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Everything posted by Mirh

  1. I'm actually more concerned about achievements to be honest :s For a long time, GFWL was the only "service" on pc that supported them (and I still appreciate its design for them). Also, I guess like this finally means retail users won't need to keep their DVD in the drive anymore? Craaazy.
  2. While everybody is hanging on a mysterious tweet by Bioware (which depending on the mood, is each month working on a new remaster/remake of one of their games), PC gamers already have everything that is needed for a full 4K 999Hz 21:9 VR experience. Seriously. We only miss HDR /s More about this courtesy of Eurogamer. The only meaningful downside in my opinion, is that ME2 and ME3 DLCs bundles (even on sale) aren't costing any less than 25€ together. Which is objectively nuts after a decade. And when you can get the whole trilogy for less than half. But that's EA gonna EA. Shootout to our resident member @Methanhydrat for also being part of these modders.
  3. https://www.reddit.com/r/RocketLeague/comments/etiih3/update_on_refunds_for_macos_and_linux_players/ They are simply transitioning to dx11 at the end of the day, lol. Which makes porting to opengl non-trivial on UE3 (or at least this is the impression I get from developers and observation). And with OSX being out of the way for other reasons, I could see why it couldn't make commercial sense for somebody not-that-super-much caring about the community.
  4. There's also open flash Anyway, just like shumway, any one of these thingies are going to hit a roadblock if browsers don't implement content handlers Internet explorer will be with us for the decades to come to be honest.
  5. It is possible (for as much as I don't think google tracks "eyes time"), still I was just saying I really don't feel like I can help with that. If really we needed some better "welcoming" of users, I'd rather have more key points if any. If you want to make a wikipedia-like introduction, explaining the game genre, how the game plays and whatnot.. Seriously, what's the point for somebody that already ideally has the game in his hands? And if you are going as far as to imagine a future where people would straight look here for info rather than wikipedia itself.. I don't think we really can and should compete.
  6. The communities should be "useful" probably, rather than just big for their sake. Though I guess most of times, there really isn't a difference between the two ideas. And "just having a presence on a big website" shouldn't necessarily qualify you either. If the game is on steam, ok, its community pages are an automatic go-to place for everybody. But just because a subreddit exists, if it's not "busy" I wouldn't see much sense into it. I would argue that's already enough to cover without any "need of arbitration" 99% of games. That's smart - considering most of time those don't provide even information. For the remainder, I get you'd like a conversational introduction and I (sorta) see where you are coming from. But I personally struggle to see any way in which this wouldn't sensibly dilute the clarity of fixes and everything else.
  7. I couldn't concur more with this. Especially for older games, it's invaluable to know where the last survivors use to hang at. Because once upon a time we had a douche (or maybe it was two) war editing, and nobody of us was knowledgeable of such community, and somehow rather than just ban him for *uncivil* and completely reckless behavior, somebody thought that if we had a requirement for officiality, then a reasonable person wouldn't have attempted such edits in the first place.... But by all means, wiki means you can and should question the rules too. And indeed, it doesn't make sense. General information should provide, you know, information (put even aside whatever psychological argument you could do about "what does the user need on top of the page"). And "being official" is just so completely tangential to it. The official Mass Effect's answers.ea.com website could be probably beaten by an *archived* copy of the old bioware forums probably. And TES games without nexusmods are like a planet without a sun. And so on. Then, of course it's not so automatic anymore - but nobody is forcing anyone to add info, if he's not sure. And I'm not seeing the point in listing communities separately. Unless perhaps a game had like a dozen, all equally worth.. But at that point does it even make sense if they are so widespread and diverse (e.g. minecraft)?
  8. False Then of course, not every wiki can be as thorough as ME one. But if any this should be the determinant factor. Is that an actually useful resource, perhaps with many people to get in touch with, or is just like ten not-even-finished pages? I'm really desperately in need of an answer to this too.
  9. Mirh

    CD audio tracks

    Many pages already have a fix for the issue. It would be good to have a general how-to (in addition to these petty issues) before putting a scare point. And in addition to ogg-winmm (and its forks), it seems like even DxWnd is into the game. Maybe @Suicide machine is gonna be able to tell more.
  10. Would be better if "key generation" or something like that was mentioned already in the title, because the idea that the average joe immediately get is instead that there's something broken with the "software" on their system.
  11. Somebody should finally release a handled x86 console (GPD only did potatoes till now, for the records) Ray tracing and VR of course. Linux gaming. And no, I really don't see gaming moving predominantly on the cloud. 15ms is a good network latency. Not so much if it's display or input latency.
