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Mirh

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  1. Like
    Mirh reacted to Suicide machine in FOV changer   
    Here's some screenshots of FOV Changer working in Legendary (I've tried making one for AVP (2010) and Sniper: Ghost Warrior, but no luck with these):
    [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_45/gallery_65_45_806840.png|http://community.pcgamingwiki.com/uploads/gallery/album_45/gallery_65_45_909090.png|800|450|FOV: 75|FOV: 110[/compimg]
     
    [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_45/gallery_65_45_1259604.png|http://community.pcgamingwiki.com/uploads/gallery/album_45/gallery_65_45_1085472.png|800|450|FOV: 75|FOV: 110[/compimg]
     
    [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_45/gallery_65_45_594968.png|http://community.pcgamingwiki.com/uploads/gallery/album_45/gallery_65_45_968627.png|800|450|FOV: 75|FOV: 110[/compimg]
  2. Like
    Mirh got a reaction from Marioysikax in Improving the wiki page concerning Anti-Aliasing   
    Unbelievably... even AF filter can be improved :/
    ...the world is spinning round
  3. Like
    Mirh reacted to Suicide machine in FOV changer   
    So, I always wanted not only to find ways of fixing PC games (using wrappers, compatibility modes etc.), but go even further, into modifying FOVs etc. And about a week and a half ago, a thought struck me how to find FOV address using Cheat Engine. A thought, that turned to to be entirely correct. And while it wasn't as simple as I thought at first, it turned out, it isn't hard to find such address either (at least for Unreal Engine 3). Obviously, for it to work, pointers had to be found etc., but's not the point...
     
    Since we had a program in speedrunning community, that basically was based off a trainer, with a help of a friend, I was able to create my first ever FOV changer. An FOV changer for a game, that was criticized multiple times for having extremely narrow FOV and not options to it - for Medal of Honor (2010). And this is what I present you today:

        And now... feel the difference:
    [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_43/gallery_65_43_1304529.png|http://community.pcgamingwiki.com/uploads/gallery/album_43/gallery_65_43_1166907.png|800|450|FOV: 70|FOV: 105[/compimg]
     
    [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_43/gallery_65_43_477037.png|http://community.pcgamingwiki.com/uploads/gallery/album_43/gallery_65_43_1001832.png|800|450|FOV: 70|FOV: 105[/compimg]
     
    [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_43/gallery_65_43_171237.png|http://community.pcgamingwiki.com/uploads/gallery/album_43/gallery_65_43_288805.png|800|450|FOV: 70|FOV: 105[/compimg]
     
    [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_43/gallery_65_43_342896.png|http://community.pcgamingwiki.com/uploads/gallery/album_43/gallery_65_43_329846.png|800|450|FOV: 70|FOV: 105[/compimg]
     
    And remember kids... wider means better! :)
  4. Like
    Mirh reacted to ThatOneReaper in New Files section categories   
    Soeb and I decided that the categories used previously for the Files section needed an overhaul. Files were becoming hard to find without a link and categories were being disproportionately used. So new categories and sub-sections were created to better suit and organize our files.
     
    A quick rundown of the (current) layout:
    Applications (for standalone applications and software)General (a catch-all for anything that doesn't fit in the categories that are available) Demos (official game demos and shareware go here) Full games (for complete and (legally) free games. Pirated software and abandonware are not proper submissions!) Dedicated servers (for software needed to run a dedicated multiplayer server for a game) Tools (no longer a standalone category. For applications that have specific and technical uses) DLL files (Same as before) Game fixes (for game-specific fixes)General (a catch-all for anything that doesn't fit in the categories that are available) Official patches (for patches officially provided by the developer) Unofficial patches (for patches created by the community) Gamepad configurations (for controller-based fixes and custom button mapping files) Scripts (no longer a standalone category) Extra game content (NEW! For extra developer and community-created game content)Official content (for developer-created content) Community content (for smaller community-created content like map packs, models, etc.) Mods (for community-created game modifications. This is NOT the same as the Community content sub-section!) Other (Same as before. For anything that doesn't fit in any of the other categories) Any category with sub-sections will have the root category act as a hub. Eventually, submissions to the root category will no longer be allowed, so please add future submissions to the most appropriate sub-section.
  5. Like
    Mirh reacted to Marioysikax in Improving the wiki page concerning Anti-Aliasing   
    I would certainly like to see some comparison pictures in AA article both image quality and their impact on frame rate. Also some line between post-process and "real" antialiasing. Also more external links to other sites explaining them. 
     
