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Everything posted by Aemony

  1. Don't like all modern browsers feature a "Print to PDF" or "Save as PDF" option in their printing options (Ctrl+P) ? I'm not saying that it's necessarily the solution, but for occasional printing/exporting to PDF it should be an accessible option already.
  2. I used to use BitDefender, and it was great up until the moment when it wasn't. For me, it was how injecting the Advanced Thread Defense module (scans processes I/O operations from within) often caused games and applications to crash -- with no real identifier about what caused the crash. Ubisoft games that were frequently updated in particular often saw major issues with it. It have historically had compatibility issues with other third-party tools such as Special K. It also had a tendency to constantly remind you of its presence, even if it were to notify you weekly about latest threats
  3. From my understanding WoW is the only officially recognized one. But it might not be accurate since, based on comments I’ve seen from regular app developers, it’s basically just a recompile of most projects that is needed. A list can be created rather easily — it just needs to display pages in the games category that populates the new ARM property to true. Which right now is only WoW. Also, you hit on an important aspect in terms of testing methodology... I don’t have a Mac myself, but I can imagine Apple doesn’t make it necessarily easy to spot whether Rosetta 2 or nativ
  4. The macOS (ARM) property was implemented as it was because it's not really feasible or easy attempting to implement it into the actual executable table because of the following reasons: The executable table contains horrendous underlying logic that is hard to work with that determines whether to show/hide columns in various scenarios. The column also interacts with variables set elsewhere (e.g. overall OS states set through the infobox, etc) which ends up causing the difficulty to increase exponentially. Each new column added eats into the Notes field's width of
  5. This would just restore the previous status quo: due to lack of clear guidelines we would create scenarios where Audio > Subtitles and Localization > Subtitles didn't match each others -- it would basically restore the previous confusion that we solved by enforcing n/a in the first place. Then we would revisit this issue months/years down the line and most likely reimplementing the same solution (have the guidelines mention to use n/a) to clear the confusion up. Rinse repeat. This ties into the other discussion about adding abbreviations to all rows of the tables
  6. The previous post of mine described the solution to achieve such a thing, and then how we would have to go about solving the follow-up consequences of such an approach (with the property being what was used to populate the 'additional devs' in separate lists on the company pages). Implement-wise, Infobox game would basically include a new section above (or within) the current developer section that said something like: {{#vardefine:additional devs|{{{additional devs|}}}}} The above would execute/parse whatever we stuffed into the "additional devs" parameter and store its res
  7. I'm... a bit confused about this one -- do you mean that the games should be listed on those companies' pages? If so, then the solution would probably be to add a new parameter to Template:Infobox game that's called e.g. "additional devs = ". I could probably (unless MediaWiki throws a blanket in my face again) code in logic in the templates that would see special handling of Template:Infobox game/row/developer if it were present within an "additional devs = " parameter. Or we could create an entirely new Template:Infobox game/row/associate template or similar. If we were to go fo
  8. Just to be clear: based on the editing guide as it is now, this isn't actually incorrect though as n/a is used correctly on that page. The game has no spoken audio -- there's therefor nothing that needs subtitling and so both rows are set as not applicable. PCGW currently defines subtitles as being solely for spoken dialogue and so it simply isn't applicable for non-spoken dialogue (which is handled through the UI flag). I have forgotten the details, but I believe this definition was arrived to because we keep track of the in-game setting of subtitles as well -- it was basically a
  9. Can you quote the relevant parts of the editing guide you find contradictory? I'm having problems finding just what parts are contradictory of how both handles their respective subtitles row: Editing guide on subtitles in the Audio table: > Applies for games with spoken dialogue. If subtitles are always shown without an option, set this field to always on. For games with no speech or text-only dialogue, set this field to n/a. Editing guide on subtitles in the Localization table: > The subtitles and/or closed captions for the game are localized to this language. More c
  10. It's because of how HTML works in general -- consecutive spaces are treated as a single one unless there's an element that tells it to treat the inner contents as monospace / terminal-like manner. I've fixed it by specifying two non-breaking spaces instead.
  11. Version 1.0.0


