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Expack3

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  1. Like
    Expack3 reacted to Garrett in Outcome?   
    Outcome is not game-specific, so it should be mentioned on the overall Origin page (if at all) rather than on every game it could apply to. Origin's overlay and cloud syncing features can be disabled if compatibility issues occur (just like Steam) so Outcome probably wouldn't be a required fix for any particular issues with Origin games.
    ​
    As for piracy concerns I don't know whether Outcome assists with that since it does prompt for a valid login for that game before patching out the launcher check.
  2. Like
    Expack3 reacted to Blackbird in Outcome?   
    And both are allowing pirated copies to have online play from what I've seen. That doesn't fill me with any confidence.
    There is still no 100% guaranteed way to know for sure that EA is okay with this. You can't even know what exactly it does without source.
  3. Like
    Expack3 reacted to Blackbird in AA in Unreal Engine 3 Games   
    Well of course you can, but GTAIV for example can only use post-process AAs which are bleh.
  4. Like
    Expack3 reacted to Blackbird in 'Proprietary' as a negative in software articles   
    Don't get me wrong I have nothing against open-source and I am glad it exists but I am sure most users don't care.
    It just looked like a joke since OP linked to that weirdo Stallman that considers anything slightly proprietary bad which is childish and unrealistic.
  5. Like
    Expack3 reacted to Garrett in 'Proprietary' as a negative in software articles   
    ​
    DRM that is always-online gets a negative key point. This also applies to games that do run offline but are essentially unusable like that (e.g. Elite: Dangerous needs server access for basic functions like trading). When always-online DRM has been removed this change is mentioned as a key point with the neutral indicator (e.g. SimCity (2013)).
     
    Other forms of DRM do not usually get a key point. A neutral point is included under availability (if applicable). If you're unsure you can refer to the page of a game with the same or similar DRM type or just ask about it.
  6. Like
    Expack3 reacted to Blackbird in 'Proprietary' as a negative in software articles   
    Nope sorry, but that's just silly hyperbole and scaremongering. W10 might be awful in this regard, but not any previous version and definitely not OS X.
    And ofc any program could benefit from being FOSS, but dreams don't magically transform into reality. There is also the thing where most FOSS alternatives are worse than proprietary ones such as GIMP vs Photoshop.
  7. Like
    Expack3 got a reaction from Blackbird in AA in Unreal Engine 3 Games   
    Another solution is to use ReShade, a DLL hook-based shader language for post-processing effects which works for DX8-11 games. That'll net you FXAA and SMAA support, along with a wide array of other post-processing effects (if you're into things like SweetFX).
  8. Like
    Expack3 reacted to Garrett in Unlicensed remakes on the wiki   
    The wiki has a few pages for ports/remakes that include the original data files without permission (e.g. PowerSlave EX). I am of the opinion that these cases should not be covered due to not using the assets legally.
     
    Note that this is distinct from ports that rely on the original data files (e.g. ports of Doom and Duke Nukem 3D) and/or are using the assets with explicit permission.
  9. Like
    Expack3 reacted to Mirh in Remove unneeded general fixes from Source engine page   
    Yes, "check cache" can apply to every game. And indeed, in a hypothetical "general troubleshooting" guide it would be one of the first things to try.
    Though, my reasoning is more or less linking a specific issue (purple and black props) with a particular cause (missing resources). Then, technically it's not even granted the problem couldn't be on the developer side too.
     
    Then, I don't know why you opened a whole thread here, if the problem was just this single thing
  10. Like
    Expack3 reacted to ThatOneReaper in Editing guide   
    Editing: Regardless of if a browser has good crash recovery or not, it wouldn't serve any purpose to mention it. Some people will end up relying upon that functionality too heavily, rather than backup changes properly.
     
    References: I've added an exception for posts made by development team members or representatives if that helps.
     
    Fixboxes:
    It's always a good idea to mention backing up critical game files before they get modified. Even the best of computer users forget from time to time. I only mention the warning in fixes if the file is a DLL, EXE, or multi-line CFG/INI modification. Yes, we need to add launching the game as a step. A fix covers everything right up to the start of the game. If you want to create a page with a list of recommended programs to use, feel free. I wouldn't have the time to write such a thing up. I keep going to a specific file path and opening a file separate for a reason. The first step ("go to <path>") establishes the context of all future steps in the fix in a clean manner. I might need to do more than just modify a file afterwards. Merging the two will make the steps look "sloppy".​ What the wiki does not cover: Putting in pornographic games on the list is due to good business sense and decency, not "good old American dissonance towards nudity and sex". No console manufacturer or major retail store carries AO-rated games (most porn games fall under this rating) because they are very bad for their image. The same logic goes here.
     
