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Luigi master89

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Everything posted by Luigi master89

  1. It's getting to the point where I cannot post any messages as replies, no matter how much I reword them.
  2. winmm, is that at all similar to _inmm.dll used to fix some games? Can it help to play music from games that normally require a CD?
  3. I was actually talking about the localization of Symbiont, which was titled as MorphX, getting a PC release in addition to 360. I posted two links in the OP that implied MorphX existing for PC, but besides that only Symbiont exists for PC. I even created the entire article for Symbiont. Sure enough, I tried installing the demo for MorphX, and indeed it was titled MorphX, and even featured the multilingual support from the 360 localization, but couldn't actually play it due to the TAGES DRM it uses. I am most interested in MorphX, because it seems like it's effectively a piece of lost media, while Symbiont is known to exist. I should message 505 and see what's up with MorphX PC, and why they decided to skip steam in favor of some other store.
  4. Space Circus reminds me of the fact that Jersey Devil also got a PC version in addition to the PS1 version, but aside from downloads, it's as if this version never existed, I can't even find a box scan of it. A bit weird that Space Circus doesn't include the widescreen mode from the N64 version, I wonder if someone, preferably thirteenag, could make a widescreen hack of it, it seems like the PC version is leaps and bounds better than the console version. Speaking of widescreen, South Park Rally seems to be one of the earliest PC games to support it natively, without any weird stretching or cropping quirks. Go on YouTube and see for yourself. However it seems like the PC version is locked to 30FPS while the Dreamcast version runs at 60FPS.
  5. I was always under the impression that Sonic Adventure was one of the quintessential PC ports. I guess with how uncommon some of these games appear to be, it's no surprise why such a large number of 6th generation games never got PC versions. The distribution model was absolutely abysmal. By contrast, the lesser known Billy Hatcher and the Giant Egg PC version has numerous listings, albeit Europe only as the game was Europe-only. From the UK to Russia and everywhere in between, Billy Hatcher's PC distribution was much better. I wonder if the lackluster American PC market was in part influenced by the thunderous success of the PlayStation 2, or Microsoft wanting to shift focus to the Xbox, or maybe both.
  6. I looked up Dark Void GFWL and I got a few results, one from an Xbox/Microsoft news outlet and a few from Steam; apparently the steam version also used GFWL. On the same note, the Teenage Mutant Ninja Turtles game by Konami, based on the 2003 reboot, seems to be a hard to find game, in no part thanks to it simply being titled "Teenage Mutant Ninja Turtles", with no subtitle like Battle Nexus or Mutant Melee. Ubisoft's TMNT game at least has the distinction of just being called "TMNT", which works greatly in favor of finding it.
  7. By this topic, I am referring to games that got PC versions/ports, but very little information about these games seem to exist. One example is a game called MorphX, which is a localization of a Russian game called "Symbiont". Any information you find for "MorphX" will bring up the Xbox 360 release, while there are subtle hints of it getting a PC release also. A forum (I forget which, sorry) uncovered that it was indeed sold digitally, but has been since taken down. The same forum also hosts a demo of MorphX, but it requires a cracked executable as the TAGES DRM requires a serial code that cannot be cheated, it also requires online activation. This proves that MorphX was indeed localized for PC, but proof of it actually existing is very limited. Two other games confirmed to exist but left no traces of release are Frogger Beyond and Mashed:  Fully Loaded. You can't find Frogger Beyond on eBay while Mashed: Fully Loaded has precisely one (Italian) listing, but there are videos of their PC versions on YouTube (Frogger, Mashed). While their PC versions aren't entirely unknown, Wikipedia claims that Metal Gear Solid 2's PC version was also released in the United States, but all results for it on ebay are European, and likewise Wikipedia seems to believe that Spy Hunter: Nowhere to Run was only released on consoles. Are there any other games with PC versions that the internet doesn't seem to know (or care) existed, or perhaps versions that claim to exist but actually don't?
