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Everything posted by LDK

  1. We have not tested this but I'm suspecting that only one person can access library at the same time.
  2. So how do you share your library with a friend? Unfortunately, one of the big drawbacks is that you will need to have logged into your Steam account onto your friend's machine at least once. Let's say Alice has a game that Bob really wants to play. Alice needs to visit Bob, log in onto Bob's computer with her Steam account and then authorize Bob's computer. Many believed that you can request authorization via Steam profile pages but that is unfortunately not the case. There is an option to request access via email, but again, the person you'd want to borrow a game from needs to have to logged into your machine before. It may be possible to circumvent being physically present by using a remote desktop application such as TeamViewer. When you log on your friend's computer, you are asked to enter Steam Guard password and also you can name your friend's computer for better recognition. Authorizing is done via the Manage family sharing & devices menu, that can be found under Steam > Settings and Account tab. There you can see all accessed computers and here you can also authorize or deauthorize machines. Here you have screenshot where This Computer is my main machine and computer named Crystal belongs to my friend and he has access to my steam library. So you managed to gain access to your friends library and now you are wondering, where are the games and how can I play them? Remote libraries are stored in the main Library tab on the bottom of your game list. Games from all libraries are counted so expect number in All Games to rise considerably, but games that both parties own are not shown in remote libraries. Now you can just pick a game and start downloading it just like it is yours. When games owner wants to play something from his library, you will be given 5 minutes timer to leave the game and notified by Steam overlay notifications every minute. After this period game is forcefully ended (we are suspecting some sort of process killer performs this task). The library owner is also notified who is currently accessing his library, but the notice is not intrusive and is only shown in list view as a single line: Unfortunately the sharing recipient will be kicked from game A even if library owner will starts playing game B. This rules out any kind of way of sharing a game and playing multiplayer through Steamworks. Currently it is possible for more the Steam library owner to play at the same time as the sharing recipient by switching Steam to Offline mode. That way you can play game from all libraries that are in your computer without interruption. It remains to be seen whether it's possible to have both parties connect to a non-Steamworks multiplayer service, e.g. a Quake III dedicated server. There are indications that this process change in the future, and that the game owner will be able to set more refined rules what games you can access. The SteamOS page states: "Soon, families will have more control over what titles get seen by whom, and more features to allow everyone in the house to get the most out of their Steam libraries". We yet do not know how third party DRM games will behave exactly (Uplay, GFWL games) but they are also shared in the library. We suspect that you will need a new account (and therefore to purchase the game individually) for this to work. Update: Uplay and GFWL games are protected by CD-Key that will be shared with your friend. Steam library is being updated and these games should not be shared anymore, however some low profile games still can be shared. Do not share your library unless you've claimed (started playing) all your third party and CD Key protected games. Update 2: Beta participants can share their libraries with ordinary users, but ordinary users can't share their libraries back. Be sure to come back for updates as we are still researching this new feature or visit official guide at Steam Support page. Many thanks to user Crystal for assisting with testing.
  3. System requirements Minimum CPU: 2.0 GHz Core i5 RAM: 2 GB HDD: 5GB GPU: Mid-range nVidia GeForce 3x0, AMD Radeon HD 5x00 Maximum CPU: 2.0 GHz Core i7 RAM: 4 GB HDD: 5GB GPU: High-end nVidia GeForce 5x0, AMD Radeon HD 6x00 Testing was done on system with 3.5GHz Core i7, 32GB RAM, AMD Radeon HD 6870 in 2560x1600 resolution. Download size is slightly above 2GB, decompressed on hard drive game will take around 5GB. Video settings As other games based on HPL engine, you can set almost everything from launcher and few additional effects can be set directly from game menus. However a lot of effects and settings require restart of the game so it is best to use launcher. Launcher offers three basic presets - Low, Medium and High. Unfortunately High preset does not set everything on max and you will have to manually set it if you want the best graphical settings. During first launch the game will choose the best preset for your system. Field of view Every first or third person perspective game should have customizable field of view, unfortunately A Machine for Pigs does not have FoV slider in menu. This can cause problems on setups with large screens and multi-monitor setups. I personally prefer FoV around 100 on my system but I didn't mind preset field of view in this game. Fortunately, for those who cannot be the default cramped FoV, it can be customised using a configuration file fix that also happens to work with Amnesia: The Dark Descent. Here are the instructions: 1. Navigate to config folder within game install location (C:\Program Files (x86)\Steam\steamapps\common\Machine for Pigs\config\ for example) 2. Open game.cfg in text editor 3. Locate line FOV = "70" in section Player_General and change its value to your desired field of view value. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_10/med_gallery_1_10_7682.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_10/med_gallery_1_10_31028.jpg|864|540|FoV: 70 (default)|FoV: 100[/compimg] Anti-aliasing Game features anti-aliasing which can be only switched on or off, it is not however post-process AA that just blurs everything (FXAA). It is proper edge smoothing solution and can be found in menu under "Smoothing" check box under Misc section. This form of AA is very dependent on angle of the edge so its effectiveness will vary. See screenshots for comparison - detail is enlarged 4x with nearest neighbor algorithm to prevent additional blurring. Anti-aliasing is performance demanding effect and require considerable amount of resources. Unfortunately the game has frame rate limiter set on your refresh rate so I can't tell you precisely fps drop. Without AA set on, my system could run the game on steady 60 FPS, GPU utilization was 60% on average. With AA turn on, my FPS droped to 55 and GPU utilization rose to 95-100%. So in conclusion AA will eat roughly 40-50% of your GPU power. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_10/gallery_1_10_24864.png|http://community.pcgamingwiki.com/uploads/gallery/album_10/gallery_1_10_12075.png|568|568|Anti-aliasing: Off|Anti-aliasing: On[/compimg] Ambient occlusion As its predecessor, A Machine for Pigs is using screen space ambient occlusion effect. This effect will have drastic performance impact but you can set its properties and tweak it for your system. You can set resolution to Medium or High which will soften ambient occlusion shadows with massive frame rate drop. On my system switching from normal to high cut framerate in half with not very noticeable visual upgrade. Then there is a setting for amount of samples that engine will need to create shadows. More samples means more precise shadows and less dark glow around objects. See screenshots for comparison. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_10/med_gallery_1_10_12580.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_10/med_gallery_1_10_31792.jpg|864|540|Ambient occlusion: 4 Medium|Ambient occlusion: 32 High[/compimg] Performance Apart from anti-aliasing and ambient occlusion the game runs smoothly and it is properly optimized. The game only uses a single thread so any dual-core CPU should be able to run it without problems despite requirements claims about i5 as minimum CPU. In RAM the game didn't exceed 700MB so specs are on par with my measurement. As for graphic memory A Machine for Pigs takes around 700MB of VRAM with AA and AO off on High preset. AA and AO are memory hungry features and you'll need more than 1GB of VRAM to use them effectively. Here is a graph of framerates on default presets and High preset with two most demanding features turned off: Controls Basic control settings are present, you can turn off mouse smoothing, invert mouse and set sensitivity. This is the first game that I remember that I had to increase mouse sensitivity instead of put it immediately all the way to the left. Mouse acceleration cannot be set but is taken from your system settings. Gamepads are supported and Xbox 360 controller works fairly well. During first part of the game there are tutorial hints that shows both control schemes. Keyboard can be rebinded easily and for one action you can set two keys. Audio Sound tab under Options menu hide very basic settings and you can set only master volume and sound device. Subtitles and language settings are under Game tab. To my surprise surround sound is not supported by default. This is because of HPL2 engine and first Amnesia had the same problem - the game is using old implementation of OpenAL sound system. Luckily there is a fix: 1. Download OpenAL 2. Extract archive on your hard drive, locate file soft_oal.dll under Win32 folder 3. Copy said file to game folder 4. enter game launcher, navigate to Sound tab and select "Unsupported" device For troubleshooting and additional info follow wiki article about this issue. Conclusion Apart from surround sound issue I haven't encountered any other technical problems with the game. Some effects are very performance demanding but that is expected due to nature of these effects. If you turn them off, game runs smoothly and should run fine on most mainstream PCs. Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor LDK. For an up to date account of Amnesia: A Machine for Pigs's fixes and improvements, please visit its respective PCGamingWiki article.
  4. If it is not part of the menu nor can be set natively, then it is red cross (false in the wiki code). Registry hack for AA was already part of the article. I don't have a copy so I can't verify quality of AA. Feel free to edit the article by yourself. It is not particulary hard and you don't even need an account. Just keep it clean and easy to read. If you need help with a proper wiki syntax, please look at cheat sheet at Sample article, or some of our larger articles like Fallout NV, Metro Last Light or Tomb Raider.
  5. Added to article. Could you please check, if everything is OK? I don't have a copy so I can't verify anything and I could have interpet your information wrong. http://pcgamingwiki.com/wiki/Castle_of_Illusion
  6. Version 1.497 BETA


