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Hawaii Beach

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  1. Like
    Hawaii Beach reacted to Garrett in Form-based editing test   
    I have made an initial version of the form interface for editing game pages. See Development:Forms for some sample pages to experiment with.
    This is an initial version to demonstrate the viability of this approach. Let me know of any errors in the settings, e.g. dropdowns missing values that should be supported (or vice versa) or multi-instance templates not having the correct minimum/maximum use limit. The form layout is done with standard wiki tables, so any spacing issues etc. can be adjusted as needed.
    The biggest change is that form editing works around all form content being contained within templates. Any text not used in a template parameter gets relocated to the bottom of the page (shown in the "debugging area" when editing with the form). The updated templates have notes sections etc. so information can be added in the usual places while now actually residing within the associated templates.
    Another change is that pages edited with the form have empty template parameters and template whitespace removed (there is no option to disable this), so manual editing is not as easy to read as it was before.
    This form introduces some new templates such as Patchbox. These templates provide a layout specific to that type of information and supply additional semantic data for the wiki. In the case of Patchbox, the Issues fixed/unresolved sections would link to the Patches section when it exists (this is implemented already but isn't visible in the examples due to using the development namespace).
    Template features that rely on property checks (GOG.com and Steam Cloud rows, WSGF infobox icon, etc.) don't work in this namespace after a page has been saved.
    Unfortunately, due to the way forms work each template can only be used in one place on the form (but multiple times in that place). This form uses redirects for several templates to get around this limitation (listed in the "Redirected templates" section).
    This form currently has an issue where some page sections are shown when empty. This would be resolved with some template adjustments (most of which are already present). EDIT: form editing from section links on the page isn't present yet.
    Anyway, let me know what you think.
    EDIT: I have moved the sample pages to my user space (I didn't realise the Development: namespace had restricted editing). Feel free to tinker with the pages.
  2. Like
    Hawaii Beach reacted to Blackbird in i don't found the override high DPI scaling behavior for improve PUBG FPS   
    That's because it doesn't make any sense. Stupid fixes have always been problem of PCGW unfortunately.
  3. Like
    Hawaii Beach reacted to Garrett in http://www.dpbolvw.net/ links in gamersgate links   
    This is normal. Some store links have an affiliate ID included automatically. This currently applies to Amazon.com, Amazon.co.uk, GamersGate, Gamesplanet, GOG.com, Green Man Gaming, and Uplay.
  4. Like
    Hawaii Beach reacted to RaTcHeT302 in Remove the Citation Needed Spam   
    It's crap, every page is filled to the brim with these things, there's no reason as to why we should add sources to every single fixbox.
    pls fix 👌
  5. Like
    Hawaii Beach reacted to Pridit in Remove WSGF from the Video Tables   
    I would agree that maybe this has now outweighed its usefulness but I believe this was initially set up as a partnership for mutual collaboration, regardless ultimately this needs Andytizer to weigh in on before we can make a decision.
    A link in the infobox would be far more suitable.
  6. Like
    Hawaii Beach reacted to RaTcHeT302 in Remove WSGF from the Video Tables   
    It's just extra clutter, and the wiki uses it's own ratings anyway. Fixes also often need to be cleaned up if we use anything from their pages, I feel like the video tables would look nicer without the question mark clutter when a new page is made, it can be a bit of a pain to fill up the tables seeing as not every game is present on WSGF making the ratings even more pointless.
    Knowing what rating a game has on WSGF won't really help me with a game issue. I bet that the average user doesn't really care, most people want to find a quick fix for whatever problem they might be having with a game.
    I don't see any downsides with removing this system from the wiki, pages would look cleaner, editors would have less work to do and users would also benefit seeing as there would be less information to sort through.

