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Mirh

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  1. Like
    Mirh reacted to Nicereddy in PCGamingWiki Live Meetup - Rezzed 2015 - 12-14 March 2015, Tobacco Dock, London   
    Hm, I think I'll have some problems getting there :P
     
    Best of luck to everyone else though!
  2. Like
    Mirh reacted to Garrett in Game Help - Shadow of Mordor [Please for the love of god.]   
    There aren't any relevant search results for this gp_queen_02.objres issue other than comments on torrents of a pirated version. You could try posting about this on the official forums and/or contacting WB Support directly in addition to the game's Steam forum since you might get a faster response that way.
     
    EDIT: from your second topic it seems that you are asking for help with a pirated version, so I'm locking this topic.
  3. Like
    Mirh reacted to Garrett in Game Help - Shadow of Mordor part 2 [Please for the love of god.]   
    You will not get support for pirated versions here.
  4. Like
    Mirh reacted to Cyanic in Regarding NVIDIA driver, certain games, and Steam Overlay   
    If you have an NVIDIA graphics card, and you try to launch certain games from Steam, you may notice that the Steam Overlay doesn't work. It's an odd combination, but there's a bug in the NVIDIA DirectX hooking code regarding unloading DirectX libraries. Usually games either link to DirectX libraries at compile time or at runtime. However, some games do both, most likely inadvertently. What happens is when attempting to unload the library after use in one part of the game code, the NVIDIA driver isn't smart enough to check that the library was linked at compile time and can't be unloaded, and proceeds to unhook itself. Unfortunately, the driver also doesn't check what it's actually unhooking, and ends up unhooking Steam Overlay. That's why you can't use the overlay in certain games on an NVIDIA card. I've already filed a bug report, and NVIDIA is looking into it. No idea how long it'll take for them to fix it, though.
     
    Known Affected Games
    Alpha Prime All Sam & Max titles from Telltale Games
  5. Like
    Mirh got a reaction from MetalPlateMage in Analysis: Why Steam isn't DRM   
    It's not like DRM-free games don't use registry or dlls(which is what you was referring to with "api files" I guess).
    On the contrary, lots of old games on GOG heavily require it (but I am far from condemning this)
     
    And I'm not going to consider "navigating to game folder" as a workaround... I mean..really?
    What could be considered a workaround then? Creating desktop icons? Installing a different web browser? :/
     
    No, because for the 10th time, we are discussing of DRM-free games on Steam, that for the eleventh time are actually not a legend and don't require anything running in background.
     
    Now of course you will tell me again that the problem is not DRM on games per se, but rather the fact that omg we are screwed, if a game is on steam it won't be possible to buy on (say) GOG or gamersgate!
     
    And this is even why I came with trine example
    I know that it has steam DRM, of course.
    I just wanted to highlight that nobody is forced to release steam-only games. Simple.
    It's just a matter of willingness and/or lazyness
     
    http://en.wikipedia.org/wiki/Counterexample
    So, are you admitting that DRM-free games are not inherently incompatible with Steam?
     
     
     
    Wait wait wait... Did you actually read the first post?
    Gosh! Of course you understand nothing. Could you please read it and notice how Steam, Steam DRM and Steam CEG are actually different things?
     
    And please wtf? What's this conspiracy theory??
    How could it actually do anything if client isn't even running?
    Besides, I don't know for uplay but even some Origin games don't require Origin running (mass effect 2 being the first that comes to my mind)
  6. Like
    Mirh got a reaction from Expack3 in Analysis: Why Steam isn't DRM   
    It's not like DRM-free games don't use registry or dlls(which is what you was referring to with "api files" I guess).
    On the contrary, lots of old games on GOG heavily require it (but I am far from condemning this)
     
    And I'm not going to consider "navigating to game folder" as a workaround... I mean..really?
    What could be considered a workaround then? Creating desktop icons? Installing a different web browser? :/
     
    No, because for the 10th time, we are discussing of DRM-free games on Steam, that for the eleventh time are actually not a legend and don't require anything running in background.
     
    Now of course you will tell me again that the problem is not DRM on games per se, but rather the fact that omg we are screwed, if a game is on steam it won't be possible to buy on (say) GOG or gamersgate!
     
    And this is even why I came with trine example
    I know that it has steam DRM, of course.
    I just wanted to highlight that nobody is forced to release steam-only games. Simple.
    It's just a matter of willingness and/or lazyness
     
    http://en.wikipedia.org/wiki/Counterexample
    So, are you admitting that DRM-free games are not inherently incompatible with Steam?
     
