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MetalPlateMage last won the day on June 28 2015

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  1. In GTA's case they switched some of their codebases to the mobile versions (I'm not sure why, perhaps the mobile codebases were more stable), which added some features and removed some others. The other issue was the music, and in that case I doubt even GOG would be able to distribute it without incurring very costly lawsuits except for some edge cases. Also, saying "Steam is really falling behind right now." is kind of silly. Most publisher don't take advantage of the Steam version because Steam is publisher-driven where publishers provide the tech support, and they REALLY want to have th
  2. 4,297 downloads

    Official 1.02 patch for Final Fantasy VII. Fixes various bugs and is required for running from modern Windows (quits immediately with default install). A host of the original file.
  3. 3,095 downloads

    Installs and registers the DirectShow TrueMotion 2 codec (tm20dec.ax). Required by default for viewing FMVs in the original Final Fantasy VII release. Original link defunct.
  4. 2,202 downloads

    Contains the official patches for the original 2000 Final Fantasy VIII PC release. Original download directory (ftp). 18.77MB download size. FF8SqeaNVPatch.zip: 1.2 patch for Nvidia Geforce users. FF8SqeaPatch.zip: 1.2 patch for other users. FF8_Yamaha_Fix.zip: Specific fix when using DirectX 7 only with the Yamaha software synth. For further details read the text files in the archive.
  5. 6,937 downloads

    Patches the main executable of Final Fantasy XIII-2 to remove the frame rate pacer. Original file link. Original Steam Forum post.
  6. I corrected it when you posted from personal testing.
  7. The argument has been over since Witcher 3. What is currently on the page is incorrect, and encourages edit wars. Editors need to cite sources or test for execution DRM if they are going to slap something on an article. Thanks! EDIT: Made less lazy and terse XD.
  8. Nowadays though... it's kind of misleading. Years ago it would have made since, but there are a variety of XInput-compatible controllers out there, and since DirectInput has been depreciated for years, naturally nearly every new controller has a XInput driver. Which kind of leads me to a question: do we have a centralized page for XInput? I searched the past few days and didn't find much other than a page with workarounds for the R2/L2 thing, but it was deeply buried in the search results. I'm assuming just an XInput page andhave a near-noob-proof statement to start it out. Also, as a poin
  9. Even in that case I'd say there should be a (ref) footnote about it ("recommends controller on game start" or something) so it can be verified. The Steam page itself states nothing of the sort, just a general statements of what controllers it supports - no recommendation. Really if the devs/pubs recommend a controller that much they should contact their steam rep to flag the game as such so it appears prominently on the steam page.
  10. Just a heads up that I've begun finished removing this statement, which appears to be always a key point, where it is not sourced and not backed up by the steam page or publisher pages, followed by the specific controller recommendations by the publisher/developer in the sysreqs. This particular phrasing is also only used by PCGamingWiki according to a google search. It affects about 15 articles here. ADDENDUM: For those who don't know: if a controller is a strong recommendation Steam will put it above the pricing on the Steam page.
  11. Sorry for the late-ish response but you made some really good points here that I've been thinking hard about since you posted ). Also, I think the 60/120+ thing is certainly a step in the right direction. Now, this is going to sound odd considering my stance mentioned earlier, but the first thought I had after seeing the new changes was possibly hiding the 120+ option if it is marked as unknown (or maybe even if 60FPS is marked false as well, though not sure how the on-wiki coding works for that) - somewhat similar to touchscreen support et al.. Anyway, one thing that keeps sticking th
  12. This being the case.... I'll throw some props to Blackbird, who has been putting work into this, including cleaning up the cloud save tables along the way. I'd feel bad without mentioning that despite my own opinions on the matter.
  13. I just meant to document if it had a frame rate lock at all (games like DmC run completely unlocked, for example), and if so what it is - I personally think the definition of "High Frame Rate" is too arbitrary as I mentioned above. That's all - thanks!
  14. Personally I think that it is a bad idea in general as this is not documenting native support built in by the developer for the target platforms, just a third party tool. This makes it exponentially harder to maintain, and shows an unusual amount of bias.
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