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Mirh

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  1. Like
    Mirh reacted to RaTcHeT302 in GOG Galaxy users can now rollback any game updates   
    Steam is really falling behind right now. I can't find a changelog.

  2. Like
    Mirh got a reaction from Marioysikax in Outcome?   
    I added that thing (in some pages perhaps, not BF4)
    Outcome is done by the same man (NoFaTe) behind project rome and venice unleashed.
     
    It doesn't bypass DRM and it doesn't allow anything but just avoiding Origin itself running. You can read more about something similar here
    It's reliable and it works.
  3. Like
    Mirh reacted to Garrett in Including executables with no copy protection   
    This is not the first time DRM has broken due to OS changes (see older StarForce versions). SafeDisc has only worked all this time because Microsoft shipped an updated driver with Windows.
     
    Many games removed SafeDisc as part of a later patch (while sometimes retaining a basic disc check), so you could check those to see if the game is fixed that way. Similarly, some of the unofficial patches covered on the wiki happen to remove the SafeDisc protection as part of the fixes.
     
    SafeDisc's SECDRV.SYS reportedly works on Windows 10 in test signing mode when self-signed (see Microsoft Answers topic). This is not a solution that is suitable for everyday use, but given time someone might make some sort of pre-signed replacement. The file doesn't work as-is because it uses the OS signature method rather than a normal embedded signature.
  4. Like
    Mirh reacted to Garrett in Control Panel Paths?   
    Most Control Panel items can be accessed through the file names (e.g. sound settings is mmsys.cpl).
    ​
    Some Control Panel items have been replaced by the Settings app on Windows 8 and later. The old file names do not work as redirects.
  5. Like
    Mirh reacted to RaTcHeT302 in "Fullscreen" Comparision Slider   
    I forgot I could do this.
    [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_77/gallery_371_77_974704.png|http://community.pcgamingwiki.com/uploads/gallery/album_77/gallery_371_77_54085.png|983|553|Off|On[/compimg]
     
     
    [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_77/gallery_371_77_974704.png|http://community.pcgamingwiki.com/uploads/gallery/album_77/gallery_371_77_54085.png|2048|1152|Off|On[/compimg]
  6. Like
    Mirh reacted to RaTcHeT302 in Wolfenstein: The Old Blood Stutter fix   
    You can't change the Virtual Texture Cache setting? This is what I had when I was playing The New Order.

  7. Like
    Mirh reacted to Garrett in Generic Troubleshooting Page   
    I have made a WIP version: User:Garrett/Troubleshooting. Feel free to edit/expand/etc. Main page has no styling for now (navigation layout would probably be something clear like the editing guide).

    Legacy pages (e.g. Rainbow color problems in older games) are currently linked to but would be absorbed in altered form when the troubleshooting pages go live.

    Information from User:Garrett/Research would also be included but completely rewritten/rearranged.
  8. Like
    Mirh reacted to RaTcHeT302 in Wolfenstein: The Old Blood Stutter fix   
    This should not be considered as an actual fix though.
  9. Like
    Mirh got a reaction from Blackbird in AA in Unreal Engine 3 Games   
    Ok, this seems to explain it somewhat. Did you check if newer drivers couldn't have work around that?
     
    Anyway, I guess we may assume games like GTA 4 are those were AA row should be set to false (because cmon.. post processing AA really shouldn't count)
    EDIT: I mean, even because there's no point in having a "false" value if it never applies
  10. Like
    Mirh got a reaction from Marioysikax in 'Proprietary' as a negative in software articles   
    We are here for fixes.
    The license is not point. It's about your product is more or less buggy.
     
    The two thing might or might not even be linked: if your code is publicly available, I guess your product will be less likely to have a problem for long (assuming an equal amount of developers/voluntaries behind)
    But nothing stops the closed source alternative from being more responsive to community complaints.
    This is what I believe we really love.
     
    It's also true that until a good open source program come out (everybody can potentially modify it), there'll never be a "definitive" proprietary software
    So, I'd say that while FOSS may be seen as a positive point, the contrary shouldn't be seen as bad.
     
     
     
    Good point.
     
