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Posts posted by Marioysikax

  1. 1 hour ago, SirYodaJedi said:

    What frame rates did you achieve on the high-end rig with all settings maxed out? This would help¬†me a better judge¬†how well it would perform for my system.¬†ÔĽŅÔĽŅ

    I'm hitting 500-600 FPS with all settings maxed out with i9-9900K+RTX2070, 2560x1440, so I'm using r.ScreenPrecentage 200 to get almost constant over 100 FPS. 

  2. There are no known controller rebinding program like you're describing, unfortunately. It depends to your controller configuration...


    They expanded steam controllers build in support to Dualshock 4 and now to XInput and generic DirectInput controllers and opening game in big picture lets you configure the keys in steam overlay. 

  3. CS:Source is one of the games that has been extensively updated after release and which focuses on online multiplayer aspect, so there is possibility that the game was updated at some point to make commands to play without steam stop working. 


    Haven't tried them myself either, but if nobody can give any input I can try this out when I have extra free time. 

  4. Helo! 

    First of all I actually do not fully understand why you would want to use under native resolution of the screen as non-native resolution on modern flat monitors will look awful in any scenario. But I guess this is more for discussion instead of solving the problem. 


    Thing I would check is the scaling and scaler settings in GPU control panel. With nvidia this should be under "adjust desktop size and position". Try using the "aspect ratio" and "full screen" options and toggling the scaler between GPU and monitor if possible. 

  5. I actually just happened to got the Mighty No. 9 myself when my friend who backed it gave it to me, saying they already played trough DRM-Free version at some point and it wasn't the game they enjoyed.


    You are right in the sense that the game isn't exactly bad, but it's clearly mediocore at best. At least in current years, if the game is mediocore many simply view it as bad. Also bigger issue with that game was the hype around it, I'm pretty sure even if you weren't fan of the game you were constantly hearing bad news about it which then impacted how you would perceive the game when it came out. Releasing on tens of platforms at the same time didn't help either because all of them even now still has their system specific issues. Also doesn't help that Azure Striker Gunvolt was released not too long ago, even being almost direct 3DS port job with 30 FPS caps and other severe technical issues, it still felt much better to play. 


    As for me, controller wasn't working at all at first, game was capped at 62 FPS, after couple of stages I was struggling to get 20 FPS on 980 Ti, graphics looked cheap instead of what they might've been going for and quit out of boredom. But I can still see someone enjoying this. 

  6. Hi and welcome! 

    Creating article from scratch can seem pretty spoopy thing to do, so I have created article for the game with all the information available publicly and in this topic: http://pcgamingwiki.com/wiki/Lander 

    Feel free to fill in more info if you own the game. 


    You can try creating articles in the future if you like, there are always someone willing to fix things for you if you happen to do make mistakes. Easiest way to start is simply copy cheat sheet from sample article that is available in link at the left panel and then just modify the infro from filler to correct one. 

  7. What do we do if sys req change over time?


    For example, I noticed Overwatch dropped Vista from supported OS (although it should still work in the end, but this is another matter)

    What if we were talking about a game requiring greater specs after an update or for an expansion?


    EDIT: what about mentioning hardware/OS still working but not officially supported/mentioned?

    With modern games getting automatic updates - especially in case of online multiplayer games where latest patches are actually required to even be able to play, newest system requirements are the ones that are kept and if they change to drop some significant support over time, like old OS or intel HD graphics, then put it as note. 


    And I think similar method of thinkig should be applied to game working on OS that is not supported, who are going to check the game every time it's updated? Of course I do not see any issue of having note that "worked on Windows 2000 with version 1.01".

  8. Actually just realized the problem. If there were field which allowed inputting supported controller types, then games which exclusive support Dualshock 4 but trough hard bound directinput mapping, wouldn't have DS4 support in table but in notes, making automatic list worthless again. 


    I really do not want to start own manual list on reddit for this :| 

  9. If you are wanting to use the lightbar row for information that isn't related to actual lightbar use it may be better to reword it in some way. The current implementation only shows this row when it is true or hackable.

    I was actually thinking this as kind of way to get list automatically done with SMW, because if the controller doesn't work with game, then lightbar would most definitely be n/a. That way the field still serves it's purpose it was created for, but is simply used to narrow down the supported list. And on paper that should work just fine, because most likely it's left unknown to begin with and if table states XInput controllers only, then it's easy to change n/a. 


    Maybe we should consider adding support for explicit statements on controller support. A row for Xinput/DirectInput + info on whatever controllers are supported by default. This would be only for the Windows versions of the game. Might need more brainstorming.

