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Aemony

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Everything posted by Aemony

  1. Yes, creating pages (which I guess uploading requires) is locked behind 3 edits or so to other articles. This is to prevent spam bots from causing havoc.
  2. Sorry for the delay, but could you try again? The site had a few issues a few days ago that hopefully solved this one as well.
  3. What error message do you get when you try and upload the files through the form?
  4. The community site is hosted on Hertzner — which is the old service provider that the wiki was also hosted previously at until summer/autumn of 2019. One of the reasons behind the move to a new service provider was that they could regularly cause weird behaviours or slowdowns to the site. Basically, while I cannot be certain, it could very well be a weird issue caused by Hertzner, again.
  5. On that note, I guess OneDrive's feature Files On-Demand could also possibly be really useful to save local storage space by only syncing actual relevant files locally. I'm not sure how it would affect games (possibly longer load times when dealing with a save file not read yet) but it would sure be interested if it worked flawlessly.
  6. I haven't done so myself since I, sorta, instead just threw more space at the issue. And my saves in general tend to be on the lower side of things (the total amount that is taken up by all of my saves is a measly 20 GB or so). A couple of years back during Black Friday I sorta went out and bought a bunch of 1 TB SATA SSDs to throw into my desktop and since then I have yet to completely fill them out entirely -- in parts because I store other static data (software, game installers, etc) on my actual NAS. Using symbolic links to store save files on a NAS is a good idea though, althoug
  7. The discussion which sorta sparked that idea is from like 1½ year ago or so as part of a discussion on search engine optimization and how "bloggy" content -- even machine-generated "blog posts" are often nowadays positioned higher on search engines, even if they do not provide actual new or important content. It's possible that it's a direct result _of_ diluting the content, as it means users have to spend more time on the page to be able to take in the information vs. e.g. our current wiki structure. ¯\_(ツ)_/¯
  8. "SteamVR headsets" are technically all headsets, as it supports Oculus Rift and other models as well. I'm still not really sure what the best approach would be to track support, as new headset models will continue to arrive and we're moving into a future where the supported VR API is more important than the headset itself, so tracking support per headset feels wrong.
  9. Here's the official note on that folder regarding Gears 5's use of it: https://support.gearsofwar.com/hc/en-us/articles/360033421451-Required-Disk-Space
  10. From the looks of things, that Wasteland 1 copy is available even for users who didn't own Wasteland 2 before redeeming it for Free on GOG. At least I seems to have received a gift code for Wasteland 1, and I don't seem to have owned the sequel before today:
  11. @snaplap625 The MagicVX_0.5.0_WIP2.zip is detected by various AVs as containing PUA or similar variants of malware etc. If this is a false positive, could you re-upload that file as a password protected 7zip archive, per PCGW files policy?
  12. Thanks, I've added the link to a "Known issues" section on the wiki article.
  13. Usually those issues are solved by refreshing the page (F5) one or two times.
  14. @Marioysikax hit the nail on the head. Changing the vast majority of games to "hackable" when resorting to GPU-based overrides essentially dummies the "hackable" state down to not mean a thing. Especially now that GPUs also supports post-processing AAs like FXAA and such that can be performed separately after the game have been rendered without affecting anything in the game itself. It would also open up a question whether using third-party generic tools like ReShade should also simply suffice to set the AA field in particular to "hackable" -- and seeing how ReShade supports all D3D9, D3D10, D
  15. Game is live on Steam now, and available for download. Download is 15 GB.
  16. Approximately an hour ago CloudFlare was enabled on the www. subdomain, so as soon as whatever DNS server you query updates their cache, https://www.pcgamingwiki.com/ should start working again.
  17. It's going to be interesting to see how much space the end results end up being, and how download platforms will handle it -- e.g. will it just download all owned games directly, or default to e.g. download only the "main package" without any specific game or similar?
  18. A few other couples: Does it happen that resellers can't obtain keys 'directly' from the main publishing corporation, and instead needs to go through some form of other regional representative publishing company? If so, can this have any repercussions on the availability of the title through resellers pre- or post-release date? How have the reseller space changed for Gamesplanet over the last 15 years? This ties slightly into Expack3's grey-market question as well, in how those kinds of sites have impacted "authorized" resellers such as Gamesplanet. Does compet
  19. Games shipped on the Microsoft Store are packaged as AppX packages and completely locked down. While users can read the executables, they can neither modify, write, nor remove individual files contained in the game folder. Therefor a memory patcher is required that patches the game while in memory.
  20. Previously the wiki was hosted on "pcgamingwiki.com", but along with the migration it was moved to "www.pcgamingwiki.com" to prevent cookies from traversing subdomains. The "308 Permanent Redirect" responses should only be active on "pcgamingwiki.com" as it tries to funnel users over to "www.pcgamingwiki.com".
  21. A possible solution is in the pipeline for testing, and involves using CloudFlare as a proxy that's able to be accessed from Russia. Someone will post as soon as we have more information (or you can join us on the Discord to get live updates).
  22. I am not sure if @Keith frequents these forums, but they are the ones best suited to explain their reasoning. However from what I can tell based on the diff between the edits, Keith removed the section as the mod in question was already mentioned and linked to in the general FOV notes of the video settings table. So they moved the new information (default and modded FOV) over to the appropriate note instead of having a whole section dedicated to the mod.
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