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Posts posted by DrCat

  1. This sounds like a bug related to the physics more than one related to graphical settings, but just in case, have you tried:

    -setting everything to the lowest settings and trying to reproduce the bug?

    -setting everything to the highest settings and trying to reproduce the bug?

    If the bug is solved in either situation then it is indeed related to graphical settings, and you should therefore try to change each setting individually until you find the culprit.


    So I should enable G-Sync from Control Panel and disable VSync from game options, right? Or keep both of them enabled?

    I'm impressed that you paid the (hefty) premium to get a laptop with G-Sync and don't even know what it is :D

    Check out Nvidia's website to get a proper explanation, it's a great feature.

    To answer your question, if you have G-Sync on, it is not necessary to enable V-sync, and it shouldn't make a difference if it's turned on. Thoug I'd personally turn it off.

  2. we all know that for most games achieving a FPS over 60fps (60hz monitor in this case ofc) will make NO difference than having it capped at 60


    That isn't entirely true. When rendering at a framerate higher than the monitor's refresh rate, the monitor will present frames that are newer at every update than if there was only a single frame rendered every 1/60th (for 60Hz) of a second.

    At any rate, http://pcgamingwiki.com/wiki/Glossary:Frame_rate_(FPS) already provides info on capping framerate.

  3. I actually forgot about talk pages. Might have happened because everything I've ever written there has been ignored and will likely go unread in the future too.

    I've known that as well. Problem with talk pages is that, unlike forum posts, there is no notifications or list of latest replies/newest discussions (at least, none that I know of), meaning you just have to get lucky that someone will have the idea to open the Discussion page of the game you made a discussion on.

  4. Thanks for the contributions.

    On topic, I'm pretty sure that any game can be modded given sufficient hexadecimal editing wizardry, making the classification of wether or not a game is moddable pointless.

    But we could have a part on the page letting the user know if the game natively supports mods. By natively, I mean that there exists built-in ways to manage user-created content (for example: Steam Workshop support, the launcher of various Bethesda games which recognizes .esm files and lets you enable/disable them, etc.).

  5. And because of that it does feel like the wiki is late on the train again with this, but do not see any harm of having article for storages in general. Especially for stating negatives like why disabling page file is a bad idea even if you have bazillion gigabytes of ram. 

    That would be nice. I have little knowledge about storage and having a page dedicated to it end its relation with games would be a welcome addition to me at the very least.

  6. Should be prioritized.. what?

    I meant to say, should be among the first thing to remove in case you want a performance boost.

    I can't think of a single game, regardless of the hardware, where non-post-process AA isn't one of the most taxing graphical options.


    Also, does ADAA still exist on modern AMD GPUs? I don't see it in Crimson.

  7. I think "Impact on Graphical Quality" could be removed and its content integrated in the types of anti-aliasing (traditional and PP) by making the points relevant to it more detailed, since those points are kind of repeating what the "Impact on Graphical Quality" part already said.

    For example in "Traditional methods" instead of having "Usually more taxing on resources" we could have something like "Usually more taxing on resources, should be prioritized if seeking a large performance improvement".

  8. Even though AA has a varying implementation in games, the relative quality from one AA type to another should stay the same, no? If so we could put multiple forms of AA from the same game for comparison.

    A good candidate for this would be ArmA 3 which has a three different forms of PPAA (FXAA, SMAA and CMAA), which themselves have different quality settings.

  9. As far as I can tell everything related to AMD is correct.

    I think the Forcing Anti-Aliasing table should simply be merged with all the AA descriptions. It would put a bit more meat on their verbal bones, as well.

    I also think that using {{ii}} for everything makes the text a bit "heavy" to read. I think I'd like a traditional bulleted list more.

    The article could use more comparison pictures, too.

  10. The only way I would see that working is if the Video Settings table had a dedicated field to enable showing generic instructions ("show_generic"). If the field is set to "true", then add a blurb to the relevant video settings along the lines of:


    "Generic instructions for forcing <VIDEO SETTING> can be found in <LINK TO GLOSSARY SECTION>"


    Even then, I don't like the idea of having a dedicated element in game articles for general fixes like that. I want to remove general solutions, not highlight them.


    I already mentioned the best approach to this: Add one set of generic instructions to the glossary pages (Anisotropic filteringAnti-aliasingVertical sync) and remove said instructions from specific game pages. All tables are already linked to these glossary pages. If someone absolutely wants to force a specific video setting for a game, they can look there.

    Oh I forgot that tables are linked to glossary pages. I agree with your method, having instructions in glossary pages would be the most efficient.

    However I still don't think it would be right to simply set the field to true when it require a general fix because in that case it's not strictly true.

  11. It would need to be a symbol that tells the reader instinctively what to do, and in this case, they would need to click on the symbol for more info.

    So yes, I think a series of dots would work. But then dots don't really remind people of the idea of "generic". Maybe something like the recycling symbol (with the three arrows) would be more appropriate.

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