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Marioysikax

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  1. Like
    Marioysikax reacted to BONKERS in Anisotropic filtering and anti-aliasing   
    I have to draw the line that forcing SSAA,MSAA,SGSSAA,TrSSAA should be considered Hackable because these all have to hooked in at the driver level at the appropriate state during rendering. (Hence the need for compatibility bits)

    It's not at all like FXAA or SMAA since those are Post Process shaders that are GPU agnostic.  You aren't just taking the final 2D Buffer like the MCable and slapping a filter on it. (Though using FXAA/SMAA with downsampling can be very beneficial https://imgsli.com/OTE5NQ)

    Forcing AA at the driver level for Nvidia cards is not a Post Process. And are essentially seen as a driver hack, they require special compatibility  bits to be set (Using a third party program) by most games in order to function correctly. Otherwise you'd be able to do it in DX10,11,newer OGL versions without issue. But you can't because Nvidia didn't bother building in the support into the driver to hook into those kinds of backends. (Because hardware level AA support by developers was decreasing significantly at the turn of the decade, due to moving to deferred rendering where it was claimed often that they couldn't support things like MSAA. Guess what? Nvidia has the capabilities to hook in MSAA support to a ton of DX9 deferred rendering games.)

    Often games will require specific things to be setup in addition to compatibility bits for things to work properly. Take FFXIV for example, there are multiple compatibility flags you can use, This image uses a flag that specifically tells the driver to skip the primary flip chain in order to not have SGSSAA process the UI elements. https://imgsli.com/MTAyNDI
    But did you also know that you have to use the depreciated DX9 backend to use SGSSAA and did you also know that if you change the in game Gamma setting to *anything* but 50/100 it will completely break forced Anti Aliasing?

    Take Crysis 3 for example, it runs on DX11 and you can't "Force" AA. But you can use the in game MSAA,SMAA S2x/4x or TXAA and the driver can hook into those passes  (MSAA derivatives) to "Enhance" the AA instead. This becomes highly dependent on the game engine implementation of those techniques and often is lower quality than forcing AA (It is the only option because there's nothing built into the driver to force AA in DX11) but it still has to be hooked in the game engine by the driver to work.
    You can enable MFAA, TrSSAA or SGSSAA on top of the above mentioned. Using SGSSAA causes a bug with grass rendering that depends on which AA you use as a basis. In all cases it cause blades of grass to become very soft and the overall quality is lacking due to the poor MSAA implementation in game. However doing all of this at a higher resolution and downsampling to your desired resolution can mitigate most of the problems or make them less obvious. Aside from FXAA or SMAA on top to clean up edges before resolve (As shown in example above) all of this has to happen at an engine level first. Does that not qualify as "hackable" ?
    https://imgsli.com/OTIzMA


    It's definitely not as often as simple as using SweetFX or Reshade.(And it gets a bit more complicated if you want to use modern Reshade in addition to forcing AA. As it requires an additional compatibility flag and the forced AA depending on which one will interact and change how the ReShade effects appear. SGSSAA with Reshade Sharpening for example will require much stronger settings than without SGSSAA because SGSSAA replays all shading for all aspects of rendering not just geometry like MSAA and so it will also effectively be anti aliasing the sharpening pass as well. Depending on what effects you are using it can get a little complicated)

    In my mind that qualifies as "Hackable" because the game has no support for it, but the driver has to hook into the game engine to make it work. People visit a page for a game because they want specific information for that game. They shouldn't have to dig through other pages to eventually find information on AA for that specific game that they probably have no idea may even exist in the first place. 


    Anisotropic Filtering, I feel the same way about because tons of games don't offer it at all, their in-engine version is of lower quality(Like Crysis 2/3 for example. Even at it's highest AF in Crysis 2 is significantly lower quality than the driver verison. Similar to this Just Cause 3 comparison) (http://images.nvidia.com/geforce-com/international/comparisons/just-cause-3/just-cause-3-nvidia-control-panel-anisotropic-filtering-interactive-comparison-001-on-vs-off-rev.html) or their in game option tops out at a lower setting. For games that don't have the option at all, I feel that hackable is appropriate because it's possible that your average user doesn't know they can set it up globally in the driver to override what game engines do.


