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Posts posted by Marioysikax

  1. I've already been doing that, original name on game page, then that redirects to current company and then note what was earlier names and dates: http://pcgamingwiki.com/wiki/Publisher:Marvelous_AQL 


    Another similar issue is with engines, mainly RPG Maker and Clickteam Fusion, where they are updating engine, but there are tons of differend variations of it with next to zero difference to end user (in some cases it's almost impossible to tell which version of engine is used unless some intense googling) and only handful of games to begin with. I have autonomously redirected those pages to unified page as well instead of making single engine page for single game. Good example is Freedom Planet where it uses Sonic Worlds which is actually using Clickteam Fusion as base, someone else redirected that though. 

  2. Well, I personally had no problems when playing with externally vsynced (nvidia adaptive sync) and using double mouse speed from configuration file. Didn't notice any lagging or stuttering at all and played whole game with 144 FPS.

    I remember Mirh had some problems with it so I just let that one slide as I have no interest of investigating that any further and game definitely has some massive problems with mouse and vsync. 

  3. I can get on that train with though that requirement of extra program could be considered as DRM. However it's weird line to draw as like I said before every digital game requires some form of access tool to get the game, was it generated personal key, account or dedicated downloader. I just have to start putting gamersgate downloader on drm table now I know how it works as to this point I believed their page saying DRM-Free meant DRM-Free. 

    But I would also like it to be noted if downloaded thing works without that extra program. Basically some way to tell that is it possible to just stick game to thumb drive and play at school. Putting DRM-Free icon next to service used to download game or with steams case adding note linking to that big list of DRM-free games? 

  4. So you are looking at steam as an complete package, completely black and white state and hating it really really bad. We aren't talking about download method, we aren't talking what ratio of games require steam as DRM, we aren't talking wheter or not dev/pub can take away your ownership to the game: we are talking about wheter game has DRM in it after it's being downloaded and useable on your machine. Yeah, thread started as wheter or not steam in itself is DRM and conclusion to that already is that sometimes as most games do require it running and logged in. 


    So how does these two scenarios differenciate: 

    - I see that Fairy Bloom Freesia doesn't feature DRM on Steam. I buy it, download it indirectly via use of their software which requires logging in, afterwards just playing the game without need of their client ever again unless I need to redownload or want achievements, cards or sync my save files. 

    - I see that Fairy Bloom Freesia is DRM-Free on GamersGate. I buy it, download it indirectly via use of their software which requires logging in, afterwards just playing the game without need of their client ever again unless I need to redownload. 


    I can relate to almost every point you have made, but they are your own subjective things not related to the matter. 

  5. I would say it does. Remember, DRM is third-party software that restricts access and usage of software, irrespective of other benefits and outliers. Steam is exactly that by how it operates with digital sales, and how if you chose to buy physical disks in stores these days, odds are you must use Steam in some fashion before any installation takes place.


    Now, if Steam worked the same way GOG's Galaxy service and website do now, and if by buying disks you had the option to get around using it, I'd agree with you that it's not DRM.

    When it comes down to physical disks, I know most games do come with steam key and files that require steam to be installed onto machine to begin installation. At that point I can agree that steam is acting like DRM for physical game version, but I was talking about game that has been downloaded trough steam and it's files are in your hard drive. If at that point I can run the game without any extra restrictions steam isn't acting like DRM anymore. 


    I don't have interest to dig up, but almost every game that has physical copy tied to steam, uses steamworks as primary DRM. At least that makes most sense, otherwise they would simply print versions without steam keys so they won't have to pay to valve and risk getting them sold in grey market. Some games like COD also use it as multiplayer component, which I agree that GOG galaxy sounds interesting, but that's whole another topic. 


    I still agree GOGs way is much more open and consumer friendly as all their stuff is without DRM and with neat installers that doesn't require anything extra, but with steam it's up to developer and/or publisher do they decide to or even can they use any form of DRM (e.g. flash/adobe air can't) in their games and they are downloaded trough steam client in all cases. It just comes down to wheter or not some users mistake note game being without any form of drm to that there would be directly downloadable installer or zipped package. 