    Description: The mod makes the texture streaming more aggressive. There is also an optional config that also loads high-resolution textures sooner and increases the texture pool from 1 GB to 2 GB. Installation: Simply extract the archive to the game folder. The default config only makes the texture streaming more agressive. If you also want it to load high-resolution textures sooner, browse to \data\globaldb\ and remove tweakables.xml, then rename tweakables_high_quality.xml to tweakables.xml Configs: .\data\globaldb\tweakables.xml makes the texture streamin
  12. The change has been implemented and is live in the editing guide.
  13. Version 1.001


    Instructions Download this 'no intro' mod. Unpack the contents of the archive to <path-to-game>\archive_win64\ Run MadMax_NoIntro.bat In the menu, select 5 to extract the original intro movie (this is required). Next select 1 to remove the intro movies. Launch the game. To restore the intros run the batch file and select 3, or replace game2.arc with the backup that was created in step 4. About This is the no intro mod archive obtained from the Mega mirror and provided by https://steamcommunity.com/sharedfiles/filed
  14. It isn't about whether the file is actually malicious or not -- it's intended to protect PCGamingWiki from automatic flagging by third-party internet safety scanners like for example Google's Safe Browsing filter. You can read more about it in the files section of the editing guide: https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Files#Password_protection_policy
  15. If I remember it correctly the color selection of Windows 10 back in 2016 was quite limited, which probably resulted in the chosen color (combined with the Win8 example, perhaps, which also was of a similar shade I think?). None the less, the stuff could definitely use an update!
  16. Hi, Can you upload a password protected version of the archive? The launcher packaged in this archive triggers AVs. The whole archive - https://www.virustotal.com/gui/file/823c919a3efd3d7b3d00ff09a7d49dd483addb662792a59f40a8a62d893beb91/detection The launcher itself - https://www.virustotal.com/gui/file/2218983e2ddff6e57362a992c2cb082192a183bb53d2360f034b62c5535e0876/detection Click on File Actions -> Upload a new version at the bottom of the "About This File" section to upload a new version of the file. Cheers!
  17. Welcome to the community. You can find most things related to editing and the policies etc covered by the Editing Guide. In regards to copy protection bypasses we have a pretty strict policy that only allows the specific mention of some tools, those being Steamless, unSafeDisc, and XLiveless right now. For all other situations the rule of thumb is to basically mention that the copy protection needs to be bypassed without providing any links or instructions on how to do so. So for example, providing a link and instructions to a crack/patch that removes the copy protection is not all
  18. If you want to you can upload an archive without the password protection. Password protected archives are mostly for executable related codes that triggers false positives, which files like this .ttarch typically don't.
  19. Basically any specs for any computer released within the last decade would most likely do for those titles. The most "demanding" title of those are Half-Life 2, and even that one is playable on most systems nowadays.
  20. Version 1.0.0


    Description: The mod replaces the intro video with an empty video file. Installation: Simply extract the archive to the game folder. Additional information: This is an archive that combines two other mods in one archive: Loose Files Loader by reg2k / registrator2000 Link: https://www.nexusmods.com/control/mods/11 Files: .\iphlpapi.dll No Intro Screen by reg2k / registrator2000 Link: https://www.nexusmods.com/control/mods/12 Files: .\data_pc\textures\videos\intro\startvideos.tex
  21. I've renamed your user on the wiki. You should notice the change the moment you visit the wiki again.
  22. The wiki doesn't follow the SSO account due to various reasons. We are able to change it for you, however. What is your old username on the wiki?
  23. Please remove the executable file without Steam Stub. It is against PCGW policy right now to provide such a copy, as well as instructions on how to bypass it. See the information from the below section of the wiki policy: https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Wiki_policy#Bypassing_copyright_protection_and_fixes
  24. Okay, then everything's fine. I've approved the file. 👍
  25. Hi! Am I correct in assuming this acts as a crack and effectively disables Steam API related features as well as the ownership check of the Steam copy? PCGW attempts to distance itself from cracks, so the use of steam_api64.dll as the DLL injection point makes it currently questionable whether we should approve the upload or not. If possible, then I highly recommend using some other DLL as the injection point such as D3D12.dll or DXGI.dll.
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