    Maybe a better middle ground instead of "hackable", for any game that there is something possible for, there should be a link in the AA field that just says " See Nvidia Anti Aliasing compatibility "And that would be enough of an indication to the user to search that for information for that specific game. And only put this link on pages for games that there is Nvidia specific things you can do for AA as shown in the spreadsheet.  (Often the best quality performance trade off isn't just forcing AA from the driver it's actually a hybrid solution involving forcing AA+ other methods on top. Or enhancing a game's built in MSAA or MSAA derivative in addition to Downsampling which is OGSSAA. Things like this are listed for games with poor or no potential to force AA)

     For generalized explanations of what is what the glossary serves as fine information.
    But for game with specific instructions it is unsatisfactory to send people there to find out information for a specific game.
  2. Thanks
    Marioysikax reacted to Andytizer in PCGamingWiki's 8th birthday and winter giveaway   
    We are about to turn 8 years old, and we have achieved a hell of a lot in 2019. This is a post is a thank you to the community that makes PCGamingWiki happen. As in true PCGamingWiki style, we are celebrating early by giving out some presents right as Steam's winter sale begins. Spend wisely and I hope that you all have a good PC gaming winter break! Here's to 8 great years of fixing PC games.
    For our Editors - £10:
    AlRayes_BRN Baronsmoki Cptmold Hawaii Beach Jigen123 Marioysikax Mars icecream Nccvoyager Nicereddy Rose Silent SirYodaJedi For our Moderators - £25:
    Aemony Blackbird Expack3 Garrett Mirh Snuxoll Suicide machine Vetle Extra special bonus for Aemony, Rose and Snuxoll of £25 extra each.
    If you feel that anyone else deserves a reward please send me a message.
    To claim your reward, please add Andytizer on Steam and send a PM on Discord if you haven't received anything yet. Bear in mind if we are not already friends, then you will have to wait 3 days in order for Steam trading to be enabled.
  3. Like
    Marioysikax got a reaction from Markie in Anisotropic filtering and anti-aliasing   
    If my memory serves me correctly, the reason why it's like this is because in huge majority of cases, forcing AF works without any problems, so it would not serve anyone if all games had it either true or hackable. I know people who have set AF to globally forced on and even Microsoft is doing this with Xbox X. 
    Because if we only put false on games which have issues with forced AF, there would only be handful from thousands and thousands. 
    Also this way, hackable is reserved for per game methods so they are easier to see and find, so that if there's native way of doing things, that's usually preferred over external methods. 
    Also if it's been tested to not work, it's far easier to note games were forcing AF externally causes issues. 
  4. Like
    Marioysikax got a reaction from Mars icecream in What's the origin of your name?   
    Back in year 2006, had to come up with nickname for IRC-Galleria, hip popular finnish image site, similar how facebook is now and I'm still being teased when I made note "first day on IRC" as I didn't use actual IRC for years after that statement. 
    Super Mario combined with birthyear = Mario92. Also IRL name and that both start with M, so it felt natural for some reason. As started to use more of the amazing internet and even got one at home with SUPA FAST 2G trough Nokia 6151, that nickname seemed like it was in use in some places as it's quite generic.
    Solution was finnish slang. So now I mostly use:
    - Marioysikax, Mario, ysi = 9, kax = 2. 
    - Mairo, Pronounced as "My Ro" as it quicky became a nickname of the original nickname when used VoIP in games and such. For some reason when people read the name, they misspell it as "Mario" when referring to me. 
     
    Usually not being foilhat, so I do use IRL name in many places. That names origin should be obvious thing :p 
     
    Also seeing some pattern here, most common reason seems to be "needed nickname, combined stuff".
  5. Like
    Marioysikax got a reaction from SirYodaJedi in Bloodstained: Ritual of the Night - Quick performance analysis   
    I'm hitting 500-600 FPS with all settings maxed out with i9-9900K+RTX2070, 2560x1440, so I'm using r.ScreenPrecentage 200 to get almost constant over 100 FPS. 
  6. Thanks
    Marioysikax reacted to Andytizer in PCGamingWiki turns 7 - Giveaway for Steam Christmas Sale   
    This is a big thank you to the community who make PCGamingWiki work - the editors! Who can believe that we are 6 years old now?
    We are giving away Steam Gift Cards to members who have provide great contributions to PCGamingWiki over the last 2 years (since we last did a big anniversary celebration).
    The following will receive a £25 Steam Gift Card:
    Aemony Blackbird Expack3 Garrett (£50) Jigen123 Marioysikax mirh Pridit Silent SirYodaJedi Suicide machine ThatOneReaper Vetle If you are on the list please accept my Steam friend invitation as I'll be sending the gift cards through there. If you feel like there's a notable member who go missed out and deserves recognition, in the shuffle please contact me on Discord and also add me on Steam.
    Technically the website was founded slightly later in the year, but I've brought this forward because Steam Gift Cards are best spent at the Steam Winer Sale, which is due to start today. Merry Christmas!
    And thank all of you for bearing with my absence over the last year. I would like to let everyone know that I have returned to active admin duties and will be overseeing PCGamingWiki's development going forward. We are things in the pipeline, including hiring a new server admin, creation of a new screenshot comparison tool, an improved blog format (coming soon), more community features and articles. And one of the major projects I hope to achieve in 2019 will also be a wiki article overhaul.
    Exciting stuff ahead. Here's to another year of fixing PC games!
  7. Like
    Marioysikax got a reaction from Kivaget in Non sucky Antiviruses   
    inb4 Mirh "who needs AV anyways?"
     
