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MetalPlateMage

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  1. Like
    MetalPlateMage reacted to Mirh in Editing guide   
    Editing
    This ensures that in the case of a browser crash, work is not lost.  As I said, I know at least Firefox is quite good at preserving your work even after crashes. Mentioning other good browsers wouldn't be bad
     
    References
    There's something odd in that statement about forums/blogs sources. It seems so strict. I mean.. even game developers sometimes post in forums, and it's not like you couldn't find good explanations even on reddit.
    Though I see what you meant, and I hate stupid claims of magic fixes too.
    Could a logical reasoning be the key?
     
    Screenshots
    If a menu cannot be completely captured in one screenshot and stitching them together is not an option, upload the screenshots of the menu as a "series" You can even do something like this tbh
     
    The Fixbox
    Before editing, make a backup of the FSW.dll file in case the modifications go wrong. As I said some pages ago: understanding this should be between the basic provisions.
    And mentioning this for all the fixes would really overshadow those few cases (which frankly I can't recall) where this is not just about editing a stupid ini file.
    Launch the game. Really?
    If a fix requires a particular class of program (ex. hex editors), choose a program, provide a download link for it.... I'd rather have a page for said program category rather than having to mention this hundreds of times
    And couldn't we just merge "go to <path>" and "open <file>" instructions in something like "open <path></file>" ?
     
    What the wiki does not cover
    Pornographic games exception smell somewhat brew with good old American dissonance towards nudity and sex.
    I mean, use a cat as silencer and nobody bats an eye, put two people on a bed and everybody loses their mind.
    Additionally, it's not like we ever cared whether the game was about fighting demons on Mars or zombies in a garden.

    Availability template
    Games using a digital distribution service (ex. Steam) will have that service act as the DRM Ehrm.. not actually. This is something editor has to find out.
     
    Video settings teamplate
    Widescreen resolution  It should be said that stretched resolutions do not count
    Games with 4K support automatically have widescreen resolution support. Not actually. Technically 4K resolutions don't imply an aspect ratio. Just at least 4000 horizontal pixels.
    Possibly I believe you could have games supporting an hypothetic 4000x3000 screen (only 2.5 times 1600x1200), but still not support 16:9
    Windowed as last resort ALT+ENTER might be tried
     
    Input settings template
    Even though technically "Mouse acceleration" is a feature (you have it! be happy!) I believe there should always be a method to disable it. 
    A standard example that explains how to properly do so wouldn't hurt.
     
    Controller support could be linked to this. And in the it resulted false, shouldn't we always point to "Controller with keyboard-only games" page?

    I don't understand Xinput preference for full controller support then

    Audio settings template
    It's should be mentioned that some games have different behaviors for "Mute on focus lost" when window is minimized rather than just unfocused (when windowed)
     
     
    Last but not least.. hadn't we better to put template explanations in Template:name or Template:name/Documentation pages?
  2. Like
    MetalPlateMage got a reaction from Blackbird in "It is recommended to play the game with an Xbox 360 Controller"   
    Just a heads up that I've begun finished removing this statement, which appears to be always a key point, where it is not sourced and not backed up by the steam page or publisher pages, followed by the specific controller recommendations by the publisher/developer in the sysreqs. This particular phrasing is also only used by PCGamingWiki according to a google search.
     
    It affects about 15 articles here.
     
    ADDENDUM: For those who don't know: if a controller is a strong recommendation Steam will put it above the pricing on the Steam page.
  3. Like
    MetalPlateMage reacted to Garrett in Games with 30 FPS lock   
    That would be another way of handling things, but the problem then is how to phrase it. "Frame rate cap" isn't suitable because the tick normally means a feature's state is something good. "Uncapped frame rate" is an option, but determining the existence of an absolute cap beyond the current level can be difficult for the more demanding titles. Additionally, some known caps are very high (a few pages on the wiki list caps in the region of 500-1000 FPS), so a simple pass/fail for the use of a cap would mean such cases would be marked as failures despite the cap being set beyond current frame rate expectations.
  4. Like
    MetalPlateMage reacted to Expack3 in Batman: Arkham Knight - PC bugs and performance   
    Based on my reading, it sounds like the rain effects and AO on PC were supposed to be enhanced over console (thanks to NVIDIA Gameworks presumably), but additional bugs aside from the bugs which disabled them in the first place are preventing these enhancements from working right.
     
    Also, based on the wording of the initial paragraph, Rocksteady will be handling the improved port themselves. Hopefully Iron Galaxy got the boot they deserve!
  5. Like
    MetalPlateMage got a reaction from Mirh in Batman: Arkham Knight - PC bugs and performance   
    Updating this article is going to get a little weird; here's Rocksteady's roadmap if no one has read it yet from the 8,000,000 sites it's been linked from XD:
    http://steamcommunity.com/games/208650/announcements/detail/145587678178226617
     
    Currently they've claim to re-enabled "rain effects" (does that mean both shaders as well or just textures?) and AO, while noting that they are trying to "improve it further" which confuses me. Maybe I'm just tired ATM. Also they claimed to have fixed the crashes resulting from turning off motion blur proper in the .ini files. No note of the missing bokeh DOF and console-style TXAA - are those fixed with the same bug that disabled the rain effects/AO?
     