    This does however also bring up good question that does GMGs Capsule/Playfire/Vulcan/whateveritscalled a DRM either? I have few games in my library but I couldn't get anything to load so can't test right now, but I remember it just loaded regular .exe installer and I could play the game even after uninstallation of that piece of s. 


    E: Got confirmation at IRC, that even all gamersgate stuff needs you to download DRM-Free games trough their dedicated client. Still most of those games are listed as DRM-free in articles. 


    One complete download goes everywhere easily, no questions asked, and even after an account shut-down.

    We came around full circle didn't we? If I have for example Fairy Bloom Freesia installed and suddenly Valve decides to shut down my account for some stupid reason, I can still play the game and copy it elsewhere because it only uses steam to gain achievements but is playable without them - same way GOG galaxy is supposed to work basically?

  6. Something should probably be said about when it's the case to still mantain manual tinkering instructions and when instead tool/automatic thing should be preferred altogether (or when both should coexist)

    I would prefer that if both are available that both are also told. Automatic tool is always much better, but there are times when some may not want to download something, antivirus gives false positive which freaks out the user or if that tool refuses to work as intended. Maybe just have manual method collapsed if tool is available.

  7. Easy answer: Do you have the option to use it or not in order to get the same data you could get with a direct download/DRM-free option? With Steam, no. Desura, GOG and Humble? Yes, yes, and sometimes.


    Secondary answer: Is it required to be running at all times, even for single-player only games that would have no use for the online functionality the client offers? It's becoming more common, so yes, Steam is DRM in that sense too.

    That's pretty much where it boils down to: does requirement of client application for download count as DRM? 

    And I would still say that method of getting game files doesn't effect on does game have DRM in itself - they are seperate issues. I can download Sims 2 Complete collection with Origin, easily play it trough steam as non-steam game or put it on USB and play at friends house, at that point it definitely doesn't use Origin as DRM, but I still required Origin to download those files in first place. If game refuses to launch if that client isn't running and logged in with right account at that point it becomes DRM. 


    I can understand perfectly dealing againts Valve as they basically have monopoly on PC gaming at the moment and with direct downloadable installers you do have bit more control over your purchares, but like I said, download method doesn't mean that downloaded product magically has DRM because it was downloaded or installed differently. 

  8. Well if you download game trough any service digitally you always need some kind of account or key to access the download. Humble doesn't require account but even that gives you download URL to email with unique key to download DRM-Free stuff. Only difference in Steam is that they download that stuff with client to dedicated folder and they want you to open the game with that client of course. 


    Now with availability of course if someone sees steam on the list they can assume they need steam to download the game. It would just help to see that if they decide to buy trough steam that those files would work even without steam running. 


    So I stay with my first post that in most cases steam is indeed DRM, but if game can be ran without it afterwards it's DRM-Free and that's why there's that list of DRM-Free titles on steam here.

  9. If I remember correctly, with KF it was possible to go over that limit but it required fiddling with netspeeds, possibly on both client and server side and that's why single player is unlocked as speed is infinite. Haven't bothered with that one as 90 is just fine. 


    We actually tried to play COD:WAW zombie mode with friends and it seems that FoV can't be changed outside single player mode and nothing worked. It's so narrow we had to quit. I remember Black Ops had same issue, even though multiplayer had perfectly working FoV slider for some reason zombie mode was in single player side and again all fixes seemed to only work in single player, in coop every fix stopped working. 


    I'm going to contradict myself and say that partial value would be useful. 

    • "I like the idea behind the comparison slider thingies, but the images are far too small to see the difference." - /u/Compizfox

    Well this would be pretty easy to fix by linking to page with only the comparison of non-compressed images. I remember at least Nvidia site does this and because of that they can include more screenshots of setting in comparison e.g. shadows in day and night, instead of just other. 

  10. When I started PC gaming I actually used Xfire for FPS meter and screen recording... 

    Just saying that Steam should've already included this ages ago as it's pretty small useful thing and they already have overlay enabled in games. When you start to think about it it's bit weird how they already have streaming, but no recording option. 

