Vetle reacted to Rose in The Sinking City: the ways of outrage
It all began with the recent release of The Sinking City on Steam. Some users quickly noticed the lack of achievements compared to the previous version available for a few hours of January 5. As the discussions began, some also noted the lack of cloud saves and DLC to purchase. Shortly after, the developer of the game made a post on the store page news feed to recommend against buying this version published by Nacon despite the publisher having been allowed to resume selling the game after a court ruling deeming the Frogwares' publishing contract termination "unlawful" and ordering "to refrain from any further action".
With statements like "Further proof that France doesn't need to exist anymore" aimed at the publisher, Steam users began to purchase the game and review bomb, never going beyond the two hours refund threshold, while making claims about the version of the game being old, having no DLC or support, or the publisher stealing from the developer.
PC Gamer and Polygon echoed some of the statements, relying on the top rated reviews which were "mostly negative" at the time, starting around 25% approval.
- PC Gamer
SteamDB immediately sided with the developer by quoting their statement on the app page in an unprecedented manner, while ResetEra also followed suit, with the OP of the dedicated thread stating "It also apparently lacks DLC".
On our end, there were users who edited the article and inserted all the same unverified claims, while violating the style guidelines at the same time.
I had the latest version of the Necronomicon Edition on Epic Games Store and decided to check for some of the claims by comparing my files to those of a friend who had the Steam version.
As it turned out, the important files of the Epic version were created in October 2019, around the time the game received its last update, while the current Steam version was built in June 2020, just prior to the game becoming unavailable on Epic, with a GOG Galaxy integration file placed in preparation for release, and also just prior to Frogwares releasing the game on Origin and other platforms. This questioned the idea of the build being old.
Now with the Frogwares' discouraging statement removed from the store page, legitimately interested users purchasing the game and looking into it, it was found and confirmed by multiple users that the standard and only offered edition of the game by Nacon is newer than the Necronomicon Edition on Epic, and on par with the Deluxe Edition offered by Frogwares on Origin and Gamesplanet, containing all the bonus missions in the game's existence and costing only $16 compared to the $65 of the Frogwares release. At the same time, the average user score was getting better, climbing up to 48%, or Mixed, as of this writing.
Many still remained bitter and unwilling to accept being wrong, with PC Gamer and Polygon never correcting the articles, the current top-rated Steam review being negative, containing insults and saying "No DLC.", with /r/gaming and /r/TheSinkingCity quickly taking down links to the Steam thread discussing the presence of DLC in the game.
Sometimes the truth is hard to find or seen as the biggest enemy in the comfort of existing beliefs, and maybe that is when PCGamingWiki comes into the picture to give you the latest technical facts and details. We just have to stay vigilant, never speculate, and always double check. Here's to it!
Vetle reacted to Andytizer in PC gaming communities you may not know about
The PC gaming community landscape has changed dramatically over the years. In my youth in the late 90s, PC gamers flocked around IRC and various web forums around the world. I was in a Quake 2 ‘clan’ that played in a league organised in one such forum (BarrysWorld, RIP). In modern times, PC gamers have migrated from the traditional forum to places like /r/pcgaming and Discord. Entire communities have formed around individuals that who stream and commentate on Twitch and YouTube. Gone are the days of the dedicated server community.
I am fascinated by how gaming communities form and how they have changed over time. It’s a shame that there doesn’t seem to be a proper history of PC gaming communities (perhaps that’ll be another post..). However it strikes me that there isn’t even a contemporary ‘guide’ to what the current PC gaming community landscape looks like right now, which is why I’ve put together this little article. When you Google for ‘best PC gaming communities’ you get this rather paltry PC Gamer article which is barely representative of the PC gaming community. I’d like to attempt something more comprehensive.
Another thing to note is that reddit has entirely dominated the PC gaming ‘forum’ concept in the English speaking world. As of right now /r/pcgaming has over 1.5 million subscribers. Other niche subreddits also exist such as /r/battlestations /r/mechanicalkeyboards /r/ultrawidemasterrace - these would have been very niche communities in the past, but by virtue of being on reddit, they probably account for some of the most visited PC gaming community sites on the internet. I am not going to include any subreddits on the list as they are so popular they could easily make a list all on their own.
