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Mirh

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  1. Like
    Mirh reacted to Nicereddy in Editing guide   
    Redesigned site? What redesigned site? :P
  2. Like
    Mirh reacted to Marioysikax in "It is recommended to play the game with an Xbox 360 Controller"   
    After Dualshock 4 got released, more and more games are supporting it directly and adding support for generic DirectInput as well. Even if it's depreciated it's still alive and kicking. Actually looking at XInput limitations compared to DirectInput, it's impossible for XInput controller to have any more or less buttons than regular 360 controller and windows always states the controller as 360 controller despite the model. So I would say simply use 360 controller article for XInput related stuff, then link to it from third party XInput controllets. 
     
    I was unsure where to put the info about API, after I put it into API tables input field, someone corrected me to put it into input sections controller note. 
     
    When I put up "controller recommended" key note, I always explain the stuff in Input section of the page and link to it. One really good example is Fairy Bloom Freesia article, which states obvious things and then it's up to user do they want to use controller or not. Game only showing controller button prompts isn't good enough reason and I always put it as negative point in input section. 
  3. Like
    Mirh got a reaction from MetalPlateMage in Editing guide   
    Editing
    This ensures that in the case of a browser crash, work is not lost.  As I said, I know at least Firefox is quite good at preserving your work even after crashes. Mentioning other good browsers wouldn't be bad
     
    References
    There's something odd in that statement about forums/blogs sources. It seems so strict. I mean.. even game developers sometimes post in forums, and it's not like you couldn't find good explanations even on reddit.
    Though I see what you meant, and I hate stupid claims of magic fixes too.
    Could a logical reasoning be the key?
     
    Screenshots
    If a menu cannot be completely captured in one screenshot and stitching them together is not an option, upload the screenshots of the menu as a "series" You can even do something like this tbh
     
    The Fixbox
    Before editing, make a backup of the FSW.dll file in case the modifications go wrong. As I said some pages ago: understanding this should be between the basic provisions.
    And mentioning this for all the fixes would really overshadow those few cases (which frankly I can't recall) where this is not just about editing a stupid ini file.
    Launch the game. Really?
    If a fix requires a particular class of program (ex. hex editors), choose a program, provide a download link for it.... I'd rather have a page for said program category rather than having to mention this hundreds of times
    And couldn't we just merge "go to <path>" and "open <file>" instructions in something like "open <path></file>" ?
     
    What the wiki does not cover
    Pornographic games exception smell somewhat brew with good old American dissonance towards nudity and sex.
    I mean, use a cat as silencer and nobody bats an eye, put two people on a bed and everybody loses their mind.
    Additionally, it's not like we ever cared whether the game was about fighting demons on Mars or zombies in a garden.

    Availability template
    Games using a digital distribution service (ex. Steam) will have that service act as the DRM Ehrm.. not actually. This is something editor has to find out.
     
    Video settings teamplate
    Widescreen resolution  It should be said that stretched resolutions do not count
    Games with 4K support automatically have widescreen resolution support. Not actually. Technically 4K resolutions don't imply an aspect ratio. Just at least 4000 horizontal pixels.
    Possibly I believe you could have games supporting an hypothetic 4000x3000 screen (only 2.5 times 1600x1200), but still not support 16:9
    Windowed as last resort ALT+ENTER might be tried
     
    Input settings template
    Even though technically "Mouse acceleration" is a feature (you have it! be happy!) I believe there should always be a method to disable it. 
    A standard example that explains how to properly do so wouldn't hurt.
     
    Controller support could be linked to this. And in the it resulted false, shouldn't we always point to "Controller with keyboard-only games" page?

    I don't understand Xinput preference for full controller support then

    Audio settings template
    It's should be mentioned that some games have different behaviors for "Mute on focus lost" when window is minimized rather than just unfocused (when windowed)
     
     
    Last but not least.. hadn't we better to put template explanations in Template:name or Template:name/Documentation pages?
  4. Like
    Mirh got a reaction from Blackbird in Editing guide   
    Editing
    This ensures that in the case of a browser crash, work is not lost.  As I said, I know at least Firefox is quite good at preserving your work even after crashes. Mentioning other good browsers wouldn't be bad
     
    References
    There's something odd in that statement about forums/blogs sources. It seems so strict. I mean.. even game developers sometimes post in forums, and it's not like you couldn't find good explanations even on reddit.
    Though I see what you meant, and I hate stupid claims of magic fixes too.
    Could a logical reasoning be the key?
     
