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Methanhydrat

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  1. Thanks
    Methanhydrat got a reaction from ciocolici for a file, Max Payne 3 - FOV Fix   
    TL;DR
    The Max Payne 3 - FOV Fix allows changing the base FOV (field of view) of Max Payne 3 without breaking cutscenes or bullet/kill cams.
    Download Sources:
    PC Gaming Wiki Nexusmods Quick Start Guide:
    Extract all files to the game’s installation folder (e.g. "C:\Program Files (x86)\Steam\steamapps\common\Max Payne 3\Max Payne 3\"). Start the MaxPayne3FovFixGUI.exe to configure the mod (might require .NET runtime 3.1.0). Start the game as usual (e.g. through Steam). Features
    Set base FOV for aiming and looking around Preserves native FOV scaling of the game Does not break cutscenes or bullet/kill cams Simple to install, use and configure Supported Versions
    This mod is designed for the latest version of the game and might not be compatible with older or modified executables!
    Steam
  2. Like
    Methanhydrat got a reaction from dootoo for a file, Max Payne 3 - FOV Fix   
    TL;DR
    The Max Payne 3 - FOV Fix allows changing the base FOV (field of view) of Max Payne 3 without breaking cutscenes or bullet/kill cams.
    Download Sources:
    PC Gaming Wiki Nexusmods Quick Start Guide:
    Extract all files to the game’s installation folder (e.g. "C:\Program Files (x86)\Steam\steamapps\common\Max Payne 3\Max Payne 3\"). Start the MaxPayne3FovFixGUI.exe to configure the mod (might require .NET runtime 3.1.0). Start the game as usual (e.g. through Steam). Features
    Set base FOV for aiming and looking around Preserves native FOV scaling of the game Does not break cutscenes or bullet/kill cams Simple to install, use and configure Supported Versions
    This mod is designed for the latest version of the game and might not be compatible with older or modified executables!
    Steam
  3. Like
    Methanhydrat got a reaction from Markie for a file, Max Payne 3 - FOV Fix   
    TL;DR
    The Max Payne 3 - FOV Fix allows changing the base FOV (field of view) of Max Payne 3 without breaking cutscenes or bullet/kill cams.
    Download Sources:
    PC Gaming Wiki Nexusmods Quick Start Guide:
    Extract all files to the game’s installation folder (e.g. "C:\Program Files (x86)\Steam\steamapps\common\Max Payne 3\Max Payne 3\"). Start the MaxPayne3FovFixGUI.exe to configure the mod (might require .NET runtime 3.1.0). Start the game as usual (e.g. through Steam). Features
    Set base FOV for aiming and looking around Preserves native FOV scaling of the game Does not break cutscenes or bullet/kill cams Simple to install, use and configure Supported Versions
    This mod is designed for the latest version of the game and might not be compatible with older or modified executables!
    Steam
  4. Haha
    Methanhydrat got a reaction from vampireamorph for a file, DirectInput FPS Fix   
    TL;DR
    The DirectInputFpxFix fixes an input related FPS drop/slowdown problem that occurs in FEAR, its expansions, Condemned: Criminal Origins and other games. It is easy to install and does not require manual disabling of HID devices.
     
    Quick start guide:
    Extract the file dinput8.dll to the folder containing the executable of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR Ultimate Shooter Edition"
    Start the game like you would normally, for example directly through Steam or GOG Galaxy.


    Features
    The DirectInputFpsFix fixes a bug that causes the FPS to severely drop after a few minutes of play. This problem is probably most widely known in regards to the game FEAR and often occurs in conjunction with the usage of Logitech devices.
     
    However, the problem also crops up in other games using the same engine, such as the FEAR expansions or Condemned: Criminal Origins and with non-Logitech hardware configurations. A similar problem has also been reported to occur in other titles, like Prototype.
     
    Although this issue can often be fixed by disabling most/all HID-Devices in the device manager, it is bothersome to do so and lately some people reported that that solution does not even work at all anymore, especially on machines running Windows 10.
     

    Instructions

    Supported Games
    The fix is agnostic towards the game that uses it and should therefore work with all versions of a supported game, including the Steam, GOG and retail versions.
    Confirmed:FEAR and its expansions
    Condemned: Criminal Origins

    [*]Supposedly:
    Prototype
    Kane & Lynch: Dead Men



    Feel free to provide feedback if the DLL works on other games as well.
     

    Install
    The fix does not make any permanent changes to the game or to Windows and can easily be removed.
    Extract the file dinput8.dll to the folder containing the executable of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR Ultimate Shooter Edition"*
    Start the game like you would normally, for example directly through Steam or GOG Galaxy.

    *Note that for the FEAR expansions the fix also has to be installed into the corresponding sub-folder of the game
     

    Uninstall
    Rename or remove the dinput8.dll from the folder of the game.