    Regardless, porn games are seedy by nature and would cheapen the wiki if we started to allow them. They ultimately have no place here.
     
    Finally, I've already stated that the definitions are subjective in nature. Questionable games can be run by the mods/admins if there is confusion.
     
    Availability: I'm not dealing with that argument again. Like you said, the editor will need to make that determination.
     
    Video settings:
    The Widescreen and Windowed notes have been added. 4K: That is such a bizarre edge case, even if it is hypothetical. I have yet to encounter a 4K-ready game that does not support widescreen. It stays as is. Input settings:
    Trying to come up with methods to disable acceleration for every game is nigh impossible. Not every game have an INI file that can be modified. I've linked the toolkit in the table. If controller support is false, we leave it as is. Adding the notice to every page would look messy. Anyways, the Glossary page already handles that. The XInput preference is because most major controllers and modern games are designed with XInput in mind. I don't want editors to try testing for full controller support with non-standard controllers. Audio settings: I've added the note.
     
    Template documentation: That's not my responsibility. You're better off asking Soeb or Garrett.
     
    Anyways, I believe the guide is finished and ready for a full release. I have to start porting it over to the redesigned site at some point this week.
  11. Like
    Expack3 reacted to Marioysikax in Games with 30 FPS lock   
    Ratchet is right that earlier thing was working as it also basically stated 60 FPS, only problem was that there wasn't easy way to collect this information if I'm correct. But now that it's 60 FPS field then other field becomes significally more pointless but still required. So I'm still in favor of turning it into FPS cap field which is hidden by default as majority has 60Hz monitors so they most likely only care about 60 FPS, those wanting unlimited frames or have 144Hz monitor want to know about FPS caps in the game have the other field. This would also make it easier to state e.g. physics, character or camera being locked to certain frame rate as then it has it's own note field. 
     
    It's almost like with resolution there's widescreen and 4K. 
  12. Like
    Expack3 reacted to Andytizer in Games with 30 FPS lock   
    I don't think we need a dedicated field in Video Settings with true/false/hackable to determine whether a game has a framerate cap of 500 or 1000 or unlimited - this can just be mentioned below in the free text underneath the table as they are niche instances. We should focus on the 60 FPS and
     
    A lot of the issues of 'too high framerate' can be mentioned in the notes field of
     
    Skyrim could look like this:
    60 FPS - true
    - false, notes: Game physics don't work correctly beyond 60 FPS.
     
    Edit:
    We could unlimited framerate caps of 500/1000/unlimited in the notes field in
  13. Like
    Expack3 got a reaction from Mirh in Editing guide   
    Just noticed the WIP editing guide lacks any information on the disambig template nor when to use the two forms of the template. Definitely something to add in as it's not mentioned in the old guide and isn't on the editing GUI.
  14. Like
    Expack3 reacted to Nicereddy in Removing GameSave Manager from the cloud table   
    That would just end up with the repo having dozens of Pull Requests that no one can really verify, unfortunately.
  15. Like
    Expack3 reacted to RaTcHeT302 in Removing GameSave Manager from the cloud table   
    That's not what I had ment. On the test wiki GameSave Manager has been removed from the cloud table, I was wondering if that's an official change (as in, never included ever again in the future) and if we can begin removing it from the current pages.
     
    I don't have anything wtih GSM, I use it myself quite a bit.
  16. Like
    Expack3 got a reaction from Blackbird in Hiding redirects in the search box   
    Having redirects in the search bar is necessary since a game might have different common spellings or have had different names over the years. Without them there, people, not being aware the game isn't spelled the way they think it is or that the game was originally called something else than it is now, will think we don't have a game they're interested in when we actually do.
     