    EDIT: Is there actually any benchmark which would include massive amount of AA technologies which would make making comparison table easier? Games usually simply have post, proper and GPU specific if super lucky.
  6. Like
    Mirh reacted to Nicereddy in New Steam Store Front   
    I don't know how to express my feelings in words. So I shall do it the only way I know how, gifs.
     

     
    I shouldn't rant, but....
     

     
    This is okay, BUT FOR CHRIST'S SAKE VALVE WOULD YOU PLEASE BE CONSISTENT ABOUT IT? The Community looks incredibly outdated now, there are interface issues everywhere (although admittedly I'm probably the only one to notice them), and gradients!? What is this, 2004?
     
    And to top it all off, the gradients don't even make sense. They're horizontal, so they don't show any depth and serve no real purpose. They are literally just there because someone at Valve wanted to "make it pop".
     

     
    Functionally, this update is awesome. Visually, I want to kick someone for letting this release as it is. Colors are supposed to mean something, and this just uses blue because "it looks pretty". It used to mean online, Early Access, and some interactive buttons. Now it's everywhere for no logical reason. I get branding, but it just seems so... excessive?
     
    Some other specific issues I have: 
    The Linux icon is out of place next to the all-white Windows and OS X icons The Wishlists UI hasn't been updated The Steam website uses Arial sometimes, Motiva Sans sometimes, and Tahoma sometimes. There's no real cohesion here. The client has had some blue gradients thrown over it, but is still mostly black/gray. Again, consistency. The Library view is still fairly useless, and doesn't use the same blue as the store. The Stats page still requires Adobe Flash (and hasn't had the header style updated). Still not particularly responsive for larger displays (bla bla Big Picture bla bla) The hover/focus properties for the Search bar look terrible (white outline that's out of place) Still calling the main platforms "PC, Mac, Linux" The "More like this" and "Customer reviews" headers are way too close to the line below them, especially when compared to the other section headers on Store pages (yes I noticed this, yes it bothers me). When reviewing a game from its store page, if you open the language dropdown it is BRIGHT BLUE with no padding whatsoever. The OS X client still uses the stoplight controls from Ye Olde Macintosh versions, I want Yosemite and I want it now! So, hopefully Valve fixes all these issues in the near future. And before anyone says "Well, I want to see you do better!" Here you go ;)
     

  7. Like
    Mirh reacted to Garrett in Region blocked games on Steam   
    The restrictions are usually listed in the Steam Database package entry (e.g. Final Fantasy XIII's Asia version) so the restriction could be briefly mentioned when needed with that page as the reference. The affected countries sometimes change over time so this is better than covering them directly on the wiki page.
  8. Like
    Mirh reacted to Nicereddy in Region blocked games on Steam   
    Your link was to the Staff forum, so I've removed it as not to confuse anyone.
  9. Like
    Mirh reacted to Sidspyker in Image compression   
    JPEGs with IrfanView, it uses libjpeg-turbo and that's pretty great.
  10. Like
    Mirh got a reaction from Sidspyker in Image compression   
    So.. I don't think this topic should require many presentations.
    We already discussed about it here and here
     
    And then I even did some discussions on IRC with soeb
    I think the 2 points of view are the following:
     
    PNGs are simply bit perfect. Nothing is lost and, given we have no bandwidth nor storage problems, there's no reason for lossy files (when possible to choose between of course)  
    JPGs can have the same perceived quality of lossless images. As long as you use a proper compression level you can't tell the difference. Advantages? At least 1.5x loading times You'll say: well what's the matter? I say: when I'm looking the wiki for fixes (not for writing them) I don't care if the edge of the texture of leafs on a tree in the settings background is fuzzy. As long as the image loads in 2 seconds (versus the 15 seconds a 3MB png could require) and the words are clearly readable I'm plain happy.
     
