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Cyanic last won the day on December 29 2014

Cyanic had the most liked content!

About Cyanic

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  1. 714 downloads

    This is the professional configuration tool for The Mystery of the Druids.
  2. Note Fairy Bloom Freesia is not (or no longer) DRM-free on Steam, as it is present on the Steam DRM Table of Collected Metadata. A better example would be Psychonauts, which has both achievements and cards, and does not require Steam to be running to be played.
  3. I wonder how Google does it. Anyone want to peek at their code?
  4. Just wondering, is there a way to crosslink episodic games where each episode has its own App ID to SteamDB? Currently only one App ID is associated with an episodic series, so if you try to visit PCGamingWiki from an episode's SteamDB page, the wiki comes up empty.
  5. If you have an NVIDIA graphics card, and you try to launch certain games from Steam, you may notice that the Steam Overlay doesn't work. It's an odd combination, but there's a bug in the NVIDIA DirectX hooking code regarding unloading DirectX libraries. Usually games either link to DirectX libraries at compile time or at runtime. However, some games do both, most likely inadvertently. What happens is when attempting to unload the library after use in one part of the game code, the NVIDIA driver isn't smart enough to check that the library was linked at compile time and can't be unloaded, and p
  6. If you're going to access any paid content, it's almost certain you have to log in. That is true, but email does have its own protocol. A webmail interface is just a proxy to an actual email client. Imagine your contacts as the content. Then you get into the same situation with game distribution, where some of your contacts are on many services, while some are only on Skype. Can you find me a popular voice/video chat service that doesn't use a client? You still need a client to download anything though. I don't think I've made any claims regarding Twitch in m
  7. Well, I was saying that distribution didn't have anything to do with DRM.
  8. Here's what I think about distribution systems and DRM: Requirement of a client: if you think about it, everything you do with the Internet requires a client of some sort. If you want to browse the Web, you use a browser. If you want to get your email, you can use an email client. If you want to chat on Skype, you download Skype. In the case of digital distribution, the client is whatever is being offered by the company. Just because it doesn't offer a way to download via a browser doesn't mean it's DRM. Clients are made because they do a particular job better. In the case of Steam, SteamPipe
  9. Why do you insist there is a difference between an installer and installed files? If you didn't have an installer from GOG, any games you've yet to download or lost crucial files for is also lost to you. If you want an installer from Steam, zip up the files you've downloaded and call that an installer. There is no distinction to make between installers and installed files. Remember installers are provided on GOG for your convenience. In all cases, an installation would be exactly the same if they had supplied you with a .zip file and maybe some instructions needed to set up the particulars (wh
  10. There's nothing stopping Bethesda from pulling their games from Steam and forcing everyone to use GOG either. That still leaves you with reduced choices of where to purchase from, but would you complain about it? You're basically simplifying to any unnecessary software you are required to use at some point is DRM. By that logic, what if there was a site that offered DRM-free downloads, but only worked with Firefox? Would you consider Firefox to be DRM? What if the site required you to use a download manager, but after downloading, didn't need to be running to play the game. Is that DRM? Now, w
  11. How does downloading from a website differ from downloading from a client? In the end you still get your game files. It's not like Steam prevents you from downloading your games once you've purchased them. And does Steam prevent you from playing Fallout 1 and 2 (obtained from Steam) if you don't have the client running? Reports around the Internet say no. If you have the game installed before it was pulled and it contained no additional DRM, you could still continue playing it. In this case Steam did not pose any additional restrictions on what you can do with the game, merely having d
  12. Sorry, I'm having trouble understanding you. Are you saying Steam should be considered DRM because even for DRM-free games distributed on Steam you can only download them with the client?
  13. Installers are not used as much because they're becoming unnecessary. There are numerous games I downloaded from ShinyLoot that merely came in a .zip file with the game files. We were talking about DRM-free games, right? You can only make the comparison while talking about DRM-free games, where your argument about Steam emulation doesn't apply. As for games with Steamworks/DRM, I've already said that was the developer's choice, and not anything forced by Steam. And it's not as if games from GOG can't depend on Registry entries. I'd prefer to know what's getting installed rather than wi
  14. The case I'm making is that the actions of developers and publishers make Steam appear DRM-like, but Steam itself does not intrinsically contain any DRM restrictions. Hence why I didn't factor in distribution, because that is still a publisher decision and not something required by Steam itself. If the Steam client itself actively prevents you from installing games purchased from non-Steam sources and also actively prevents you from attempting refunds or resale, then I'll factor those into DRM. Technically Steam is not DRM, and people should stop claiming it is. If someone has an issue with DR
  15. That is what I am claiming. Imagine that no one chose to use Steam DRM, CEG, and third party DRM, and all those who integrate Steamworks does so such that the games will still function fully without Steam. In this case, how would Steam differ from GOG? There is nothing in the client that forces programs to run under it. OK. So what if a game was only downloadable via GOG, and no matter where you've bought it you only get a GOG key? Does that make GOG DRM? Or maybe a developer only wanted you to download a game from their website, regardless of where you bought it from, but once you've
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