    Known Issues
    There are currently no known issues with the fix.
     

    Additional Information

    Antivirus Software
    Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
     
    If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
     

    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     
    File method:
     
    The mod will load another dinput8.dll automatically if it has the name dinput8.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
     
    Folder method:
     
    The mod will also automatically load all DLLs regardless of their names in a dinput8 sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
     

    How This Works
    The fix is implemented using a common technique known as DLL hooking.
     
    User input in games like FEAR can be realized via DirectInput, an API by Microsoft for interacting with HID-Devices. The library is ancient and should no longer be used today, because there are other ways to get mouse and keyboard input, especially for games.
     
    The FPS drops happen because the thread that runs DirectInput massively slows down after a while (as can be seen in tools like ProcessExplorer).
     
    If an application uses a library like DirectInput, it needs a so-called DLL (dynamic-link library) where the functionality of the library is stored. In many cases, especially for libraries provided by Microsoft, these DLLs usually reside in the Windows folder.
     
    However, there is an order of how an application searches for the DLLs it needs. Since the DLL of the fix gets copied into the main folder of the application and has the same name of a DLL needed by the game (the one of DirectInput), it gets loaded instead of the one in the Windows folder.
     
    This means that all calls to DirectInput go through the Hook-DLL and can either be directed to the original DLL in the Windows folder or changed as necessary. This also allows some insight in how exactly the library is used by the game.
     
    It turned out that some games not only unnecessarily register all HID-devices, they also call several functions every frame that usually only should be called once during initialization. The latter seems to apply only to devices that are not keyboards or mice. This eventually leads to circumstances where a lot of time is spent opening and closing device connections.
     
    The fix changes the DirectInput initialization in such a way that only keyboard and pointer devices get registered.
     

    Contact And Support
    If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
  5. Thanks
    Methanhydrat got a reaction from ciocolici for a file, Mass Effect Mouse Fix   
    TL;DR
    This fix makes Mass Effect use raw mouse input and removes the game's mouse acceleration. It is easy to install and use and does not require any external configuration.
     
    Quick start guide:
    Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Mass Effect\Binaries\"
    Start the game like you would normally, for example directly through Steam or Origin

    Features
    While the mouse controls are pretty responsive, the first Mass Effect suffers from mouse acceleration, which cannot be turned off via the ingame settings or with the usual approaches for other Unreal Engine 3 games. This fix removes the acceleration by acquiring raw mouse input and injecting it directly into the game's input function.
     
    Its features include:
    Raw mouse input
    No additional smoothing or positive/negative mouse acceleration
    Configuration via the ingame settings as usual
    Simple installation and usage without any external configuration

    Instructions

    Supported Versions
    This mod is designed for the latest, fully patched versions of the game and might not work when used with older or otherwise modified executables.
    Steam
    Origin
    Retail v1.02

    Install
    The mod does not make any permanent changes to the game or to Windows and can easily be removed.
    Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Mass Effect\Binaries\"
    Start the game like you would normally, for example directly through Steam or Origin

    Uninstall
    Remove or rename the dinput8.dll from the folder of the game.

    Known Issues
    There are currently no known issues with the mod.
     

    Additional Information

    Antivirus Software
    Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
     
    If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
     

    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     
    File method:
     
    The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
     
    Folder method:
     
    The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
     

    Contact And Support
    If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
  6. Thanks
    Methanhydrat got a reaction from WOLF PACK for a file, DirectInput FPS Fix   
    TL;DR
    The DirectInputFpxFix fixes an input related FPS drop/slowdown problem that occurs in FEAR, its expansions, Condemned: Criminal Origins and other games. It is easy to install and does not require manual disabling of HID devices.
     
    Quick start guide:
    Extract the file dinput8.dll to the folder containing the executable of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR Ultimate Shooter Edition"
    Start the game like you would normally, for example directly through Steam or GOG Galaxy.


    Features
    The DirectInputFpsFix fixes a bug that causes the FPS to severely drop after a few minutes of play. This problem is probably most widely known in regards to the game FEAR and often occurs in conjunction with the usage of Logitech devices.
     
    However, the problem also crops up in other games using the same engine, such as the FEAR expansions or Condemned: Criminal Origins and with non-Logitech hardware configurations. A similar problem has also been reported to occur in other titles, like Prototype.
     
    Although this issue can often be fixed by disabling most/all HID-Devices in the device manager, it is bothersome to do so and lately some people reported that that solution does not even work at all anymore, especially on machines running Windows 10.
     

    Instructions

    Supported Games
    The fix is agnostic towards the game that uses it and should therefore work with all versions of a supported game, including the Steam, GOG and retail versions.
    Confirmed:FEAR and its expansions
    Condemned: Criminal Origins

    [*]Supposedly:
    Prototype
    Kane & Lynch: Dead Men



    Feel free to provide feedback if the DLL works on other games as well.
     

