in the "Notes" column, as showcased in the multiplayer example above. That will still allow the state to be tracked separately in lists and whatnot. Usually on PCGW "true" is used for "official support" while "hackable" is used to indicate something is user-created or not official, but having a separate parameter to track it properly should be fine as well. So something like this isn't entir
  16. My username is basically the end product of some 30 minutes brainstorming session a decade or so ago when I was a teenager, where I wanted a new and unique username that could work as an actual "name" (as opposed to the regular "xXDarkShadow2005Xx" etc stuff of that time) as well as be a name I could permanently use and therefor needed to like a lot. AE-MON-Y "Ae" because I like how these two letters looks together in that order. It was a close call between "ae" and "ea", but I ended up liking the look of "ae" slightly more than "ea". "mon" because I also apparently reall
  17. Game streaming by itself will probably not be a major issue for data caps, however combined with Netflix they will be. The transfers seems approximately in line with Netflix's 4K option, for example, so people replacing Netflix with game streaming shouldn't notice a major difference in monthly traffic as long as they play and stream at the same quality level that they used to stream Netflix at.
  18. He is basically whining about how developers can't abuse Steam's platform and customers while also getting paid handsomely to "exclusively" release the title on another platform so it's only available for purchase on that platform, and not on Steam. Although going by recent reveals about the "exclusivity contracts" are all about timed "non-Steam exclusivity" (e.g. developers are free to release on other platforms as long as they don't release on Steam), there's even less weight in his words. Sweeney should be well aware right now that Steam does not take any cut at all from sales of St
  19. My router have built-in web filter with a category for advertisement. The sad thing though is that apparently enabling that also blocks Nvidia Gamestream from working, preventing me from signing in to my Nvidia Shield and streaming games etc from their data center or my PC... 😐 I imagine they'd screw with an actual adblocker in a similar fashion...
  20. Welcome to the forums, and yeah, you posted this in the proper channel 🙂 Your proposal is sound, and I don't foresee many hindrances of implementing it. What I am interested in though is how, if you have an initial design, the row itself would be formatted in the VR table, and what parameters you're interested in tracking separately from one another (e.g. modes such as G3D/Z3D etc), if any. I've created an initial draft of the addition to the template here: https://pcgamingwiki.com/wiki/User:Aemony/Sandbox/VorpX When parameters are tracked separately it allo
  21. Ahahhaha, what the hell... I am glad I lost interest in sports games back during the early 2000s, although it wouldn’t surprise me if this shit became common in other genres as well, including single player only titles. We’re already starting to see ads for other games etc in some games, after all.
  22. It’s not, and I am not aware of any of those editors myself. N/A have never meant that a option isn’t available at all in the context of settings, as that have always been the meaning of “false”. None the less, both the ongoing work with adding abbr tags to each row as well as the rest of the stuff I’ve mentioned clears that misunderstanding up as well, for both readers and editors.
  23. The Editing Guide does state that for all text-based games or when speech isn't a thing, it should be set to n/a. That row covers whether an option to enable subtitles exists or not for spoken dialogue, and not whether the dialogue itself is only present in text or audio format. If there is no option to enable subtitles for cutscenes/spoken dialogue, etc, it should be set to false. If there is an option to enable it, it should be set to true. If there are cutscenes or spoken dialogue and subtitles are always present for those, it should be set to always on. If there are no cutscenes
  24. Nothing have, to my knowledge, changed with the way Windows handles local admin accounts throughout Win10. I myself didn’t have that issue, and I had a copy of Win10 that had been updated to 1903 from 1803 from 1709, or something like that.
  25. On the flip-side: GOG is facing harsher competition than ever before as a result of Epic’s 88%/12% and Discord’s 90%/10% revenue splits. Steam can wether the storm easily, but can GOG? They already made barely any profit (if I remember it correctly) last year.
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