  7. Like
    Hawaii Beach reacted to Antrad in Subjective key points   
    Key points should be useful information that doesn't fit in any other category, like shut down online serves, included map editors, etc... "Game has many settings" makes no sense, because the whole page is basically about in-game settings, you scroll down an see what is available.
  8. Like
    Hawaii Beach reacted to Garrett in Generic Troubleshooting Page   
    I have rebuilt the example as the Troubleshooting Hub. This separates issues by category instead of OS. The starting page includes some example problems to help guide the reader.

    Troubleshooting information from the glossary pages would be moved to the troubleshooting pages.
  9. Like
    Hawaii Beach got a reaction from Pridit in PC Report: Tom Clancy's Ghost Recon Wildlands   
    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. For an up to date account of Wildlands fixes and improvements, please visit its respective PCGamingWiki article.
    Developed and published by Ubisoft. The game was released on March 7, 2017.
    System Requirements

    CPU: Intel Core i5-2400S @ 2.5GHz or AMD FX-4320 @ 4GHz RAM: 6 GB HDD: 50 GB GPU: Nvidia GeForce GTX 660 or AMD Radeon R9 270X (2 GB of VRAM) OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-Bit) Recommended
    CPU: Intel Core i7-3770 @ 3.5GHz or AMD FX-8350 @ 4GHz RAM: 8 GB GPU: Nvidia GeForce GTX 970 or AMD Radeon R9 390 Editor's System
    CPU: Intel Core i5-4690K RAM: 16 GB DDR3 1600MHz (Corsair CML8GX3M2A1600C9) SSD: Samsung 850 EVO 250 GB GPU: EVGA GeForce GTX 970 SSC OS: Windows 10 (Version 1607) (64-Bit) The minimum system requirements are really minimum and may not be enough to feed you 60 fps at 1080p. Neither is there many graphics cards that will operate with stable 60 fps in the Very High preset. Some settings will generally not make a difference with the look of the game. 

    This game is very GPU intensive, Nvidia released game-ready drivers for the game yesterday which should help performance - but doesn't really help with performance. Feels like the game isn't optimized correctly, as it can't handle the medium preset settings without going under 60 FPS constantly. Just having the game minimized in the menu takes ~60% of my CPU power.
    The benchmarks are based on the Low and Medium preset to save as much GPU power as possible.


    The game has five presets, from Low to Ultra. Ultra uses about 4.5 GB of ram and ~5 GB of VRAM which will require a very high system for stable framerates.

    Click on the Image to Move the Slider


    Field of View
    Slider that goes from 0% to 100%, and doesn't seem to affect performance.

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    Ambient Occlusion
    The game has support for either SSBC or HBAO . I keep it disabled for that extra bit of performance and don't feel a difference anyways.


    Draw Distance
    Allows for detailed textures in longer distances.

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    Shadow Quality
    The shadows look well in this game but have a heavy cost in performance. Starting with the High setting, the game will use noticeably more RAM.

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    Vegetation Quality
    Increases the draw distance for vegetation, and improves details to existing textures.

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    Resolution Scale
    Resolution scaling can be used to refine edges and enhance textures beyond Ultra settings.

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    Strangly the game only supports FXAA and TAA - but For Honor (which is developed with the same game engine) also has support for SMAA. Possible that the developers forgot to add it, and may come in a future patch.

    Seen in the image below, FXAA is the best choice but because how it works it will make the game appear more blurry.


    I get distracted by the bloom in this game and it often makes you unable to see outside as bloom acts like a blur.

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    Reflections in this game aren't bad at all compared to e.g. Battlefield 3. They are not distracting and can easily be disabled if you wish to, and shouldn't cause a performance hit.

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    Anisotropic Filtering
    Disabled in some of the presets as default and should be turned to 16 samples to achive the best texture fidelity for a extremly small performance hit.

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    The rocks are in higher detail, the road is in higher quality.

    We're talking a 1 FPS difference in average, seriuosly people turn it to 16 samples!

    God Ray
    Looks good outside, but I find it distracting sometimes as it makes my screen darker so I turn this off.