     
     
    Wait wait wait... Did you actually read the first post?
    Gosh! Of course you understand nothing. Could you please read it and notice how Steam, Steam DRM and Steam CEG are actually different things?
     
    And please wtf? What's this conspiracy theory??
    How could it actually do anything if client isn't even running?
    Besides, I don't know for uplay but even some Origin games don't require Origin running (mass effect 2 being the first that comes to my mind)
  7. Like
    Mirh reacted to Garrett in What are your favourite PC gaming podcasts, streams and YouTube channels?   
    philscomputerlab (previously Mau1wurf1977) covers legacy PC gaming hardware and technology.
  8. Like
    Mirh reacted to Garrett in Analysis: Why Steam isn't DRM   
    The Fallout games have returned to every service except GOG, all in the form of Steam keys (where some previously had DRM-free versions). The lack of a non-Steam Skyrim for The Elder Scrolls Anthology is disappointing but at least the other games in the Anthology don't require Steam.
     
    This year saw a much worse example: GamersGate replaced DRM-free downloads with Steam keys for various titles, affecting customers' accounts retroactively. The official answer is that they were contractually obligated to do so. Some publishers have since restored their downloads (e.g. Viva Media).
  9. Like
    Mirh reacted to Andytizer in 3,000 users, 75,000 edits, and the most users we've had online at one time was "1337"   
    Number is now 2350, must have been eclipsed by something in the blog :).
  10. Like
    Mirh reacted to Cyanic in Analysis: Why Steam isn't DRM   
    Well, I can tell you that the percentage of developers who use Steam DRM is not as high as 90%, and Steamworks wasn't designed as DRM. I don't think the original intention of Steamworks was to be DRM-like. And proof of purchase isn't mandatory either. A lot of games that use Steamworks run perfectly fine even if you don't own them if you have Steam open and use a steam_appid.txt file.
     
     
    You can install into a different folder if you like. And for DRM-free games it's up to the user to decide whether they want to launch the game with Steam or not. Not noticing the game is DRM-free doesn't make it DRM encumbered. (BTW, a way to tell if a game doesn't use Steamworks is by its lack of any Steamworks feature except for trading cards and Steam Cloud. Steam DRM is easy enough to deal with if you come upon it.)
     
    The point is at the end, when you're running the game, Steam is not intrinsically DRM. For DRM-free titles, I think the distribution process isn't as important when in the end you have the freedom to do whatever you want with the game once you have it downloaded.
  11. Like
    Mirh reacted to Cyanic in Analysis: Why Steam isn't DRM   
    After writing about Steam DRM, I came to a realization about Steam. I noted on the wiki article reasons that developers use Steam DRM. Two in particular stands out for the purpose of this discussion: piracy curbing, and ensuring Steamwork API is initialized. Neither of those two reasons are forced by Steam itself. This is evidenced by the presence of many games on Steam that have no DRM whatsoever, and not even integration with Steamworks. If DRM was forced by Steam, those games wouldn't exist in their DRM-free form. Steam itself is a content delivery system, storefront, and community. The only reasons it can feel DRM-like is because of the choices made by developers and publishers.
     
    With regards to curbing piracy, this choice is made by the developers and publishers. DRM is more effective than nothing, and for this purpose games can have Valve's DRM schemes (Steam DRM or CEG) or third party DRM applied. Steamworks can also be a form of DRM, ensuring that Steam is running with an account that actually owns a game. This is developers and publishers explicitly adding DRM. This can be done to games where their executables are originally DRM-free, and can be found DRM-free on other platforms in addition to Steam. In fact, developers can choose to wrap Steam DRM protected executables with another DRM scheme. It's completely up to them.
     
    Steamworks integration is a somewhat more interesting approach to DRM. Steamworks in itself is not DRM. It is the developers' insistence that the APIs be available and their reluctance of adding error handling code or code to allow games to run without Steamworks being available that leads Steamworks in becoming a kind of DRM. It is perfectly within the realm of reality to create games that takes advantage of Steamworks features while still working properly when Steam is not found. Examples of such games include Psychonauts, Scribblenauts Unlimited (less custom objects), and various UDK games. In the cases where no additional DRM is present but the game has Steamworks integration, the only reason those games are not DRM-free is because the developer didn't put in any effort to make it DRM-free. Perhaps they wanted a little bit of piracy protection too.
     
    In conclusion, you can't call Steam, the platform, a type of DRM. It is not like conventional DRM schemes where the executables have been modified so they can only run being intact and with the DRM system active. Steam poses no such requirements, and it is only through developers and publishers' choices where games become dependent to Steam.
     
