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Everything posted by Marioysikax

  1. Version 1.0


    Game article: https://www.pcgamingwiki.com/wiki/Deltarune This download is primarily for preservation purposes and is essentially obsolete for new players. For current downloads, see game article. Original installer for the game, including the first chapter. The installer is made to look malicious deliberately, VirusTotal link. MD5: 2F92F4AD09D41287B36650AAF1E5359E Source: https://deltarune.com/, September 16, 2021
  2. Version 1.0.0


    Game article and instructions: https://www.pcgamingwiki.com/wiki/Spyro_Reignited_Trilogy Undub mod for Spyro Reignited Trilogy to undub the audio from selected language, allowing playing the game with different language dubbing and text. Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1962652475 Authors: Kaed✩Wolf, Pâmela
  3. Just to point out another reason why the current table is kinda failing: Oculus support on Steam games. Right now how the table is simply checking compatibility on Steam and calling it a day, however many games do actually rely on OpenVR translate the game into Oculus which adds overhead and possible issues. https://www.reddit.com/r/oculus/wiki/steamgameswithnativesupport Do we still keep stating that all games on Steam are Oculus supported or should they be stated to be false and that they are using openVR support (aka HTC Vive on current table) or limited that they simply don't h
  4. This, I agree on. If you do need to actually do more work than flip a switch on something, we should have instructions at that point for that game specifically. Also as compatibility bits are essentially game specific, they should definitely count as hackable and per game basis. My problem is that most of the time when talking of people putting AA hackable on articles, it's because they tell to use reshade or GPU control panels FXAA option (at least I still have that there and it works, additionally there's MFAA and Inspector allows further tweaking and applying). These should work 99% a
  5. This has also kinda been weird to look at, because almost all games which use SteamVR are by default compatible with almost all headsets and the only problem seems to be similar to what Valve Index has: non-native in-game controls. Right now there's no proper way of indicating this in article other than note. So would it actually be better to start listing APIs used instead of individual headsets? Some games utilize several APIs e.g. OpenVR (aka SteamVR) and Oculus SDK and use whichever is open in the background. OpenXR is also supposedly coming and fixing the fragmentation and that's he
  6. Valve index has been out for some time now, but it is not listed on articles in any way and there's no dedicated fields for it either. 1. Should "HTC Vive" be renamed into "SteamVR headsets" to include both Vive and Index or should Index be additional entry on the table? Headsets should be almost interchangeable, hence why valve is selling controllers and lighthouses seperately, however steam store still keeps mentioning vive and index seperately on store pages and mentioning index on articles would be more SEO. 2. With tracked motion controllers, should we indicate specific con
  7. If my memory serves me correctly, the reason why it's like this is because in huge majority of cases, forcing AF works without any problems, so it would not serve anyone if all games had it either true or hackable. I know people who have set AF to globally forced on and even Microsoft is doing this with Xbox X. Because if we only put false on games which have issues with forced AF, there would only be handful from thousands and thousands. Also this way, hackable is reserved for per game methods so they are easier to see and find, so that if there's native way of doing things, that's u
  8. I always like to bring up one game when this topic arises: Out there somewhere The game was not that revolutionary or even too memorable, but it still stucks with me as that one game I could enjoy from start to finish in one day. It felt really nice to have great experience and have closure for it. It's actually sometimes bit hard to even decide what game to begin, because it's making dedication of using free time on that alone, usually multiple days and there is already so many to choose from. Sometimes it's simply much easier to make decision that the choise was wrong and time wou
  9. Yeah, this is immidiately what I was thinking. Almost all things I have backed have promised at least GOG.com and Steam key, earlier they promised Steam key as long as the game was greenlit 😛
  10. I'm hitting 500-600 FPS with all settings maxed out with i9-9900K+RTX2070, 2560x1440, so I'm using r.ScreenPrecentage 200 to get almost constant over 100 FPS.
  11. 147 downloads