In this article I am also not going to attach the forum juggernaut - Steam Discussions - which has a subform for every single Steam game, is clearly the de facto place to to post discussion and technical support. For example when Metro Exodus was released exclusively on the Epic Game Store (which didn't have its own forum), gamers used the Steam Discussion forum to discuss technical problems with that platform (or to moan!). Similar to Steam Discussions, GOG forums where the most active discussion about games still take place. However although these are amazing resources, I would like to draw our attention to smaller PC gaming communities.
What excites me the most about writing this article is the comments that will inevitably come up where readers will reply with new and exciting PC gaming communities that we have never heard of. My plan is to later collate this information to help expand our wiki article: PC gaming online communities.
Criteria: A community is a place where a member can create threads of discussion (not just comments on posts) Not exclusively on reddit Not attached to an individual company (e.g. Overclockers) Communities that span multiple games, not just a single game or series WSGF The Widescreen Gaming Forum was founded back October 13th, 2003, back when widescreen displays were just becoming popular. At the time, many games didn't support 16:9 resolution, or if they did the game would stretch the interface from 4:3 to 16:9 or there would be presented in the dreaded Vert- format (Vert-/+ and Hor-/+ being terms coined by WSGF at the time.). You can read all about the origin of this community in an interview we conducted a few years ago. Now, WSGF is at the forefront for multi-monitor support, FOV fixes and support for new aspect ratios such as 21:9 and 32:9. The community members have been creating fixes and hacks to add PC game support for these aspect ratios for years and it is often the very first place to find them published. Unfortunately due to some issue with Google - as of 2019 - much of the website is currently incorrectly flagged as holding malicious content. These are false positive results due to the nature of the files being hosted (trainers, hacks, etc.). PCGamingWiki are currently in the process of migrating files to our Files section, and discussion forums have been archived and moved to a new subreddit. The main bulk of their 'Detailed Reports' remain on the main website, and community members are encouraged to submit reports. VOGONS VOGONS stands for Very Old Games On New Systems. There's a huge crossover of content between this old school forum and PCGamingWiki, as we both aim to get older games working on new computers. However where VOGONS really shines is the exploration of old PC hardware - your pre-Window XP beige box, which many would argue is the correct way to play many older games. On the forums there are threads about capturing video from a GeForce MX 440 or identifying 286 and 386 motherboards. Adventure Game Studio forum The adventure game may have waned in popularity on PC, but it is thriving more than ever on the Adventure Game Studio platform. These forums are the place where players, hobbyists and professionals come together to discuss adventure games built in the Adventure Games Studio engine, or to talk about the classic 2D adventure game genre in general. Many developers with successful Steam releases will hang out and make announcements and updates here like Wadjet Eye games. Other games you’ll see in development which - if you follow long enough - you may see on more mainstream releases. It's fascinating to see indie games like Tardigrades announced on the forum, slowly get updates and then see how it slowly became entangled in the Star Trek: Discovery lawsuit. SimHQ SimHQ's forums remains one of the best places to discuss very deep 'simulation' games that have often been the exclusive realm of PC gamers: flight simulators. air combat games, tank games and in-depth grand strategies. Dig out your HOTAS! Here you can discuss the best mods and hardware setups for games like Falcon 4.0, IL-2 Sturmovik and DCS World. GamingOnLinux This gaming community for Linux gamers founded in 2011 by Liam Dawe. It is the premier place to find information and reviews on Linux games. This community is particularly passionate about any new releases or Linux ports of games and crowdfunded Linux port promises, and has enough momentum to be able to turn the fortunes of smaller developers who offer Linux ports, for example, Space Mercs received 35% of its sales through Linux users. The website itself receives daily updates and the community is active on its forums.
