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Posts posted by dave247

  1. A simple solution is just have it under its own subheading without a table or any parameters, but then you wouldn't be able to search for or track it. Giving it it's own table and/or parameters would be a bit tricky trying to decide what to and what not to include and would require a lot more working creating a template for it.

  2. Hey there @darius1911. No don't worry you didn't do anything wrong, there was a bug with Captcha on discussion pages which I had discovered previously but didn't get fully patched out. If anything due to you making a post about it here was better as it meant I happened to come across it a lot sooner!

    Anyway as for the lighting fix for Batman Arkham City, I've gone ahead and added it as a fixbox to the article page and uploaded the graphic cache files to the downloads section so that they will remain easy to access for anyone in the future.

  3. Ah don't worry too much about a program/fancy GUI. That was just me putting some ideas out there when thinking about the possible reason how and why something like Special K for example came into existence.
    A batch file can still do a lot including having options for user input just without a fancy GUI and as you said can be a lot simpler to create. Still, if it's something that you are really interested and dedicated to doing then it would serve as a perfect opportunity to learn and get into it! It's the reason why I never was able to commit to learning a programming language, as I never had something in the future that I wanted to do to make use of all the time I spent gain all that knowledge.

    Anyway back on topic. By "database" I was actually referring to PCGamingwiki itself, as by using the Semantic MediaWiki extension different variables are able to be stored in predefined parameters using templates, which can then be searched, downloaded, or even referenced on a external website I believe using an API. From my understanding, it's the reason why articles are set up the way they are, with most fields required to follow a strict and specific example or simply just be "true" or "false". I'm only just coming to understand how it works more myself the longer I spend time editing and participating here.

    The only problem with this though is that it would take a fair bit of time to set up and get working correctly, not just to work as a database but also still as a typical Wiki article which is made harder by the fact that all of this that PCGamingWIki actually does isn't what the Semantic MediaWiki extension was designed to do in the first place. I'm sure if @Aemony read all of what I was suggesting they would have a heart attack as I can only imagine how complicated and time consuming it would be to set up. 😛

    That being said I still think it would be well worth the time and effort to get something like this up and running on the Wiki. Not just because it could be used as an actual database with all of the possibilities that would bring, but at the same time have all that data displayed in a neat and user-friendly way. 

    Unfortunately, that's about where my own experience and knowledge ends on the subject. Like I said I'm still learning a lot about how the Wiki works, and only have basic knowledge when it comes to programming due to dabbling in it. I don't know if something like Microsoft Access would be good or even useful to you, but I do know that as an actual database program (abit a simple one), though you'd need to own Microsoft Office to be able to use it.
    Aside from that, any kind of spreadsheet program like Excel/Google Sheets would work as a way to store the data you collect and potentially use it in some way, though it would be a lot more difficult as it's not really designed to work that way. Plus you'd still need some other program to be able to mass search/capture path names like you said, which I don't know of any but I'm sure sure a thing would exist.

  4. I think the logical conclusion for a problem like this would be to create a simple program with a GUI that would be able to detect which games are installed, and present the user with a simple and easy way to select which files/packages they want to remove. Kinda makes me think of those programs where you can edit and create your own WIndows installation ISO's.

    Until then though it would be important to start some kind of list/database of games and the related files that can be removed as it would make any possible future improvements (such as a standalone program) that much easier. Considering PCGamingWiki's subject matter and its ability to store and use data it would be very fitting for an idea like this to be essentially pioneered from here.

  5. On 14/11/2020 at 7:24 PM, Aemony said:
    • However it would also mean that we would have a minor question on our hands as to what columns to display in the separate "Games additionally developed" list:
      • Should we display Developer, Publisher, and Engine as in the current "Games developed" list ? (so not list the new "Additional development by" property)
      • Should we display the new property, Publisher, and Engine -- making away with the "main" developers of the game?
      • Should we display Developer, Publisher, and the new property -- making away with the Engine property?
      • Or any other combination of columns...

    We're limited to 820px in width for these tables if we want to ensure proper display across all possible page mutations as well as a unified column width across all lists featured on a company's page, so that limits us to just 5 columns that we need to pick and choose between accordingly to what we feel is the most relevant to our userbase.


