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Ghostwich

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  1. One thing to note is the NVIDIA-specific settings for ambient occlusion (http://pcgamingwiki.com/wiki/Metal_Gear_Solid_V:_The_Phantom_Pain#Enable_HBAO.2B) - the implementation of AO in the game itself creates a dim/fuzzy halo effect around most geometry, most noticeable around Big Boss's legs. Standing on a helipad, for example, with the shadow at about 5 o'clock, is where it's most visible. The NVIDIA setting will remove this odd halo and bring in the needed ambient occlusion effect.
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