Space Sim Central In 2019, Space Sim Central's forums aren't as active as they used to be, but there is a forum with thousands of posts all about the latest and greatest space simulator games whether you're into recent releases like Everspace and Rebel Galaxy Outlaw or classic space games like Freespace or Wing Commander. Special mentions to Hard Light Productions (Freespace modding forum) and Wing Commander Combat Information Center, which have very active space game communities too. Mouse Sensitivity Perfected your aim in CS:GO and want to those transferable skills to work in Apex Legends? These community profiles and tools are shared in this active forum dedicated to having the same mouse sensitivity feel in multiple games. Find out what the best mice and mousepads from the experts, or find out the 'optimal' sensitivity in this megapoll of over 1000 users. Simtropolis Teeters on the edge of being a game series community for SimCity, but manages to span multiple ‘city builder’ style games - specifically SimCity 4, SimCity 2013 and Cities: Skylines. I’m sure if other worthy city building games were released they would also be included here. This community shares swathes of modding tools, packs and content like new buildings, animations, and things to fill your simulated city. TCRF The Cutting Room Floor is a very specialised wiki dedicated to finding cut content from games that are still left on disc or in the data files. These unused files often contain clues as to what the developer initially envisioned the game to be, but simply didn't have time to implement - such as unused audio files, textures, dialogue trees, etc. This isn’t specifically a PC gaming community, but has some fantastic PC content - for example - Deus Ex music files contain all sorts of secret cryptic text messages or the prototype of Half-Life 2 that was leaked by hacker Axel Gembe in 2003 contains references to a mysterious 'Spire' set in a snowy location, which sounds awfully a lot like a destination in Episode 3 'Borealis' location.
Its counterpart old-school forum is run by the same founders and is called Jul, and is a proper sleuth's view into the archaeology of games. Fantastic threads include this one on Fallout: New Vegas, which unearthed data which suggested that Obsidian planned for a much more ambitious game world - for example The Strip would have been a huge single open environment, and there were plans to have world map locations dynamically change hands following successful Legion or NCR quests. FearlessRevolution A community dedicated to creating cheats for games - whether these are single player titles where cheating is ‘harmless', or multiplayer games for cheats, aimbots. These cheat mostly mostly come in the form of CheatEngine tables. Notably made the rounds in recent news due to cheating and microtransactions being patched in Wolfenstein: Youngblood. If you enjoy getting an advantage in games then this is the best place to download or submit your cheats and trainers for virtually every PC game. Linus Tech Tips Yes this is a forum based around a YouTuber - but this is more of a media company of over 20 staff of PC hardware enthusiasts, rather than just an individual personality who happens to be an avid PC gamer. The forums are a great resource for every aspect of PC hardware and building and has an active PC gaming forum. NexusMods Probably so ubiquitous it barely deserves a mention, but NexusMods is the forefront PC game modding community consisting of game content, mods, and clients. Primarily this was a modding site for Skyrim, and has expanded to hundreds of different games, the most popular being Bethesda titles like Fallout 3, 4 and New Vegas, as well as titles like Dark Souls. It has been a real boon to PC gaming, where you'll find many quality of life fixes as well as additional game content mods. HowLongToBeat HowLongToBeat is a fantastic resource for information about how long it takes to complete a game. For a game like Skyrim, you'll be pleased to know that the main story takes a generous 25.5 hours to complete. However a 'completionist' run time averages out at 226 hours. The community invites users to submit their playtimes to help make their information more accurate. The forum itself is kind of like a support group for the typical gamer's Steam backlog (although note this is a multiplatform website). Each user profile encourages players to increase their percentage of 'completed' games. They even coined the term of 'retirements' or games that aren't worth completing, and they host a monthly game club (like a book club, but for games!). PCGamingWiki And there's us! We are a passionate group of PC gamers who enjoy collating fixes and cataloging information about PC games. We have over 300 active editors and produced over 750,000 edits since our project began in 2012. If you'd like to help out please check out our Assignments system and join us on our Discord, we'd love to welcome new members to the community.
