Jump to content

Luigi master89

Member
  • Content Count

    83
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Luigi master89

  1. The game has been out in Japan since last year, and it was just recently localized for the PS4. Yakuza is arguably a much larger franchise, so it's no surprise that they want to release it on more platforms, meanwhile Sakura Wars looks like one of those panty quest games that people kept mocking the Playstation line of consoles of having. Also, here is something quite interesting: A Korea-only PC demo of Pokemon Mystery Dungeon - Gold Rescue Team, which had to be downloaded from the Korean Pokemon website and required an internet connection to play, which is no longer supported. I wonder if this was an actual port of the game or an emulator packaged with a GBA ROM.
  2. Interesting timing, especially since Sega released a new Sakura Wars game a few months ago, though unlike the prior games it appears to have no PC version. The game seemed to just have flied under the radar, so perhaps it will be a Valkyria Revolution situation where the game is released to little fanfare and never gets a PC version, despite prior games getting PC versions. Then again this is Sega, who has a knack for porting either really old games years past their relevancy or porting games most people didn't even ask for. This game will likely fall into one of the two categories, considering how lame it looks it will probably be a column B game.
  3. Why oh why do companies still use pre-rendered cutscenes? I thought the whole reason console hardware kept improving was to render everything in real time, have developers become THIS lazy that they can't make an arbitrary scene run on console hardware, so they cheat it and create a bloated FMV?
  4. Hello Talos, thanks for the interesting tidbits! I wonder what other games had PC ports that were left behind in Asia. I heard of a few reports of a purported Russian/Eastern European exclusive PC port of the original Yakuza, but since the remake is now available searching will be harder.
  5. Ah, the demo for this game dropped? So nice to finally be able to play the game, I never had the opportunity in the past since THQ wisely decided against GameCube or PC versions of this game.
  6. Interesting, it seems like CE Anniversary is somehow *worse* than the 2003 PC original, while 2 Anniversary is much better. The games being split into separate pages is a nice touch, I wonder if this will also hold true for the inevitable PC versions of Yakuza 3-4-5 remastered, as they may be quite diverse as well.
  7. The takeaway I get from this is that UE5 can look amazing and perform well in carefully crafted, demoscene-like scenarios, but the glut of developers will make games that look and run no better than previous generation tech.
  8. In theory, targeting consoles means they would need to optimize their methods so that they can provide a reasonable speed on a limited system, but in practice just winds up being dumbing down the system so that it just works. Let's take for example Broforce, a rather simple looking game with a robust destruction model. Since it was made for PC first, and then ported to consoles later, PCs had no time handling the destruction while it struggled quite dearly on consoles. Had it been designed with consoles in mind and then ported to PC, the destruction model would be dumbed down or maybe removed outright just so that it works at an acceptable speed on consoles. Game engines such as Unreal3/4 or even Unity are capable of so much more than what your typical console-to-PC port allows, this is what the whole master race crowd refers to when they say consoles are holding back PC. Ironically, PC's best looking games would not exist had it not been for consoles, I reckon Crysis remastered would not even exist had it not been for consoles.
  9. That's the problem; hobbyists can make stunning visuals using the technology, but triple AAA developers are contractually obligated to keep some parity with the console versions, so it comes as to no surprise that the average AAA game only looks marginally better (shadows. SHADOWS.) with RTX enabled. If Crytek had the same mindset they had in 2007, Crysis remastered would be a PC exclusive and as such the game would have the most breathtaking visual fidelity allowed, but because it's the current year and consoles are targetted, raytracing would merely cripple the performance for uh, some darker spaces? It can't look too much better than the console versions, otherwise the console gamers would feel bad about having an inferior version despite constantly bragging about their exclusives.
  10. That's what Raytracing does, but developers use it to consume significantly more resources for what amounts to being slightly shinier pixels, all because developers are terrified of making the PC version of their games look better than the 'primary' console versions.
  11. Oh, it's coming to current gen consoles, even the Switch? Hooray, I can't wait to need a GPU from 8 years into the future to play on 'Ultra' settings, which looks no different than whatever settings the consoles are using. 'Ultra' settings almost always look on par with what can be done on consoles, the real differences show up only if you decide to play a game of where's waldo and spot the slightly smoother shadowmap that reduced your framerate in half. And Raytracing, the fancy name for 'everything looks like it's wet, that will be 3/4 of your framerate plus dips' that seems to be the case?
  12. The hack isn't mine, but Jackfuste's. In any case, weird effects like those aren't uncommon from 6th generation PC ports. The PS2's Emotion Engine framebuffer is a weird, proprietary contraption.
  13. Version 1.0.0

