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Kenji Kusanagi

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Kenji Kusanagi last won the day on January 14 2018

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About Kenji Kusanagi

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  1. Kenji Kusanagi

    Steam UI new interface leaked

    Here's how ya get it, least the unfinished version. Download this and after that remove the stuff after the .zip . Unpack steamui folder to your Steam folder and launch Steam with -newlib
  2. https://www.phoronix.com/scan.php?page=news_item&px=Wine-Vkd3d-And-More But that is not all, the community also aims to make a good use of the Vulkan API for other DirectX versions. DXVK is currently in development which translates Direct3D 11 calls into Vulkan and can be used for Wine. VK9 is similar to the mentioned DXVK, but for Direct3D 9 calls. Why is this important? Currently Wine uses OpenGL to translate the calls from DirectX and compared to Vulkan, the latter is a lower-level API which offers parallel tasking which can result in a major performance difference. For Linux users this is a good news, but sadly, MacOS users are out of luck since Apple refuses to implement Vulkan into their system as they want to push their own graphics API called Metal. A third party Vulkan implementation does exists, but it uses Metal API to translate the calls. At the same time it may cause Linux to be more future proof while (most likely) providing backwards compatibility with older games on Windows.
  3. Kenji Kusanagi

    Desura is back online

    It seems that Desura is now back and ya can buy games as well. http://www.desura.com/
  4. Kenji Kusanagi

    OpenAL Soft Linux Pack

    Version 1.18.2


    This is a pack containing a compiled OpenAL Soft libraries and softwares for Linux use. It was compiled by me (KayX291) in order to help newcomers with using OpenAL Soft without trying to compile it by themselves. It can be used for specific software which uses OpenAL or use it in your system as a replacement. The main difference between OpenAL and OpenAL Soft is the fact that the latter is not only open source, but also a support for mono, stereo, 4-channel, 5.1, 6.1, 7.1 and HRTF output. But with the configurator, you can customize and even enhance the sound output with filters, effects etc. It contains: - OpenAL Soft libraries - OpenAL Soft GUI Configurator - HRTF files - alsoftrc sample file and more. They are available in both 32 bit and 64 bit versions. Dependencies required: Qt5 and pressumably SDL2 (For GUI configurator to work) Compiled on: ArchLinux - 64 bit Manjaro 17.0.6 (via VirtualBox) - 32 bit Credits Loki Software for OpenAL KCat for OpenAL Soft Me for compiling em
  5. Kenji Kusanagi

    BStone - Linux (Precompiled)

    Version 1.1.9


    This is a source port for two Blake Stone games called BStone, compiled by me since in the GitHub page the creator did not include the precompiled one cept for Windows one. It is based on the 1.1.9 source code, than the development version so it is generally stable. All you need to do is just put the binary file into the main game folder and you're ready to go. It supports Blake Stone: Aliens of Gold and Blake Stone: Planet Strike BStone was made by Boris I. Bendovsky Compiled by KayX291 Dependencies required to run: SDL v.2.0.1 (Also known as SDL2) or newer Main page (with instructions) and the source code can be found in this link: https://github.com/bibendovsky/bstone
  6. The reason for this change is due to the fact that there are more than 1 3D audio middlewares such as Aureal 3D or OpenAL HRTF and just listing it in a section that is about Creative's EAX just doesn't make any sense. Like in this article for example https://pcgamingwiki.com/wiki/Unreal_Tournament#Audio_settings
  7. Version 1.0


    This is a pack of goodies that were used for my UT Native Linux 451 Patched. It basically contains all the content from the Goodies such as: * Chris Donhal's OpenGLDrv * Loki Compatibility Libs * Server Creation Wiki page in text form * NPLoader files It also includes the "ut-fps" script and the Troubleshooting text file in case if you encounter any issues. This was made due to the fact that there is an issue regarding difficulties to connecting server which use 451 version from UTPG's. However, the mentioned version is backwards compatible with 436, which Flibitijibibo's back was made on.
  8. Kenji Kusanagi

    UT Native Linux (451 Patched)

    Version 1.1


    This is a bundle created for the sake of playing Unreal Tournament on Linux system. It is based on Flibitijibibo's UT Linux Steam Install pack, but implemented the unofficial 451 Patch. Be sure to read the README-KayX291.txt first! The only thing you are required are the game assets which can be found by buying the game from Steam, GOG.com, Retail etc. NOTE: If you encounter any issue regarding connecting to servers that rely on UTPG's patch (Such as Multiplay ones), you have no choice but to use the Flibitijibibo's UT Linux Steam Install pack. Non-Steam users can just copy and paste the content of his pack into main game folder, but if you wish to use some of the content I've made for this patch, I have uploaded the Extras for that.
  9. I've been thinking about adding a list of packages that are required for the game to work on Linux in a dropdown table which is divided into popular distributions besides Ubuntu. So if someone who runs under Manjaro for example, could take a look on what package they should install in case if the speficic *.so file is missing. Can be very useful for those who own either an older Linux port or decide to run the game with native library instead of those that are included (Such as those from Steam. Since by default it still uses the ones from Ubuntu 12.04) For example: 1st row: openal:i386, sdl2:i386 - Ubuntu, Debian 2nd row: lib32-openal, lib32-sdl2 - ArchLinux/Antergos/Manjaro 3rd row: openal:i686, sdl2:i686 - Fedora As there's the ldd command which lists the SO library files, it may confuse the newcomers as they won't know which package has it. Some libraries are even in the other one you won't expect. However, most package managers have an option to locate which package has the specific file required to run. EDIT: Would placing the dropdown table fit under the System Requirements for Linux? I can't help but feel that it's a good place to put it.
  10. As you may know (or not), Steam to this day uses the libraries from Ubuntu 12.04, released in 2012 and are not even updated at all, which causes a large difference in terms of performance. Forcing you to manualy create your own executable with STEAM_RUNTIME=0 to force Steam to use libraries from your system. Some Linux distributions such as ArchLinux has a package specifically made for this situation, but not all distros have that, especially when you require a 32 bit library to run Steam in Native mode in a 1st place. Then Solus came in and made a decision to use snaps to provide Steam for every single Linux distribution with the option to use it's own native library, even on distros that don't support multilib! Source Think of it as Steam runtime (default)....but on steroids! EDIT: Oh great, the forum removes the + from the beginning at Solus in the url resulting in a page error.
  11. http://www.phoronix.com/scan.php?page=news_item&px=Piper-GSoC-2017-Success For those who are wondering which mouse does it support, here's a current list of it.
  12. http://www.phoronix.com/scan.php?page=news_item&px=Vulkan-Doom3-Available This is going to be interesting.
  13. Kenji Kusanagi

    Add GUI library into infobox

    The main reason for listing a GUI library used by a game into a infobox is to quickly establish if the game uses SDL or any other library such as GLFW. This can be very helpful for Linux users as they would be able to use specific commands for the likes of SDL2 to provide some changes such as using ALSA instead of Pulseaudio, use Wayland mode instead of Xorg (Saving the performance) etc. Besides that it would also help recognize which library the Linux user needs to install in order to either get the game to work or compile the the binary file in case if the games source code is available (Such as Aquaria).
  14. Kenji Kusanagi

    Freedom Fighters EAX

    Are you using a Sound Card which has a support for EAX? In modern systems you may need Creative ALchemy to get it to run.
  15. http://gogdb.yepoleb.me/ The page has been created by Yepoleb, it is still in beta and has some features missing, but it looks promising. Source: https://www.gog.com/forum/general/gog_database_a_website_that_collects_data_on_gog_games