    Click on the Image to Move the Slider

    Click on the Image to Move the Slider



    There is no way to remap controller binds at the moment but sticks, bumpers and triggers can be swapped.
    Good thing they left acceleration disabled as default, raw input is missing but I don't notice any acceleration issues with the game.


    Something that bogs me is that voice chat is enabled by default and uses a poorly implemented Open Mic Sensitivity Mode which tries to detect whenever you're speaking to sort out noise.
    You should also change Microphone Volume to your preferred mic gain, because the game sets will set it to 100% which is annoying since not everyone wants to use 100% gain as it picks up a lot noise and will ignore what you set in Windows.


    Thank you for reading. If you enjoyed our article and want to us create more articles, more often, please consider donating to PCGamingWiki's Patreon campaign:

    Click here to view the article
  10. Like
    Hawaii Beach reacted to DrCat in PC Report: Tom Clancy's Ghost Recon Wildlands   
    For Honor has SMAA, not MSAA.
  11. Like
    Hawaii Beach reacted to Mirh in Subjective key points   
    So.. I didn't want to answer at first, fearing the philosophical side of the thing, but whatever.
    A point is subjective only until its definition is vague enough that anybody can frame it in every way. Make it accurate, precise and rigorous (of course first you have to work together on a common idea) and even beauty becomes a cakewalk.
    is relieved he could keep wording slim
    Said this, I think I can see 3 distinct idea that should be "tweaked":
    optimization: something I already discussed here. As of now I wouldn't even know if this is something that should be "absolute" or only "relative" to a determinate "epoch" (e.g: is quake 1 heavy these days?) performing/lightweight: if optimization could be conceptualized as "quality/powerreq" these would just be PowerReq. On a side note: would it even make sense to note every 2004 game like this? I like don't think so. solid PC version/port: I guess this depends on all of the above, plus.. Whatever general expectation (that said games should overcome) people have of PC games? For example.. When "having lots of options start to be meaningless"? And in a driving game, is wheel support really all that incredible?  
    THEN, having external reputable fair [...] websites confirming our criteria would be awesome. But if we are just using them to "pass the buck" (as if this made things any less undefined), no thank you.
  12. Like
    Hawaii Beach reacted to Mars icecream in Subjective key points   
    I would almost consider removing advantage and disadvantage keypoints, as always the users can make their own conclusions. When editing in particular I spend time pondering whether should mark a key point as a positive or information. This change could reduce the amount of low-effort positive points.
  13. Like
    Hawaii Beach reacted to Mars icecream in Subjective key points   
    examples in articles (note that usernames in revisions aren't related):
    I think that certain subjective key points such as "a good PC port", "great performance" and "lots of options" shouldn't be added - users can make their own conclusions based on the available information. I try to remove them from articles, but some users keep reverting my edits and I won't engage in "editing wars".
    There has been some quite incomprehensible ones such as "Doesn't suffer the issues of previous Ubisoft PC ports" for Watch Dogs 2 (still on the front page as the featured article information is perhaps only fetched once).
  14. Like
    Hawaii Beach reacted to Garrett in shouldn't we make a glossary page for capping fps?   
    Frame rate capping is covered on Glossary:Frame rate (FPS). The game's own method (if it has one that works) is preferable, of course.
  15. Like
    Hawaii Beach reacted to ThatOneReaper in Are discrete soundcards worth buying for modern games?   
    Unless you're an audiophile or someone who does a bunch of audio-related projects, there's no reason to buy a sound card for modern games. As you have already mentioned, the sound cards integrated in most modern motherboards are high enough quality to render the discrete options obsolete.
    To get the best audio quality nowadays, just buy a pair of decent headphones. They do give a distinct advantage over most players in multiplayer games.
  16. Like
    Hawaii Beach reacted to RaTcHeT302 in Delete Rights   
    Can the Trusted usergroup get some proper delete rights? I was never able to delete anything.
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