    Basic Windows Defender is best of keeping quiet and not interrupting with anything stupid, but I personally felt like it was being far too quiet and found out that cleaner tools like ccleaner may actually make it stop working entirely because some temp files that shouldn't be in use get deleted... >_> 
     
    Avast with game HDD whitelisted (all stuff put there goes trough virus check and then malwarebytes from time to time) and ads (including the one that invades your gmail signature) disabled and running malwarebytes monthly has been most pleasant experience. Avira seems to be on the same level, but personally haven't gotten around trying it. 
     
    Worst choise is AVG, not only does it constantly bother you and give false flags from left to right, it also has really bad habit of breaking games, I have actually fixed couple people computer game problems by simply switching AV from AVG to anything else. Ironically, paid solutions are the next worst thing, because free AVs these days are pretty good, they have started to transform into these "computer health" programs instead, which include everything from antivirus, antimalware and disk defrag to facebook wall checkers. 
     
    That's because it does almost completely differend job. They even state on their website that running both antivirus constantly and antimalware periodically is the best combination. 
  8. Like
    Marioysikax got a reaction from WilliamauUndip in Non sucky Antiviruses   
    And this is why paid AV solutions like F-Secure and Norton has become these computer health programs like I said in my earlier message which not only block viruses, but also are able to detect those PUPs, where regular user would need something like malwarebytes to do that (and defraggling and registry cleaning and checking programs hogging resources and etc)
     
    I have seen how avarage person uses computer and this is why majority will need AVs now and in the future. We live in youtube tutorial age where people tell you to download this "totally not virus" packs to fix the issues and disable AV because "it's false flag", instead of researching causes for problems yourself. Even I'm not 100% certain of things, so I will keep using AV as long as I'm using Windows on my machine. 
  9. Like
    Marioysikax got a reaction from WilliamauUndip in Non sucky Antiviruses   
    inb4 Mirh "who needs AV anyways?"
     
    Basic Windows Defender is best of keeping quiet and not interrupting with anything stupid, but I personally felt like it was being far too quiet and found out that cleaner tools like ccleaner may actually make it stop working entirely because some temp files that shouldn't be in use get deleted... >_> 
     
    Avast with game HDD whitelisted (all stuff put there goes trough virus check and then malwarebytes from time to time) and ads (including the one that invades your gmail signature) disabled and running malwarebytes monthly has been most pleasant experience. Avira seems to be on the same level, but personally haven't gotten around trying it. 
     
    Worst choise is AVG, not only does it constantly bother you and give false flags from left to right, it also has really bad habit of breaking games, I have actually fixed couple people computer game problems by simply switching AV from AVG to anything else. Ironically, paid solutions are the next worst thing, because free AVs these days are pretty good, they have started to transform into these "computer health" programs instead, which include everything from antivirus, antimalware and disk defrag to facebook wall checkers. 
     
    That's because it does almost completely differend job. They even state on their website that running both antivirus constantly and antimalware periodically is the best combination. 
  10. Like
    Marioysikax got a reaction from Jabphash in Non sucky Antiviruses   
    And this is why paid AV solutions like F-Secure and Norton has become these computer health programs like I said in my earlier message which not only block viruses, but also are able to detect those PUPs, where regular user would need something like malwarebytes to do that (and defraggling and registry cleaning and checking programs hogging resources and etc)
     
    I have seen how avarage person uses computer and this is why majority will need AVs now and in the future. We live in youtube tutorial age where people tell you to download this "totally not virus" packs to fix the issues and disable AV because "it's false flag", instead of researching causes for problems yourself. Even I'm not 100% certain of things, so I will keep using AV as long as I'm using Windows on my machine. 
  11. Like
    Marioysikax got a reaction from Jabphash in Non sucky Antiviruses   
    inb4 Mirh "who needs AV anyways?"
     