    As far as I have seen, CD checks and always online restrictions are considered invasive. The online-at-first-start kind of DRM on the other hand is almost treated as inexistent (especially since people don't even usually realize it's there because they hardly try to analyze games before having finished them)
     
    Indeed, I don't know though if this distinction ("good DRM" VS "evil DRM") makes really sense
     
    Jesus. As I said plenties of times FRAPS can go screw itself.
    We are here for games. Recording software is not our purpose, it's our means.
    FRAPS has been surpassed in every conceivable way by a lot of alternatives.
     
    Continuing to mention it for "popularity" even in this conditions is just stupid, and will only serve to extend its undeserved fame.
     
     
  11. Like
    Mirh reacted to Garrett in Do I link to a file's original source or its copy in the Files section?   
    For files from file hosting sites the wiki page should link to the local mirror only to avoid dead links in the future (this also makes it easier to check which files need to be mirrored). The original source can be linked to on the file download page. The source forum topic can be used as a reference on the wiki page if applicable.
    ​
    Proper sites (fan sites, FilePlanet, etc.) tend to be reliable enough so can be provided alongside or instead of a local mirror.
     
    GameFront/FileFront is an exception due to being region-locked, so links to that site should be replaced or mirrored where possible.
  12. Like
    Mirh reacted to Mars icecream in 'Proprietary' as a negative in software articles   
    Is it allowed to add "proprietary software" as a con to articles of non-free programs? I can give the Steam client, Gamesave Manager and Windows OS as an examples.
    You can read more about the term here: https://www.gnu.org/philosophy/why-free.html
    ​
    /s
  13. Like
    Mirh reacted to ThatOneReaper in List of shady game developers?   
    We don't have such a list.
     
    The wiki is meant as a neutral database for PC games. Having a list that shames specific developers would go against our base ideology.
     
    There's also the issue of what can be considered "shady". Not every potential case is clear cut.
  14. Like
    Mirh reacted to Garrett in AA in Unreal Engine 3 Games   
    If anti-cheat is an issue you can still use the downscaling and AA forcing methods supplied in the video card control panel (these methods don't use injection).
  15. Like
    Mirh reacted to Nicereddy in PCGamingWiki Skin v3.0   
    The categories pages haven't been optimized for mobile, and I wonder if people are clicking it under the assumption that it would be more useable than it is, e.g. a list of cover art? Or just clicking it because it's one of the most prominent elements on the current home page?
  16. Like
    Mirh got a reaction from Marioysikax in Games with 30 FPS lock   
    ... I still think we jumped on the bandwagon, just to please fanatics (which even complain about sprites not running at 2 thousands frames per second)
     
    Even though I see that 60 and 120 are the two most common refresh rates, they are the same concept. There's no rationale in splitting them imo.
    I mean a game can support widescreen, but not 4K, can support multimonitor but not 21:9... can have built-in borderless fullscreen support, but not the usual draggable (potentially resizable) window.
     
    These instead are only different points of the same axis.
     
    If it was just to make the framerate threshold parsable by mediawiki (and a common text wording wasn't an option), it's not like a |high frame rate value= parameter couldn't be created.
     
    Garrett said some games have weird cap arrangements (30 FPS cutscenes, 60 FPS QTEs, uncapped gameplay). But it's not like you haven't to choose only one of them still.
  17. Like
    Mirh got a reaction from Expack3 in Remove unneeded general fixes from Source engine page   
    Yes, "check cache" can apply to every game. And indeed, in a hypothetical "general troubleshooting" guide it would be one of the first things to try.
    Though, my reasoning is more or less linking a specific issue (purple and black props) with a particular cause (missing resources). Then, technically it's not even granted the problem couldn't be on the developer side too.
     
    Then, I don't know why you opened a whole thread here, if the problem was just this single thing
  18. Like
    Mirh got a reaction from RaTcHeT302 in Remove unneeded general fixes from Source engine page   
    Yes, "check cache" can apply to every game. And indeed, in a hypothetical "general troubleshooting" guide it would be one of the first things to try.
    Though, my reasoning is more or less linking a specific issue (purple and black props) with a particular cause (missing resources). Then, technically it's not even granted the problem couldn't be on the developer side too.
     
    Then, I don't know why you opened a whole thread here, if the problem was just this single thing
  19. Like
    Mirh got a reaction from Blackbird in Remove unneeded general fixes from Source engine page   
    Yes, "check cache" can apply to every game. And indeed, in a hypothetical "general troubleshooting" guide it would be one of the first things to try.
    Though, my reasoning is more or less linking a specific issue (purple and black props) with a particular cause (missing resources). Then, technically it's not even granted the problem couldn't be on the developer side too.
     