    Install
    The fix does not make any permanent changes to the game or to Windows and can easily be removed.
    Extract the file dinput8.dll to the folder containing the executable of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR Ultimate Shooter Edition"*
    Start the game like you would normally, for example directly through Steam or GOG Galaxy.

    *Note that for the FEAR expansions the fix also has to be installed into the corresponding sub-folder of the game
     

    Uninstall
    Rename or remove the dinput8.dll from the folder of the game.


    Known Issues
    There are currently no known issues with the fix.
     

    Additional Information

    Antivirus Software
    Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
     
    If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
     

    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     
    File method:
     
    The mod will load another dinput8.dll automatically if it has the name dinput8.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
     
    Folder method:
     
    The mod will also automatically load all DLLs regardless of their names in a dinput8 sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
     

    How This Works
    The fix is implemented using a common technique known as DLL hooking.
     
    User input in games like FEAR can be realized via DirectInput, an API by Microsoft for interacting with HID-Devices. The library is ancient and should no longer be used today, because there are other ways to get mouse and keyboard input, especially for games.
     
    The FPS drops happen because the thread that runs DirectInput massively slows down after a while (as can be seen in tools like ProcessExplorer).
     
    If an application uses a library like DirectInput, it needs a so-called DLL (dynamic-link library) where the functionality of the library is stored. In many cases, especially for libraries provided by Microsoft, these DLLs usually reside in the Windows folder.
     
    However, there is an order of how an application searches for the DLLs it needs. Since the DLL of the fix gets copied into the main folder of the application and has the same name of a DLL needed by the game (the one of DirectInput), it gets loaded instead of the one in the Windows folder.
     
    This means that all calls to DirectInput go through the Hook-DLL and can either be directed to the original DLL in the Windows folder or changed as necessary. This also allows some insight in how exactly the library is used by the game.
     
    It turned out that some games not only unnecessarily register all HID-devices, they also call several functions every frame that usually only should be called once during initialization. The latter seems to apply only to devices that are not keyboards or mice. This eventually leads to circumstances where a lot of time is spent opening and closing device connections.
     
    The fix changes the DirectInput initialization in such a way that only keyboard and pointer devices get registered.
     

    Contact And Support
    If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
  7. Like
    Methanhydrat got a reaction from Andytizer for a file, Prey Interface Customizer   
    TL;DR
    This mod allows you to customize various aspects of the game, including the user interface, controls, visuals, notifications, sounds and more. It is simple to install and comes with a GUI for easy configuration.
    Quick start guide:
    Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\" Use the PreyInterfaceCustomizerGUI to change the settings as desired Start the game like you would normally, for example directly through Steam or Big Picture mode
    Features
    The Prey Interface Customizer (PRIC) is a user experience customization mod for Prey (2017). It provides a wide variety of options to customize the UI, controls, visuals, notifications, sounds and more.
    Its features include:
    Control over the visibility of individual UI elements, including the health/armor/PSI bars, objective markers, pickup log, button tutorial prompts, item highlighting, as well as various notifications, such as objective updates Fine-grained settings, such as only disabling side-mission markers while keeping the main-mission markers visible Dynamic UI mode, which shows elements only with a hotkey instead of disabling them completely Options to disable various notifications sounds, such as enemy behavioral cues, objective updates or the ring sound for incoming audio messages Options to change the crosshair style and vertical position Options to adjust the weapon FOV or having a fixed FOV during sprinting Options to use non-standard bindings, such as scrolling through your quickbar items or directly using a medkit without having to open the spiral wheel Options to alter the interaction with screens, such as proper mouse cursor support or direct control via the attack key (aka ) Options to adjust the sensitivity scale when sprinting or zooming Option to skip the second loading screen Options to skip intro videos, disable motion blur, set the image sharpening amount or disable the crouch vignette Option to force PS4 controller prompts Easy installation and configuration via a GUI
    Instructions
    Supported Versions
    This mod is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables.
    Steam v1.10 GOG v1.10
    Note that the mod currently does not work with the demo version of the game.
    Install
    The mod does not make any permanent changes to the game or to Windows and can easily be removed.
    Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\" Use the PreyInterfaceCustomizerGUI to change the settings as desired* Start the game like you would normally, for example directly through Steam or Big Picture mode
    Note that the GUI is for configuration only and does not have to be running for the mod to work.
    *If the GUI does not work probably, you might miss some of the requirements. See the  section for details
    Uninstall
    Remove all files starting with PreyInterfaceCustomizer as well as the dinput8.dll from the release sub-folder of the game
    Presets
    The mod comes with three standard configuration presets:
    Default: All UI elements, notifications and sounds are enabled. This should be equivalent to the unmodded version of the game Reduced: Removes UI elements, notifications and sounds that are unnecessary or are already conveyed in other ways. Additional elements, such as objective markers are only visible in the Dynamic UI. This preset is designed in such a way that it should be usable by an observant player on the first playthrough Immersive: Removes all UI elements, notifications and sounds that are not absolutely essential to playing the game. This preset expects a certain knowledge of the game by the player and is probably not suitable for a first playthrough
    Note that these settings are just templates and can be adjusted as desired.
    Known Issues
    The  option is currently broken and not working as intended.
    Additional Information
    Antivirus Software
    Since this mod consists of an executable DLL file that uses  such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
    If you lack the trust in random people on the internet – and I would not blame you – feel free to use a meta online virus scanner like VirusTotal to verify the file.
    GUI Requirements
    The GUI requires both the Microsoft Visual C++ Redistributable 2019 and .NET Framework 4.7.1 packages to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required versions either through a recommended Windows update (Windows 7 and later) or at Microsoft here and here.
    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
    File method:
    The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
    Folder method:
    The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
    Input Bindings
    The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
    Key Names:
    In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
    Modifiers:
    Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
    Acknowledgments
    I would like to thank all those people who created the original file replacement UI mods for Prey. Although it is a great game, I would have certainly enjoyed it a lot less without them.
    Contact And Support
    If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
    Version History
     