Vetle got a reaction from Rose in Tim Sweeney confirms talks ongoing to integrate Epic Games Store with GOG Galaxy 2.0
Sounds pretty great, hopefully you won't even need the other launchers to install and run games in the future
Vetle reacted to Andytizer in Add Early Access Date as well as Release Dates
There are more specific date possibilities too - e.g. Chaosbane which was available 4 days earlier as a pre-order bonus. I'd arguably say that the 31st May 2019 was the true release date (even reflects this on Steam) even though the 'official' date was 4 days later. Perhaps this could be 'Date first available' @Rose
I'd say 'Date first available' means the 1st day you could pay money for the 'full' game.
Vetle reacted to Garrett in Proposal: Automatic notes about VirtualStore
This is a great idea. Notes about VirtualStore redirection are now displayed for Windows paths pointing to HKEY_LOCAL_MACHINE, %WINDIR%, and <path-to-game>.
Feel free to suggest any improvements to the wording or other path types that need notes.
Vetle reacted to Andytizer in PCGamingWiki Server Administrator Job
PCGamingWiki was founded back in 2012 with the aim of fixing PC gaming. We now serve over 8 million pageviews per year and growing.
We are looking for an enthusiastic and talented server administrator to help maintain our website, including:
MediaWiki - which powers the main wiki where 90% of traffic comes
IP Board - which runs our forum, blog and files download system
Update and maintain MediaWiki and IP Board
Maintain installed MediaWiki extensions such as Cargo/SMW
Maintenance of regular automated backup
Maintenance of other aspects including the dev site, Matomo (analytics) and ‘sidewikis’
Other bug fixes and requests when required
Keeping documentation up to date
Provide basic training for a backup secondary administrator
Essential technical requirements:
Basic Linux knowledge
Some MediaWiki experience
Desirable technical traits:
Experience of hosting other similar projects will be an advantage.
To see examples of problems that the server admin might need to address in the future, see our Trello board.
Hetzner (cloud hosting) - the new server admin will inherit a load balancing multi server cloud setup
Have an interest in PC gaming
Availability to fix emergency downtime in a timely manner
Good problem solving ability
Good communication skills
Available via email, Discord and Trello
Must follow our code of conduct and be professional, courteous and discreet
Follow strict best practice for password security
Speak or write English well
This role that will begin December 2018/January 2019, with fully completed documentation and a handover from the previous system administrator.
This is a part-time contractor role which mostly involves light maintenance of existing systems, with most of the work being concentrated on major updates of MediaWiki and IP Board once a year. We are paying for at a negotiable monthly rate (in the low hundreds of USD per month) depending on experience, please get in touch for more details.
Please send either a resume/CV and/or email to firstname.lastname@example.org
Interviews will begin from December 17th onwards.
If you have a specific question or would like to discuss further it will most likely be fastest to contact Andytizer on Discord via private message.
Vetle reacted to Aemony in Sound and Windows 10
Sui is a PCGW moderator. See the https://pcgamingwiki.com/wiki/PCGamingWiki:Staff page for confirmation (or just visit the Discord channel).
That said, the reason I included the latency is because I believe it has the highest likeliness of translating over to PC gamers. Generally speaking, audio improvements is not something a lot of gamers really understand unless they have knowledge or interest in audiophile or professional audio setups or equipment. Latency, however, is something that translates well due to its importance for PC gamers in pretty much everything (monitors, input, connectivity, etc).
Much like the rest of the Glossary pages, it could use an introduction and general information about sound in video games etc. A bunch of these glossary pages don't really have a "point" beyond being a dumpster used for stuff semi-related to the name of the page.
Vetle reacted to Garrett in Is Special Pages -> Export broken?
5000 pages is MediaWiki's limit for the Special:Export category feature (details). This limit does not apply to page names entered manually. If you don't want to use the API a quick way to grab a full list is to click and drag over the names on Category:Games and copy-paste that into the Special:Export box, repeating for each additional page of results in the category, then start the export once you have the full list.
