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Luigi master89

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Everything posted by Luigi master89

  1. Sorry for the bump but here is another interesting case; a PC port of Mission: Impossible (seemingly the N64 version) handled by Indian developer Dhruva Interactive. This YouTube video is the only purported proof of the game receiving a PC version, but searching for it online only yields results for the N64 and PS1 versions. I wonder if it existed at all.
  2. Even so, 2001 wouldn't have very powerful PCs to handle a PS1 emulator reliably, unless it's a customized version of Bleem. I'll ask two Korean friends of mine if they have any info; since the game was released physically, it has a non-zero chance of being found.
  3. That's unbelievable, that frogger game has been found? Interesting that someone still had the data lying around!
  4. I can't seem to find it anymore, but I remember there being news of a China and Korea only PC version of Trails of Cold Steel 4, and was announced months before the worldwide PC version. I wonder if they will also be two separate games or if they are the same.
  5. There was a China-only PC version of Ys - Memories of Celceta, which was released back in 2015. According to XSEED, the 2018 worldwide PC release has little in common with the Chinese original, anyone know what they could be?
  6. Livewire is such a delightfully 90's looking game, I love it. Thank you for sharing it.
  7. The game has been out in Japan since last year, and it was just recently localized for the PS4. Yakuza is arguably a much larger franchise, so it's no surprise that they want to release it on more platforms, meanwhile Sakura Wars looks like one of those panty quest games that people kept mocking the Playstation line of consoles of having. Also, here is something quite interesting: A Korea-only PC demo of Pokemon Mystery Dungeon - Gold Rescue Team, which had to be downloaded from the Korean Pokemon website and required an internet connection to play, which is no longer supported. I wond
  8. Interesting timing, especially since Sega released a new Sakura Wars game a few months ago, though unlike the prior games it appears to have no PC version. The game seemed to just have flied under the radar, so perhaps it will be a Valkyria Revolution situation where the game is released to little fanfare and never gets a PC version, despite prior games getting PC versions. Then again this is Sega, who has a knack for porting either really old games years past their relevancy or porting games most people didn't even ask for. This game will likely fall into one of the two categories, conside
  9. Why oh why do companies still use pre-rendered cutscenes? I thought the whole reason console hardware kept improving was to render everything in real time, have developers become THIS lazy that they can't make an arbitrary scene run on console hardware, so they cheat it and create a bloated FMV?
  10. Hello Talos, thanks for the interesting tidbits! I wonder what other games had PC ports that were left behind in Asia. I heard of a few reports of a purported Russian/Eastern European exclusive PC port of the original Yakuza, but since the remake is now available searching will be harder.
  11. Ah, the demo for this game dropped? So nice to finally be able to play the game, I never had the opportunity in the past since THQ wisely decided against GameCube or PC versions of this game.
  12. Interesting, it seems like CE Anniversary is somehow *worse* than the 2003 PC original, while 2 Anniversary is much better. The games being split into separate pages is a nice touch, I wonder if this will also hold true for the inevitable PC versions of Yakuza 3-4-5 remastered, as they may be quite diverse as well.
  13. The takeaway I get from this is that UE5 can look amazing and perform well in carefully crafted, demoscene-like scenarios, but the glut of developers will make games that look and run no better than previous generation tech.
  14. In theory, targeting consoles means they would need to optimize their methods so that they can provide a reasonable speed on a limited system, but in practice just winds up being dumbing down the system so that it just works. Let's take for example Broforce, a rather simple looking game with a robust destruction model. Since it was made for PC first, and then ported to consoles later, PCs had no time handling the destruction while it struggled quite dearly on consoles. Had it been designed with consoles in mind and then ported to PC, the destruction model would be dumbed down or maybe remov
  15. That's the problem; hobbyists can make stunning visuals using the technology, but triple AAA developers are contractually obligated to keep some parity with the console versions, so it comes as to no surprise that the average AAA game only looks marginally better (shadows. SHADOWS.) with RTX enabled. If Crytek had the same mindset they had in 2007, Crysis remastered would be a PC exclusive and as such the game would have the most breathtaking visual fidelity allowed, but because it's the current year and consoles are targetted, raytracing would merely cripple the performance for uh, some dar
  16. That's what Raytracing does, but developers use it to consume significantly more resources for what amounts to being slightly shinier pixels, all because developers are terrified of making the PC version of their games look better than the 'primary' console versions.
  17. Oh, it's coming to current gen consoles, even the Switch? Hooray, I can't wait to need a GPU from 8 years into the future to play on 'Ultra' settings, which looks no different than whatever settings the consoles are using. 'Ultra' settings almost always look on par with what can be done on consoles, the real differences show up only if you decide to play a game of where's waldo and spot the slightly smoother shadowmap that reduced your framerate in half. And Raytracing, the fancy name for 'everything looks like it's wet, that will be 3/4 of your framerate plus dips' that seems to be the cas
  18. The hack isn't mine, but Jackfuste's. In any case, weird effects like those aren't uncommon from 6th generation PC ports. The PS2's Emotion Engine framebuffer is a weird, proprietary contraption.
  19. Version 1.0.0


    This is a hack by Jackfuste which allows for widescreen resolutions to display properly instead of being stretched, additionally UI elements are unstretched and sit in the corners, and other 2D elements are centered, however loading screen graphics are stretched. This fix was downloaded from this forum: https://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=32562 All credit goes to Jackfuste, I am merely uploading a mirror. This was tested on a cracked retail version of the game, it is unknown if it will also work on a Windows XP system using StarForce protection.
  20. Please don't tell me this is a "Works for me" problem... Nothing I done changed anything, if anything now the game won't display anything at all. EDIT: I found out the culprit of the problem; I decided to go into the Bink folder to rename the three introduction videos so that I can skip them; intro.bik, logo.bik, and nvidia.bik. This is why the game has a black title screen, however, if I let the game play at least one of them, the title screen will work as intended; however this issue is still exclusive to Jackfuste's fix, although the means to fix it are easy. I thus reccomend s
  21. Without the widescreen hack, the titlescreen appears as it should, but with it the screen is completely black. I even installed this on my Windows 8.1 main PC, and the issue still persists. To reiterate, this was installed from a retail US copy and the crack was later applied, and then I replaced the EXE with Jackfuste's modified one. Was this by chance made for a pirated download version instead, and not for a cracked retail version?
  22. I've recently come across the US retail version of Pac-Man World 2 for PC, which uses the nefarious StarForce copy protection system. However, there is a method posted on speedrun.com that lets you play the US retail game with a (potentially dubious) patch, so I was using that, and the game works like it should on my Windows 10 laptop. I've recently come across this post on WSGF where Jackfuste has posted a hacked exe for the game, which is where my problem comes in. When you start the game up, the title screen is black but plays audio, meaning the game works. If you press enter enough tim
  23. It took me until "nvm fixed it" to realize it was a joke. I was gonna be pissed that some of my extensive contributions would just vanish.
  24. Thanks for the heads up, this seems to not be an issue only I experienced though.
  25. Earlier I was trying to post a reply to Rare/Obscure PC versions, and when I clicked the "Submit Reply" button it would try to send the message, and then just return to "Submit Reply" without sending the reply. Doesn't seem to be doing it now, but I've noticed this occasionally in the past, though I chalked it up to wordfilters.
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