    Basic Windows Defender is best of keeping quiet and not interrupting with anything stupid, but I personally felt like it was being far too quiet and found out that cleaner tools like ccleaner may actually make it stop working entirely because some temp files that shouldn't be in use get deleted... >_> 
     
    Avast with game HDD whitelisted (all stuff put there goes trough virus check and then malwarebytes from time to time) and ads (including the one that invades your gmail signature) disabled and running malwarebytes monthly has been most pleasant experience. Avira seems to be on the same level, but personally haven't gotten around trying it. 
     
    Worst choise is AVG, not only does it constantly bother you and give false flags from left to right, it also has really bad habit of breaking games, I have actually fixed couple people computer game problems by simply switching AV from AVG to anything else. Ironically, paid solutions are the next worst thing, because free AVs these days are pretty good, they have started to transform into these "computer health" programs instead, which include everything from antivirus, antimalware and disk defrag to facebook wall checkers. 
     
    That's because it does almost completely differend job. They even state on their website that running both antivirus constantly and antimalware periodically is the best combination. 
  12. Like
    Marioysikax reacted to Aemony in The DRM column and its purpose   
    Sorry, I think this devolved slightly into a rant at the end.
     
    Related threads:
    - https://community.pcgamingwiki.com/topic/1880-steamworks-drm-in-articles/
    - https://community.pcgamingwiki.com/topic/1075-analysis-why-steam-isnt-drm/
    - https://community.pcgamingwiki.com/topic/1640-availability-steam-drm/
     
    Instead of revisiting /exactly/ the same discussion (which were focused on Steam as a DRM) I instead wanted to discuss what /purpose/ the DRM column is currently intended to serve, and how to best go about it.
     
    Right now when you hover your mouse over the DRM column you get the description: "DRM required to play the game"
     
    That description is short, and to the point. It also only cares about >the DRM of the game<, and nothing else. Meaning it doesn't care about launcher, websites, or anything, really. It cares about the game itself and nothing else. This mirrors pretty much what I think all gamers are mostly all about when they discuss DRM: "What DRM-specific restrictions limits my use of the game itself?"
     
    >The game< is the focus. Not how you access the content that makes of said game initially.
     
    I bring this up mostly in the case of where publishers (such as Paradox Interactive with their Paradox Launcher) starts to provide DRM-free versions of their games through their own services. These are games that you can do whatever you like post-download. You can move them to another computer, you can run them offline, you can effectively treat them as DRM-free in every meaning of the word, post-download/install (aka "after you've accessed said content").
     
    It is, I think, dishonest to list games that have no DRM preventing your use of them post-download as having DRM, while then turning around and treating every single title from GOG as "DRM-free", despite those having similar initial limitations albeit in a different form.
     
    Therefor we come back to the question: What /purpose/ is the DRM column intended to serve?
     
    Is it to blatantly push the narrative that GOG is the only place that provides DRM-free games, solely because their download interface "only" requires standard HTTP connection and a semi-modern browser to access? Or is it to actually provide readers with meaningful information on what restrictions and limitations they might face after having downloaded/installed a game?
     
    For example, I can't on good faith list Tyranny and Stellaris as "account-based DRM" on the Publisher row, because neither of those games enforces an account requirement post-download/install. You can take that game folder, archive it, ship it to the most closed off machine in the world with no Internet connectivity, and play the game just fine without ever needing an account or online connection to do so. They are, in every meaning of the word, DRM-free. Yet we're supposed to list them as account-based DRM solely because they require an account during the initial access of said game content (hint, so does GOG) ?
     
    What I believe the average gamer want to know when they discuss DRM in relation to their games are what restrictions are applied >after< having accessed said content. Not what's required of them to access said content initially.
     
    I want that column to basically mirror the copy-protection of a game itself, and not the platform the game is downloaded through. To use a different explanation: if a game could be pirated simply by copy/pasting the folder to someone else then it is in effect DRM-free, and should be listed as such, regardless of how the game was first initially accessed and downloaded.
     
    The current way of treating the DRM column as a mirror of the Source column serves no purpose. Right now if the store is Origin we set DRM == Origin. If the store is Steam we set Steam as the DRM. If it's Twitch we set Twitch as the DRM. If it's GOG we set DRM-free instead (special treatment, woohoo!). And if it's publisher we set account-based instead. This is not helpful for anyone, as the Source column already suggests as much. Nobody cares what hops you have to go through to access the content that makes up the game. What everyone cares about is what restrictions/limitations that content have after you've gotten your hands on it.
  13. Like
    Marioysikax reacted to Pridit in Remove the Citation Needed Spam   
    No, this serves purpose by raising awareness to the reader that whatever statement is being relayed is unverified. Sources are crucial to ensure we remain objective as a wiki, we should be aiming to have everything we claim with reputable, verified source(s) and this would be detrimental to that goal.
     