    v1.7:
    Added support for non-Denuvo Steam version of the game v1.6:
    Added support for GOG version of the game
    v1.5:
    Upgraded main game and Mooncrash support to game version v1.10
    v1.4.6:
    Upgraded main game and Mooncrash support to game version v1.09.5
    v1.4.5:
    Upgraded main game and Mooncrash support to game version v1.09 Removed XInput fix option since the issue was officially fixed with the last patch Adjusted the PS4 prompt option to work independently of the removed XInput fix
    v1.4.4:
    Upgraded main game and Mooncrash support to game version v1.08
    v1.4.3:
    Upgraded Mooncrash support to game version v1.07
    v1.4.2:
    Added non-standard binding to quick use an armor repair item Fixed various issues with non-standard keybindings in both the main game and the Mooncrash DLC Fixed sprint and zoom sensitivity scale options for Mooncrash DLC Fixed various display issues with UI elements in dynamic mode
    v1.4.1:
    Fixed a crash that occurred in some parts of the Mooncrash DLC
    v1.4:
    Upgraded the mod to game version v1.06 and added support for the Mooncrash DLC
    v1.3.2:
    Fixed a bug that caused the game to sometimes crash when using dynamic mode after a quickload Fixed a bug that caused UI elements to sometimes not be shown in dynamic mode
    v1.3.1:
    Fixed a bug that caused the status sound setting to be ignored
    v1.3:
    Settings are now applied correctly when a level is loaded for the first time within a playthrough Added option to lock the camera and enable free cursor control of interactive screens Added option to directly control interactive screens  with the attack key (e.g. the left mouse button) Added options to set the sensitivity scale when sprinting or zooming Added options to change the weapon FOV or prevent FOV changes during sprinting Added option to disable the crouch vignette effect that darkens the edges of the screen when crouching Added option to set the vertical reticle/crosshair position Added option to disable reticle/crosshair entirely Updated the address system to increase the compatibility with modified versions of the game Updated the loading system to add support for remote loading of additional DLLs for increased compatibility with other mods (see Loading Other Fixes/Mods/Injectors) Updated the GUI to .NET version 4.7.1 to fix a problem where the program would crash on startup
    v1.2.4:
    Solved compatibility issue with ReShade
    v1.2.3:
    Controller movement no longer gets stuck on interactive items when using PS4 prompts
    v1.2.2:
    Added option to skip the second loading screen Added option to select what button prompts are shown when using the XInput fix
    v1.2.1:
    Fixed a loading issue that occurred on some system configurations
    v1.2:
    Completely revised the Dynamic UI system. With a few exceptions, all elements should now behave as expected when using the Dynamic UI binding Added Dynamic UI option to control the highlighting/glow of items Added Dynamic UI options to control button prompts in interaction and quick loot windows Added Dynamic UI options to control various notifications, such as objective/task updates, location discovery, item pickups and more Added sound option to control behavioral audio cues of enemies Added sound option to control the ring before an incoming audio message Added sound options to control various notifications, such as objective/task updates, location discovery, item pickups and more Added options to skip intro videos, disable motion blur and set the image sharpening amount Revised the layout of the GUI Fixed various display bugs and crashes
    v1.1:
    The repair icon option does now work correctly The mod does no longer lead to a crash when starting a new game instead of loading an existing save game Buttons bound ingame no longer become unresponsive when using a key binding of the mod
    v1.0:
    Initial public release
     
  8. Thanks
    Methanhydrat got a reaction from Lupercal for a file, Metro Mouse Fix   
    What is this?
    This fix makes Metro 2033 Redux and Metro Last Light Redux use raw mouse input to solve the issue of different sensitivities for horizontal and vertical movement. It also changes the sensitivity range to more reasonable values. It is easy to install and use and does not require any external configuration.
     

