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Posts posted by Marioysikax

  1. Thus far stuff linked in infobox has been pretty much information about the game, while strategywiki is more focused on actual gameplay of the game. But at least to me that sounds really good thing because of that. 


    And there's tons of space in infobox. Most games only have wikipedia and SteamDB to begin with. 

  2. Even I have tons and tons of bot accounts following me on twitter, subscribing me on youtube, giving plus to my google posts, etc. so one follower here or there doesn't matter much. And it's much better to genuinely want to follow something instead of just keep following for support. 


    ​If PC Gaming Wiki has an official Facebook page, I'd suggest removing it. I've understood that FB page's posts are only visible to a minor share of followers, unless you purchase a subscription. I think there are far better ways to use my donation money.

    If you simply like the official page and browse the facebook in "most popular" order, then yes, facebook does it's algorithm stuff and pushes more viral and paid status updates on top.

    However users can seperately go to facebook page and check visibility on news feed to either default or "look first" which always prioritizes that particular pages posts for you. Users are also always free to use feed arranged by time instead of most popular, which I personally do, which shows all posts in order, unless someone has exclusively paid for visibility. For obvious reason facebook has been trying to hide that feature over time and always defaults back to "most popular" when going to front page. 


    But like Soeb said, it's still perfectly fine to have official page to just post stuff. No money is required, unless they want to specifically advertise for people that has certain similar interests (users profiled as gamers or tech enthusiasts by facebook) that do not yet like the facebook page itself. 

  3. Pretty detailed message. 


    Anything that isn't in the game to use should be marked "Hackable" IMHO. Or a new icon and setting should be come up with to replace it. Like "Driver Override Nvidia" "Driver Override AMD" or "Driver Override Both"
    If the driver offers a higher quality or in general better method than available in game, then it should be noted what is in game but higher quality is available.

    Yes, but that still isn't what I was proposing. Of course if feature requires actions outside of main game then it's hackable. 


    I wasn't trying to change GPU forcing as true/false, I was suggesting of leaving it out completely unless there's some game specific stuff like compatibility flags or if it doesn't work with that particular game for some reason. 

  4. It seems redundant because that's exactly what it is: a redundant solution.

    This was exactly my point. It's so reduntant that because it's so reduntant and I would've included it with my editings, then all but maybe one or two articles would have those sections as hackable! That would make false statement reduntant as well. 


    Actually forcing vsync off didn't work on one game I was making article for. IDK what game was it.

    Dunno, but honestly forcing AA/AF through CP is still "hacky" IMO even if it works 99% of time.

    It is hacky, but it's also always the same way for every game, while something like editing configuration file or using game specific mods differ from game to game. That's why the GPU panel stuff should be turned upside down: note if for some reason forcing stuff trough GPU panel doesn't have effect. 

    So having that GPU forcing on generic troubleshooting article would be much better and it would also streamline compatibility flag noting on articles as well, remember seeing several times on game specific articles instructions how to use inspector. 


    If I wanted to be finicky, technically this could also apply to games where AA is true.

    Enhancing built-in support isn't a crime.


    Aside of this: is there only just a method that works? What if my computer was slow and -for as much as it sucks- the only acceptable AA was post processing one?

    What if CSAA could be faster than MSAA and I was missing that?

    I disagree with this one. First of all that becomes subjective matter, there are people who will refuse using post processing versions of AA. If your machine was bad, you most likely either don't use AA at all or use FXAA from GPU panel. And nothing stops from simply noting how to use better versions of AA, many do prefer using nvidia inspector methods. 

  5. Pretty sure it's like that since video section lists if the OPTION is AVAILABLE. Not if the feature itself is present in the game. So if there is no AA option in the game and your only resort is 3rd-party program then it's hackable

    Yes, that's exactly right, but question is that should GPU panel be treated as hackable or should the hackable be reserved to that game specific solutions only? Because vsync forcing either on or off has basically always worked for me trough GPU control panel, but I haven't exactly put it as hackable on articles because every article would have it as hackable then. 




    Check point 10.


    And, of course, here we enter into the philosophical thinking and all.

    What should hackable mean? What about false?


    If I put everything aside, and I just focus on AA row, I see its importance comes down from being able to note compatibility bits for Nvidia inspector and AMD thing (aside of mentioning the supported in-game modes of course)

    Those specific and -tested- working for that game. And similar considerations also applies to windowed mode. At least for hackable.