  12. I don't necessarily object in principle to broadening the scope of the wiki, though perhaps you should write down your vision for the records. For example, ages ago I was already giving "strategy advices" (for as much as due to bugs), but uh.. I'd hope we aren't entering into competition with strategywiki any time soon? Anyway back in topic, I think I see now the "search a puzzle game to play in coop" idea. But is it actually realistic? Because perhaps it's just me to be detached, but if I had a friend irl and I wanted to play with him, I would just search for the couch gaming list. I wouldn't really care if I'm shooting in first person like left 4 dead or isometrically like in lara croft and the guardian of light. Or I'm not shooting at anything because it's rayman. Insofar as the game is good at supporting and encouraging us. I know some "very clumsy" individuals that are super-not-good with any kind of keyboard/controller then, which may usually prefer some genre rather than another.. But a "doesn't require much coordination" dedicated property would be way better in this scenario. And I cannot think to anything else the genre would matter tbh.
  13. "Modes" can still be somehow functional to fixes. In the sense that, if a game is 2D, some video settings rows perhaps may not apply. "Genres"? I'm starting to loose the sense of the wiki. Did the discussion about becoming general purpose happen while I was AFK?
  14. Oh, nice. Now this will be another source of easy misunderstandings and FUD, when trying to discuss the technical aspect of the things. And I'm betting some website will have made an article somehow describing securom has "gotten broken" and at the same time "already got broken by windows 10".
  15. Reinventing the wheel to "sound like wikipedia" (very nice analogy) may even do wonders for SEO. But, moving back to the sake of content itself... that's already covered by Wikipedia indeed? And even more importantly, I don't see in which form whatsoever that would help the general quick and clear readability of the page? Yes, there are games which you could write almost a book with all the essential, initial, procedures - but I would argue most of them just has some stupid specific fix here and there. If really somebody wanted to revolutionize a players life, an applet that scans installed games and preemptively offer fixes to be applied automatically would be it imo. If instead we talk about Glossary pages (look, a distinct reason to keep a separate namespace s:) and similar instead, of course Wikipedia wording would be golden. And we would actually provide some added value. IMO you also seem to mix too much the problems behind verification, quantification, objectivity and.. laziness/stupidity/carelessness of novice editors. I'm at least very glad you could find the time to note down your POV on the new vision® though.
  16. Both play anywhere and game pass seem like properties for windows store. In turn, windows store may also intertwine/equal to UWP (of especial note if we consider it a separate OS platform), but it's OT for this thread imo.
  17. You are really presenting just too.. odd interpretations. First of all, I'm not even sure how physically sound cards could be "full" 24-bit, considering I'm not aware of hardware even approaching the complete 144dB dynamic range. Second Windows automatically outputs 16-bit (even if 24 bit is selected) if the source is 16-bit. Legitly. Third, and most of all, there are people with thousands and thousands and thousands of dollars of equipment, that still couldn't find differences from the lowest 16/44. https://pcgamingwiki.com/wiki/Glossary_talk:Sound#x16_bit_is_just_good_2534
  18. What? Which games have been totally orbit nuked from Steam? Back in topic, I guess like you could even upload it for archival purposes, if that was really your concern, but it seems somehow.. too much of a trifle for game page. Especially if such file was still available from steam repos: https://steamdb.info/app/515220/depots/
  19. Ehrm.. My own limited tests picture another situation. It's not super fair to compare dedicated soundcards to a Realtek (even though, this fared relatively good here) but benchmarks made already under Vista shows Creative has more to share with the latter category. So.. I'm wondering how much this is up to the driver, and how much actually the OS. Are you sure all enhancements are disabled? Are the outputs all set to stereo? And could you try normal 16-bit @ 44.1/48 khz? Then I'm also no psychologist, but I feel like you really seem *hoping* too much into clueless explanations (no, Dolby just team up for multi-channel endeavors)
  20. Please, really, it seems like you are going all over the place with buzzwords. "Hardware offload" is a thing again starting from ~W8. But putting aside this should be mostly targeted at power saving needs IIRC (I had written it already somewhere).. could we please stop to fetishize the word hardware? There's nothing intrinsically better (and EAX is also supported in OpenAL games for the records) Windows 7 discrepancies also still doesn't make sense tbh. If you say ASIO/OpenAL/WASAPI exclusive mode are good, then it's certainly not the driver, and it must be indeed something the OS does. But I'm pretty on the relative sure side microsoft wouldn't be so dumb to screw up even the simplest of the plain test cases... And please take notice, every "test article" before 2012 is mot since that's when they released an important fix. There seems to be truth over the mixing being kind of forced though.. Even though I'm not sure anything of that could still explain *noise*. Could you check any whatever combination of bit depth and sampling rate please? p.s. W10 doesn't seem flawless either.