    I would be OK with this. I have been listing the support in controller note field up to this point. 


    However there are several games that do support Dualshock 4 controller, but doesn't use DirectInput nor recognize any DirectInput controllers at all. Also games that have Steam Controller specific features, like CS:GO which actually has gun specific haptic feedback but no XInput rumble support - this is also why I have wanted steam controller to prompts field. So that table should then at least have those four options, not just XInput/DirectInput. 


    Either way, the manual "Native support without prompts" list needs to be removed (this information should be covered directly on the game pages or not at all).

    Problem with this list is that there are several games which work with the controller or have specifically being updated to support that controller only, but do not utilize controllers extra features like lightbar and still give xbox buttons. Because of this, there's no way to automatically create list of those games in any way. This includes games I could easily play with Dualshock 4 but which were impossible to play with any other DirectInput controllers unless using XInput wrappers, either button mappings being completely odd places or majority of controllers buttons being unbound. 


    So like I said, it becomes really problematic to gather games that work with the controller into one definitive list and now that amount of games support is rising and official peripheral for PC specifically has been released, that kind of list is necessary. Even more necessary than list of 30 FPS games in my mind at least. 

  10. This sounds like a good solution, however: there are multiple games that only have DualShock 4 support (and with that lightbar support) only on Linux - see Transistor, Apotheon, Dust, etc.

    At least with Transistor and Dust, controller can work natively also under Windows and the lightbar function is noted in games article. So some of those games would be on the list in any case, but it would also be much better list from current one, as the current list on the controller article still just lists all the games and has note to check game article for system specific info. 


    E: Also wouldn't include all those games which are XInput only and simply Dualshock button mods. 

  11. http://pcgamingwiki.com/wiki/Controller:DualShock_4


    Now that the official wireless PC dongle is available, me getting one in near future, I really think that cleaning up the support in games in that article should be pretty high priority - especially when it still seems like majority are using DS4Windows or similar wrappers even though at that point they do not need anything more than regular bluetooth. 


    Problem comes down to implementation of support for this controller differs so wildly under windows: 

    - Exclusive support with lighbar without DirectInput support.

    - Exclusive support without lighbar without DirectInput support.

    - Exclusive support via hard mapped DirectInput bindings.

    - General DirectInput support with profile for the controller. (Includes some Unity middleware and SDL2)

    And all may or may not give prompts. 


    So I propose following: Let's use lighbar field to make listing these games easier. 


    Unknown: Not tested at all. 

    N/A: Game does not support the controller, so at that point lightbar shouldn't work. This includes generic DirectInput games which require player to remap the buttons to make controller working. 

    False: Game does support controller properly with correct bindings, but lightbar stays off with wired connection. 

    True: Game does support controller properly with correct bindings and lightbar acts according to game with some manner, even just turning on static color. 


    With this way it should be easy to get all the games that have either true/false and list them on dualshock 4 article and additionally have prompts and lightbar as their own columns, instead of current approach where there are 3 seperate lists which has dublicates and games which only have mods to install dualshock prompts. 


    I can manually go trough games which have the lightbar field as anything other than unknown to ensure that list is correct and change stuff to unknown if unsure. I would still need that kind of list to go trough and the controller article would need that table done, last time I copy pasted the snipplet to make the table as I haven't familiarized how the heck SMW works. 

  12. I would like if users could delete own posts on forums - not entire threads, single forum replies. I have posted by accident, likely others have too.

    As long as nobody quotes you - like I did here - you can always edit your message to say whatever you want later on. 


    Also like with wiki deletion rights, we do have pretty active users with powers to delete stuff, so instead of giving powers that can be used wrongly for regular users, just go bother those with the power and remember to give them a cookie for job they do. 

  13. Wouldn't it be easier to have separate pages for every game? Even if both games barely differ? Merging two games into one page makes the whole page harder to read. To me the solution seems kinda obvious but I don't really know. I think notes are a bad way to get most differences across.

    Only problem at that point is situations like this, where users might bump into other versions article and either thinking why everything is wrong or try inserting fixes to other version. 


    Other than that I totally agree on the notion. It's also far easier to combine articles than it is to seperate them if becomes necessary. 

  14. I really hate when there are situations like this where there are two versions of the exact same game, but then people can be playing either one of the versions instead of being update to everyone, which has been annoying trend because of console rereleases. I can't even count how many games I have listed two times in steam library because of this. Trine actually does have also physical release which might be DRM-Free, meaning it will not get Enchanted update and because engine change is so drastically differend some may want to play the game in it's original state. 