    Screenshots
    If a menu cannot be completely captured in one screenshot and stitching them together is not an option, upload the screenshots of the menu as a "series" You can even do something like this tbh
     
    The Fixbox
    Before editing, make a backup of the FSW.dll file in case the modifications go wrong. As I said some pages ago: understanding this should be between the basic provisions.
    And mentioning this for all the fixes would really overshadow those few cases (which frankly I can't recall) where this is not just about editing a stupid ini file.
    Launch the game. Really?
    If a fix requires a particular class of program (ex. hex editors), choose a program, provide a download link for it.... I'd rather have a page for said program category rather than having to mention this hundreds of times
    And couldn't we just merge "go to <path>" and "open <file>" instructions in something like "open <path></file>" ?
     
    What the wiki does not cover
    Pornographic games exception smell somewhat brew with good old American dissonance towards nudity and sex.
    I mean, use a cat as silencer and nobody bats an eye, put two people on a bed and everybody loses their mind.
    Additionally, it's not like we ever cared whether the game was about fighting demons on Mars or zombies in a garden.

    Availability template
    Games using a digital distribution service (ex. Steam) will have that service act as the DRM Ehrm.. not actually. This is something editor has to find out.
     
    Video settings teamplate
    Widescreen resolution  It should be said that stretched resolutions do not count
    Games with 4K support automatically have widescreen resolution support. Not actually. Technically 4K resolutions don't imply an aspect ratio. Just at least 4000 horizontal pixels.
    Possibly I believe you could have games supporting an hypothetic 4000x3000 screen (only 2.5 times 1600x1200), but still not support 16:9
    Windowed as last resort ALT+ENTER might be tried
     
    Input settings template
    Even though technically "Mouse acceleration" is a feature (you have it! be happy!) I believe there should always be a method to disable it. 
    A standard example that explains how to properly do so wouldn't hurt.
     
    Controller support could be linked to this. And in the it resulted false, shouldn't we always point to "Controller with keyboard-only games" page?

    I don't understand Xinput preference for full controller support then

    Audio settings template
    It's should be mentioned that some games have different behaviors for "Mute on focus lost" when window is minimized rather than just unfocused (when windowed)
     
     
    Last but not least.. hadn't we better to put template explanations in Template:name or Template:name/Documentation pages?
  5. Like
    Mirh reacted to RaTcHeT302 in List of Games Without Native 60 FPS Support   
    Wouldn't it be better if the High frame rate field was added back, while keeping the |60 fps and |120 fps fields hidden?
  6. Like
    Mirh reacted to Andytizer in Game property and video setting categories   
    So TotalBiscuit has been galvanizing the community with the concept of a 'Framerate Police' Steam Curator. However we already have a very big list of crowdsourced information on games that fail to provide high framerates (although our sights are set higher- a true tick is for native120FPS support). It would be good to expand our community and get an influx of traffic.

    I'm thinking of creating a new project, e.g. PCGamingWiki:List of games that support high framerate. Technically this would be a list of all games but sortable via the 'High framerate' attribute. This would have a custom intro to cater to people who had heard of the 'Framerate Police', and would encourage new editors to contribute information to PCGamingWiki and link to the editing guide, etc.

    I've been experimenting with the queries but haven't been able to get it working:
    [[Category:Games]] [[high_frame_rate::true]] OR [[high_frame_rate::hackable]] OR [[high_frame_rate::false]] Could you help me out with the SMW code?

    Edit: the Special:Ask query seems to work but when I embed it, e.g. http://pcgamingwiki.com/wiki/PCGamingWiki:List_of_High_Framerate_Games the icons don't show up.
  7. Like
    Mirh reacted to Blackbird in Removing GameSave Manager from the cloud table   
    Thanks! It's unfortunate that it's being removed, but not a big deal to me. Hopefully 3rd-party solutions will get a proper mention later.
  8. Like
    Mirh reacted to Expack3 in Editing guide   
    Just noticed the WIP editing guide lacks any information on the disambig template nor when to use the two forms of the template. Definitely something to add in as it's not mentioned in the old guide and isn't on the editing GUI.
  9. Like
    Mirh reacted to RaTcHeT302 in Low End Gaming and the List of Low End Games   
    Will this issue ever get fixed? Anyway, Dead Space ran at around 30 FPS (Medium settings) on my Toshiba laptop, pretty low end for anything gaming related. Return to Castle Wolfenstein.
     