  21. Windows 10 also has (supports) DRM for audio, and in no way I'm seeing how that would apply to analog outputs nevertheless. Why in the world would you be so sure about it responsible for quality degradation? For as much as I know it may be as well you are using different drivers. EDIT: or the fact different Windows versions come with different APOs enabled by default. Then I must admit I had initially underestimated W10 improvements. Every application should indeed save off some millisecond, by merit of a reworked audio engine. In addition to that, querying and selection of lower buffer sizes should also be possible. But I'd be wary about greatly underlining this, since it requires for software to be updated with IAudioClient3, and for driver to support DEVPKEY_KsAudio_PacketSize_Constraints My hats off for the testing then.
  22. Writing down the important revelations of the discord chat: So many, many, many games have very lazily determined (if not hands down wrong) system requirements. The most straightly patent ones being OS/Dx version and HDD/RAM space. Default, unless proven otherwise, would always be official system requirements of course. Nobody is asking editors to cross-check the hell out of every possible hardware combination. If by any chance though, any incongruence was to be spotted, we could "fix" them, just like we fix the actual games themselves. The individual change would have to be marked as "Verified by user X" then, and I cannot see how anything of value would be lost. ... Proceeding with the reasoning, with time (and enough agreement on what could count as "minimum", say 640x480@30fps w/ lowest available settings) this could even be extended to CPU/GPU. Contrarily to how I was banging my head above, there shouldn't really be to bother too much on "how to emulate lower specs". If somebody comes out with a data point, good for him and the game. Otherwise with the "official first" policy, we could do as well just fine as without. Heavy hacks could be mentioned in other information section, but just like standard policy is not to consider "true" those things, neither should they enter the "straight" table. *Then* after all of this, we could think to some "threshold of potato-ness" (be it explicit "runs on a pedal P4 microwave oven" or implicit "runs on a very slow CPU"). Which nowadays could even be automatized with parsers.
  23. Nice presentation about the advances of the last decade (too bad talk pages are broken) http://www.iryoku.com/research-impact-retrospective-mlaa-from-2009-to-2017
  24. So.. I kinda skipped most of the post. Indeed, most of those threads should just be disregarded, given it's mostly me arguing ad nauseam with some this-much-craze dudes - and a normal person shouldn't have much to learn from them (though there are thoughtful insights here and there). Now remembering everyone DRM means "Digital1 Rights Management" (where management is arguably an euphemism for "restriction"), I'll just post some axioms I hope everybody will agree2: f* law or EULAs: this is just about principles upfront paying is not restricting one's rights accounts protecting paywalls aren't restricting one's rights requesting use of a specific software for download/transit/retrieval is not restricting one's rights3 (we could argue whether present lack of an open source alternative is restriction - but then what's you to stop from doing something like this?) moreover installation nor [whatever it is] preparation should be restricting one's rights. Only there is where the game appears and is granted to you, physically4. ... External "dependencies" aren't necessarily restricting one's rights. Being portable is usually a consequence of being drm-free, but I concur "failure"4 to be so may not strictly offend [Functionally5 unnecessary] external external dependencies (as in "material", like a cd-key6, or "the net") for game to function are restrictions of one's rights7. Obfuscation or anti-tampering of binary code is not restricting one's rights8(might be controversial: but assuming you condone "proprietary", then this is not any different than selling you a phone with a "low iFixit score") Machine-specific "locks" are restrictions of one's rights (not much per simply se, but more because they require aforementioned external stuff to further work) Drm-free might still be hackable, for the records. Say, ubisoft games bought on steam not requiring the latter if launched with a switch, or safedisc ones with unsafedisc. You might notice I listed those claims "in order" from "source" to "end use" (kinda). With a blank wonder in the middle, which would correspond to whatever happens from "everything has been downloaded" to "everything is 100% ready to be played" The only wonder I'm left with, personally, is *how* "first launch" should be considered separately from previous phases9 And similarly, when "the starting point" can be considered the installer (if present), instead of the actual game unpacked files. With these considerations (I'm tired, sorry) making up a perfect definition of drm shouldn't be that hard. Once we get that carved in stone, all the aforementioned examples should simply come consequential. And even without, well, I think operationally we'd still be good to go - in the meantime.
  25. Oh look, that's me. It has nothing necessarily to do with 3D or HRTF (for as much eventually, every reverb EAX adds may contribute to the illusion for example) Anyway, long story short is that the eax "row" originated way before we had the middleware/api proprieties. It could even make sense to move everything there then.. But I must say I'm not totally sold to the idea. I mean.. Nowadays who the hell cares? API is almost always XAudio2 - "encyclopedic" would be almost an overstatement of its importance. Rightly, it's in the other information table. But assume we were talking about DirectSound, Aureal or even OpenAL? In that case a link to sound card glossary is mandatory. And it would totally deserve a place in the main audio settings section (especially given the usual connection between this and surround) In the past I had just suggested to rename the field's name.. I wouldn't know now. Maybe a good first start could be resuming the "what's even in a middleware" discussion. See you all somewhen else
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