    Then, I don't know why you opened a whole thread here, if the problem was just this single thing
  20. Like
    Mirh got a reaction from Blackbird in Remove unneeded general fixes from Source engine page   
    Everything written there seems fine.
     
    Sometimes mods alter some files, and when you start vanilla game it can't find them.
    Or updates are not applied correctly (don't ask why, but I had this problem a couple of times)
     
    The point with telling people to check cache is that.. you know, Source engine doesn't crash when textures are missing. It replaces them with a pink pattern.
    And I guess for people it's easier to associate that with a broken graphics card rather than a issue with game resources
  21. Like
    Mirh reacted to Marioysikax in "It is recommended to play the game with an Xbox 360 Controller"   
    PS3 accepts all and every DirectInput controller you put into it. That's why e.g. logitech controllers still have that switch instead of being fully XInput. I actually have Xinput-to-DInput converter there just because of that. Then most of the converters for older controllers like Dualshock 2 and Gamecube are usually DirectInput, so it's still used in places where XInput can't be used (missing buttons or having more buttons and features). 
    I'm guessing reason was because XInput is basically Xbox standard which microsoft simply ported over to PC and for same reason they "buried" DirectInput. 
     
    Lately I have been abandoning my wired 360 controller because Dualshock 4 works surprisingly well 99% of the time without any extra software or wrappers. Steam nowdays wraps the inputs if game doesn't support it. To me it feels more like because XInputs control bindings don't vary that it has been simply easy way to implement controller compatibility for games and it does seem like DS4 has become second standard for controllers, not just DirectInput. 
     
    Only problem with DirectInput I have seen is that button mappings aren't standardized so devs use XInput as excuse to be lazy. 
     
    I have been saying the same thing on so many steam game community forums I'm almost done with it. Other one is that people are still suggesting MotionInJoy to use with Dualshock 3. 
     
    That's also pretty well said, as with PC gaming there are and will be those niche setups. That's why there isn't WiiUGamingWiki. 
  22. Like
    Mirh got a reaction from Marioysikax in "It is recommended to play the game with an Xbox 360 Controller"   
    Xpadder/Joy2Key are evil. Analog axis become a mere 0/1 this way.
    Everybody should try to avoid them as much as possible.
     
    Then I'm not really caring whether one or the other API is more used. I'm beating for everything to be supported.
    And I'm very sad when I read about "niches" being snubbed.
    Tbh I don't actually see any handicap in playing with DI controllers.. You'll have to configure them perhaps, but that's it.
     
    Using XInput controllers to play DirectInput games is also something I'd like us to explain, sure.
     
    4:3/5:4 are usually not mentioned because if there's even a problem today, is that devs hardcode 16:9 resolutions. But you just write this. You don't write then that 16:10 have bars, and 21:9 and 32:9 etc etc
     
    Last, Glossary:Sound is still faaaaar from being OK. 40% of cases are still probably omitted.
  23. Like
    Mirh got a reaction from Marioysikax in "It is recommended to play the game with an Xbox 360 Controller"   
    Those tools should be used only as last resort, only when a game has really no controller support.
    But I read tomb raider 2 does support them.
     
     
     
  24. Like
    Mirh reacted to RaTcHeT302 in "It is recommended to play the game with an Xbox 360 Controller"   
    It's a technology, we can't just get rid of it and ignore it's existence. But honestly this whole DInput/XInput thing is really confusing to me so I'm not sure, I might be wrong anyway.
     
    I don't know too much on the topic at hand so, meh, don't take what I said too seriously.
     
    On topic, I use a more generic keypoint when a game should be played with a controller. Maybe I could re-write this so that it points out those M/K issues only instead.
    http://pcgamingwiki.com/wiki/Binary_Domain
     
    I don't like the way it's worded on this page though but whatever.
  25. Like
    Mirh reacted to RaTcHeT302 in Editing guide   
    I never added that seeing as it didn't seem like a very logical thing to write, unless the player really has to launch the game to generate some files or stuff. 
    I just find the idea of someone forgetting to play their own game oddly amusing.
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