    Pentium 4 again, easily 60 FPS on the UT series, Unreal Tournament 99, UT2003, UT2004, Command & Conquer 3 Tiberium Wars (I don't remember how this game ran, but it ran well anyway), Max Payne 1 and 2, run very well on extremely low end machines. F.E.A.R, can be quite intensive, but it's still low end. Team Fortress 2, although it ran like shit on my laptop, way worse than Dead Space, so meh? Worms 3D Mayhem, some free X-COM clone I can't remember, but X-COM UFO Defense, Apocalypse and others are bound to run on low end systems.
     
    Is Overlord low end? I remember downloading a demo for it.
     
    Neverwinter Nights 2, Baldur's Gate, Heroes of Might and Magic 3 and 4, or all of them really. SpellForce, Dragonshard. MDK, MDK 2. Silent Storm, X2 (space game thing). Call of Duty 1, Dungeon Keeper 2, Battle Engine Aquila (this game is so cool).
     
    I'm surprised Garry's Mod is not in this list, or the Half Life games, Counter Strike 1.6, CS:Source (a bit more intensive).
  10. Like
    Mirh reacted to RaTcHeT302 in Low End Gaming and the List of Low End Games   
    Editing posts gets so buggy, I'm just going to make a new reply, all my edits keep vanishing, jesus.
     
    I played these on a Pentium 4, they always ran very well, The I Of The Dragon, NFS Most Wanted / Underground 2, Evil Genius, Black & White 1 and 2, Sid Meier's Pirates, Battlefield 2 and 2142, Chaos Theory, Age of Mythology.
     
    I keep forgetting what games I listed because PCGW keeps eating my edits, blaahhh.
  11. Like
    Mirh reacted to Mars icecream in Removing GameSave Manager from the cloud table   
    ​
     
    ​I'm also looking for an open source, multiplatform solution for backing up my game saves.
     
    ​
  12. Like
    Mirh got a reaction from Mars icecream in Removing GameSave Manager from the cloud table   
    Indeed, since we already have to use that table regardless for steam/origin/uplay cloud, it's stupid not to include an universal solution.
    I was just wondering.. is there anything else other than gamesave manager?
    If not multiplatform.. at least, you know, open source?
     
    EDIT: ok, if not SyncToCloud (why did we remove it in the first place? I can't remember) at least MASGAU seems pretty solid.
  13. Like
    Mirh reacted to Expack3 in Hiding redirects in the search box   
    Having redirects in the search bar is necessary since a game might have different common spellings or have had different names over the years. Without them there, people, not being aware the game isn't spelled the way they think it is or that the game was originally called something else than it is now, will think we don't have a game they're interested in when we actually do.
     
    That said, I agree how redirects are currently shown could use improvement. Here's my take:

    The redirects would be displayed in grey (maybe darker than shown here for legibility) and indented under the article they link to. They'll still highlight so people can see that yes, this is related to what you're looking for. If it was deemed needed for some further clarity, I could see something to indicate these redirects are, in fact, directly related; something like this, perhaps:

  14. Like
    Mirh reacted to Garrett in Developer/publisher names   
    When an engine page isn't split by version the version labels can be specified like this: Unity{{!}}Unity 4
    ​
    This displays the specific name while linking to the real page without a redirect. This also means it would be easy to migrate such engines to version-specific pages if that is needed later on.
  15. Like
    Mirh reacted to Marioysikax in Developer/publisher names   
    I've already been doing that, original name on game page, then that redirects to current company and then note what was earlier names and dates: http://pcgamingwiki.com/wiki/Publisher:Marvelous_AQL 
     
    Another similar issue is with engines, mainly RPG Maker and Clickteam Fusion, where they are updating engine, but there are tons of differend variations of it with next to zero difference to end user (in some cases it's almost impossible to tell which version of engine is used unless some intense googling) and only handful of games to begin with. I have autonomously redirected those pages to unified page as well instead of making single engine page for single game. Good example is Freedom Planet where it uses Sonic Worlds which is actually using Clickteam Fusion as base, someone else redirected that though. 
  16. Like
    Mirh reacted to RaTcHeT302 in Would a page for all Tom Clancy's games be logical?   
    This recently popped up on the forums, so, I don't know, I didn't screw around with this yet.
    http://pcgamingwiki.com/wiki/Special:Ask
     
    See if you can find what you needed.
  17. Like
    Mirh reacted to MetalPlateMage in Batman: Arkham Knight - PC bugs and performance   
    Updating this article is going to get a little weird; here's Rocksteady's roadmap if no one has read it yet from the 8,000,000 sites it's been linked from XD:
    http://steamcommunity.com/games/208650/announcements/detail/145587678178226617
     
    Currently they've claim to re-enabled "rain effects" (does that mean both shaders as well or just textures?) and AO, while noting that they are trying to "improve it further" which confuses me. Maybe I'm just tired ATM. Also they claimed to have fixed the crashes resulting from turning off motion blur proper in the .ini files. No note of the missing bokeh DOF and console-style TXAA - are those fixed with the same bug that disabled the rain effects/AO?
     