    Community patch for Giants: Ciziten Kabuto. Changelog taken from GiantsWD forums.
  7. Weekend Confirmed (Podcast) - rather long (2+ hours) weekly podcast about games and the gaming industry. They sometimes have very interesting guests from developer community - guy from Naugty Dog announced The Last of Us multiplayer on their show for example. IMO the best gaming podcast. VideoGamer.com (Podcast) - not as professional as Weekend Confirmed, but with more humor. From guys, that brough you abridged version of Sony, MS and E3 keynotes and Kikoskia - Let's plays with commentary on older games, mainly strategies. Tek Syndicate (Videocast) - highly technical shows about hardware and everything important in the IT world. Very smart guys.
  8. Some issues I've run into: - key binds are in encrypted file that can be found withing steam cloud offline storage (game ID 65930) - I can't locate configuration files. I've even listed all .ini files on my C: drive but with no succsess. - Mouse sensitivity for aiming is very fast, but when I lower it to usable level, pointer in menu and tactical part of the game is super slow - I'm getting only 5.1 surround sound on 7.1 setup
  9. LDK

    OpenAL Soft

    Version 1.17.2


    OpenAL Soft 1.17.2 with source code and binaries for 32 and 64bit windows. OpenAL Soft is an LGPL-licensed, cross-platform, software implementation of the OpenAL 3D audio API. OpenAL provides capabilities for playing audio in a virtual 3D environment. Distance attenuation, doppler shift, and directional sound emitters are among the features handled by the API. More advanced effects, including air absorption, occlusion, and environmental reverb, are available through the EFX extension. It also facilitates streaming audio, multi-channel buffers, and audio capture. Homepage: http://kcat.strangesoft.net/openal.html
  10. Put your specs into this calculator and don't forget to set capacitors aging, but I think your PSU is good enough: http://extreme.outervision.com/PSUEngine My bet is on faulty Gigabyte motherboard as they are using cheap components on voltage cascade and that can cause instability.
  11. I've added screenshots as you requested. Please check if it's OK.
  12. I like these new icons. However I think that green tick icon has very similar color with grey "unknown" icon and that way could be overlooked. Could you make it more vibrant or brighter green?
  13. It's table for settings so same as video settings: True - can be set in game False - cannot be set in game Hackable - can be set by other means
  14. I'd say Arma 2. They are using "2" on their website in every text.
  15. I've uploaded new versions of these icons. Full resolution files are attached here for backup.
  16. I've found some Collapsible elements here on PCGW: http://pcgamingwiki.com/wiki/WARP#Where_to_Get That seems to be old DRM template: http://pcgamingwiki.com/wiki/Template:DRMSource that contains Collapsable tamplate: http://pcgamingwiki.com/wiki/Template:Collapsable Maybe we can use it somehow.
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