    And so, woe is me...

    This would probably be really tricky to do (if even possible) but one way to display a minor developer in the currently existing table could be to simply list it at the very bottom of the one of the developers cells, with a bolded heading that says something like "Minor" and underneath it the names of the companies. This would only show if there of course was a value to show.

    The idea here is that, seeing as there is a strictly limited width but indefinite length, then why not use that? Maybe the value could be put into it's own cell, and then through styling that cell merged in the table if such a thing is even possible? Just thinking about it though it seems unnecessarily complicated, crazy and likely not even needed... I can't help thinking about it like its a Excel spreadsheet for some reason.

    Also if a row does need to be removed to make up some width space then personally I'd argue to remove the engine row from some or even all of the tables, as it is the least useful value when compared to all of the others, especially considering how it won't always have a value in it while every other single row will.

  6. I was thinking more along the lines of using the Store feature template as like how it is currently used to denote a game being part of Xbox game pass/play anywhere and be put inside the availability notes table. 

    Not that I disagree with the idea of putting it in it's own table as it would also give more merit as it would solve both proposals, but I happened to come across an old proposal form 2019 for the inclusion of a property for Xbox game pass/play anywhere, and it too had an idea for its own table made by @Aemony, that I assume was never used. Due to the similarities between the two (or three) ideas I would call into question the need for a seperate table, though maybe it could also be seen as an opportunity to finally use it?

    I've also discussed on Discord how there is the potential for this to be automated using a bot, as SteamDB has the game property "exfgls" to denote if a game is excluded from family game library sharing or not. Though it would still need to be decided how to display this first.

  7. 16 minutes ago, Aemony said:

    The discussion on the PCGW Discord was quite heated when the proposal was raised, I'll admit 🙂 Though it mostly concerned whether there was a need of tracking third-party tools in general through a separate table, as opposed to just continuing to keep track of them through a separate page. While the proposal haven't been closed yet, I've gone ahead and set up a separate page that can be used to keep track of Special K support, based on the ReShade compatibility table:


    Feel free to add or edit entries as desired.

    Thanks for the update! I've gone ahead and added the page to the list category as looking at other similar pages that seems to be how the wiki is structured.
    ALso while doing so I did notice how most of the list pages are auto generated however, so regardless of whatever the choice ends up being I'm hoping that it can be done in a similar way where the data entered on the game's page would get automatically populate the list page as it won't be sustainable in its current form. 

  8. This is follow on from my post on the Special K Steam Discussions, but expanded to include other third party tools such as Re:shade.

    Link to Steam Discussion thread: https://steamcommunity.com/app/1157970/discussions/0/2650881941771332222/


    To my knowledge there's never really been any sort of central but also well known place to discuss, keep track of and otherwise share configs for games that use Special K. Launching the tool on Steam finally allows for something like this with it's forums and guides, but for what the tool is and what it does I think it's still not really the most optimal.

    Let's take Final Fantasy 15 for example, where it's still recommended to use the local injection method due to the global method not being able to load early enough and be able to capture all of the individual processor threads, thus losing some of the tools unique functionally. Unless you have gone digging through the Steam discussion threads though you're probably not going to know or even be aware of this, and not everyone is going to think to even go searching for it when they aren't even aware that there is a problem to begin with.

    Guides on the other hand do provide a much easier and clearer way for people to not just find information about a specific game, but also encourages people to write and catalogue specific fixes or configs for a particular game, however there still remains a small problem where a guide will only have one author, and such anything written will not only be purely subjective but also over time can become out of date and relevant when things change like the game updating or something in Special K changing, and the author can't be relied on always keeping their guide updated.

    This then leaves the only option option being on another site/platform, and while something completely new could be created and manage by Kaldaien and the rest of the Special K group, I imagine you guys would already have your hands full working on the tool as it is, plus why bother creating something when there already exists a viable alternative?

    Considering the nature of what Special K does in that it's often seen as a "fix" for PC games, to me it seems like a natural pairing for the PC gaming wiki especially when you consider that past older versions of the tool will get mentions on the individual game pages on the wiki.
    However what I'm proposing is that with the launch on Steam, for the tool to have a lot prevalence on the wiki such as having its own dedicated section on a game's own wiki page, oor potentially even as its own web page due to the amount of information it would likely contain. It would be an ideal place to list things such as the prefered injection method for the game, any issues that using the tool may cause, as well as providing a recommended set of configurations for that game which would be vetted by each of the wiki editors.