    When one of them is false though I notice an asymmetry: in the later, you'd just put false with no notes (correct me if the contrary ever happened). Even if you tried with DxWnd, who knows? Perhaps it was just a missed checkbox?

    In AA case you'd explicitly state: can't be forced from drivers.


    A question that arises is then: how do we hint or not to readers such implicit things?

    We already have those cool tooltips in game data. And we already have pretty icons for DRM (and hopefully one day a big tag at the beginning of every Issues fixed section)

    But what about AA injectors, borderless fullscreen tools, custom resolutions for 4:3 only games, FPS limiting or Vsync handling?

    Ok, in fact we already have every one (more or less) in the row hyperlinks. But I think you get what I meant.


    Last but not least, speaking of AF instead, I guess we should set a rule. Is it just about the ability to enable it?

    Because in that case 2x is already enough to deserve "true". But personally I'd still think it sucks.

    What if 16x was the hackable thing?

    Should we give that tag only if the hack was "inside the game" (ie: no video driver involved)?

    Once we answer these questions finally, we can ask the biggest one: how do we treat RAGE?

    Yeah, AA and Windowed modes are bit harder, because they sometimes flat out fail or can't do more than basic FXAA, but forcing FXAA still counts as hackable on current formatting system. 



    AF should still be true even if it's 2x only, then just note about it being 2x and for larger values force config, GPU panel, etc. 

  6. http://pcgamingwiki.com/w/index.php?title=Recettear:_An_Item_Shop%27s_Tale&curid=224&diff=232273&oldid=231165 


    So technically this is correct, you can force at least basic FXAA, AF and force enable/disable vsync in 99% of cases. Question is that should this be considered as hackable method at all? I would almost say that only if it's for some reason not possible to use GPU panel or it needs some extra steps like differend DX mode or compatibility flags, field should be left either true/false unless game has some game specific methods for things. Because if this was standard thing for all articles, there wouldn't be false status on any articles. 


    Another one is borderless fullscreen mode. It's nice to have that kind of info available, but at least my testing with borderless fullscreen software has been that basically all games supporting windowed mode works with it, so it would maybe be better to only mention those programs if they do not work for some reason. 

  7. We do have console articles which are super barebones right now, basically just listing few stuff and emulators. I wouldn't have problems with having that info there, but it's differend matter of maintaining it as site has never focused on that and it would be odd to have only that info there. Would also assume that there might be some differences between emulators themselves. 



    ​I've emulated these games using Dolphin, all run at 60 FPS:

    • ​Super Mario Galaxy
    • ​Super Mario Galaxy 2
    • Donkey Kong Country Returns
    • New Super Mario Bros. Wii
    • Mario Kart Wii

    But aren't those games that run 60 FPS natively on real hardware as well (as nintendo actually cares about gameplay)? At least I remember playing them and they looked like they ran at 60 or around that. Also glorious 480p after getting component cable to replace the bundled composite one. 

  8. Because the controller is more pricy than X360/XBone/DualShock 3/4 yet feels so much cheaper compared to these? :P

    And also it doesn't work with any consoles you might have/get in future :p

    But 360 controller doesn't have gyroscope and wii u gamepad has teached me to use that, so I have happily replaced my wired 360 with it. 


    But people at least were interested about this and there are people with only this controller, so just like with Dualshock 4 and controllers other than 360 in general, I would like to have some proper information up. 

  9. Aren't its prompts same as Xbox ones?

    I have attached couple refs in controllers article with few images on games offering both Xbox and Steam controller prompts.

    Letters, colors and layout of main face buttons are the same, so xbox prompts are interchangeable, however games with native support also use prompts for grips (LG, RG) and touchpads instead of sticks (LP, RP). Also icon graphics are differend, 360 graphics have usually really bold and completely colored buttons, while steams (at least official) buttons have smaller, thinner and lighter colored letters on black button with blue outline. 

    Also games with native support also has custom haptic feedback, in game option to open controller customization and official bindings with correct aliases for actions. 


    There also is already few lists of games that have native steam controller support, so having prompt value would make it easiest to have automatic list of supported games like in Dualshock 4 article. However in this case it would be much much more precise. 