    Then if you are purist (no problem in this) I did my own testings and I challenge everyone to notice everything with 97% jpeg quality or higher at 100% zoom level (which is still 2x saving).
    With 100% quality I couldn't spot any difference before reaching 200% zoom.
    Thanks for reading
     
    all testings were done with irfanview for converting and GIMP for comparing
  11. Like
    Mirh reacted to Andytizer in Availability table overhaul   
    Apologies for missing out on this thread and also being MIA lately, been very busy starting up a new business that's taken up all of my time.
     
    Amazing work on pushing forward on the Availability table, really appreciate all the work put into it.
     
    My feedback:
    - 'DRM' column should be removed the 'Notes' field as a free-text
    Reason:
    -- Nearly every DRM implementation is unique. Even if it is SecuROM for example, the integration can vary quite a lot, some can be disabled, some have different install limits, some have developer patches, etc.
    -- Many Steam games require Steam to install but can be launched without Steam running, the 'Steam' as DRM doesn't apply in that case.
     
    - 'Keys' should be 'Store unlocks' or 'Install method'
    Reason: Important to see at a glance which store offers the most unlocks.
     
    - We need to introduce OS column and retain OS specific stores
    Reason: Needs to be a clear table to show what games are available - this information isn't tabulated anywhere else on the internet. For example, it is very helpful to know the difference between Mac App Store versions of games like Borderlands 2 and Tomb Raider which don't come with Steam keys and can't play Steam multiplayer - the Steam versions are clearly superior deals in this case. We have a duty of care to educate people not to buy the bad version!
     
    - Retail versions should be kept as a field
    Reason: Helpful for older games like KOTOR2 which is heavily modded - the retail version and the digital distribution method often have very different ways of implementing community patches.
     
    Soeb and I are also in discussion about adding a couple of features that will help PCGW gain some additional revenue, this'll be used to help fund articles on the latest games. This will probably involve a row in the table to link to the 'cheapest avaialble version'. I am also building a policy of which stores to include with affiliate programs so that we can get more revenue from clicks through there.
  12. Like
    Mirh reacted to Leftmostcat in {{Infobox game}} suggestion: WineHQ AppID semantic property   
    The Infobox game template currently sets a number of Semantic MediaWiki properties, such as GOG.com page and Steam AppID. As the template also accepts the game's ID in the WineHQ AppDB as a parameter, this should similarly be set as a property. Admittedly, I'm not very familiar with SMW, but adding a line reading the following should accomplish this:
     
    {{#if: {{{winehq|}}}| [[WineHQ AppID::{{{winehq}}}| ]] }}
     
    The page is protected, so I'm unable to make this change myself, but it would allow for improved searching and data use through SMW.
  13. Like
    Mirh got a reaction from Marioysikax in Windows 8 and 144Hz display   
    Dual link DVI, right?
     
    Anyway the only similar story I could find similar to your was ironically how a bad DP cable could ruin your day
     
    Trying with another DVI cable/port may equally resolve this problem..perhaps
  14. Like
    Mirh got a reaction from RaTcHeT302 in Image compression   
    So.. I don't think this topic should require many presentations.
    We already discussed about it here and here
     
    And then I even did some discussions on IRC with soeb
    I think the 2 points of view are the following:
     
    PNGs are simply bit perfect. Nothing is lost and, given we have no bandwidth nor storage problems, there's no reason for lossy files (when possible to choose between of course)  
    JPGs can have the same perceived quality of lossless images. As long as you use a proper compression level you can't tell the difference. Advantages? At least 1.5x loading times You'll say: well what's the matter? I say: when I'm looking the wiki for fixes (not for writing them) I don't care if the edge of the texture of leafs on a tree in the settings background is fuzzy. As long as the image loads in 2 seconds (versus the 15 seconds a 3MB png could require) and the words are clearly readable I'm plain happy.
     