    A lot of Steam comments joking that they are alpha-testing it. Can't say I blame them, but it is a very rare thing to take part in so publicly from a AAA dev. Anyway, if anyone can verify their fixes feel free (if motion blur pans out you can nuke the "turn down" solution alternative).
  18. Like
    Mirh reacted to Andytizer in Recognized developer program   
    I admire your passion for accurate TruForm implementation! We are truly getting into the nitty gritty detail of accurate presentation of older games. 
     
    Unfortunately I don't see much benefit for us to actively pursue these fixes. The games work on modern hardware, and accurate TruForm implementation is only going to be relevant to a very small number of people.
     
    However we could place information in the wiki for fix projects that are ongoing in the form of references, which point to progress on externally hosted fix projects like this TruForm project.
  19. Like
    Mirh reacted to Garrett in Annoying spaces when copying a path   
    I have removed an initial space from Template:Game data/row. This seems to have resolved the issue on my end.
  20. Like
    Mirh reacted to Garrett in Batman: Arkham Knight - PC bugs and performance   
    Both AMD and Nvidia have released drivers for Batman: Arkham Knight, so you'll want to update if you haven't already.
    ​
    Dragon Age: Inquisition used Denuvo Anti-Tamper and I don't recall such widespread performance complaints for that title, so DRM blame might be misplaced. The presence of a 30 FPS cap in Batman: Arkham Knight could indicate that Rocksteady don't have full confidence in the optimisation of this game. The Lords of the Fallen developers said that Denuvo Anti-Tamper only caused a 5% performance hit during their testing (they discussed this in a Twitch stream that has since been deleted).
  21. Like
    Mirh reacted to RaTcHeT302 in Updating the VR table   
    What about games with native support for the Novint Falcon, such as Battlefield 2. The website works just fine, it looks like one of those fake ass websites though.
     
    Did PCGW ever link to this website. http://www.riftenabled.com/
  22. Like
    Mirh reacted to Expack3 in Useful list hacked and hybrid sound drivers for classic Sierra games   
    Some of the classic Sierra gaming community's best programmers, tikalat, NewRisingSun and ripsaw8080, have come together to create new sound drivers for various titles like the Quest series of games (King's Quest, Space Quest, Police Quest, Quest for Glory), The Incredible Machine, and more. These drivers range from bug-fixes to new functionality, such as simultaneous MT-32 and SoundBlaster support (for high-quality music and PCM audio) in games which normally only support one device at a time. You can find an introduction to their work here, and you can find an up-to-date (as of 6/7/2015) list of the various patches here.
  23. Like
    Mirh reacted to Expack3 in Splinter Cell: Pandora Tomorrow   
    Here's a summary of that thread:
     
    The initial conversation was finding drivers which would allow older GPUs compatible with the game to run on modern systems and lacked any change to DirectX 8.x handling which would bug out Pandora Tomorrow's lighting, especially relevant for NVIDIA users. (Mirh listed several sources for compatible drivers.) Eventually, a user going by the name Komat did some assembly and DX debug output deep-dives on the game and came up with a special wrapper, still very much a work-in-progress, designed to override the obsoleted DX8 behavior with modern equivalents. The remaining pages of the thread mostly consist of users testing out the wrapper and reporting their results, along with Komat's responses.
  24. Like
    Mirh reacted to Garrett in Add 720p category to video settings template   
    Oh, I didn't see this post before. Here's what I posted on your user talk page:
     
    Resolution support specifics can go in the notes for that screen type ("widescreen resolution" in this case) or under a section for that screen type if the explanation is too long to fit conveniently in the notes.
     
    issues that affect 3D support can go in the VR support section. I've added a very basic mention there now. If an issue only applies in 3D mode it would go under VR support instead of the regular video settings.
  25. Like
    Mirh reacted to Andytizer in Co-Optimus Network table integration   
    I've emailed Steam Charts and Soeb is going to be contacting WineHQ.
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