    Here's most complete list found: https://www.reddit.com/r/SteamController/wiki/official-support

    Then google brings this up first, but it has tons of games that indeed does not have native support and people simply mistake XInput support for it: https://steamcommunity.com/app/353370/discussions/0/487870763315363152/


    Games with official bindings only are then easy to manually list, but at least for couple games I tested, official bindings are usually XInput buttons in default positions so that game works correctly out of the box. 


    I'm also actually amazed that none of the PCGW editors have jumped into steam controller bandwagon at all. When it was released there was TONS of coverage everywhere, but most seemed to focus on controllers feel and general working on games, instead of technical aspects of it, which made me buy the bloody thing just so I could know and test that stuff >_>

  10. I'm just going to post here. 


    Steam Controller needs to be added into prompt list. 



    Also how should cursor staying on screen be handled by full controller support? With most cases it's just really annoying thing you can't get off the screen without going to computer and using mouse, but I have now tested couple games where cursos is actively hovering over menu items, making navigating menus with controller impossible, even though game othervice works fully with controller. 

  11. From your writing I'm guessing the game is 16-bit game, which will not work under 64-bit Windows no matter what you do. 

    At that point virtual machines are basically only way to play the game, though I personally have had really bad luck with those. Because the game is that old, I would almost try with Windows 98 or 95 instead of XP though. 


    Created article for the game, so information found can be added directly: http://pcgamingwiki.com/wiki/Flying_Corps

  12. http://community.pcgamingwiki.com/files/file/694-silent-hill-4-wrapper-by-nemesis/ 

    Can't see who made that report, but the file has been tested and working for multiple parties, including under Windows 10. Also that report is for broken files e.g. corrupted ones, not for stuff that doesn't work with certain scenarios. So now the file is reported as broken, even though it isn't. 


    But if OP are still having problems, I would suggest trying that particular file as it contains modified version of dinput8.dll, so if the problem was e.g. antivirus software preventing the file from executing that should fix it. 

  13. Would it be more viable to simply alter EA and TBA to allow inputting of date? At that point if game has been on early access, alpha, beta, etc. it would still be possible to see when game was made available and user themselves to determine is the game dead or not. 


    After that we can do whatever with either state, keypoint or availability noting, probably with latest version, release of that version and last time updates were checked. Though I guess state tag would make things bit easier to have in one category if someones looking for these games as list and also is bit better indication as it's big bar on top of the page. 


    I'm also still bit againts of removing zero funcioning games. I do understand idea behind that as if the game can't be played, then there's nothing to fix with it, but they most likely do not take that much resources, may be useful for some (if nothing else then at least to inform that game is unplayable) and some games could even be resurrected by modders or official party. 

  14. Could we have controller buttons template similar to {{key}}? Basically much more visually pleasing method of showing controller button in article. 


    I have personally just used "Xbox A, Dualshock X" to this point, latest example I can remember at Azure Striker Gunvolt article, but other usage for example would be telling what buttons were used on console version on older games with generic prompts only. At least for me it's much easier to bind buttons when I have visual reference what buttons are where as rebinding menus may not be ordered in any manner, like with oddworld: abe's odyssee (which has chanting which is difficult to understand by looking at settings menu alone) but I don't seem to be the only one as I just cleaned up Sonic Heroes article that had similar setup for both 360 and dualshock 4 controllers. (Should maybe use that command line argument template to have those cleaner on the page)


    This would require some .svg graphics made specifically for all the buttons, which shouldn't be that hard if going with astetic of current theme (nicereddy plz<3) and even if the template isn't being used that much, I don't think there's much of negative impact that it could cause. 

  15. Uhhh... I've had that happen too a few weeks ago, but I didn't realize it was such a big issue. There's some really nasty adware on the mobile website.

    It's always an big issue, if visiting a site closes the site you visited and opens up google play store. It's like having ad with green "download" button on file download page, that's really huge deal and should never happen. 


    Well, people seem to be trying to fix it on the IRC. Hope they get things rolling properly without users being redirected from the page completely and being unable to view the page ever. 

  16. Problem with presets come to the subjectivity of it.


    There are games which have only two presets, then there are games which allow swapping sticks and/or shoulder buttons and at least I have seen these having controller rebinding as false with note about presets. With Call of Juarez Gunslinger I do admit that it does give pretty good options to modify your controller experience by basically having presets for all differend parts of controller.