    Then if you are purist (no problem in this) I did my own testings and I challenge everyone to notice everything with 97% jpeg quality or higher at 100% zoom level (which is still 2x saving).
    With 100% quality I couldn't spot any difference before reaching 200% zoom.
    Thanks for reading
     
    all testings were done with irfanview for converting and GIMP for comparing
  15. Like
    Mirh reacted to Garrett in Availability table overhaul   
    I retained Windows Store and Mac App Store support due to various special situations, e.g. The Sims 2 is no longer sold digitally for Windows but is still on the Mac App Store.
     
    I have restored the Ubuntu Software Center ID for Humble compatibility purposes.
  16. Like
    Mirh reacted to Nocta in Improving the wiki page concerning Anti-Aliasing   
    Hi guys,
    I don't have much knowledge (just starting to learn about it) so I don't really feel comfortable with adding infos on the wiki page but after having talked about it with Mirh, it clear that AA is a big thing and the wiki page here is not up to date neither complete.
     
    To quote Mirh:
    First of all we should distinguish between post processing AA (which blur image) and proper AA.
    Then, FXAA and MLAA should be somewhat penalized in favor of SMAA... and so on.
     
    Here you can find some nice resources I collected on the subject if you want to participate and use it in combination with your knowledge to expand the wiki page.
    Quite long and exhaustive introduction to AA: http://www.beyond3d.com/content/articles/122/.
    A simpler (and older) intro can be found here too: http://www.tomshardware.com/reviews/anti-aliasing-nvidia-geforce-amd-radeon,2868.html.
    Interesting topic on AA injection tools: http://www.overclock.net/t/1296721/how-to-anti-aliasing-shader-injection-tools-fxaa-smaa-sweetfx-and-gedosato.
    Also a brand new AA techniques seems on his way and impressive: http://www.dsogaming.com/news/epic-games-shows-incredible-new-anti-aliasing-technique-screenshots-video-comparison/
     
    Anyone interested and competent? :-D
  17. Like
    Mirh reacted to Garrett in Windows 8 and 144Hz display   
    Windows 8 introduced some changes that seem to affect the order of reported resolutions. This causes behaviour differences in certain games and might be why your results differ from Windows 7.
  18. Like
    Mirh reacted to Marioysikax in <pre> with lists   
    http://pcgamingwiki.com/wiki/User:Marioysikax/Sandbox 
    Upper is HTML, lower is your example. With basic HTML it works wonderfully. 
     
    Your example doesn't work optimally. : isn't actually starting or continuing list but simply moves starting point slightly right, but not the same amount as numbered list. <pre> content is also starting from very left. 
     
    I know this is mostly nitpicking but as <pre> is used with fixboxes all the time it starts to irritate. 
  19. Like
    Mirh reacted to Expack3 in A redesigned Steam Client I've been working on   
    I think they were trying to evoke trustworthiness - except they colors they used backfired.
  20. Like
    Mirh reacted to Marioysikax in Availability table overhaul   
    Yes, you can order Amazon UK around the europe but another question is should you, especially if you live outside britain. Retail copies with PC games are becoming pretty much obsolete these days (didn't even have any disc drive in my rig for many years), those still buying retail copies usually already know the places to buy and at least with europe shops are so fragmented and every country has their own ones so it would take super long list and only mentioning Amazon is bit too much advertising towards that. 
     