    Edit: After further discussion, I would like to add that Steam being the sole distributor of some games does not make it DRM either. Again, it is the developer/publisher's choice to distribute solely through Steam, and that Valve does not demand exclusivity. Similarly, lack of refunds and resale is not sufficient to prove that Valve is using technological measures to prevent said refunds and resale. It could simply be that no mechanisms for refunds and resale have been implemented, or that policy dictates so.
  12. Like
    Mirh reacted to Soopytwist in Battlefield 4 and Flawless Widescreen   
    I can't get Flawless Widescreen to change the FOV. Either it makes no difference or crashes the game on launch. Any ideas?
    I'm running the game with Origin in offline mode because I have no choice (BF4 freezes on load after the intros if Origin is online).
     
    EDIT
     
    Forget it. I sent the game back to Amazon for a refund. I only played two minutes of it but spent two hours trying to fix the FOV.
     
    I have now boycotted all future EA games for the PC (and Ubisoft)...until they stop taking the piss.
  13. Like
    Mirh reacted to Garrett in Quotation mark links not working on IP.Board   
    Any URL containing a quotation mark doesn't work (e.g. Tom Clancy's The Division gets trimmed to just Tom_Clancy). This affects both the forums and files sections and is not specific to links to the wiki (any link is affected). Among other things this makes it impossible to link to such game names on the wiki side without having an alternate redirect there.
  14. Like
    Mirh got a reaction from Expack3 in PLP Support: How to integrate per game?   
    This is just for AMD though..
    I wouldn't mind, still, universal solutions (driver-agnostic) that could work with every card (be it intel, nvidia or whatever)
     
    EDIT: or even AMD cards that aren't supported by these drivers (like 4000 series)
  15. Like
    Mirh got a reaction from Expack3 in Patreon and PCGamingWiki   
    200$ > free, thus probability to find one still improves.
    Anyway, we have better threads to discuss about that. And even better projects than such a relic
  16. Like
    Mirh reacted to Jinx in Castle of Illusion - bad port   
    I'm a little behind on knowing how to add wiki info, but I'll share this here since it might at least give someone else a start.
     
    Steam Store Page
     
    So far it's looking pretty crap.
     
    31fps framerate cap
    (some people are reporting other odd framerates, such as a 24fps cap when using hdmi to their television)
    (possible fixes to get sub-30 fps to 30 here and here)
     
    720p rendering, even when you set it to 1080p in options
    (it just upscales; my screenshots are 1280x720)
    (possible resolution to this via a registry hack; see Update 1 at bottom of post)
    (running windowed works properly, see Update 2 at bottom of post)
     
    No anisotropic filtering. (at least it doesn't look like it in the 3D areas)
     
    In-game anti-aliasing is poor. (might just be the low resolution, though)
    (Anisotropic Filtering and FXAA can be forced via RadeonPro (HD6870) and thus likely via other video card control panels.)
     
    Input Lag Issues.
    (game seems to have lag and microstuttering issues- similar to FEZ before there was a 60fps hack for that game)
    (running windowed seems to fix the lag for most people, despite the framerate staying the same)
     
    Saved Game Location.
    Games appear to be stored in an oddball location:
    C:\Steam\userdata\______\227600\remote\metagame.dat
    (not an issue, just an fyi) (source)
     
    No icon in Steam in either Detail or List mode.
     
     
    I am trying to find a way to fix the framerate at least, but no luck so far. I don't see any config or save files in either the game install directory or My Documents areas. However, there is a file here in its userdata folder that might be of use (227600 is its Steam number, you'll see it in the store page's URL):
     
    C:\Steam\userdata\______\227600
     
    and the file is
     
    remotecache.vdf
     
    Inside it (opened using Notepad++):
     

    "227600"
    {
        "metagame.dat"
        {
            "root"        "0"
            "size"        "1752"
            "localtime"        "1378339897"
            "time"        "1378339896"
            "remotetime"        "0"
            "sha"        "d39b08559673daee6f668821972119ab080d4aed"
            "syncstate"        "3"
            "persiststate"        "0"
            "platformstosync2"        "-1"
        }
    }
     
     
    I tried modifying syncstate to 0 and 1 so far, with no effect. Also, it seems to reset this file if you don't set it to read-only. So this file might be a dead end, I dunno. Also possible there is another config file hidden in some oddball place. Or we could just be screwed...
     
    Anyway, that's what I've got so far, hope it's useful to someone. Otherwise the game is lovely, but the framerate especially is really bothering me. Not playing it until this crap is fixed.
     
     
    *UPDATE 1*
     
    *Confirmed that AF/FXAA can be forced (see edited entry above)
     
    *Someone found some registry settings that appear to control resolution and some other settings.
     