    You can investigate to see if it's been cited and reference the source or remove the statement if there's no evidence to support whatever is being mentioned is objective.
  14. Like
    Marioysikax reacted to Suicide machine in Remove WSGF from the Video Tables   
    No.
     
    --EDIT--
    Fine. Since I was nicely asked to explain myself.
    No I don't agree with removing it. WSGF have a bit of a different standards for their grading and it does provides most of the times more in-depth information, with proper screenshot comparison.
     
    It is also ~16% of space of table space. Which on 1080p monitor, is not a big deal, when you consider there is 560px between the table and the screenshot.
    If anything, I'd agree on some rules regarding to not displaying some parts of WSGF (and maybe even elements like Ultra-widescreen / 4K Ultra HD) if there is no information. The full row of wsgf incomplete should not ever be displayed, though.
  15. Like
    Marioysikax got a reaction from Mars icecream in How to rebind controllers?   
    Steam.
    They expanded steam controllers build in support to Dualshock 4 and now to XInput and generic DirectInput controllers and opening game in big picture lets you configure the keys in steam overlay. 
  16. Like
    Marioysikax got a reaction from Mirh in cs source IS NOT DRM FREE   
    CS:Source is one of the games that has been extensively updated after release and which focuses on online multiplayer aspect, so there is possibility that the game was updated at some point to make commands to play without steam stop working. 
     
    Haven't tried them myself either, but if nobody can give any input I can try this out when I have extra free time. 
  17. Like
    Marioysikax reacted to Mirh in shouldn't we make a glossary page for capping fps?   
    More frames = more updates = less input lag = less tearing.
  18. Like
    Marioysikax got a reaction from Mirh in Psygnosis; Lander   
    Hi and welcome! 
    Creating article from scratch can seem pretty spoopy thing to do, so I have created article for the game with all the information available publicly and in this topic: http://pcgamingwiki.com/wiki/Lander 
    Feel free to fill in more info if you own the game. 
     
    You can try creating articles in the future if you like, there are always someone willing to fix things for you if you happen to do make mistakes. Easiest way to start is simply copy cheat sheet from sample article that is available in link at the left panel and then just modify the infro from filler to correct one. 
  19. Like
    Marioysikax got a reaction from Blackbird in Editing guide   
    With modern games getting automatic updates - especially in case of online multiplayer games where latest patches are actually required to even be able to play, newest system requirements are the ones that are kept and if they change to drop some significant support over time, like old OS or intel HD graphics, then put it as note. 
     
    And I think similar method of thinkig should be applied to game working on OS that is not supported, who are going to check the game every time it's updated? Of course I do not see any issue of having note that "worked on Windows 2000 with version 1.01".
  20. Like
    Marioysikax reacted to Garrett in Dualshock 4 support in games   
    Soeb's suggestion of a supported controllers list would encompass the DualShock 4 etc. regardless of how the developer chose to implement official support for it (also separate from any lightbar support).
  21. Like
    Marioysikax got a reaction from Mars icecream in PC Report: Dead Rising - Optimized Video Settings   
    https://youtu.be/zPqJfnnMrZY?t=2m25s
  22. Like
    Marioysikax reacted to RaTcHeT302 in Trine Enchanted Edition   
    Wouldn't it be easier to have separate pages for every game? Even if both games barely differ? Merging two games into one page makes the whole page harder to read. To me the solution seems kinda obvious but I don't really know. I think notes are a bad way to get most differences across.
  23. Like
    Marioysikax reacted to Blackbird in Trine Enchanted Edition   
    It's literally two different engines. It'd be like merging Age of Empires II HD into non-HD article.
  24. Like
    Marioysikax got a reaction from Mirh in Replace vertical FOV calculator website with a FOV table   
    Because that's mathematical calculation that is publicly available, I do not see reason why we simply can't have our own calculator made? 
     
    Similar to how we should have screenshot comparison section on the site. 
  25. Like
    Marioysikax got a reaction from Mars icecream in Trine Enchanted Edition   
    Yes, I did try to make it clear in parts where stuff has been changed in enchanted version and linking to that version. 
     
    But because original version is still available and can still be played from enchanted version, it's still necessary to have article for both. Earlier I left the steam appid and gog name away from it so people would be directed to enchanted article by default but apparently the appid redirecting page nowdays asks what page you want to go. 
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