    Overview

    Description
    Even though the mouse input in Metro 2033 Redux and Metro Last Light Redux is quite good, both games apply different sensitivities for vertical and horizontal movement. They also have sensitivity settings that are too high for some players who prefer slower movement.
     
    This fix removes these problems by acquiring raw mouse input and injecting it directly into the game's input function.
     

    Features
    Raw mouse input
    Same sensitivity in all directions
    More reasonable sensitivity range
    No additional smoothing or positive/negative mouse acceleration
    Configuration via the ingame settings as usual
    Simple installation and usage without any external configuration


    Instructions

    Supported Versions
    Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.
     
     
    The fix supports the following versions of Metro 2033 Redux and Metro Last Light Redux:
    Steam/Retail
    GOG


    Install
    The fix does not make any permanent changes to the game or the system and can easily be removed (see below).
    Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Metro 2033 Redux\"
    Start the game like you would normally, for example directly through Steam or GOG Galaxy

    See Loading Other Fixes/Mods/Injectors* for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name.
     

    Uninstall
    Remove or rename the dinput8.dll from the folder of the game.


    How To Use
    After the installation the fix does not require any additional treatment. Just launch and configure the game as usual.
     

    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:
    File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
    Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs

    Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     

    Additional Information

    What You Should Know
    This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
     
    Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
     
    If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
     

    Known Issues
    There are currently no known issues with the fix.
     

    Acknowledgments
    I would like to thank Magmarock (Steam/gog), who requested this fix and supported the development.
     

    Contact And Support
    If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
  9. Like
    Methanhydrat got a reaction from Mr. Obsolete for a file, Quake 4 Tweaker   
    TL;DR
    This mod allows you to change the FPS limit to above 60, fix texture issues on modern hardware, adjust the despawn time of corpses, change the FOV, skip intro videos and force custom display resolutions.
     
    Quick start guide:
    Extract the zip-file to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Quake 4"
    Use the Quake4TweakerGUI to change the settings as desired
    Start the game like you would normally, for example directly through Steam


    Features
    The Quake 4 Tweaker is a utility mod for Quake 4 that offers various fixes and additional options for the game. It is easy to install and comes with a GUI for convenient configuration.
     
    Its features include:
    Properly adjusting the FPS limit to above 60 (e.g. to 144)
    Fixing texture bugs on modern hardware by forcing high image quality
    Adjusting the despawn time of corpses
    Changing the field of view
    Skipping of the intro videos
    Forcing the game to use a custom resolution


    Instructions

    Supported Versions
    This mod is designed for the latest, fully patched versions of Quake 4 and might not work when used with older or otherwise modified executables.
    Steam v1.4.2


    Install
    The mod does not make any permanent changes to the game or to Windows and can easily be removed.
    Extract the zip-file to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Quake 4"
    Use the Quake4TweakerGUI to change the settings as desired
    Start the game like you would normally, for example directly through Steam

    Note that the GUI is for configuration only and does not have to be running for the mod to work.
     

    Uninstall
    Rename or remove the dinput.dll from the folder of the game.


    Known Issues
    There are currently no known issues with the mod.
     

    Additional Information

    Antivirus Software
    Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
     
    If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
     

    GUI Requirements
    The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.
     

    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     
    File method:
     
    The mod will load another dinput.dll automatically if it has the name dinput_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput.dll.
     
    Folder method:
     
    The mod will also automatically load all DLLs regardless of their names in a dinput_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
     

    Input Bindings
    The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
     
    Key Names:
     
    In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
     
    Modifiers:
     
    Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
     

    Contact And Support
    If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
  10. Thanks
    Methanhydrat got a reaction from Mars icecream for a file, Metro Mouse Fix   
    What is this?
    This fix makes Metro 2033 Redux and Metro Last Light Redux use raw mouse input to solve the issue of different sensitivities for horizontal and vertical movement. It also changes the sensitivity range to more reasonable values. It is easy to install and use and does not require any external configuration.
     

    Overview

    Description
    Even though the mouse input in Metro 2033 Redux and Metro Last Light Redux is quite good, both games apply different sensitivities for vertical and horizontal movement. They also have sensitivity settings that are too high for some players who prefer slower movement.
     
    This fix removes these problems by acquiring raw mouse input and injecting it directly into the game's input function.
     

    Features
    Raw mouse input
    Same sensitivity in all directions
    More reasonable sensitivity range
    No additional smoothing or positive/negative mouse acceleration
    Configuration via the ingame settings as usual
    Simple installation and usage without any external configuration


    Instructions

    Supported Versions
    Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.
     