    [HKEY_CURRENT_USER\Software\SSA\COI]
    "Subtitles"=dword:00000000
    "AntiAliased"=dword:00000001
    "FullScreen"=dword:00000001
    "ScreenResIndex"=dword:0000000c
    "Quality"=dword:00000000
    "PostProcess"=dword:00000001
     
     
    I'm guessing some other number should get us 1920x1080 etc. but I'm too burnt out to figure it out tonight :)
     
     
    *UPDATE 2:
     
    Strangly, the game runs properly at the selected resolution in windowed mode. So if you want native 1080p, that's one way around it. I have confirmed that this works; I'd also note that the game "felt" better at 1080p for some reason, despite fraps still showing a framerate of 31. Less lag or microstutter maybe? I took a screenshot of the game at 1080p w/ AFx16 and FXAA forced via RadeonPro, it looks gorgeous with these proper settings. If you want borderless windowed, you can reportedly use this tool with the game, effectly giving you a proper fullscreen native 1080p experience.
     
    Added Input Lag to issues above, with one solution to it (run windowed).
     
     
    *UPDATE 3:
     
    Added links to possible solutions for people stuck at sub-30 framerates above.
    Added savegame location.
     
     
    *UPDATE 4:
    Added lack of icons in Steam to problems.

  17. Like
    Mirh reacted to Glitchabit in PLP Support: How to integrate per game?   
    My head is so deeply into PLP, that I have perhaps been viewing all this backwards. Mirh you are dead on (as was Garrett). I am simply using manual methods to spread games, period. For any screen format. Because no big graphics company is helping me basically. (I have become annoyed with them.) ShiftWindow is a tool that is somewhat effective currently, and shortly SoftTH will again become an effective tool. Though not certain SoftTH is a manual method, it is more of an Eyefinity replacement...(?). Whereas ShiftWindow implies more significant user meddling. In the end it is all Eyefinity replacement. Anyway, come 2015 these 2 tools together will mean that all weird resolutions will be quite well supported. 2 good solutions, when one fails there is yet the other. PLP will then work as often as LLL, just bit more work (will still require testing per-game & fairly often edits).
     
    As for writing... to be honest I am a gamer who tests. I am probably trying to make excuses not to write. But it does need doing, somewhere visible. I may be up to the task, or part of it. At the moment my head is in games, but will review your examples shortly. I do have interest in your streamlined engine-based instruction. Though it won't work throughout, as same-engine games still vary a bit.
     
    I am glad to have found people of similar mind. Who see the value in.... whatever you would call what I'm doing. ...I want proper support for PLP, for me & the planet. I consider it the best overall format for PC. And I feel there is real interest out there, other gamers who like using it, or that want it for its strengths but don't know how. In the absence of professional support, there is a need for SOME form of PLP support. If this means I must wrack my brain & write more I will. If it means I must call it Manual or write other stuff I don't much care about, whatever. I am a practical PLP enthusiast.
     
    As for WSGF, Skip said clearly no PLP screenshots in main area YET. And pretty sure also did not want PLP-specific write-ups, pretty sure he suggested pcgamingwiki for this (you could ask him if interest, I will not likely bring it up again). It was felt to not fit there I think. In any case, I am very content with the basement. Game instructions are visible on google searches, which means PLP gamers are still supported (when the DR exists).
     
    BTW I am continually testing games & engines, for near future at least. Latest discovery: Hammer Engine (Targem Games in-house engine) is a real contender. Good chance engine is flexible throughout their games (using windowed & edits)
  18. Like
    Mirh reacted to Glitchabit in PLP Support: How to integrate per game?   
    Hi. I will shortly be contributing PLP gaming support data to pcgamingwiki. Before I start, I need some direction.

    The first objective is to add PLP instructions per-game. I also hope to include a PLP screenshot, if this is allowed. (Screenshots are proof of function & visual outcome. And they're cool)

    Where text goes:
    My first guess is that PLP instructions go in "Video settings, Multi-monitor" cell. But the space needed is large (see example in #3 below), is it OK there? The PLP instructions are anywhere from a sentence to a short paragraph.
     
    Where image goes:
    ??? The screenshots are pretty wide at ~16:5. Are they unsuited to this site? I have easy access to these sizes for each image. (I could make different size. I also have not checked into hosting images here yet, may be needed. Images with bezel effect preferred, but I have stock if not acceptable.)