  8. Ah sorry for the late reply. I looked carefully at the boxart of Metal Slug X and I noticed the text "REPROGRAMMED MEGA ENTERPRISE 2001". Mega Enterprise refers to the Korean publisher of the Metal Slug games, and who later bought out SNK when they went bankrupt. "Reprogrammed" is interesting because I've seen that used in the Genesis ports of Ghouls N Ghosts, Strider, and Truxton, which meant that Sega ported the game themselves. So perhaps Metal Slug X is an actual port of the game and not an emulation?
  9. When I was searching for Rockman X7 Korean PC version on eBay, I noticed the seller also sold Korean versions of Metal Slug X, Metal Slug 4, and a compilation of 3, 4, and 5. I also came across a Japanese version of Metal Slug 5 for PC. I can't seem to find anything about a Metal Slug 1 or 2 PC versions, but I did find another Korean Metal Slug 3 game, though this looks a bit dodgy compared to the others. Now my question here is, for those of you who own these games, are they different enough from the Steam re-releases of the past decade? Or are these all emulated versions? Are they worth documenting on the Wiki? Not even Korean Wikipedia seems to have any info about these PC versions. The Wikipedia Article for 5 seems to imply that it was released worldwide for PC in 2004, but I only found a Japanese copy.
  10. Considering it forces the game to read the music tracks from a different location than the CD. I wonder if it's possible to hack the games to instead look for the music from the PC. I know you can edit a registry key to make Final Fantasy VII read FMVs from the PC instead of the CDs, perhaps other games have something similar.
  11. I've seen a few games (a lot of Puzzle Bobble games) suggest the use of _inmm.dll and ripping the game's music, but I've had no luck when I tried it with Earthworm Jim Special Edition (no audio; music or SFX) or South Park 1999 (game hangs at the warning screen). Perhaps this could help, for someone who knows how exactly to do it?
  12. I see wail32.dll, which Earthworm Jim Special Edition (one of the first Windows 95 games) also used. Not sure what that means though. Can't even find this game on eBay.
  13. The same thing we've been seeing since forever. Ports of old Japanese games that no one wanted and haven't been relevant for decades, which still retain framerate locks but are never addressed because "they're old games, stop being entitled". Also expect abysmal keyboard and mouse controls because "just use a controller bro". Rockstar and other assorted publishers continue to release console exclusive games and continually doubt the possibility of a PC version, and when they do announce them they'll tout standard features such as "4K resolution" and "uncapped framerate" in the trailers. Despite the delay, the PC ports will have issues, see Monster Hunter World and Spyro Reignited. In fact, maybe even MORE publishers will hop onto the "delay the PC version for no reason other than to grab a couple of extra bucks" train. Expect Skyrim 2 on PC a year after consoles. Games will tout ultrawide support, but all games will have cropped cutscenes. Community fixes will prove that there's no reason why they even exist, but developers will continue to do it. RTX support will continue to offer minimal graphics boosts at a huge computational cost, until the next generation of consoles will be able to do their own version of pathtracing. Sony will continuously boast about the pathtracing capabilities of the PS5 and use their flagship Naughty Dog/San Diego developed titles to showcase just how much better their proprietary methods are compared to typical multiplatform attempts. Publishers are forbidden from making PC versions of their games look too much better than the console versions in fear of being reprimanded by the console makers. Even more "retro style" games that try to evoke the aesthetics of games of bygone years while having system requirements that make Crysis look conservative. Be prepared for a game that looks like Tomb Raider but needs a 16 core Zen processor and a GTX 1080 Ti as its minimum requirements. More "remasters" of current generation games that look only mildly better than the originals, yet feature significantly higher requirements. Maybe some games will finally be ported to PC as a remaster. Unity engine rubbish as far as the eye can see, while Epic continues to murder the niche couch gaming aspect of the PC by removing games from Steam, and thus remove games playable via Steam BPM and Steam Link. More Japanese publishers will support PC as a viable platform, but Atlus will remain forever adamant on never releasing games (or at least Persona 5/Royal/Scramble) for PC. NIS Japan will not re-enter the PC market while NIS America will continue to publish random games with abysmal PC versions, precisely the reason why NIS Japan has skipped PC in favor for the Switch. A few years ago, EXAMU Inc. had the brilliant idea to Kickstart the PC port of an Arcana Heart game, perhaps because they had little faith that the platform would let them break even. A few months ago, NEOWIZ had the idea of releasing their PC port of DJMAX Respect V on Early Access, perhaps because they feel that people will be less critical of any problems in an early access game. Perhaps this decade will see the dawn of Kickstarted Early Access PC ports, spearheaded by our friends from the Land of the Anti-consumer Sun.