Do you have a particular use in mind? If your interest is in the settings information you can query this through Special:Ask (or the API) using one or more properties to find and display the information you're wanting to see (Semantic MediaWiki has extensive documentation for this). You could also use this to make a reduced list of relevant pages for Special:Export etc.
If you have any further questions feel free to ask. You can also usually find some of us in the Discord server.
(For reference, PCGamingWiki content is available under the terms of the Creative Commons Attribution Non-Commercial Share Alike license.)
Vetle reacted to Mirh in The DRM column and its purpose
So.. I kinda skipped most of the post.
Indeed, most of those threads should just be disregarded, given it's mostly me arguing ad nauseam with some this-much-craze dudes - and a normal person shouldn't have much to learn from them (though there are thoughtful insights here and there).
Now remembering everyone DRM means "Digital1 Rights Management" (where management is arguably an euphemism for "restriction"), I'll just post some axioms I hope everybody will agree2:
f* law or EULAs: this is just about principles upfront paying is not restricting one's rights accounts protecting paywalls aren't restricting one's rights requesting use of a specific software for download/transit/retrieval is not restricting one's rights3 (we could argue whether present lack of an open source alternative is restriction - but then what's you to stop from doing something like this?) moreover installation nor [whatever it is] preparation should be restricting one's rights. Only there is where the game appears and is granted to you, physically4. ... External "dependencies" aren't necessarily restricting one's rights. Being portable is usually a consequence of being drm-free, but I concur "failure"4 to be so may not strictly offend [Functionally5 unnecessary] external external dependencies (as in "material", like a cd-key6, or "the net") for game to function are restrictions of one's rights7. Obfuscation or anti-tampering of binary code is not restricting one's rights8(might be controversial: but assuming you condone "proprietary", then this is not any different than selling you a phone with a "low iFixit score") Machine-specific "locks" are restrictions of one's rights (not much per simply se, but more because they require aforementioned external stuff to further work) Drm-free might still be hackable, for the records. Say, ubisoft games bought on steam not requiring the latter if launched with a switch, or safedisc ones with unsafedisc. You might notice I listed those claims "in order" from "source" to "end use" (kinda).
With a blank wonder in the middle, which would correspond to whatever happens from "everything has been downloaded" to "everything is 100% ready to be played"
The only wonder I'm left with, personally, is *how* "first launch" should be considered separately from previous phases9
And similarly, when "the starting point" can be considered the installer (if present), instead of the actual game unpacked files.
With these considerations (I'm tired, sorry) making up a perfect definition of drm shouldn't be that hard.
Once we get that carved in stone, all the aforementioned examples should simply come consequential.
And even without, well, I think operationally we'd still be good to go - in the meantime.
Vetle reacted to Aemony in The DRM column and its purpose
Sorry, I think this devolved slightly into a rant at the end.
Instead of revisiting /exactly/ the same discussion (which were focused on Steam as a DRM) I instead wanted to discuss what /purpose/ the DRM column is currently intended to serve, and how to best go about it.
Right now when you hover your mouse over the DRM column you get the description: "DRM required to play the game"
That description is short, and to the point. It also only cares about >the DRM of the game<, and nothing else. Meaning it doesn't care about launcher, websites, or anything, really. It cares about the game itself and nothing else. This mirrors pretty much what I think all gamers are mostly all about when they discuss DRM: "What DRM-specific restrictions limits my use of the game itself?"
>The game< is the focus. Not how you access the content that makes of said game initially.
I bring this up mostly in the case of where publishers (such as Paradox Interactive with their Paradox Launcher) starts to provide DRM-free versions of their games through their own services. These are games that you can do whatever you like post-download. You can move them to another computer, you can run them offline, you can effectively treat them as DRM-free in every meaning of the word, post-download/install (aka "after you've accessed said content").
It is, I think, dishonest to list games that have no DRM preventing your use of them post-download as having DRM, while then turning around and treating every single title from GOG as "DRM-free", despite those having similar initial limitations albeit in a different form.