    I know this would also need discussion and agreement from the staff/admins from PCGW as it would alter some of the editing guidelines on the wiki, but generally speaking and bearing no ill will between the two parties I see it is a solid improvement to not just what Special K offers but also to the entire PC gaming community as it would have a lot to offer them while also giving them the power and tools to improve things for everyone, and at the same time not put extra pressure on the Special K team as the most could be done is add a link to the related PCGW subpage in the Special K launcher.

    Reply from: @Aemony


    While the suggestion is sound, the problem is generally where to put the information on PCGW.

    As a PCGW staff member, we've historically tried to minimize the amount of third-party information displayed on the game pages themselves because of how this often can result in excessive amount of irrelevant information for the vast majority of users. Like, having a section or two on how to set up Special K for a game where Special K is deemed as an "essential improvement" is one thing, but adding a Special K oriented section on all game pages that Special K can be injected into, regardless of how "essential" the use of SK is with the game, means a lot of irrelevant information for the average user.

    And if we were to do so, imagine what else users would add, and how the game-specific pages would end up looking like. As an example, I spotted a few weeks ago that someone added Logitech GamePanel sections to a bunch of games, which I've questioned the inclusion of multiple times since then.

    It also becomes a question of what to cover on such a section. Like, would it only be critical config changes needed to get SK up and running, or also stuff like "most appropriate HDR config" (aka up to the user and whatnot) or similar.

    A solution could probably be found, but I would need to discuss it with the rest of the PCGW staff. The current setup that I think might allow for the best base for other similar third-party tools that might be in the same position would be to basically have a new third-party table (have been discussed in the past) and then it would have link to, as you suggested, an appropriate subpages below each game-specific page.

    For example, SK related stuff for Final Fantasy XV would reside on https://www.pcgamingwiki.com/wiki/Final_Fantasy_XV/Special_K, while similar stuff like e.g. ReShade would reside on https://www.pcgamingwiki.com/wiki/Final_Fantasy_XV/ReShade.

    The third-party tool table on the actual page would then merely link to those subpages (and maybe have a true, hackable, false state to indicate overall support).

    But even so I'd probably still have to write up a proposal of how the subpages would be structured, as to prevent an unstructured mess (see e.g. https://www.pcgamingwiki.com/wiki/SimCity_(2013)/Bugs ).

    So good proposal. I'll have to contemplate and discuss it with the rest of the PCGW staff and members.


  9. Currently the option to Remember Me when logging in only has it so you don't have to visit the login screen and type in your account details, but it doesn't seem to keep you logged in the next time you visit the wiki when you close the window or browser, making it somewhat annoying and easy to forget when editing a page that you weren't logged in. This doesn't affect the forums however and only the wiki itself it would seem, and I have tested it across multiple browsers (including the age old Internet Explorer) that I highly doubt it is just me.

    Is it a purposeful design decision, something that simply hasn't been implemented yet or is it really just a bug on my end?

  10. Ah sorry I missed that, though that is different (though admittedly more useful) to what I was referring to which was this section on a user's profile itself.


    My original suggestion was being able to click the name which would act as a URL in the same way, though as I admitted it wouldn't be as useful as it's much more likely that someone would come across a user by a post they have made, over directly visiting their profile through some other method.

  11. I noticed a field to enter some optional contact info on your forum profile, mainly the Steam however it's just a plain text entry field that offers little to no use or functionality.

    A better and reasonably simple way to improve this would be to edit the field to automatically add the Steam community URL to before whatever it typed in the field, so say a user has created a custom URL, they could simply enter that into the field and the forum software would automatically add "https://steamcommunity.com/id/" and make it so on a user's profile page, the name would be clickable and take you directly to their Steam profile, instead of someone having to manually search for the listed name.

    Depending on the forum software I know some allow and have it built in to add a URL prefix to a profile contact field, and I want to say IP Boards is one of them but it's been a long time where I can't remember for certain or have any idea what they might have changed in the meantime.

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