     
    The fix supports the following versions of Metro 2033 Redux and Metro Last Light Redux:
    Steam/Retail
    GOG


    Install
    The fix does not make any permanent changes to the game or the system and can easily be removed (see below).
    Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Metro 2033 Redux\"
    Start the game like you would normally, for example directly through Steam or GOG Galaxy

    See Loading Other Fixes/Mods/Injectors* for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name.
     

    Uninstall
    Remove or rename the dinput8.dll from the folder of the game.


    How To Use
    After the installation the fix does not require any additional treatment. Just launch and configure the game as usual.
     

    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:
    File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
    Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs

    Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     

    Additional Information

    What You Should Know
    This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
     
    Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
     
    If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
     

    Known Issues
    There are currently no known issues with the fix.
     

    Acknowledgments
    I would like to thank Magmarock (Steam/gog), who requested this fix and supported the development.
     

    Contact And Support
    If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
  11. Thanks
    Methanhydrat got a reaction from Mars icecream for a file, Youngblood Tweaker   
    TL;DR
    The Youngblood Tweaker is a mod for Wolfenstein: Youngblood. It includes options to scale player and enemy damage, adjusting the amount of head bobbing, disabling various HUD elements and more.
    Download Sources:
    PC Gaming Wiki Quick Start Guide:
    Extract all files to the game’s installation folder (e.g. "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein Youngblood\"). Start the YoungbloodTweakerGUI.exe to configure the mod (might require .NET runtime 3.1.0). Start the game as usual (e.g. through Steam). Features
    The features of this mod include:
    Adjusting player and enemy damage Disabling various HUD elements, such as enemy healthbars, objective markers, minimap or the crosshair Adjusting the amount of head bobbing when moving or turning Forcing the FOV outside the range that can be set ingame Disabling rendering of the fog Supported Versions
    This mod is designed for the latest version of the game and might not be compatible with older or modified executables!
    Steam (international version) Steam (international demo version)
  12. Thanks
    Methanhydrat got a reaction from Mars icecream for a file, New Colossus Tweaker   
    What is this?
    This mod allows additional tweaking of Wolfenstein II: The New Colossus. This includes options to adjust the amount of head bobbing, forcing a dot reticle and disable the rendering of fog.
     

    Overview

    Description
    The New Colossus Tweaker (NCT) is a small mod that offers additional options for Wolfenstein II: The New Colossus. The goal is to fix issues that prevent people from enjoying the game, as well as to provide quality of life improvements.
     
    The mod is still in its infancy with very limited functionality. It may be extended and improved based on user feedback in the future.
     

    Features
    Adjust the amount of head bobbing when moving or turning
    Force the game to always use the dot crosshair regardless of the current weapon
    Disable rendering of fog


    Instructions

    Supported Versions
    Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.
    Steam (uncut version)
    Steam (German version)


    Install
    The mod does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below).
    Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.II.The.New.Colossus\".
    Start the NewColossusTweakerGUI.exe to configure the mod as desired
    Start the game like you would normally, for example directly through Steam

    A few additional notes on the installation:
    See Loading Other Fixes/Mods/Injectors for information on how to use the mod with another fix, mod or injector that uses a DLL file with the same name.
    You should hear a tweaker loaded message on game launch when the mod was loaded. This sound can be turned off in the config
    The GUI requires the Microsoft .NET Framework 4.6.1 and the Microsoft Visual C++ 2015 Redistributable package; both of which should already be installed on most systems. If you are having problems starting the program, you can download the required versions here and here


    Uninstall
    Remove or rename the dinput8.dll from the folder of the game.


    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:
    File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
    Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs

    Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     

    Configuration
    Although the configuration using the GUI should be easy and straight-forward, there are some things to note:
    The GUI provides tooltips with additional information about a setting
    You can change settings while in the game by using the Reload Config binding. Just change the settings in the GUI as necessary, press save and then use the binding to reload the config in-game. You should hear a tweaker reloaded sound message when the reloading was successful


    Additional Information

    What You Should Know
    Since the mod consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
     
    If you do not -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
     

    Known Issues
    Adjusting the amount of head bobbing can lead to glitches with the camera in certain situations. This includes issues with the war map, as well as unexpected turns when crawling with the constrictor. Use the corresponding toggle binding to temporarily disable
    the bob scaling when necessary.
     

