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Aemony

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Everything posted by Aemony

  1. Probably due to the costs involved in not only porting a game to the PC but setting up the whole pipeline that allows it to happen (be it to vet and contract outsourcing studios to do the job for them). And without a current presence, or insight, into the PC platform, it's ultimately a risky choice to take. That's one of the reasons why I see a lot of potential benefits in stuff like Epic's exclusivity for a guaranteed payout -- cautious developers/publishers whom haven't released on PC yet don't have to worry about possible losses and gets guaranteed revenue regardless of how the game ac
  2. Sorry for the delay -- our sysadmin will work on the SSO integration in August so hopefully it'll be fixed in a couple of months.
  3. Tell me about it 😩 The moment Microsoft announced support for Android apps on Windows, I faceplanted because of the potential implications for PCGamingWiki and AppleGamingWiki...
  4. Thanks, the file has been approved 👍
  5. Hi, As the fix is based on CheatEngine it triggers a lot of anti-malware suites. Can you upload a new version of the archive that's password protected per our policy? Cheers! The Upload a new version option is available under the File Actions menu.
  6. From the perspective of PCGW, and what we cover, basically the answer to all of those questions are "No." This whole thing is a slippery slope -- if we start covering GeForce Now just because it streams a PC-game from a virtual Windows computer somewhere then we would have to cover Stadia as well, which technically is "Linux" but isn't otherwise much of a similar platform the same way regular Linux is. Further on, covering GeForce Now and Stadia would make it questionable why we don't cover Playstation Now or the upcoming Xbox Cloud Gaming services -- from an end user's perspective there'
  7. Original download link: https://mega.nz/file/QccUgYRb#-Qv75pKgbQOusl-nEVHw7rl1RDz45qtdl6wOhhiD3Os @Wolfinston, can you split the archive into 500 MB parts and attempt to re-upload it? PCGamingWiki sadly didn't have a proper limit on the max file sizes, meaning the upload you performed wasn't successful. You can upload the new parts as a new "version" of this file:
  8. Hi, PCGW is generally against bypassing DRM and such, see the wiki policy. I noticed that the developers were still semi-active on the Steam forums for another one of their titles, and this game is still being sold on Steam. Have you tried reaching out to them on admin@dreamssoftgames.com about the issue? I imagine they might be able to fix the issue properly on their end or, possibly, upload a copy without this issue. Cheers!
  9. I've added support for it for now. This remains a really good point though, and we probably need to define a "default" state in the PCGW editing guide etc so that it's clear that when we mean "Y-axis inversion" we mean inverting up==up (you move the analog stick up to look/aim up) to mean up==down (you move the analog stick up to look/aim down). So "default" is FPS-style. Inversed is flight stick style.
  10. Hi, I've removed your 2FA on the account. You should be able to sign in now and set it up anew. Cheers!
  11. It's because the "Localization" header is created automatically by a template, so it doesn't have an "edit" quick link. Click "edit" besides the "Audio" header instead to be able to edit the localization section.
  12. {{Audio |separate volume = |separate volume notes = |surround sound = |surround sound notes = |subtitles = |subtitles notes = |closed captions = |closed captions notes = |mute on focus lost = |mute on focus lost notes = |eax support = |eax support notes = |red book cd audio = |red book cd audio notes = |general midi audio = |general midi audio notes = }} General MIDI row/parameters has now been added to the Audio template.
  13. 😩 What muddies this whole situation is that the game is not easily accessible any longer and so cannot be easily confirmed either, and because it's from a time where games often had regional distributors it's entirely possible that one or more distributors across the world had compressed audio to keep the game unto a single disc instead of two (this is pure hypothetical here from me). And just because it is possible to connect an issue to a certain pirated release does not mean that release itself is the origin of that particular issue, and warrants a removal. Hence, mud everywh
  14. Use an frame rate limiter. Without a frame rate limiter some older games will run unrestricted on the graphics card upwards of hundreds if not thousands of frames per seconds (FPS). This results in the fans on the card spinning up to keep the temperature down, and it can also result in what is known as "coil whine", where the components of the card "whines." Coil whine differs between various models of cards, but it's not generally seen as something that indicates a broken card -- just one not manufactured with the best components. Anyway, set a Max Frame Rate limit in Nv
  15. I went ahead and changed your DisplayName here on the community to TeknoChaos to match the wiki as well after we changed that to TeknoChaos 👍
  16. Well... Searching a bit more and I found what seems to be a proper Japanese localization that translates a ton of things (all the things maybe?) to Japanese. Sadly the original website has been terminated following Yahoo's termination of Geocities, but Wayback Machine to the rescue: https://web.archive.org/web/20190330182018/http://www.geocities.jp/meisaku_asobu/KanjiMorrowind.html
  17. Seems to only be in early stages. Going to what I assume is TObject's official website has the expansion packs at 0.03 and 0.05 completion atm... http://tobject.web.fc2.com/ From the looks of things the Morrowind Code Patch mod basically allows the use of 2-bytes fonts/characters in dialogues and was meant to allow for proper fan-made Japanese localization... One which apparently never got finalized if I understand what I've found correctly.
  18. Hi, Sorry for the delay. It's normal -- it can sometimes take a couple of days if our moderators/editors are busy elsewhere. I saw that you have uploaded three different files: Call of Duty traducción oficial Call of Duty United Offensive traducción oficial Call of Duty & United Offensive Spanish translation As I understand it the third file it basically just the two other files combined into one, so I am going to approve that one and removed the other two. The other two also suffer from a misnamed file: LEEME!!!.txt. The backend CDN we're using can
  19. GOG's store page does mention the following at the bottom of it: Is this not correct? Does the game actually include the 32-bit executables as well? Also, what form of DRM are we talking about here? Various Crysis entries have been found to include the anti-tamper component of SecuROM still active and enabled, but with the DRM functionalities disabled. Typically speaking PCGamingWiki doesn't per se treat the anti-tamper component of SecuROM as DRM, as it only rears its head when attempting to do stuff like inject third-party DLL files, and otherwise don't enforce any form of copy
  20. In terms of leveraging PCGW, a couple of questions comes to mind: How would this sort of game-specific information be covered? In the game articles themselves or on a separate page? How would we ensure that users are aware that things might've changed after an update and these sorts of arguably more volatile changes might break their game? What would the benefit be of leveraging PCGW's backend? Even if we were to cover this through the web API query endpoint, something have to be run locally to actually perform said queries. If it was decided to leverage PCGW's backen
  21. Currently there is none, but we did bring the discussion up on the Discord a few hours ago though without any conclusion as of now. My own preferred way of doing it is to direct link to the content as much as possible. One example that was linked on the Discord was a link to a Patreon blog post that had the content as the "primary focus" of the linked page, with the donation being a secondary focus of the page (it was only present in the sidebar). This is fine by me, but the latest Coffee-links however is the other way around -- the primary focus is to drive donations with the secondary f
  22. Thank you, now the download works! 👍
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