Therefor we come back to the question: What /purpose/ is the DRM column intended to serve?
Is it to blatantly push the narrative that GOG is the only place that provides DRM-free games, solely because their download interface "only" requires standard HTTP connection and a semi-modern browser to access? Or is it to actually provide readers with meaningful information on what restrictions and limitations they might face after having downloaded/installed a game?
For example, I can't on good faith list Tyranny and Stellaris as "account-based DRM" on the Publisher row, because neither of those games enforces an account requirement post-download/install. You can take that game folder, archive it, ship it to the most closed off machine in the world with no Internet connectivity, and play the game just fine without ever needing an account or online connection to do so. They are, in every meaning of the word, DRM-free. Yet we're supposed to list them as account-based DRM solely because they require an account during the initial access of said game content (hint, so does GOG) ?
What I believe the average gamer want to know when they discuss DRM in relation to their games are what restrictions are applied >after< having accessed said content. Not what's required of them to access said content initially.
I want that column to basically mirror the copy-protection of a game itself, and not the platform the game is downloaded through. To use a different explanation: if a game could be pirated simply by copy/pasting the folder to someone else then it is in effect DRM-free, and should be listed as such, regardless of how the game was first initially accessed and downloaded.
The current way of treating the DRM column as a mirror of the Source column serves no purpose. Right now if the store is Origin we set DRM == Origin. If the store is Steam we set Steam as the DRM. If it's Twitch we set Twitch as the DRM. If it's GOG we set DRM-free instead (special treatment, woohoo!). And if it's publisher we set account-based instead. This is not helpful for anyone, as the Source column already suggests as much. Nobody cares what hops you have to go through to access the content that makes up the game. What everyone cares about is what restrictions/limitations that content have after you've gotten your hands on it.
Vetle reacted to Aemony in Template:Feature - Transition over from semantic search to pages with the embedded query
I was participating in an online discussion where I noticed that a random user linked to other online sources for a list of HDR enabled games, and not PCGW, which made me think about why; the result being this thread.
Right now, linking to the "list of games with HDR support" page resulted in a massive "wall-of-link:"
http://pcgamingwiki.com/w/index.php?title=Special:Ask&x=-3Cq-3E-5B-5BCategory%3AGames-5D-5D-20-5B-5BHigh-20dynamic-20range%3A%3Atrue-5D-5D-20OR-20-20-3Cq-3E-5B-5BHigh-20dynamic-20range%3A%3Ahackable-5D-5D-3C-2Fq-3E-20-3C-2Fq-3E%2F-3FDeveloped-20by%2F-3FPublished-20by%2F-3FRelease-20date%2F-3FAvailable-20on%2F-3FHigh-20dynamic-20range&format=template&limit=100&template=Feature%2Frow&introtemplate=Feature%2Fintro&outrotemplate=Feature%2Foutro&offset=&mainlabel= Instead of using this, could we transition the whole template (and all searchable features) over to using defined "list of games with XXXX support" pages instead? So each time a new feature is added, an appropriate "list of XXXX" page gets created as well with the semantic search query embedded, and the feature template hooked to link to that page?
It would have these positive consequences:
- easier-to-read links
- encourages sharing (the current "wall-of-a-link" is not really shareable)
- allow search engine robots to traverse them and make them findable on Google etc (more visitors, more ad clicks, more $$$$$, lol)
- allow us to add basic information on top of the list, sorta like this test page of mine: https://pcgamingwiki.com/wiki/User:Aemony/List_of_games_with_HDR_support
- in case of a very small list, the list could instead be listed in a section of another article, which then the feature template linked to.
I do not know the full scope of the challenge nor how many pages it would affect, but I imagine it's quite a lot. But would it be worth pursuing? "The Lists of PCGW" as I'd like to call them are one of the largest resources PCGW have, and they're sadly currently being heavily underutilized due to various limitations and missed opportunities. This change would bring us a bit on the way to a "list-full" future where PCGW's lists are the links to share, and not outdated PC Gamer links or a similar list on Wikipedia.
