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Everything posted by Aemony

  1. Batman: Arkham Knight was also updated today to include all previously released DLCs as well.
  2. It's a more complex discussion and one not relevant to the topic described in this thread, but the general gist, or underlying reasoning, of the policy is arguably to prevent PCGW from providing instructions to users how to bypass/circumvent/remove DRM, as such a thing might not be legal in all countries worldwide. In that sense, merely providing instructions on how to "copy files" etc would be in violation if those instructions were provided with the intention of knowingly and directly circumventing the DRM of a title. So it comes down to, among other things, whether the need of the disc
  3. This is the written rule on bypassing DRM: Technically speaking, at a first glance that Star Wars: Dark Forces section might be in violation of that rule and would need editing to be aligned with the rule as it is written.
  4. About time. I'm cautiously optimistic, and the idea of dynamic collections I really like.
  5. I'd argue that no, PCGW shouldn't list these sorts of things for current and "active" games (as in the developer still actively works on it and releases content for it). This is in essence similar to the controversy/discussion around Mass Effect 3 and its "on-disc DLC" that were technically "on the disc", but not accessible without forking over some additional cash. In this particular case (Control), we're talking about an outfit available only for pre-orders for now (meant as a pre-order incentive) as well as another outfit limited to console platforms only. We have no idea the
  6. Someone over on GameFAQs mentioned the following to another HL1 player: Might be worth checking out 🙂
  7. Flash games that works standalone are pretty much guaranteed to work for years to come, even without this project, as desktop Flash "projectors" have existed for years, both in official forms from Adobe and recently in third-party open-source alternative Flash "players" such as LightSpark. The games that are questionable are the ones that relies on some form of online DRM solution (as in, they require a connection to a server and/or sign-in to play). Those are unlikely to function regardless of what third-party solution is used, if the servers it depends on are taken offline.
  8. It's pretty simple, in a way: They're doing whatever they can to further build their brand and platform. Allowing triple-A titles to simultaneous ship on their platform and others is part of that. As is ensuring timed exclusivity of anticipated or seemingly well-developed indie titles.
  9. Version 1.0.0


    These are the two English fan translations of Konosuba: Fukkatsu no Beldia (localized as either The Resurrection of Beldia or Verdia of the Resurrection) that is floating around online. Download and install just one of them, by extracting the dial.dat file into the data\font\ folder, overwriting the existing file. Note that menu items etc are not translated, as those requires binary patching the executable. Sources: Fan translation from 2017 by an unknown author: https://pastebin.com/xbQHV5DE Fan translation from 2018 GungnirHeart and CyanideBlizzard: https:/
  10. Well, due to its age and lack of performance there's sadly not much you can do but play it on another computer entirely.
  11. “Feature level” in DirectX speech is what your hardware supports. So while you have DirectX 11 installed, your hardware itself does not support feature level 10.0 for DirectX 11. What graphic card do you have? And have you installed the drivers for the graphics card? Edit: ... Just saw your dxgi.txt file... The NVIDIA GeForce 6150SE is an /extremely/ old piece of graphic card. In fact, it’s apparently 15 years old by now ( https://www.techpowerup.com/gpu-specs/geforce-6150.c2158 )... It’s simply too old to run any modern games created in the last decade or so as the hardw
  12. Version 1.0.0