  11. Lets just hope they make it as amazing as they promised so it's actually good enough to consider instead of being controller supplied with steam machines in future. 


    According to a reddit post the light bar works in Dragon Age: Inquisition, so it seems like there is a way of accomplishing this under Windows as well. Sony did supply an official driver this time around which will definitely help encourage developers to support it.

    Well shit. Now I have to actually consider getting that Dualshock 4. I'm starting to have more controllers than I have actual players. 

    I wasn't aware that Sony did official drivers? I though it was simply Direct input controller so it would work out of the box if game supported direct input, thus it also works with PS3 as well. 

  12. Year is a long time. Because it's filled with so many indie and console games (RPGs, Ni No Kuni took little over 100h) it's hard to remember ._. 


    Metal Gear Rising was really awesome experience, my earlier platinum experience was with Bayonetta on PS3 and... well... so that was experience that made my cheeks hurt from all the smiling and laughing. 

    South Park was like paper mario that we haven't gotten for long time (sticker star should be buried like E.T. games) and also gave good chunk of serie fan service. 

    Half-Minute Hero: The Second Coming thankfully was proper port so it was easier to enjoy, not sure was those VR mode and benchmark put there as a joke. Also thanks for Marvelous for copy! 

    Shovel Knight rocks! Only thing that would've made it better is if they would've included stereo-3D in there. Almost bought 3DS version because of that but I did contain myself (bought theme). Also Kaufmans music is awesome! 

    So many good (and bad) indie titles. I'm sure most of them were released 2013, but played them this year and includes Espace Goat 2, Guacamelee, Electronic Super Joy, Battleblock Theater (thanks for free copy behemoth!), Master Reboot, Steamworld Dig (even translated that), Brothers, Shantae (still going), etc. I'd had to scroll huge list to list all. 

    Played Remember Me which I finished with PS3 earlier this year, which reminded me that if there's PC version of some game ALWAYS play the PC version. That game felt so much better on PC but dropped it because I already had played it trough and it wasn't that good mechanically. 


    Murdered: Soul Suspect I still have to play some, but couple hour chunk I played didn't turn out to be as interesting that I though. I was thinking it being more like Ghost Trick mixed with some mechanics from Miles Edgeworth Investigations and it kinda is, but so mediocore. That just made me boot up Investigations 2 translation patch and put that game on hold. 

    Metal Slug 3, just fuck that. Instead of giving collection of all games or giving actual port with all the extras like they have already done in past many times, they started to port mobile emulation of the games to PC instead? Actually got banned and fight with moderator when I said that even emulating that stuff is better than that full release and they still haven't gotten that linux release they had in humble to steam nor DRM-Free build for windows. 

  13. So TL;DR to me seems that Steam offers DRM as part of Steamworks which is up to developer/publisher to use or not. 

    That means with over 90% of cases Steam is DRM as it's then required to run the client to prove you can access the game. 


    And as for GOG it gives you installer which you can download with browser and move however you like, Steam requires you to install client to download the game and always installs it into steams own installation folder so even if game is DRM-Free most will simply use it trough steam anyway and won't ever notice it's DRM-Free build. 

  14. I remember FC3 had problems with MSAA as well to point where it increased AA in most areas. Turning AO off completely made it work and because other option was FXAA I decided to keep AO off. 

    Can you actually turn AO completely off this time without config editing and if you can does it effect MSAA? 

  15. GFWL always worked perfectly fine for me on Windows 8 so far, I am pretty sure I downloaded it from the Xbox website. I never had any issues playing my games offline either.

    Well, consider yourself lucky then. Glad first Bioshock was available also without it. 


    I just realized something, forcing global lightning means disabling dynamic lightning so shadows then are supposed to be broken as objects are getting light from only one global source. That's also why it's defaulted off with higher settings. Same counter intuitive setting thing like "FOV lock" they have. Correct me if I'm wrong of course, but to me having worse lighting broken isn't huge negative point. Bioshock was one of my first PC titles I played so I didn't know what those settings meant and of course have forgotten about those. 