    ~320 × 101 (bit small to understand image. But it works alright, especially as link to bigger.)
    ~640 × 202
    ~800 × 252
    ~1024 × 322
    ~1280 × 403
    ~3520 × 1080

    Any advice welcome, or do an example if you prefer. Thanks. Here are related links:
    1. PLP source wiki, some of which will integrate into pcgamingwiki.
    http://plp-gaming.wikia.com/wiki/PLP_Gaming_Wiki

    2. PLP Games List is current objective to integrate. (super-page with game years & guidelines. Game lists are WIP, added to regularly.)
    http://plp-gaming.wikia.com/wiki/Manual_PLP_Games_List

    3. Entry #1 to be integrated (instructions & screenshot)
    http://plp-gaming.wikia.com/wiki/2014_Manual_PLP_Games#Alien:_Isolation
    - #1 screenshot sizes easily available:
    http://plp-gaming.wikia.com/wiki/File:Alien_Isolation_2014.jpg
    - #1 pcgamingwiki page needing edit.
    http://pcgamingwiki.com/wiki/Alien:_Isolation
  19. Like
    Mirh reacted to Glitchabit in PLP Support: How to integrate per game?   
    Alright, think I am clear now. The game instructions are what matter most, & they are acceptable for use here. These only I will add to pcgamingwiki. Requirements & screenshots (or links to them) will not exist here. It is not really enough detail for a newb, but it is enough for a PLP gamer. I understand your reasoning, PLP should not be prioritized here purely so it is accessible.
     
    I do not add new DRs on WSGF when all I have is PLP instructions & image. It is an inappropriate game entry creation, so empty it would annoy. A stub with hidden PLP information, when people primarily use WSGF for LLL support. So PLP data will be bit broken & incomplete on WSGF & pcgamingwiki, in different ways.
     
    But it is still an excellent start. I'm greatful for the opportunity to share, as PLP is not well understood & lacks visible online support.
     
    I will start updating games here in a week or so (testing catch-up ATM)
  20. Like
    Mirh reacted to Garrett in PLP Support: How to integrate per game?   
    PLP would be listed under multi-monitor; if the description is longer a section is used below video settings with a link from the notes (e.g. Fallout: New Vegas). PLP behaviour tends to be similar to regular LLL multi-monitor so often wouldn't need to be specifically mentioned unless the result differs.
     
    This wiki is currently linking to WSGF for aspect behaviour screenshots rather than providing them directly so I'd suggest that you continue submitting PLP screenshots there.
  21. Like
    Mirh got a reaction from Marioysikax in Bioshock Win 8 (10)   
    Exactly. That's why I thought it was rather users' fault than GFWL/game's fault
     
    So... May it be related to the "light sources visible through objects and terrain" glitch that happened with DX10 renderer?
  22. Like
    Mirh reacted to Marioysikax in Bioshock Win 8 (10)   
    Well, consider yourself lucky then. Glad first Bioshock was available also without it. 
     
    I just realized something, forcing global lightning means disabling dynamic lightning so shadows then are supposed to be broken as objects are getting light from only one global source. That's also why it's defaulted off with higher settings. Same counter intuitive setting thing like "FOV lock" they have. Correct me if I'm wrong of course, but to me having worse lighting broken isn't huge negative point. Bioshock was one of my first PC titles I played so I didn't know what those settings meant and of course have forgotten about those. 
     
    At the bottom of this page is great comparison pics: http://www.tweakguides.com/Bioshock_5.html
     
    Also ragdolls look super weird with HFR display :D 
  23. Like
    Mirh reacted to Garrett in Bioshock Win 8 (10)   
    The only gaming compatibility changes between 8 and 8.1 that I know of off-hand are both mouse-related (kb2908279 and kb2907016). Other differences will be due to the graphics card driver and/or the selected renderer (Windows 8.1 introduced DirectX 11.2 which is already supported by some games).
     
     
    Red Faction: Guerilla's pending Steamworks update changes the default renderer due to those issues so apparently they are real enough to do that.
  24. Like
    Mirh got a reaction from Expack3 in Call of Duty: Advanced Warfare   
    Maybe I was referring to the images you had 48 minutes ago?
     
    Seems pretty fine anyway now, somebody more experienced with port reports will certainly help you soon (I guess)
  25. Like
    Mirh reacted to Expack3 in Improving the wiki page concerning Anti-Aliasing   
    When using AA methods like FXAA or SMAA, developers also need to split up the post-processing phase between the processed image and things like rendering the HUD on top of it. The reason why is the HUD is usually applied during post-processing (as it typically does not get processed in the same way as polygons, particles, etc.), and if you wait until the image as a whole is completely processed, the HUD will be included in post-processing AA methods - unnecessarily blurring or anti-aliasing elements which were never meant to be affected. Peter "Durante" Thoman has a good explanation of why here.
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