    PCGW mirror of Steam user Phi Zero's DualShock 4 button prompts mod and Steam guide for ONINAKI. Phi Zero's Steam Guide Original download link (Google Drive) Installing the mod After downloading the zip file, extract it in your ONINAKI folder. Example C:\Program Files (x86)\Steam\steamapps\common\ONINAKI Simply double click _install_prompts.bat Done! If you don't trust batch files or just want to do it manually: Simply move the buttonprompts_pc file over to -> ONINAKI\ONINAKI_Data\StreamingAssets\STEAM\ui\platform\p
  13. Most likely due to the report being a bit unfocused and not clear on the details, and possibly not providing them with a good POC that showcased how it easily it can be used to obtain elevated privileges. Luckily making the vulnerability public helped it gain exposure, prompting Valve to take action and solve the issue.
  14. A new recompiled version of the script have been uploaded by @Suicide machine to clear the false positives of the file. If it where to trigger false positives in the future yet again (which I sorta expect, seeing how it's using AutoHotKey to monitor the system for key presses to enable its functionality), users can follow the instructions in the Modification section of the file description to recompile the executable file themselves, which might clear the false positives.
  15. Of the below three possibilities, which one do you find most likely to be the case? A nefarious actor have obtained access to Epic's internal systems. Instead of going crazy and making big bucks of all of the millions of accounts they have access to, they only make charges against a few random accounts at a time. A nefarious actor downloads a publicly available password dump and tries known email and password combinations against Epic's sign-in page, and finds a couple of accounts that reused their password across multiple services. A nefarious actor sends phishing links to
  16. I am still waiting for more details about this lawsuit coming out since... well... it seems as of this moment to be baseless. Nowhere from what I can tell have neither Check Point nor Epic Games concluded that the vulnerability they found and fixed was ever exploited by anyone (I believe Tim Sweeney on Twitter mentioned the opposite, in fact), which makes the number of affected users by that vulnerability in specific a big 0. Fixing security vulnerabilities before they're found and exploited "in the wild" should never result in a class action lawsuit, as it seemingly have done here... Eve
  17. Version 1.0.0


    This is a mirror of the official patches available on http://patches.ubi.com/myst_4_revelation/ as that site can at times fail to load.
  18. Nah, you would've seen it here if that were the case: https://pcgamingwiki.com/w/index.php?title=Glossary:VorpX&action=edit&section=1 This row: |?vorpX modes=Modes would've said something like this instead: |?vorpX modes=Modes|+order=asc
  19. I think the sysadmin have also performed various backend changes that might've contributed. I've forwarded your comment to the relevant Discord channel though. Re. vorpX, I finally figured out how to sorta achieve a manual sort. It's cumbersome, but works, however due to the way MediaWiki caches property assignments, adding new values (e.g. SBS later down the line) will just add it to the end of the modes on the list of games until the values are entirely removed from the article and then re-added back again... so that would require _another_ manual sort to be added as well, solely
  20. I'm... not sure this is doable in its current implementation. MediaWiki (the base wiki system) and Semantic MediaWiki (what's being used to build the list of games table) is insanely limited in their functionality, where even the most basic of stuff is difficult or even impossible to do. There's probably a way I can separate the different modes so when they're displayed on the list of supported games each mode has its own column and a green tick or red cross, but this wouldn't have any affect on the game articles themselves, where the order would be up to every random editor that came alo
  21. Looks great so far! I've made a few tiny changes to improve readability. The glossary page can be used to add all sorts of information you feel is relevant, so feel free to add whatever you think is missing. When the next header ("==Two equal characters creates a main header==", "===Three creates a subheader===") is added to the page it will automatically get a table of content added to the top of the page as well.
  22. Yeah, sorry, updating the table is either performed automatically by the backend, which may take a while, or can be forced by clicking More -> Refresh, which will purge the cached version of the page and process it all anew. Thanks for mentioning the visual editor, as I had forgotten we have a VR table in that one. I'll add the code to it, and then see how I can improve the list of games to better fit in to other lists on PCGW
  23. Yeah, the "vorpx notes" field supports basically everything the wiki does. It can be used to e.g. have a link to a section below the VR table with more instructoins as well, as I updated the "hackable" example with: https://pcgamingwiki.com/wiki/User:Aemony/Sandbox/VorpX#Hackable_.28aka_Unofficial.2FUser-created.29 I've published the changes so they're live right now on the wiki. I've also set up an initial variant of a glossary page, along with an auto-populating list that will update and reflect the level of support as well as modes (so no notes/links to download there, sadly): https://
  24. Should be fixed now. What typically happens is that the cached versions of the previous image isn’t cleared in the backend, or possibly your own browser. So the solution is to clear the cache (aka refresh the content) in the following order: 1. On the image page (File:Starbound - options.png) click More > Refresh. This should clear the cache of the image in the backend. 2. On the article page, click More> Refresh. This should clear the cache of the article. 3. If the issue persists, hit F5 or Ctrl+ F5 in your browser to clear its local cache.
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