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Mr. Doomguy

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Everything posted by Mr. Doomguy

  1. A lot of interesting stuff has happened in February starting with the most important one. NVIDIA contributes to Nouveau once more Despite the status update report being published which mentions not only some new features which Nouveau received, it also appears that less and less people work on it but then, out of nowhere NVIDIA has stepped in and provided the following contributions to this project NVIDIA Format Modifiers - Provide better performance in compressed layers. Will be available in the upcoming Linux kernel 5.7 Signed firmwares for GeForce 16 series (160
  2. First things first, apologies for the delay of making this monthly news since i've had some life stuff to do. With that behind, let's get started to talk about what happened in January 2020 regarding the Linux gaming. Mesa 20.0 has reached the freeze state and more goodies added Right off the bat, Mesa, an open source GPU driver library has reached the freezing state and started releasing RC versions, at this point no new features will be added besides bug fixes, luckily at the last week before entering that state it received more features: * OpenGL 4.6 and NIR support en
  3. Ho! Ho! Ho! We have approached the end of 2019 and this month has left some interesting things going on around the Linux Gaming community. Mesa 19.3 release and new features in the upcoming 20.0 version As predicted, Mesa 19.3 has been released in early December which marks the 1st stable release to include Valve's shader compiler for AMD called ACO, however it is not enabled by default and users are required to run with RADV_PERFTEST=aco to take advantage of it, of course on Steam ya need to put RADV_PERFTEST=aco %command% into Launch options. As a reminder, this
  4. - Considering that one way or another we may lose support in the future it most likely will. Besides that another reason for making this is perhaps due to the unofficial Flatpak version of Steam which runs it in sandbox mode with it's own libraries. A good idea, but it may be behind in terms of new library releases. -No one knows what made Cannonical to do that, perhaps Apple's decision may have influenced them to do that. Luckily the huge backlash made them rethink their decision and decided to only include 32 bit libraries that are needed (and while at it, Pop!_OS gained more traction)
  5. Hello and welcome into a Monthly Tux Gaming News which I mention what was going on in this month around the Linux gaming community which you won't find in any mainstream gaming news. Mesa 19.3 stable release delayed, further improvements en-route. Mesa, an open source GPU driver library maintained by the community has it's 19.3 stable version delayed to early December as there are more bugs to fill in. This will be the 1st release which will contain Valve's own shader compiler that is meant to replace LLVM, which is commonly used for this stuff specially when they are complex,
  6. Highly doubt it will succeed, but, it will make the game devs aware of the crossplatform APIs such as Vulkan and SDL2 and potentially learn the difference compared to DirectX.
  7. Here's how ya get it, least the unfinished version. Download this and after that remove the stuff after the .zip . Unpack steamui folder to your Steam folder and launch Steam with -newlib
  8. https://www.phoronix.com/scan.php?page=news_item&px=Wine-Vkd3d-And-More But that is not all, the community also aims to make a good use of the Vulkan API for other DirectX versions. DXVK is currently in development which translates Direct3D 11 calls into Vulkan and can be used for Wine. VK9 is similar to the mentioned DXVK, but for Direct3D 9 calls. Why is this important? Currently Wine uses OpenGL to translate the calls from DirectX and compared to Vulkan, the latter is a lower-level API which offers parallel tasking which can result in a major performance difference.
  9. It seems that Desura is now back and ya can buy games as well. http://www.desura.com/
  10. Version 1.18.2

    325 downloads

    This is a pack containing a compiled OpenAL Soft libraries and softwares for Linux use. It was compiled by me (KayX291) in order to help newcomers with using OpenAL Soft without trying to compile it by themselves. It can be used for specific software which uses OpenAL or use it in your system as a replacement. The main difference between OpenAL and OpenAL Soft is the fact that the latter is not only open source, but also a support for mono, stereo, 4-channel, 5.1, 6.1, 7.1 and HRTF output. But with the configurator, you can customize and even enhance the sound output with filters, effects
  11. Version 1.1.9