    But those are still presets, personally I don't mind either way, but I'd really like to keep the objectivity and editing guide states that if game doesn't allow binding actions to buttons but only offers predefined layouts, the field is set to false and presets are noted. This is also why I always screenshot rebinding menus as well as you can clearly see the presets in that if necessary. 

  17. Those are usually called user surveys which every single company makes, if you have Windows 10 with default settings or Origin running, even they pop up surveys from time to time. 

    Problem is that people usually do not want to take surveys, because they take time and are boring. This is why those sometimes offer something at the end, was it free stuff, discounts or being able to take part of raffle. 


    One other way to do things would be "give feedback" button, but being wiki site, what's the point with that when you can edit stuff yourself or open up discussion. Feedback button is also pretty prone for trolls and spambots. 


    Best thing to do is to provide as friendly enviroment as possible, so people want to join in and improve stuff. From technical side, wiki and semantic mediawiki can be really scary things which already may prevent many from even thinking about editing. 

  18. The idea was to gain the best performance from settings which don't really change the look of the game too much, so like Low and High look the same but behave differently performance wise, otherwise I'll just note that the Ambient Occlusion and that the SSAA are framerate killers. Thanks.

    If there was essentially broken feature, as in it has much more major impact on frame rate than it should have, then it's most definitely worth mentioning. 

    However something like SSAA it's up to user to know it has frame rate impact, because with 2xSSAA you could be running the game rendering at 2880x1620 (if the 2x means double pixel count, with some games it means double the dimensions, if it means dimensions then 4x would be near whopping 8K numbers) when played with standard 1920x1080 display! 


    This isn't console, so optimal settings may vary according to users hardware and software as well as users personal opinion and what they want to value over another setting. 


    Everything maxed out, including SSAA 4x I get ~40 FPS, which is still better than under 30 FPS I'm getting with my PS3 version of the game, so at this point I'm not sure if "optimal settings" are necessary at all. 


    E: also why am I seeing optimal settings as screenshots, but no screens of game settings. for shame~~


    E2: Reading that BF3 thing seems also somewhat pointless, as again, AF being the least demanding graphical setting should be more of an common knowledge. However settings giving you upper hand like spotting enemy on higher distance is really good info on competitive game like that, but again.... Not sure if it's worth being "optimal".

  19. We really do need some kind of system to handle files that are being flagged.

    There's no doubt that this kind of things keep happening in the future and it's pretty stupid for the fix for the game to be taken out from page when the wiki should be about those fixes. After googling a bit it seems like for some reason that particular fix has only been available trough here, even if it's hotlinked. 



  20. *image*

    That does happen really often with some games config files and is reason enough to suggest use of anything else than regular windows notepad, even if it does the job most of the time for regular user. 


    But I mean really?? Is it really necessary to teach users how to use programs search function? Also problem with suggesting specific editors is that they are like browsers so everyone has their favorite, all will do the job, some are available only for specific OS and may have differences from approaching things and functionality. That's why "open X with preferred text editor." should be enough unless user is brain dead. Though I do not have objections linking the text editor part to another article containing stuff about text editors and choises of them. 


    CTRL+F should be pretty universal hotkey for find feature, similar to CTRL+A/Z/X/C/V/etc so that's not exactly text editor specific thing. User are free to click the "edit" -> "search" and almost all people at my workplace do just that and they think me as super geek for doing such keyboard wizardry. 

    Also on what system notepads search is CTRL+T? Mine is CTRL+F and has always been: 



    Also Notepad_plusplus (IP.Board still not showing plus signs btw) has been really great on windows when I can compare files with it and use it as hex editor as well, but that program is windows only. 

  21. Chrome says nothing, but it does seem like the file may actually be infected or at least have something that triggers red flags everywhere: https://www.virustotal.com/en/file/e5c763b3fd0cff644ed620781459a217f0da5b5ef367699868737bfde9eaf668/analysis/1453659644/

    (seems to be dinput8.dll specifically, also curious about that note to not download WSGF files that are they identical perhaps?) 


    I'm only seeing that file needed for Windows 10 certain earlier build, so at that point that fix can be replaced with simply "update your bloody windows" and with other parts "sh4tools" seems to be alternative and has zero virus detected and is open source. 


    But again, I don't own the game, but according to the article this seems to be the case and if it is, just replace sh4tool as essential fix and that's it. Links in that article to nemesis wrapper are broken anyway, There's shouldn't be issue to the site as that file is hosted externally. 

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