    Like Soeb said, simple "Retail" should suffice as usually retail copies do use same DRM as well. At least for finland there are like three differend sites which track retail sale prices with games you can order online. 
  21. Like
    Mirh reacted to Marioysikax in How to mirror my desktop to my TV   
    There's pretty simple workaround for this actually. 
    Put your regular speakers as default output device. Next from input right click and enable disabled devices. If you have correct drivers and sound card from this century you should see Stereo Mix. Enable it, go to preferences, from listen tab tick "listen to this device" and select your TV output. Make sure to put levels to 100 on other tab. 
     
    Screenshot, sorry for non-english: 

  22. Like
    Mirh reacted to Nicereddy in A redesigned Steam Client I've been working on   
    I should stress that this isn't a Steam skin, just a concept of what Steam could look like in the future. While I'm not adverse to change, I didn't care much for yesterday's UI updates. It felt like a step back to me, so I spent some time to finish this up and release it yesterday.
     
    Library:
     

     
    Overlay:
     

     
     
    Link to imgur album.
  23. Like
    Mirh reacted to Marioysikax in Cropped images and general wiki guidlines   
    I take screenshots as PNG, crop it if there's massive amount of useless space, combine them if menus are seperated over two screenshots (Good example is Osu! where graphics settings would've otherwise taken three images, another one Skyrim where one or two settings would've gotten hidden and posting whole new screenshot for one setting seemed useless) then convert them to JPG with 97 compression if filesize with PNG is over double as I'm not sure does wiki prefer lossless images or lower filesize. 
     
    As for cropping and combining it makes settings easier to see while scrolling article and usually cropped part is useless, I can see some may prefer regular screenshot but it would require users to click on thumbnails to see it meaning more bandwidht usage. I do agree that guidelines would be great and if lossless PNG is preferred then I will simply start using them instead from now on. 
     
      But usually covers are only found in JPG format for various reasons, biggest ones being they are usually big images without need for alpha channel. JPG does leave artifacts yes, but does it matter with something like games settings screenshot? And if compression is low then there's so small artifacting you can usually restore image completely if you for some reason edit or use it somewhere. Even Steam uses JPG by default. PNG is best as it's lossless but filesize is usually the biggest issue.
    Like I said earlier cropping benefits in way that user doesn't have to click on thumbnail to see what's in the image. Good example is Skyrim mentioned earlier, you can see on thumbnail what settings are, without cropping or combining settings would be in two images set and you would have to click both to see them. 
  24. Like
    Mirh got a reaction from Garrett in Audio APIs and EAX   
    As you said, plain DirectSound games work on NT6 ,due to an emulation layer which still emulate it through WASAPI (with possibly a quality reduction). 
     
    But then you have DirectSound3D, which since 1996 standardizes...needless to say 3D audio.
    I guess precisely for this ancient origin it always expected an hardware accelerator to work.
     
    And with no Hardware Abstraction Layer left in Vista and newer, and an already mentioned emulation layer which is simple as hell, the only possible result is to use plain software fallback mode.
    This of course as we know just support stereo audio
    It does indeed support multichannel audio, at least on my 7
     
    I find difficult though to believe there exist games which support surround sound in this mode.
     
    And there's no shoddy coding in just DS3D required to have surround sound , it's the only theoretically needed component (which btw is what alchemy/xear3d restore, not plain DS).
    Instead I would call shoddy coding to require EAX to just have 5.1 or 7.1 sound.
     
    Finally I'm not sure for EAX 5, but at least for EAX 4 I think there are games which are not openAL, I recall medieval 2: total war being one of these
  25. Like
    Mirh reacted to Garrett in Availability table overhaul   
    This overhaul only uses IDs to represent required DRM and/or optional keys. IDs that merely identify the service (e.g. GamersGate) would be dropped.
     
    This change will also mean more accurate coverage for sources like Amazon that do not have their own DRM option.
     
     
     
    I actually hadn't checked the source of your template; comma-separated values are definitely a better implementation.
     
    EDIT: I have now implemented the array for IDs. The switch is still in its own template since this way it can handle spaces around raw URL parameters; putting it directly in the row template means spaces cause a broken link unless parameter names are specified.
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