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Posts posted by Illage2

  1. I just end up playing most of my games on my TV at 1366x768 which means that I can stop worrying about the framerate while maxing the game out if I want to.


    The loading times are still really bad though.

    I agree the loading times are really bad, but with that being said the entire world gets loaded at the start and there's no more loading screens beyond that at least not in the single player mode.

  2. Surprisngly this game runs really well on my budget system.  (AMD FX 6300 Six_Core and a 750ti) didn't have to turn down a lot of settings and it actually matches / slighty beats console performance. Now its not 60fps most of the time, but it never seems to drop too much below the 40fps mark which is still playable.

  3. Been playing this with an AMD FX 6300 6Core and a 750ti and the only thing I had to turn off was the realtime reflections and it performs really well.  I also think this has to do with the fact that the game is actually using UE3 (Seriously an old engine) and not UE4. It also shows just how good the 750ti actually is.

  4. After writing about Steam DRM, I came to a realization about Steam. I noted on the wiki article reasons that developers use Steam DRM. Two in particular stands out for the purpose of this discussion: piracy curbing, and ensuring Steamwork API is initialized. Neither of those two reasons are forced by Steam itself. This is evidenced by the presence of many games on Steam that have no DRM whatsoever, and not even integration with Steamworks. If DRM was forced by Steam, those games wouldn't exist in their DRM-free form. Steam itself is a content delivery system, storefront, and community. The only reasons it can feel DRM-like is because of the choices made by developers and publishers.


    With regards to curbing piracy, this choice is made by the developers and publishers. DRM is more effective than nothing, and for this purpose games can have Valve's DRM schemes (Steam DRM or CEG) or third party DRM applied. Steamworks can also be a form of DRM, ensuring that Steam is running with an account that actually owns a game. This is developers and publishers explicitly adding DRM. This can be done to games where their executables are originally DRM-free, and can be found DRM-free on other platforms in addition to Steam. In fact, developers can choose to wrap Steam DRM protected executables with another DRM scheme. It's completely up to them.


    Steamworks integration is a somewhat more interesting approach to DRM. Steamworks in itself is not DRM. It is the developers' insistence that the APIs be available and their reluctance of adding error handling code or code to allow games to run without Steamworks being available that leads Steamworks in becoming a kind of DRM. It is perfectly within the realm of reality to create games that takes advantage of Steamworks features while still working properly when Steam is not found. Examples of such games include Psychonauts, Scribblenauts Unlimited (less custom objects), and various UDK games. In the cases where no additional DRM is present but the game has Steamworks integration, the only reason those games are not DRM-free is because the developer didn't put in any effort to make it DRM-free. Perhaps they wanted a little bit of piracy protection too.


    In conclusion, you can't call Steam, the platform, a type of DRM. It is not like conventional DRM schemes where the executables have been modified so they can only run being intact and with the DRM system active. Steam poses no such requirements, and it is only through developers and publishers' choices where games become dependent to Steam.


    Edit: After further discussion, I would like to add that Steam being the sole distributor of some games does not make it DRM either. Again, it is the developer/publisher's choice to distribute solely through Steam, and that Valve does not demand exclusivity. Similarly, lack of refunds and resale is not sufficient to prove that Valve is using technological measures to prevent said refunds and resale. It could simply be that no mechanisms for refunds and resale have been implemented, or that policy dictates so.

    I agree, while some people consider it DRM its actually not traditional DRM. However I think a lot of people seem to think that needing steam to launch game = DRM. 

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