    Contact And Support
    If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
  13. Like
    Methanhydrat got a reaction from Andytizer for a file, Youngblood Tweaker   
    TL;DR
    The Youngblood Tweaker is a mod for Wolfenstein: Youngblood. It includes options to scale player and enemy damage, adjusting the amount of head bobbing, disabling various HUD elements and more.
    Download Sources:
    PC Gaming Wiki Quick Start Guide:
    Extract all files to the game’s installation folder (e.g. "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein Youngblood\"). Start the YoungbloodTweakerGUI.exe to configure the mod (might require .NET runtime 3.1.0). Start the game as usual (e.g. through Steam). Features
    The features of this mod include:
    Adjusting player and enemy damage Disabling various HUD elements, such as enemy healthbars, objective markers, minimap or the crosshair Adjusting the amount of head bobbing when moving or turning Forcing the FOV outside the range that can be set ingame Disabling rendering of the fog Supported Versions
    This mod is designed for the latest version of the game and might not be compatible with older or modified executables!
    Steam (international version) Steam (international demo version)
  14. Like
    Methanhydrat got a reaction from Andytizer for a file, Modern Warfare Remastered - Singleplayer FOV Fix   
    TL;DR
    The Modern Warfare Remastered - Singleplayer FOV Fix (MWRSPFovFix) is a mod for Modern Warfare Remastered. It allows changing the FOV of the singleplayer campaign, including the size of the weapon model.
    Download Sources:
    PC Gaming Wiki Quick Start Guide:
    Extract all files to the game’s installation folder (e.g. "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Modern Warfare Remastered\"). Start the MWRSPFovFixGUI.exe to configure the mod (might require .NET runtime 3.1.0). Start the game as usual (e.g. through Steam). Configuration
    Note that the game uses two FOV values: A vertical base FOV and a scaling factor; which also affects the “size” of the weapon. The effective FOV is calculated by using both of these two values.
    By default, the game uses a base FOV of 65.0 and a weapon scaling of 1.0.
    Features
    The features of this mod include:
    Option to set the vertical FOV to almost arbitrary values Option to set the FOV scale of the weapon model Simple to install and use Easy to configure via a GUI and ingame bindings Supported Versions
    This mod is designed for the latest version of the game and might not be compatible with older or modified executables!
    Steam
  15. Like
    Methanhydrat got a reaction from MemphiS for a file, DirectInput FPS Fix   
    TL;DR
    The DirectInputFpxFix fixes an input related FPS drop/slowdown problem that occurs in FEAR, its expansions, Condemned: Criminal Origins and other games. It is easy to install and does not require manual disabling of HID devices.
     
    Quick start guide:
    Extract the file dinput8.dll to the folder containing the executable of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR Ultimate Shooter Edition"
    Start the game like you would normally, for example directly through Steam or GOG Galaxy.


    Features
    The DirectInputFpsFix fixes a bug that causes the FPS to severely drop after a few minutes of play. This problem is probably most widely known in regards to the game FEAR and often occurs in conjunction with the usage of Logitech devices.
     
    However, the problem also crops up in other games using the same engine, such as the FEAR expansions or Condemned: Criminal Origins and with non-Logitech hardware configurations. A similar problem has also been reported to occur in other titles, like Prototype.
     
    Although this issue can often be fixed by disabling most/all HID-Devices in the device manager, it is bothersome to do so and lately some people reported that that solution does not even work at all anymore, especially on machines running Windows 10.
     

    Instructions

    Supported Games
    The fix is agnostic towards the game that uses it and should therefore work with all versions of a supported game, including the Steam, GOG and retail versions.
    Confirmed:FEAR and its expansions
    Condemned: Criminal Origins

    [*]Supposedly:
    Prototype
    Kane & Lynch: Dead Men



    Feel free to provide feedback if the DLL works on other games as well.
     

    Install
    The fix does not make any permanent changes to the game or to Windows and can easily be removed.
    Extract the file dinput8.dll to the folder containing the executable of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR Ultimate Shooter Edition"*
    Start the game like you would normally, for example directly through Steam or GOG Galaxy.

    *Note that for the FEAR expansions the fix also has to be installed into the corresponding sub-folder of the game
     

    Uninstall
    Rename or remove the dinput8.dll from the folder of the game.


    Known Issues
    There are currently no known issues with the fix.
     

    Additional Information

    Antivirus Software
    Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
     
    If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
     

    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     
    File method:
     
    The mod will load another dinput8.dll automatically if it has the name dinput8.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
     
    Folder method:
     
    The mod will also automatically load all DLLs regardless of their names in a dinput8 sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
     

    How This Works
    The fix is implemented using a common technique known as DLL hooking.
     
    User input in games like FEAR can be realized via DirectInput, an API by Microsoft for interacting with HID-Devices. The library is ancient and should no longer be used today, because there are other ways to get mouse and keyboard input, especially for games.
     
    The FPS drops happen because the thread that runs DirectInput massively slows down after a while (as can be seen in tools like ProcessExplorer).
     
    If an application uses a library like DirectInput, it needs a so-called DLL (dynamic-link library) where the functionality of the library is stored. In many cases, especially for libraries provided by Microsoft, these DLLs usually reside in the Windows folder.
     