    59 downloads

    This is a hack by Jackfuste which allows for widescreen resolutions to display properly instead of being stretched, additionally UI elements are unstretched and sit in the corners, and other 2D elements are centered, however loading screen graphics are stretched. This fix was downloaded from this forum: https://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=32562 All credit goes to Jackfuste, I am merely uploading a mirror. This was tested on a cracked retail version of the game, it is unknown if it will also work on a Windows XP system using StarForce protection.
  14. Please don't tell me this is a "Works for me" problem... Nothing I done changed anything, if anything now the game won't display anything at all. EDIT: I found out the culprit of the problem; I decided to go into the Bink folder to rename the three introduction videos so that I can skip them; intro.bik, logo.bik, and nvidia.bik. This is why the game has a black title screen, however, if I let the game play at least one of them, the title screen will work as intended; however this issue is still exclusive to Jackfuste's fix, although the means to fix it are easy. I thus reccomend skipping logo.bik and nvidia.bik, intro.bik is the shortest one you can skip. So I figured it out, it was my fault, but thank you for your help!
  15. Without the widescreen hack, the titlescreen appears as it should, but with it the screen is completely black. I even installed this on my Windows 8.1 main PC, and the issue still persists. To reiterate, this was installed from a retail US copy and the crack was later applied, and then I replaced the EXE with Jackfuste's modified one. Was this by chance made for a pirated download version instead, and not for a cracked retail version?
  16. I've recently come across the US retail version of Pac-Man World 2 for PC, which uses the nefarious StarForce copy protection system. However, there is a method posted on speedrun.com that lets you play the US retail game with a (potentially dubious) patch, so I was using that, and the game works like it should on my Windows 10 laptop. I've recently come across this post on WSGF where Jackfuste has posted a hacked exe for the game, which is where my problem comes in. When you start the game up, the title screen is black but plays audio, meaning the game works. If you press enter enough times, it will take you to the introduction cutscene and first loading screen, and from this point forward the game will work fine. However, if you save the game and then reboot it, you won't be able to continue your game since the screen is black, which can pose some issues. So I would like any help to make this fix nearly perfect, perhaps I'm using a "wrong version" of the game? Perhaps this is for the European release and not American?
  17. It took me until "nvm fixed it" to realize it was a joke. I was gonna be pissed that some of my extensive contributions would just vanish.
  18. Thanks for the heads up, this seems to not be an issue only I experienced though.
  19. Earlier I was trying to post a reply to Rare/Obscure PC versions, and when I clicked the "Submit Reply" button it would try to send the message, and then just return to "Submit Reply" without sending the reply. Doesn't seem to be doing it now, but I've noticed this occasionally in the past, though I chalked it up to wordfilters.
  20. Regardless of box or plastic packaging, the media should have at least survived. Seems to me that many of these games sold poorly because they weren't available in many stores. I think the size wars of the 90's hurt retailers, they had more space occupied by a small number of games, and after seeing how much more profitable console games were, they were increasingly unlikely to buy large PC games that didn't sell as well. If there was little demand for the product, there was also little demand for the game. This made piracy sometimes the only way to acquire games, which further convinced a large number of publishers to eschew PC versions of their games, especially from formerly PC-centric publishers like LucasArts (Gladius, Mercenaries), Interplay (Dark Alliance series, Fallout Brotherhood of Steel), and Electronic Arts (Burnout series, Black).
  21. It's getting to the point where I cannot post any messages as replies, no matter how much I reword them.
  22. winmm, is that at all similar to _inmm.dll used to fix some games? Can it help to play music from games that normally require a CD?
  23. I was actually talking about the localization of Symbiont, which was titled as MorphX, getting a PC release in addition to 360. I posted two links in the OP that implied MorphX existing for PC, but besides that only Symbiont exists for PC. I even created the entire article for Symbiont. Sure enough, I tried installing the demo for MorphX, and indeed it was titled MorphX, and even featured the multilingual support from the 360 localization, but couldn't actually play it due to the TAGES DRM it uses. I am most interested in MorphX, because it seems like it's effectively a piece of lost media, while Symbiont is known to exist. I should message 505 and see what's up with MorphX PC, and why they decided to skip steam in favor of some other store.
  24. Space Circus reminds me of the fact that Jersey Devil also got a PC version in addition to the PS1 version, but aside from downloads, it's as if this version never existed, I can't even find a box scan of it. A bit weird that Space Circus doesn't include the widescreen mode from the N64 version, I wonder if someone, preferably thirteenag, could make a widescreen hack of it, it seems like the PC version is leaps and bounds better than the console version. Speaking of widescreen, South Park Rally seems to be one of the earliest PC games to support it natively, without any weird stretching or cropping quirks. Go on YouTube and see for yourself. However it seems like the PC version is locked to 30FPS while the Dreamcast version runs at 60FPS.
  25. I was always under the impression that Sonic Adventure was one of the quintessential PC ports. I guess with how uncommon some of these games appear to be, it's no surprise why such a large number of 6th generation games never got PC versions. The distribution model was absolutely abysmal. By contrast, the lesser known Billy Hatcher and the Giant Egg PC version has numerous listings, albeit Europe only as the game was Europe-only. From the UK to Russia and everywhere in between, Billy Hatcher's PC distribution was much better. I wonder if the lackluster American PC market was in part influenced by the thunderous success of the PlayStation 2, or Microsoft wanting to shift focus to the Xbox, or maybe both.
×
×
  • Create New...