    Even in situations where engine stays the same, there still might be so much differences and fixes in newer version that it becomes total mess to keep them in single article and I have tried few times. Red Factions difference is really small so it's easy to be noted with couple notes, but when config and save paths change completely, fixes from old version do not work, new version has differend problems, new version has features old one doesn't have, etc. it becomes too messy to read when you simply want fixes and info of the version you personally are playing - or maybe even missread info of game having something it does not have. 


    Actually Sega Genesis & Mega Drive Classics was really close to point I wanted to make seperate articles, but that has somehow managed to keep stuff under control, mostly because it's still an emulator to play games that play the same on everything. 


    And bioshock remasters does seem like madness as they really seem like retexture work more than anything else, but there was no way of knowing this before the game was out and they can still be updated and users choose which one they want to play. 

  15. I would understand if only your character and the zombie you attacked froze, but not the whole game, as in the whole screen and everything on it just stops, this really is a terrible desing choice and they should fix it anyway. It really only makes the combat feel really cluncky.


    Or at least have an option to turn that off if it really is on purpose. It misleads other people into thinking that the game is running poorly.

    Yeah, it's not new thing to have small pause to emphasize the impact, but it's not done by completely freezing the whole goddamn game. Seen some complains and debate with console versions as well and that is something that apparently did not happen with original 360 release and it's clear that the whole game pauses instead of just the animations. 

  16. Yes, I did try to make it clear in parts where stuff has been changed in enchanted version and linking to that version. 


    But because original version is still available and can still be played from enchanted version, it's still necessary to have article for both. Earlier I left the steam appid and gog name away from it so people would be directed to enchanted article by default but apparently the appid redirecting page nowdays asks what page you want to go. 

  17. Hi and welcome! 


    Usually those kind of issues are reported either on widescreen and 4K notes. Some games have the HUD, GUI, etc. scaling as a option, like Titan Quest Anniversary Edition. If there's no way to change the scaling, it's also really easily noted and if it's game breaking bad, make 4K status false. 

    If it's not toggleable option but can be changed e.g. config, then just use "See 4K Ultra HD" and add in section "4K Ultra HD" under graphics table explaining what to do, alternatively under "issues fixed" with it's own header like in Bioshock Infinite.

  18. Both those methods could go on the basic troubleshooting page. The refresh feature is not specific to Windows 10 (it was introduced in Windows 8).

    It's not, but I'm pretty sure that much more have done upgrade install to 10 (basically because it was partly forced) as opposed to 8.X. 

    I have seen users having problems with 10 after upgrade install which have dissapeared when they have done clean install instead. And I have been recommending that to everyone upgrading to 10. 


    Heh it's funny how many people skipped 8/8.1 that they missed all its features. (Though I am not surprised cause the UI was horrible)

    Because 8 was literally horrible and 8.1 was so shitty naming that many just though it was 8. 

  19. Google CAPTCHAS were far more difficult after the system was redesigned, more comparable to notoriously difficult CloudFlare CAPTCHAs.

    Like said, for majority the google captcha is simply checkbox, one or two times I had to write street sign containing 3 numbers, that's it.


    So basically what that means is that you are blocking so much stuff that google can't determine are you a bot or user with their algorithms, so only way they can do that is trough the old styled captcha puzzles, but they have to be really freaking hard so that modern computers can't guess it in any scenario. If they did easier puzzles, they would have hole where bots could come trough and as the service is being used in many places I'm certain many would love to have that hole. 


    I would still argue that it's the best captcha there is, really simple and easy for regular users and no bots can get trough. Like soeb said, it's to be seen when the change happens, best case scenario you do not need to ever use the captcha if it's only used on registeration form. 


    If you use decent adblocking lists you never need to do all that pointless placebo. I don't remember last time I saw any autoplaying content or the dumb social buttons. You're just wasting your time for no benefit tbh.

    This is a whole another discussion topic to have. I know several people who are similar, you are going to have as much luck as making linux fanatic to switch to windows. Also you are being just really rude :| 


    And there really are tons of more stuff on websites these days which can be considered as clutter and which adblock will not block without constantly updating the blacklist and rules. I have not used adblock in years, because internet speeds, screen resolutions and machines horsepowers are pretty good these days no matter how much clutter and ads there are on pages, but I do understand the desire to have everything as efficient and clean as possible. 


    But then again I wouldn't go my way to fight againts websites decisions to serve 99% of users best possible way if I belong to under 1% that have everything blocked and disabled by my own decision.