    168 downloads

    This is a source port for two Blake Stone games called BStone, compiled by me since in the GitHub page the creator did not include the precompiled one cept for Windows one. It is based on the 1.1.9 source code, than the development version so it is generally stable. All you need to do is just put the binary file into the main game folder and you're ready to go. It supports Blake Stone: Aliens of Gold and Blake Stone: Planet Strike BStone was made by Boris I. Bendovsky Compiled by KayX291 Dependencies required to run: SDL v.2.0.1 (Also known as SDL2) or newer Main page
  12. The reason for this change is due to the fact that there are more than 1 3D audio middlewares such as Aureal 3D or OpenAL HRTF and just listing it in a section that is about Creative's EAX just doesn't make any sense. Like in this article for example https://pcgamingwiki.com/wiki/Unreal_Tournament#Audio_settings
  13. Version 1.0

    223 downloads

    This is a pack of goodies that were used for my UT Native Linux 451 Patched. It basically contains all the content from the Goodies such as: * Chris Donhal's OpenGLDrv * Loki Compatibility Libs * Server Creation Wiki page in text form * NPLoader files It also includes the "ut-fps" script and the Troubleshooting text file in case if you encounter any issues. This was made due to the fact that there is an issue regarding difficulties to connecting server which use 451 version from UTPG's. However, the mentioned version is backwards compatible with 436, which Flibitijibibo's back
  14. Version 1.1

    823 downloads

    This is a bundle created for the sake of playing Unreal Tournament on Linux system. It is based on Flibitijibibo's UT Linux Steam Install pack, but implemented the unofficial 451 Patch. Be sure to read the README-KayX291.txt first! The only thing you are required are the game assets which can be found by buying the game from Steam, GOG.com, Retail etc. NOTE: If you encounter any issue regarding connecting to servers that rely on UTPG's patch (Such as Multiplay ones), you have no choice but to use the Flibitijibibo's UT Linux Steam Install pack. Non-Steam users can just copy
  15. I've been thinking about adding a list of packages that are required for the game to work on Linux in a dropdown table which is divided into popular distributions besides Ubuntu. So if someone who runs under Manjaro for example, could take a look on what package they should install in case if the speficic *.so file is missing. Can be very useful for those who own either an older Linux port or decide to run the game with native library instead of those that are included (Such as those from Steam. Since by default it still uses the ones from Ubuntu 12.04) For example: 1st row: openal:i38
  16. As you may know (or not), Steam to this day uses the libraries from Ubuntu 12.04, released in 2012 and are not even updated at all, which causes a large difference in terms of performance. Forcing you to manualy create your own executable with STEAM_RUNTIME=0 to force Steam to use libraries from your system. Some Linux distributions such as ArchLinux has a package specifically made for this situation, but not all distros have that, especially when you require a 32 bit library to run Steam in Native mode in a 1st place. Then Solus came in and made a decision to use snaps to provide Steam fo
  17. http://www.phoronix.com/scan.php?page=news_item&px=Piper-GSoC-2017-Success For those who are wondering which mouse does it support, here's a current list of it.
  18. http://www.phoronix.com/scan.php?page=news_item&px=Vulkan-Doom3-Available This is going to be interesting.
  19. The main reason for listing a GUI library used by a game into a infobox is to quickly establish if the game uses SDL or any other library such as GLFW. This can be very helpful for Linux users as they would be able to use specific commands for the likes of SDL2 to provide some changes such as using ALSA instead of Pulseaudio, use Wayland mode instead of Xorg (Saving the performance) etc. Besides that it would also help recognize which library the Linux user needs to install in order to either get the game to work or compile the the binary file in case if the games source code is available
  20. Are you using a Sound Card which has a support for EAX? In modern systems you may need Creative ALchemy to get it to run.
  21. http://gogdb.yepoleb.me/ The page has been created by Yepoleb, it is still in beta and has some features missing, but it looks promising. Source: https://www.gog.com/forum/general/gog_database_a_website_that_collects_data_on_gog_games
  22. Version 1.0

    1,034 downloads

    This is for the GOG.com version of the Quake: The Offering ONLY This pack contains a fix for the incorrect CUE sheets for both Quake 1 and Mission Pack 2: Dissolution of Eternity. Unpack both of these files to the main folder of the game.
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