    https://pcgamingwiki.com/wiki/Rogue_Legacy Replaces button prompts with Dualshock 4 ones. Source: https://www.reddit.com/r/RogueLegacy/comments/2uluih/pc_i_made_a_mod_for_ps4_icons_today_interested/ Mirror: http://www.mediafire.com/download/b5888d18fmax8m6/RL+Icons+Mod.zip MD5: 0CFA8A96D1371EDAA7D463CBD8B0CC35
  12. Steam. They expanded steam controllers build in support to Dualshock 4 and now to XInput and generic DirectInput controllers and opening game in big picture lets you configure the keys in steam overlay.
  13. I have actually asked this in past, many times, as there are several games that support this. However the amount at least right now is like handful. Rest, if they have the support, it's nearly impossible to see what's differend to regular XInput support. If developer adds custom bindings for their game that does not count as support.
  14. CS:Source is one of the games that has been extensively updated after release and which focuses on online multiplayer aspect, so there is possibility that the game was updated at some point to make commands to play without steam stop working. Haven't tried them myself either, but if nobody can give any input I can try this out when I have extra free time.
  15. Helo! First of all I actually do not fully understand why you would want to use under native resolution of the screen as non-native resolution on modern flat monitors will look awful in any scenario. But I guess this is more for discussion instead of solving the problem. Thing I would check is the scaling and scaler settings in GPU control panel. With nvidia this should be under "adjust desktop size and position". Try using the "aspect ratio" and "full screen" options and toggling the scaler between GPU and monitor if possible.
  16. Doesn't steam automatically do these things? Only situation where I have seen these files even touched was games which installdir changed, but even then regular reinstall also worked fine.
  17. I actually just happened to got the Mighty No. 9 myself when my friend who backed it gave it to me, saying they already played trough DRM-Free version at some point and it wasn't the game they enjoyed. You are right in the sense that the game isn't exactly bad, but it's clearly mediocore at best. At least in current years, if the game is mediocore many simply view it as bad. Also bigger issue with that game was the hype around it, I'm pretty sure even if you weren't fan of the game you were constantly hearing bad news about it which then impacted how you would perceive the game when it cam
  18. Hi and welcome! Creating article from scratch can seem pretty spoopy thing to do, so I have created article for the game with all the information available publicly and in this topic: http://pcgamingwiki.com/wiki/Lander Feel free to fill in more info if you own the game. You can try creating articles in the future if you like, there are always someone willing to fix things for you if you happen to do make mistakes. Easiest way to start is simply copy cheat sheet from sample article that is available in link at the left panel and then just modify the infro from filler to correct one.
  19. With modern games getting automatic updates - especially in case of online multiplayer games where latest patches are actually required to even be able to play, newest system requirements are the ones that are kept and if they change to drop some significant support over time, like old OS or intel HD graphics, then put it as note. And I think similar method of thinkig should be applied to game working on OS that is not supported, who are going to check the game every time it's updated? Of course I do not see any issue of having note that "worked on Windows 2000 with version 1.01".
  20. Actually just realized the problem. If there were field which allowed inputting supported controller types, then games which exclusive support Dualshock 4 but trough hard bound directinput mapping, wouldn't have DS4 support in table but in notes, making automatic list worthless again. I really do not want to start own manual list on reddit for this :|
  21. I was actually thinking this as kind of way to get list automatically done with SMW, because if the controller doesn't work with game, then lightbar would most definitely be n/a. That way the field still serves it's purpose it was created for, but is simply used to narrow down the supported list. And on paper that should work just fine, because most likely it's left unknown to begin with and if table states XInput controllers only, then it's easy to change n/a. I would be OK with this. I have been listing the support in controller note field up to this point. However there are seve
  22. At least with Transistor and Dust, controller can work natively also under Windows and the lightbar function is noted in games article. So some of those games would be on the list in any case, but it would also be much better list from current one, as the current list on the controller article still just lists all the games and has note to check game article for system specific info. E: Also wouldn't include all those games which are XInput only and simply Dualshock button mods.
  23. http://pcgamingwiki.com/wiki/Controller:DualShock_4 Now that the official wireless PC dongle is available, me getting one in near future, I really think that cleaning up the support in games in that article should be pretty high priority - especially when it still seems like majority are using DS4Windows or similar wrappers even though at that point they do not need anything more than regular bluetooth. Problem comes down to implementation of support for this controller differs so wildly under windows: - Exclusive support with lighbar without DirectInput support. - Exclusive suppor
  24. As long as nobody quotes you - like I did here - you can always edit your message to say whatever you want later on. Also like with wiki deletion rights, we do have pretty active users with powers to delete stuff, so instead of giving powers that can be used wrongly for regular users, just go bother those with the power and remember to give them a cookie for job they do.
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