Mirh got a reaction from WilliamauUndip in Non sucky Antiviruses
This is just conspiracy with no actual proof at all.
We are no longer even in the early 2000s, and not even porn sites have shoody ad networks anymore.
In fact, my anecdotal experience, suggest me 90% of annoyances (what noob users usually call "virus") is just spamware, installed by things like softonic downloader, or java installer.
Which neither AV, nor ad blockers can stop
The remainder 9.999% on the other hand, is actual malware that for god knows which reasons has been launched by the user itself (fake cd cracks, infected email attachments, bad torrents)
And I'd say just 0.001% of infections actually manages to be so apocalyptic to come from the browser itself.
Thankfully, in my year and half without AV I didn't encounter even one.. but had I have to be against a Pwn2Own level participant, I'm not sure even complete AV suites could save me.
Also, is this sponsored advertising or what? Because I just checked and even though, I mean, detection rate is still reasonable, it's far from the top.
Mirh got a reaction from Vetle in The DRM column and its purpose
So.. I kinda skipped most of the post.
Indeed, most of those threads should just be disregarded, given it's mostly me arguing ad nauseam with some this-much-craze dudes - and a normal person shouldn't have much to learn from them (though there are thoughtful insights here and there).
Now remembering everyone DRM means "Digital1 Rights Management" (where management is arguably an euphemism for "restriction"), I'll just post some axioms I hope everybody will agree2:
f* law or EULAs: this is just about principles upfront paying is not restricting one's rights accounts protecting paywalls aren't restricting one's rights requesting use of a specific software for download/transit/retrieval is not restricting one's rights3 (we could argue whether present lack of an open source alternative is restriction - but then what's you to stop from doing something like this?) moreover installation nor [whatever it is] preparation should be restricting one's rights. Only there is where the game appears and is granted to you, physically4. ... External "dependencies" aren't necessarily restricting one's rights. Being portable is usually a consequence of being drm-free, but I concur "failure"4 to be so may not strictly offend [Functionally5 unnecessary] external external dependencies (as in "material", like a cd-key6, or "the net") for game to function are restrictions of one's rights7. Obfuscation or anti-tampering of binary code is not restricting one's rights8(might be controversial: but assuming you condone "proprietary", then this is not any different than selling you a phone with a "low iFixit score") Machine-specific "locks" are restrictions of one's rights (not much per simply se, but more because they require aforementioned external stuff to further work) Drm-free might still be hackable, for the records. Say, ubisoft games bought on steam not requiring the latter if launched with a switch, or safedisc ones with unsafedisc. You might notice I listed those claims "in order" from "source" to "end use" (kinda).
With a blank wonder in the middle, which would correspond to whatever happens from "everything has been downloaded" to "everything is 100% ready to be played"
The only wonder I'm left with, personally, is *how* "first launch" should be considered separately from previous phases9
And similarly, when "the starting point" can be considered the installer (if present), instead of the actual game unpacked files.
With these considerations (I'm tired, sorry) making up a perfect definition of drm shouldn't be that hard.
Once we get that carved in stone, all the aforementioned examples should simply come consequential.
And even without, well, I think operationally we'd still be good to go - in the meantime.
Mirh reacted to Garrett in Generic Troubleshooting Page
I have rebuilt the example as the Troubleshooting Hub. This separates issues by category instead of OS. The starting page includes some example problems to help guide the reader.
Troubleshooting information from the glossary pages would be moved to the troubleshooting pages.
Mirh reacted to Garrett in Generic Troubleshooting Page
I have redesigned the introduction and navigation. Basic troubleshooting has been merged into the introduction page, and the first steps for each page are presented more prominently.
Pages for Windows Vista and Windows 8 are no longer included due to support ending for these versions (extended support ended last year for Windows 8 and will end for Windows Vista on April 11, 2017).
Anyway, see what you think.
Mirh reacted to Marioysikax in cs source IS NOT DRM FREE
CS:Source is one of the games that has been extensively updated after release and which focuses on online multiplayer aspect, so there is possibility that the game was updated at some point to make commands to play without steam stop working.
Haven't tried them myself either, but if nobody can give any input I can try this out when I have extra free time.
Mirh got a reaction from Hawaii Beach in Subjective key points
So.. I didn't want to answer at first, fearing the philosophical side of the thing, but whatever.