Vetle got a reaction from HerbertWest in Blair Witch III crashes to desktop after starting from menu
As an alternative to changing the system region, you could give Locale Emulator a shot. This application was mainly intended for Japanese games, so an English profile needs to be created. Microsoft's AppLocale might also work, but I have no personal experience with it.
Vetle reacted to Andytizer in Remove third-party advertising networks from the website
Can you show me examples of ads on PCGW that run malware? If this has been run through our advertising partner then I will bring it up with them. Also, ads are disabled for logged-in users.
Affiliate links generate very little income. We also have additional costs which you might not be aware of:
Licensing IP Board Development of the IP Board/MediaWiki bridge (which will need to be contracted out again so that it'll work with current IPB4/MW versions) - our current quote for this is $850+ Server admin contractor costs (new development) Rental of secondary server for IP Board/assignments system/other projects Additional server for off-site backups Load balancing and spinup of additional servers during high load Other previous costs such as the professional animation we used for the advertisement and Patreon videos, as well as payment for the VO artist to narrate both videos Purchase of a large number of games for contributors to write PC Reports/wiki articles Purchase of a large amounts of gift cards for contributors (in previous anniversaries) We rely on volunteers to keep article pages up to date, however PCGamingWiki has never stated that it's a non-profit organisation. Advertisements are my compensation as founder of the website and for the substantial investment of time. This was especially true at the time of founding where I spent thousands of hours building, marketing and developing features for the site to get to the critical mass where it is now.
Vetle reacted to Andytizer in Trello board
To keep track of all of PCGamingWiki's issues we will be using this Trello board here: https://trello.com/b/Ye88oSRq/pcgamingwiki
It is now public so anyone can make comments on cards.
If you would need to be added please contact the Development channel on Discord.
Vetle reacted to Pridit in Remove the Citation Needed Spam
No, this serves purpose by raising awareness to the reader that whatever statement is being relayed is unverified. Sources are crucial to ensure we remain objective as a wiki, we should be aiming to have everything we claim with reputable, verified source(s) and this would be detrimental to that goal.
You can investigate to see if it's been cited and reference the source or remove the statement if there's no evidence to support whatever is being mentioned is objective.
Vetle reacted to Garrett in Could 'Steam Controller API support' be changed to 'Steam Input API'?
Great find! This has been updated now (pages using the old names will continue to work as expected--I'll update those over time).
Vetle reacted to Andytizer in Green Man Gaming feeds
I've been given some Green Man Gaming XML feeds - these contain fields. Can we use a bot to insert these into missing pages to fill out all the GMG availability fields.
Vetle reacted to Garrett in Someone made a SteamDB version of GOG (while at the same time a successor to MaGOG)
Thanks for posting this.
Linking to this on the wiki in the best way may involve some technical changes. I'll get in touch with Yepoleb.
Vetle reacted to Garrett in Forum RSS feed
This feature hasn't been enabled (I don't have that level of access so I can't sort that out myself).
In the meantime another solution is to get notifications by email (use the "follow this forum" button for each of the forum sections you want to follow, then adjust your notification options to get the email frequency you want).
Vetle reacted to Mars icecream in HTTPS
I'm requesting a secure HTTPS connection for PC Gaming Wiki. Like HTML5, HTTPS in becoming a new web standard. I understand that HTTPS is more expensive than plain HTTP, but maybe you can achieve this with the help of my support on Patreon.
As always, use HTTPS Everywhere browser add-on to force encrypted connection when available.
Vetle reacted to Mirh in List of PCGW issues
Support for WikiBlame should be added.
This way references can return back to just be "attribution of merit/additional info" and this CN apocalypse can end.
Also, some other piffling note:
Shouldn't "Glossary" also be a category? Is it normal that guide sub-category is recursively infinite? Shouldn't UDP and port forwarding (and alike) also be grouped (category, sidebar, whatever)? We should have an entry for QoS (rules? priorities?). I hadn't really great experience personally in the past, but miracles seems to have been made. EDIT: