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Expack3

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  1. Like
    Expack3 reacted to AgentBJ in Analysis: Why Steam isn't DRM   
    Considering the hysteria (or is it?) you let your post run wild with, a response more in-depth than this would be a waste of time: 
  2. Like
    Expack3 reacted to Alexrd in Analysis: Why Steam isn't DRM   
    Registry files are only created after installing the game on a certain machine.
     

    Why not get a direct link to download those files? You know, getting the game without any third party client being necessary (also valid as DRM)?
     

    You're required to install a client to get them.
  3. Like
    Expack3 reacted to Mirh in Analysis: Why Steam isn't DRM   
    It's not like DRM-free games don't use registry or dlls(which is what you was referring to with "api files" I guess).
    On the contrary, lots of old games on GOG heavily require it (but I am far from condemning this)
     
    And I'm not going to consider "navigating to game folder" as a workaround... I mean..really?
    What could be considered a workaround then? Creating desktop icons? Installing a different web browser? :/
     
    No, because for the 10th time, we are discussing of DRM-free games on Steam, that for the eleventh time are actually not a legend and don't require anything running in background.
     
    Now of course you will tell me again that the problem is not DRM on games per se, but rather the fact that omg we are screwed, if a game is on steam it won't be possible to buy on (say) GOG or gamersgate!
     
    And this is even why I came with trine example
    I know that it has steam DRM, of course.
    I just wanted to highlight that nobody is forced to release steam-only games. Simple.
    It's just a matter of willingness and/or lazyness
     
    http://en.wikipedia.org/wiki/Counterexample
    So, are you admitting that DRM-free games are not inherently incompatible with Steam?
     
     
     
    Wait wait wait... Did you actually read the first post?
    Gosh! Of course you understand nothing. Could you please read it and notice how Steam, Steam DRM and Steam CEG are actually different things?
     
    And please wtf? What's this conspiracy theory??
    How could it actually do anything if client isn't even running?
    Besides, I don't know for uplay but even some Origin games don't require Origin running (mass effect 2 being the first that comes to my mind)
  4. Like
    Expack3 got a reaction from Garrett in Recognized developer program   
    Ask, and you shall receive. :)
    C&C Renegade (all official versions) Half-Life: Counter-Strike (goldsrc engine, version 1.2) Half-Life (goldscr engine, version 1.1.0.7) Serious Sam - The First Encounter (original retail version, version 1.05) Serious Sam - The Second Encounter (original retail version, unpatched) Madden 2003 (unpatched) Neverwinter Nights (last official patch) Unreal Tournament 2004 (all official patches) There's more TruForm games out there, but the ones listed above are the ones I could confirm.
  5. Like
    Expack3 reacted to Mirh in PLP Support: How to integrate per game?   
    This is just for AMD though..
    I wouldn't mind, still, universal solutions (driver-agnostic) that could work with every card (be it intel, nvidia or whatever)
     
    EDIT: or even AMD cards that aren't supported by these drivers (like 4000 series)
  6. Like
    Expack3 reacted to Mirh in Patreon and PCGamingWiki   
    200$ > free, thus probability to find one still improves.
    Anyway, we have better threads to discuss about that. And even better projects than such a relic
  7. Like
    Expack3 reacted to RaTcHeT302 in Call of Duty: Advanced Warfare   
    I'm really sorry but that was never the main intent, I was actualy going to fix up your article myself so that we could get it published under your name, I was thinking of how I could help you re-organize it. For the most part I was just brainstorming in order to find whatever else needed to be added or fixed but I really never ment to offend you.
  8. Like
    Expack3 reacted to Mirh in Call of Duty: Advanced Warfare   
    Maybe I was referring to the images you had 48 minutes ago?
     
    Seems pretty fine anyway now, somebody more experienced with port reports will certainly help you soon (I guess)
  9. Like
    Expack3 reacted to Marioysikax in Adding GameRepublic to a store list.   
    That seems like legit store allright as games are allready at sale there and users simply link into the content to get earnings instead of shady key reselling (still don't understand why people support that business but I guess price is only thing that matters, eh?)
    However I personally haven't heard about that store at all. 
     
    That would be really odd reason not to add store into the list :P 
  10. Like
    Expack3 reacted to Suicide machine in Adding GameRepublic to a store list.   
    And then they have decent games for others.
    I think, we should support at many international stores as possible, as long as they are "legit" (so no G2A, Kinguin etc.), because at the end of a day consumer decides and we provide information for him. Also - even more expensive game may not matter, if there is a sale :P
  11. Like
    Expack3 got a reaction from Mirh in Improving the wiki page concerning Anti-Aliasing   
    When using AA methods like FXAA or SMAA, developers also need to split up the post-processing phase between the processed image and things like rendering the HUD on top of it. The reason why is the HUD is usually applied during post-processing (as it typically does not get processed in the same way as polygons, particles, etc.), and if you wait until the image as a whole is completely processed, the HUD will be included in post-processing AA methods - unnecessarily blurring or anti-aliasing elements which were never meant to be affected. Peter "Durante" Thoman has a good explanation of why here.
  12. Like
    Expack3 reacted to Sidspyker in Improving the wiki page concerning Anti-Aliasing   
    You can use postprocess-AA AND not have blurred/affected UI elements. As Expack3 above pointed out you can do that with GeDoSaTo in some games because you can select in which 'pass' the AA is applied, thereby completely ignoring the HUD elements. It all depends on the way the rendering pipeline is set for a game I suppose.
  13. Like
    Expack3 reacted to Nicereddy in New Steam Store Front   
    In my opinion, I think we should just use our Curated storefront to showcase the best games from a technical standpoint, no need to include games that are bad.
     
    For example, The Witcher 2 has all the options one would expect from a good PC game, can be redeemed on GOG.com for no extra cost, and has a lot of free extra content.
  14. Like
    Expack3 reacted to Marioysikax in Improving the wiki page concerning Anti-Aliasing   
    I would certainly like to see some comparison pictures in AA article both image quality and their impact on frame rate. Also some line between post-process and "real" antialiasing. Also more external links to other sites explaining them. 
     
    EDIT: Is there actually any benchmark which would include massive amount of AA technologies which would make making comparison table easier? Games usually simply have post, proper and GPU specific if super lucky.
  15. Like
    Expack3 reacted to ThatOneReaper in New Steam Store Front   
    In the context of the setup, that makes no sense. The purpose of the curation system is to provide recommendations on games to play (our page tagline: "A recommend list of the best PC games available from the PC Gaming Wiki Mod Team"). To just tag every game as "recommended" is guaranteed to make the list useless, resulting in no followers.
     
    Anyways, the Enhanced Steam addon already provides links to the relevant articles here.
     
    The best approach is to list games that are natively great PC games, new titles of interest (promote article contributions), and OK ports that can be easily fixed.
  16. Like
    Expack3 got a reaction from Suicide machine in New Steam Store Front   
    Our curation can also be based on objective things - we just need to determine what those "things" are. For my two cents, I'd give the following as examples:
    It just works: so long as you meet the system requirements, it shouldn't matter what kind of hardware you have - the game should run with your resolution, use your installed memory effectively (i.e. no memory leaks), and otherwise work hassle-free. (Good example: Crysis; Bad example: vanilla The Saboteur) Wide variety of configurable settings: games use all sorts of features to make themselves look and sound pretty, from graphical to audio to video, which take varying degrees of processing power to run. Some of these effects, like motion blur, can be rather subjective in whether they make the game actually look good. As such, having lots and lots of configurable settings - especially if they're laid out in an organized, sensible, and easily-accessible fashion - means you can tweak the game to look, sound, and run like you want it to. (Good examples: Enemy Territory: Quake Wars, Civilization V; Bad examples: Concursion, Lords of the Black Sun) Advanced access to engine settings: while the settings in a game are usually hand-picked by the developers to ensure users can get the optimal experience given whatever hardware they have, there will be some users who want to push graphics/audio/whatever higher than what's allowed in-game. This is where allowing advanced users access to the underlying settings for a game, usually in some sort of <code>.ini</code> file, comes into play. Now, users who aren't afraid of potentially breaking their game (or their computer) can fiddle with all sorts of parameters the developers have exposed. Of course, these parameters can be few in number, not do anything, or not be rendered in a way which is legible by humans. (Good examples: Many UE3 games, Unreal Tournament 2004; Bad example: Concursion) EDIT: Added links and updated examples.
  17. Like
    Expack3 got a reaction from RaTcHeT302 in New Steam Store Front   
    Our curation can also be based on objective things - we just need to determine what those "things" are. For my two cents, I'd give the following as examples:
    It just works: so long as you meet the system requirements, it shouldn't matter what kind of hardware you have - the game should run with your resolution, use your installed memory effectively (i.e. no memory leaks), and otherwise work hassle-free. (Good example: Crysis; Bad example: vanilla The Saboteur) Wide variety of configurable settings: games use all sorts of features to make themselves look and sound pretty, from graphical to audio to video, which take varying degrees of processing power to run. Some of these effects, like motion blur, can be rather subjective in whether they make the game actually look good. As such, having lots and lots of configurable settings - especially if they're laid out in an organized, sensible, and easily-accessible fashion - means you can tweak the game to look, sound, and run like you want it to. (Good examples: Enemy Territory: Quake Wars, Civilization V; Bad examples: Concursion, Lords of the Black Sun) Advanced access to engine settings: while the settings in a game are usually hand-picked by the developers to ensure users can get the optimal experience given whatever hardware they have, there will be some users who want to push graphics/audio/whatever higher than what's allowed in-game. This is where allowing advanced users access to the underlying settings for a game, usually in some sort of <code>.ini</code> file, comes into play. Now, users who aren't afraid of potentially breaking their game (or their computer) can fiddle with all sorts of parameters the developers have exposed. Of course, these parameters can be few in number, not do anything, or not be rendered in a way which is legible by humans. (Good examples: Many UE3 games, Unreal Tournament 2004; Bad example: Concursion) EDIT: Added links and updated examples.
  18. Like
    Expack3 reacted to Nicereddy in Region blocked games on Steam   
    Your link was to the Staff forum, so I've removed it as not to confuse anyone.
  19. Like
    Expack3 reacted to Garrett in Availability table overhaul   
    Given the additional feedback I have made another sample version showing the changes that have been suggested (DRM IDs only shown when directly for that service, OS column).
     
     
    To clarify, do you mean the DRM column would be removed entirely?
     
    The current implementation on pages uses general DRM IDs (e.g. activation) for a quick overview with the notes then covering the specifics as usual.
     
     
    I don't think it's a good idea to cover whether Steam is actually required for Steam games. This is not a deliberate or advertised feature and can change in patches (as with Skyrim) or vary between operating systems.
     
     
    Retail is still a supported type as always (see Template:Availability for supported stores).
  20. Like
    Expack3 reacted to Marioysikax in Availability table overhaul   
    I can buy candy from Shop A because they allow it (why wouldn't they lol), it doesn't mean Shop B, C,D....X wouldn't allow, some may not send me the candy via mail but I can go and buy them locally. Now what if were are talking completely identical candy, Shop A is most expensive one and furthest away? You see where I'm getting at this? 
     
    So basically why Amazon needs free advertisement and X number of other stores doesn't, even when physical versions are technically identical (excluding some collectors edition or preorder nonsense which usually comes as seperate download code anyway)? Same thing with second hand copies. 
     
    Great example is me, Amazon is usually the worst place to buy games simply because it's most expensive place when included shipping fees and I have to wait for longest for item to arrive. With physical games (if for some reason it's better than digital) I usually rely on something like CDON, Verkkokauppa, CoolShop, VPD, etc. where I can get it cheapest and fastest, maybe even get some PINS points in process. 
  21. Like
    Expack3 reacted to Marioysikax in Availability table overhaul   
    Yes, you can order Amazon UK around the europe but another question is should you, especially if you live outside britain. Retail copies with PC games are becoming pretty much obsolete these days (didn't even have any disc drive in my rig for many years), those still buying retail copies usually already know the places to buy and at least with europe shops are so fragmented and every country has their own ones so it would take super long list and only mentioning Amazon is bit too much advertising towards that. 
     
    Like Soeb said, simple "Retail" should suffice as usually retail copies do use same DRM as well. At least for finland there are like three differend sites which track retail sale prices with games you can order online. 
  22. Like
    Expack3 got a reaction from Nicereddy in A redesigned Steam Client I've been working on   
    Oh my gosh...that's brilliant, Nicereddy! Having everything integrated in that very clean, sleek way you've created instead of hidden or separated into individual windows is something which should absolutely be done in a custom skin!
  23. Like
    Expack3 got a reaction from Mirh in A redesigned Steam Client I've been working on   
    I think they were trying to evoke trustworthiness - except they colors they used backfired.
  24. Like
    Expack3 reacted to Nicereddy in A redesigned Steam Client I've been working on   
    I should stress that this isn't a Steam skin, just a concept of what Steam could look like in the future. While I'm not adverse to change, I didn't care much for yesterday's UI updates. It felt like a step back to me, so I spent some time to finish this up and release it yesterday.
     
    Library:
     

     
    Overlay:
     

     
     
    Link to imgur album.
  25. Like
    Expack3 reacted to RaTcHeT302 in Cropped images and general wiki guidlines   
    JPGs look fine, as long as they are saved at the maximum quality settings.
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