    However, there is an order of how an application searches for the DLLs it needs. Since the DLL of the fix gets copied into the main folder of the application and has the same name of a DLL needed by the game (the one of DirectInput), it gets loaded instead of the one in the Windows folder.
     
    This means that all calls to DirectInput go through the Hook-DLL and can either be directed to the original DLL in the Windows folder or changed as necessary. This also allows some insight in how exactly the library is used by the game.
     
    It turned out that some games not only unnecessarily register all HID-devices, they also call several functions every frame that usually only should be called once during initialization. The latter seems to apply only to devices that are not keyboards or mice. This eventually leads to circumstances where a lot of time is spent opening and closing device connections.
     
    The fix changes the DirectInput initialization in such a way that only keyboard and pointer devices get registered.
     

    Contact And Support
    If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
  16. Like
    Methanhydrat got a reaction from Keith for a file, NieR: Automata - Input Overhaul Mod   
    TL;DR
    This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more.
    Quick start guide:
    Important: If you currently have NAIOM v1.3.0 or older installed, remove the XInput1_3.dll from the games’s directory first!
    Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\". Start the NAIOM-GUI.exe to configure the mod (might require .NET runtime 3.1.0) Start the game as usual, for example directly through Steam Download sources:
    PC Gaming Wiki Nexusmods Features
    The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-scrolling mode.
    Its features include:
    Raw mouse input without any acceleration or smoothing Precise sensitivity configuration (calibrated for KovaaK’s SensitivityMatcher) Fixed camera movement in third-person perspective New (optional) crosshair aiming mode for side-scrolling and top-down perspective New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai) Completely rebindable standard actions to any key or button combination including additional mouse buttons Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle Compatible with FAR/SpecialK mod (must be configured to not use dinput8.dll) Known Issues
    In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled Using the bindings of the mod does currently not change the ingame button prompts The new aiming mod crosshair is sometimes slightly misaligned When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. in the side-scrolling flying mode The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped Supported Versions
    This mod is designed for the latest version of the game and might not be compatible with older or modified executables!
    Steam (patch 1, including YoRHa Edition)
  17. Like
    Methanhydrat got a reaction from Kaibz for a file, NieR: Automata - Input Overhaul Mod   
    TL;DR
    This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more.
    Quick start guide:
    Important: If you currently have NAIOM v1.3.0 or older installed, remove the XInput1_3.dll from the games’s directory first!
    Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\". Start the NAIOM-GUI.exe to configure the mod (might require .NET runtime 3.1.0) Start the game as usual, for example directly through Steam Download sources:
    PC Gaming Wiki Nexusmods Features
    The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-scrolling mode.
    Its features include:
    Raw mouse input without any acceleration or smoothing Precise sensitivity configuration (calibrated for KovaaK’s SensitivityMatcher) Fixed camera movement in third-person perspective New (optional) crosshair aiming mode for side-scrolling and top-down perspective New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai) Completely rebindable standard actions to any key or button combination including additional mouse buttons Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle Compatible with FAR/SpecialK mod (must be configured to not use dinput8.dll) Known Issues
    In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled Using the bindings of the mod does currently not change the ingame button prompts The new aiming mod crosshair is sometimes slightly misaligned When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. in the side-scrolling flying mode The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped Supported Versions
    This mod is designed for the latest version of the game and might not be compatible with older or modified executables!
    Steam (patch 1, including YoRHa Edition)
  18. Thanks
    Methanhydrat got a reaction from Andytizer for a file, NieR: Automata - Input Overhaul Mod   
    TL;DR
    This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more.
    Quick start guide:
    Important: If you currently have NAIOM v1.3.0 or older installed, remove the XInput1_3.dll from the games’s directory first!
    Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\". Start the NAIOM-GUI.exe to configure the mod (might require .NET runtime 3.1.0) Start the game as usual, for example directly through Steam Download sources:
    PC Gaming Wiki Nexusmods Features
    The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-scrolling mode.
    Its features include:
    Raw mouse input without any acceleration or smoothing Precise sensitivity configuration (calibrated for KovaaK’s SensitivityMatcher) Fixed camera movement in third-person perspective New (optional) crosshair aiming mode for side-scrolling and top-down perspective New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai) Completely rebindable standard actions to any key or button combination including additional mouse buttons Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle Compatible with FAR/SpecialK mod (must be configured to not use dinput8.dll) Known Issues
    In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled Using the bindings of the mod does currently not change the ingame button prompts The new aiming mod crosshair is sometimes slightly misaligned When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. in the side-scrolling flying mode The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped Supported Versions
    This mod is designed for the latest version of the game and might not be compatible with older or modified executables!
    Steam (patch 1, including YoRHa Edition)
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