    At the bottom of this page is great comparison pics: http://www.tweakguides.com/Bioshock_5.html


    Also ragdolls look super weird with HFR display :D 

  16. That seems like legit store allright as games are allready at sale there and users simply link into the content to get earnings instead of shady key reselling (still don't understand why people support that business but I guess price is only thing that matters, eh?)

    However I personally haven't heard about that store at all. 


    They have pretty high prices on fairly old games so meh, idk


    That would be really odd reason not to add store into the list :P 

  17. and the "_-_" portion feels like unnecessarily extending a file name length.

    I haven't used "_-_" anywhere as simple " - " works just fine. It's "_-_" in URL bar and having " - " makes it easier to distinguish when the game name ends and purpose starts. 


    I like the way you think that filename should mirror what part of game does it refer to, but I also feel that it would be in most cases useless and drive away some users who would like to post screens but are afraid they mess up super strict naming stuff. 

    Most games don't even have more than one image per one setting type so having games name is visible in files name is in most cases just fine. 

  18. ...

    1) recommending paid programs is not a trifle like doing the same with free(sometimes even like in speech) ones, and you can't hide behind the evergreen "in case game X is not working you can try plan B at anytime"

    2) I really see no point to endorse every single damn program, especially when, frankly, I can't see anything better than MSI Afterburner.


    Wasn't wiki suppose to be objective? Meaning it wouldn't be recommending paid programs, but simply giving information about them. Also there are also free alternatives as well, maybe not as good but still. 

    All those programs already have seperate articles, should they then stay seperate and try to expand them? 

  19. Few articles has been starting to bother me: screen recorders and console articles. 


    Screen recorder articles are now spread out with articles of single programs. Wouldn't it be much more useful to have one single article explaining what they are and then programs with advantages and disadvantages? Something like super popular Fraps (dxtory is better lol) has basically few lines (http://pcgamingwiki.com/wiki/Fraps) and even it's wikipedia article isn't that large (http://en.wikipedia.org/wiki/Fraps). 


    Another thing is console articles. If exluding 360 controller and Dualshock 3 with bit larger articles every other console is basically link to Emulation General Wiki and link to controller article which again is either missing or super stub as usually older controllers weren't exactly USB things. Should controller be included under that consoles article and would there be some more use for those articles? 

  20. There's definitly two main problems with the system right now: First one is that you can simply recommend all games and get more followers that way and another one is that you can't give negative recommendation unless your curator icon states that it lists bad things or like with ThatOneReapers example stating that it contains some info. You could still easily recommend every single game, but some people may still take PCGW icon showing up as good sign even if it's technically worst game ever. 


    If Valve won't fix those then in long run recommending every single PC game is best way to go but personally I would wait and try giving Valve feedback that they need negative and neutral commenting there as well. Even if there are curators trying to aim specific games or game genres those need them as well as if there aren't recommendation there's no info has that curator even played the game or is it horrible. 


    Maybe they didn't include them as those show on game pages as well and they have been cencoring some custom tags that would've been useful to distinguish games like walking simulator and mobile port. 


    Don't know, but still race to curate every single steam game sounds dumb and flawed. 

  21. I would certainly like to see some comparison pictures in AA article both image quality and their impact on frame rate. Also some line between post-process and "real" antialiasing. Also more external links to other sites explaining them. 


    EDIT: Is there actually any benchmark which would include massive amount of AA technologies which would make making comparison table easier? Games usually simply have post, proper and GPU specific if super lucky.

  22. We could theoretically add a line (a 'key point') to every single game. So instead of picking 'good' ports, we could just pick every game and basically comment on whether it is good or bad or fixable (in terms of PC performance).

    Theoretically, yes, but in action no. As you can see all of those are handled as "recommendation" and if you happen to be icon on that left side users may simply think it's good PC porting. 

    This system seems to have same flaw as original user recommendations in way that curators can't negatively curate anything.

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