    A lot of Steam comments joking that they are alpha-testing it. Can't say I blame them, but it is a very rare thing to take part in so publicly from a AAA dev. Anyway, if anyone can verify their fixes feel free (if motion blur pans out you can nuke the "turn down" solution alternative).
  6. Like
    MetalPlateMage got a reaction from Expack3 in Analysis: Why Steam isn't DRM   
    If PCGamingWiki got it correct in the first place this discussion would be a lot less hostile (worst case you can just separate the service and execution DRM...). The current "standard" is nonsense and at best heavily misleading, and why I avoid editing here. Back a while ago I tried "DRM-Free Steamworks title" for one, and that got taken out fast, then I was suggested something along the lines of "Does not require Steam to be running" or similar, and that got taken out. THEN I was suggested to put it on that giant inexcusable mess of a page that is "The Big List of DRM-Free Games on Steam" (which is bound is be inaccurate as games receive constant updates and swing the execution DRM pendulum back and forth), and then someone else mentioned that it wasn't worth putting there anyway. I mean, if you don't even have your current editing policy straight on this basic issue, why bother to help editing besides quick hack edits in the first place?
  7. Like
    MetalPlateMage got a reaction from Marioysikax in Analysis: Why Steam isn't DRM   
    If PCGamingWiki got it correct in the first place this discussion would be a lot less hostile (worst case you can just separate the service and execution DRM...). The current "standard" is nonsense and at best heavily misleading, and why I avoid editing here. Back a while ago I tried "DRM-Free Steamworks title" for one, and that got taken out fast, then I was suggested something along the lines of "Does not require Steam to be running" or similar, and that got taken out. THEN I was suggested to put it on that giant inexcusable mess of a page that is "The Big List of DRM-Free Games on Steam" (which is bound is be inaccurate as games receive constant updates and swing the execution DRM pendulum back and forth), and then someone else mentioned that it wasn't worth putting there anyway. I mean, if you don't even have your current editing policy straight on this basic issue, why bother to help editing besides quick hack edits in the first place?
  8. Like
    MetalPlateMage reacted to Garrett in PCGamingWiki turns 3 today   
    I didn't realise it has been three years already.
     
    2015 is going to see many big-name releases. I'm expecting more ports with poor performance and/or an absence of expected PC features. Remember all the problems with Assassin's Creed Unity last year? There are three Assassin's Creed games due on the PC for 2015. Bethesda has just announced their first-ever E3 presentation so we'll probably be seeing Doom 4 and maybe even the next Fallout or The Elder Scrolls title for late 2015 or early 2016.
     
    We'll also be seeing the release of the first DirectX 12 games this year, and possibly even some glNext titles, so there might be some fun growing pains there.
     
    On the plus side, during this site's lifetime we've already seen several of the more exotic PC features become standard like borderless fullscreen mode (which was previously very rare), and more developers are testing their games at 4K resolutions (if only for bragging purposes).
  9. Like
    MetalPlateMage reacted to Mirh in Analysis: Why Steam isn't DRM   
    It's not like DRM-free games don't use registry or dlls(which is what you was referring to with "api files" I guess).
    On the contrary, lots of old games on GOG heavily require it (but I am far from condemning this)
     
    And I'm not going to consider "navigating to game folder" as a workaround... I mean..really?
    What could be considered a workaround then? Creating desktop icons? Installing a different web browser? :/
     
    No, because for the 10th time, we are discussing of DRM-free games on Steam, that for the eleventh time are actually not a legend and don't require anything running in background.
     
    Now of course you will tell me again that the problem is not DRM on games per se, but rather the fact that omg we are screwed, if a game is on steam it won't be possible to buy on (say) GOG or gamersgate!
     
    And this is even why I came with trine example
    I know that it has steam DRM, of course.
    I just wanted to highlight that nobody is forced to release steam-only games. Simple.
    It's just a matter of willingness and/or lazyness
     
    http://en.wikipedia.org/wiki/Counterexample
    So, are you admitting that DRM-free games are not inherently incompatible with Steam?
     
     
     
    Wait wait wait... Did you actually read the first post?
    Gosh! Of course you understand nothing. Could you please read it and notice how Steam, Steam DRM and Steam CEG are actually different things?
     
    And please wtf? What's this conspiracy theory??
    How could it actually do anything if client isn't even running?
    Besides, I don't know for uplay but even some Origin games don't require Origin running (mass effect 2 being the first that comes to my mind)
  10. Like
    MetalPlateMage reacted to Cyanic in Analysis: Why Steam isn't DRM   
    CEG can be identified using SteamDB, most Steam DRM games can be identified with ProtectionID (or just searching for ".bind" within the first 4KB of the EXE files), third party DRM is shown on the game's Steam Store page, and Steamworks games that have to be launched from Steam will start Steam (or error out) when run independently.
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