    That said, I agree how redirects are currently shown could use improvement. Here's my take:

    The redirects would be displayed in grey (maybe darker than shown here for legibility) and indented under the article they link to. They'll still highlight so people can see that yes, this is related to what you're looking for. If it was deemed needed for some further clarity, I could see something to indicate these redirects are, in fact, directly related; something like this, perhaps:

  17. Like
    Expack3 reacted to Blackbird in Removing GameSave Manager from the cloud table   
    Why? Is it not working anymore or something? For games that have no official Cloud support it's pretty useful to know that alternative provides it to a degree IMO
  18. Like
    Expack3 reacted to Marioysikax in Hiding redirects in the search box   
    Aren't some redirects done because of that? Many games starting with "the" and games having roman numbers are really good examples. If redirects are hidden then they won't help in almost anything.
  19. Like
    Expack3 got a reaction from Mirh in Hiding redirects in the search box   
    Having redirects in the search bar is necessary since a game might have different common spellings or have had different names over the years. Without them there, people, not being aware the game isn't spelled the way they think it is or that the game was originally called something else than it is now, will think we don't have a game they're interested in when we actually do.
     
    That said, I agree how redirects are currently shown could use improvement. Here's my take:

    The redirects would be displayed in grey (maybe darker than shown here for legibility) and indented under the article they link to. They'll still highlight so people can see that yes, this is related to what you're looking for. If it was deemed needed for some further clarity, I could see something to indicate these redirects are, in fact, directly related; something like this, perhaps:

  20. Like
    Expack3 got a reaction from MetalPlateMage in Batman: Arkham Knight - PC bugs and performance   
    Based on my reading, it sounds like the rain effects and AO on PC were supposed to be enhanced over console (thanks to NVIDIA Gameworks presumably), but additional bugs aside from the bugs which disabled them in the first place are preventing these enhancements from working right.
     
    Also, based on the wording of the initial paragraph, Rocksteady will be handling the improved port themselves. Hopefully Iron Galaxy got the boot they deserve!
  21. Like
    Expack3 got a reaction from Blackbird in Batman: Arkham Knight - PC bugs and performance   
    Based on my reading, it sounds like the rain effects and AO on PC were supposed to be enhanced over console (thanks to NVIDIA Gameworks presumably), but additional bugs aside from the bugs which disabled them in the first place are preventing these enhancements from working right.
     
    Also, based on the wording of the initial paragraph, Rocksteady will be handling the improved port themselves. Hopefully Iron Galaxy got the boot they deserve!
  22. Like
    Expack3 got a reaction from Mirh in Useful list hacked and hybrid sound drivers for classic Sierra games   
    Some of the classic Sierra gaming community's best programmers, tikalat, NewRisingSun and ripsaw8080, have come together to create new sound drivers for various titles like the Quest series of games (King's Quest, Space Quest, Police Quest, Quest for Glory), The Incredible Machine, and more. These drivers range from bug-fixes to new functionality, such as simultaneous MT-32 and SoundBlaster support (for high-quality music and PCM audio) in games which normally only support one device at a time. You can find an introduction to their work here, and you can find an up-to-date (as of 6/7/2015) list of the various patches here.
  23. Like
    Expack3 reacted to RaTcHeT302 in Co-op / play distinction   
    I could get a better idea if I saw what they actually looked like, otherwise I don't know what to say. It's too much of a wild guess in my mind as I don't really understand what you guys are doing anyway.
     
    Like I honestly was okay with the way the template was setup before. It seemed perfect to me. The second one just looks dumb to edit but I don't know, as I said I'd rather just rollback to the old design.
  24. Like
    Expack3 got a reaction from Mirh in Splinter Cell: Pandora Tomorrow   
    Here's a summary of that thread:
     
    The initial conversation was finding drivers which would allow older GPUs compatible with the game to run on modern systems and lacked any change to DirectX 8.x handling which would bug out Pandora Tomorrow's lighting, especially relevant for NVIDIA users. (Mirh listed several sources for compatible drivers.) Eventually, a user going by the name Komat did some assembly and DX debug output deep-dives on the game and came up with a special wrapper, still very much a work-in-progress, designed to override the obsoleted DX8 behavior with modern equivalents. The remaining pages of the thread mostly consist of users testing out the wrapper and reporting their results, along with Komat's responses.
  25. Like
    Expack3 reacted to RaTcHeT302 in Splinter Cell: Pandora Tomorrow   
    Couldn't you just make a summary of the relevant stuff, no one is going to bother looking through 7 pages of that.
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