  14. That worked real well for XV. One and a half years of criticism and dying hype surrounding the game, which culminated into the game barely breaking a million copies, at 35 dollars maximum no less. Yeah, Square sure is prioritizing PC.
  15. This is Square Enix we're talking about here, let's not delude ourselves. FF7R will get an Xbox version first, then a switch version the next year, and finally PC a few years down the line, while they advertise the PC version of this game supporting bare minimum features such as widescreen, 4K, and uncapped framerate, while still having pillarboxed in-engine cutscenes for monitors wider than 16:9. That's if we're lucky and 21:9 isn't just anamorphic, like with so many Japanese PC ports.
  16. DRM, like the law, only punishes those who choose to adhere by it. I wonder if there's a no cd crack for it.
  17. The fact the release trailer doesn't go through the whole "This game finally comes to PC, and supports uncapped framerates, 4K resolution, and rebindable controls!" spiel that every other shoddy console-to-PC port hypes up, I'm expecting a barebones port that's worse than the console version by virtue of being delayed for no reason at all. Both Square Enix and Koei Tecmo are behind this game, expect an abysmal port for the ages. The only thing it will do right is have controller support because the porters had the BRILLIANT idea of just straight mapping PS4 buttons in a haphazard manner to the keyboard and mouse. Looks like you can left click to use your main attack (Welcome to 1994, Square!) but I doubt you can move the camera with the mouse; JuSt UsE a CoNtRoLlEr BrO, shouts the entirety of the steam discussions forum for this game, eager to eat garbage from a Japanese shovel.
  18. Boy I can't wait to pay full price for a Square Enix PC port of an old game, featuring Denuvo, 30FPS framerate lock, abysmal performance all around, and 16:9 exclusively; cropped cutscenes in ultrawide got nothing on this!
  19. Microsoft is neither Japanese nor Rockstar to get away with delaying ports of old remakes of already ancient games, but it is becoming eerie how releasing old games on PC seems to be more and more welcomed with each passing year.
  20. The game is running on Guerilla's Decima Engine, which is so far only targeting the PS4. It will probably have a rough transition to PC, not unlike Sunset Overdrive which also used a proprietary console engine. Expect framerate caps and pillarboxed/vert- ultrawide at best, abysmal performance and stability issues at worst.
  21. They can talk the talk but will they walk the walk? Hopefully Deep Silver isn't as reckless as original THQ when it comes to PC.
  22. I wonder when it will be fixed. Stating something and then delivering on it are two different things. Deep Silver will probably just say "nah" and keep it broken forever.
  23. As nice as this is, it's unfortunately THQ's fault and responsibility. They, and many other publishers, often cheaped out on the PC versions of games because console revenue dominated, and never cared if they fixed it or not. The fact the port's abysmal quality didn't make make major news back in 2009 shows just how the industry was skewed heavily towards consoles. It was just another "oh this game runs like crap on PC, but who cares about PC anyway amirite" situation.
  24. Version 1.0.0


    This is an English translation of the Russia-only PC version of MorphX, courtesy of wkduffy and taken from legendsworld.net. Installation instructions can be found in the ReadMe.txt file. NOTE: Russian version's tutorial section mentions the button bindings used for various actions, this translation removes the button bindings and uses a generic "press the assigned key" text.
  25. I was gonna say that maybe they're going to include some sort of modding tools to keep with the legacy of Doom, but who are we kidding? This is just another by-the-numbers console shooter with a Doom skin, ironic since Bethesda is the face of "moddable games". I'm starting to believe that they only allow mods for Skyrim and its many variants because they need the community to fix their games, their other games are fine as is.
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