A point is subjective only until its definition is vague enough that anybody can frame it in every way. Make it accurate, precise and rigorous (of course first you have to work together on a common idea) and even beauty becomes a cakewalk.
is relieved he could keep wording slim
Said this, I think I can see 3 distinct idea that should be "tweaked":
optimization: something I already discussed here. As of now I wouldn't even know if this is something that should be "absolute" or only "relative" to a determinate "epoch" (e.g: is quake 1 heavy these days?) performing/lightweight: if optimization could be conceptualized as "quality/powerreq" these would just be PowerReq. On a side note: would it even make sense to note every 2004 game like this? I like don't think so. solid PC version/port: I guess this depends on all of the above, plus.. Whatever general expectation (that said games should overcome) people have of PC games? For example.. When "having lots of options start to be meaningless"? And in a driving game, is wheel support really all that incredible?
THEN, having external reputable fair [...] websites confirming our criteria would be awesome. But if we are just using them to "pass the buck" (as if this made things any less undefined), no thank you.
Mirh reacted to ChaosBahamut in Including executables with no copy protection
Not sure why people (mainly gaming news sites) were saying SecuRom wouldn't work on Windows 10, tested a couple games that use SecuRom's activation system (Bioshock retail and Fable 3) and there was no issue whatsoever. (in case anyone was curious)
Mirh reacted to Andytizer in Your newest minion in the cause of "FIX ALL THE PC GAMES!"
Things looked a bit different for PCGamingWiki in Feb 2012: http://web.archive.org/web/201202122203 ... /Main_Page
Mirh reacted to Garrett in Need help on 16x9!
Did you try the GPU scaling setting? As mentioned by the others above, this will fix this problem (when GPU scaling is enabled the display always receives a native output regardless of the actual resolution being used, so you'll totally bypass this sort of issue).
This will also fix having this problem when using borderless with the desktop set to a lower resolution (GPU scaling will take care of the resolution difference).
Mirh reacted to Mars icecream in Forum RSS feed
Is there RSS feed for new forum messages? There are feeds for files and gallery images.
If not, can you create one? The forum is relatively inactive and I often visit the site only to check if there are new messages or threads, feed would simplify the process.
Mirh reacted to BONKERS in Glossary for Ambient Occlusion (AO)
Not to terribly much reason to I think. Not many games have multiple AO options, and every game specific implementation is different from the last. Not many stick to standard techniques.
SSAO is a generic blanket term if it's used in a game as an option. You don't know what else specific and unique to that one implementation in the game is doing different than another that uses "SSAO".
Companies like Ubisoft often iterate their own offshoot, derivative techniques with just about every game.
Unless they are using something set in stone to a certain degree like HBAO, HDAO, or HBAO+. There's just too much little variation than can be reported on. (Even these can be different from one game to another in terms of how they look visually and how they perform depending on how they decide to set it up. )
Tons of games just call their option "Ambient Occlusion". Which really means nothing other than giving you a description of what basic idea of a visual effect it enables.
If you just want info on AO in general there are other web pages out there.
Mirh got a reaction from Vetle in List of PCGW issues
Support for WikiBlame should be added.
This way references can return back to just be "attribution of merit/additional info" and this CN apocalypse can end.
Also, some other piffling note:
Shouldn't "Glossary" also be a category? Is it normal that guide sub-category is recursively infinite? Shouldn't UDP and port forwarding (and alike) also be grouped (category, sidebar, whatever)? We should have an entry for QoS (rules? priorities?). I hadn't really great experience personally in the past, but miracles seems to have been made. EDIT:
Mirh reacted to UCyborg in Uploaded file not accessible to general public
Yesterday, I've uploaded a new patch for the classic Max Payne games that solve the major problem related to the fact that those games initialize Direct3D inside DllMain, which can cause lockups and it's the reason why the game doesn't work out of the box on ATI cards, at least without some workarounds.
Here's the discussion thread on VOGONS I've made: http://www.vogons.org/viewtopic.php?f=8&t=51579
However, this is the first time I've uploaded a patch to PC Gaming Wiki and I've noticed today that the file isn't accessible to the general public, you have to be logged in (http://community.pcgamingwiki.com/files/file/838-max-payne-series-startup-hang-patch/).
Another patch I've made, for Drakan: Order of the Flame (Drakan AiO Patch), I made it available on Google Drive long time ago before I got the idea I should spread awareness about its existence by editing this wiki, so I just put a Google Drive and 2 other links on Drakan's page (http://pcgamingwiki.com/wiki/Drakan:_Order_of_the_Flame#Community_Patch).
Can I get any help with this issue, please? I've edited Max Payne wiki pages as well but you can't access the file unless you're logged in...
Mirh reacted to RaTcHeT302 in New graphics options under video settings table
The Video Settings table is for more generic video settings which all games should have, being able to change the resolution and field of view are essential things, anything else is too specific. There would also be too much clutter at this point and it would hurt readability, we should focus on using screenshots instead. Games like Serious Sam would have insanely long tables if we listed every single setting.