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Expack3

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  1. Like
    Expack3 reacted to Nicereddy in Removing GameSave Manager from the cloud table   
    That would just end up with the repo having dozens of Pull Requests that no one can really verify, unfortunately.
  2. Like
    Expack3 reacted to RaTcHeT302 in Removing GameSave Manager from the cloud table   
    That's not what I had ment. On the test wiki GameSave Manager has been removed from the cloud table, I was wondering if that's an official change (as in, never included ever again in the future) and if we can begin removing it from the current pages.
     
    I don't have anything wtih GSM, I use it myself quite a bit.
  3. Like
    Expack3 got a reaction from Blackbird in Hiding redirects in the search box   
    Having redirects in the search bar is necessary since a game might have different common spellings or have had different names over the years. Without them there, people, not being aware the game isn't spelled the way they think it is or that the game was originally called something else than it is now, will think we don't have a game they're interested in when we actually do.
     
    That said, I agree how redirects are currently shown could use improvement. Here's my take:

    The redirects would be displayed in grey (maybe darker than shown here for legibility) and indented under the article they link to. They'll still highlight so people can see that yes, this is related to what you're looking for. If it was deemed needed for some further clarity, I could see something to indicate these redirects are, in fact, directly related; something like this, perhaps:

  4. Like
    Expack3 reacted to Blackbird in Removing GameSave Manager from the cloud table   
    Why? Is it not working anymore or something? For games that have no official Cloud support it's pretty useful to know that alternative provides it to a degree IMO
  5. Like
    Expack3 reacted to Marioysikax in Hiding redirects in the search box   
    Aren't some redirects done because of that? Many games starting with "the" and games having roman numbers are really good examples. If redirects are hidden then they won't help in almost anything.
  6. Like
    Expack3 got a reaction from Mirh in Hiding redirects in the search box   
    Having redirects in the search bar is necessary since a game might have different common spellings or have had different names over the years. Without them there, people, not being aware the game isn't spelled the way they think it is or that the game was originally called something else than it is now, will think we don't have a game they're interested in when we actually do.
     
    That said, I agree how redirects are currently shown could use improvement. Here's my take:

    The redirects would be displayed in grey (maybe darker than shown here for legibility) and indented under the article they link to. They'll still highlight so people can see that yes, this is related to what you're looking for. If it was deemed needed for some further clarity, I could see something to indicate these redirects are, in fact, directly related; something like this, perhaps:

  7. Like
    Expack3 got a reaction from MetalPlateMage in Batman: Arkham Knight - PC bugs and performance   
    Based on my reading, it sounds like the rain effects and AO on PC were supposed to be enhanced over console (thanks to NVIDIA Gameworks presumably), but additional bugs aside from the bugs which disabled them in the first place are preventing these enhancements from working right.
     
    Also, based on the wording of the initial paragraph, Rocksteady will be handling the improved port themselves. Hopefully Iron Galaxy got the boot they deserve!
  8. Like
    Expack3 got a reaction from Blackbird in Batman: Arkham Knight - PC bugs and performance   
    Based on my reading, it sounds like the rain effects and AO on PC were supposed to be enhanced over console (thanks to NVIDIA Gameworks presumably), but additional bugs aside from the bugs which disabled them in the first place are preventing these enhancements from working right.
     
    Also, based on the wording of the initial paragraph, Rocksteady will be handling the improved port themselves. Hopefully Iron Galaxy got the boot they deserve!
  9. Like
    Expack3 got a reaction from Mirh in Useful list hacked and hybrid sound drivers for classic Sierra games   
    Some of the classic Sierra gaming community's best programmers, tikalat, NewRisingSun and ripsaw8080, have come together to create new sound drivers for various titles like the Quest series of games (King's Quest, Space Quest, Police Quest, Quest for Glory), The Incredible Machine, and more. These drivers range from bug-fixes to new functionality, such as simultaneous MT-32 and SoundBlaster support (for high-quality music and PCM audio) in games which normally only support one device at a time. You can find an introduction to their work here, and you can find an up-to-date (as of 6/7/2015) list of the various patches here.
  10. Like
    Expack3 reacted to RaTcHeT302 in Co-op / play distinction   
    I could get a better idea if I saw what they actually looked like, otherwise I don't know what to say. It's too much of a wild guess in my mind as I don't really understand what you guys are doing anyway.
     
    Like I honestly was okay with the way the template was setup before. It seemed perfect to me. The second one just looks dumb to edit but I don't know, as I said I'd rather just rollback to the old design.
  11. Like
    Expack3 got a reaction from Mirh in Splinter Cell: Pandora Tomorrow   
    Here's a summary of that thread:
     
    The initial conversation was finding drivers which would allow older GPUs compatible with the game to run on modern systems and lacked any change to DirectX 8.x handling which would bug out Pandora Tomorrow's lighting, especially relevant for NVIDIA users. (Mirh listed several sources for compatible drivers.) Eventually, a user going by the name Komat did some assembly and DX debug output deep-dives on the game and came up with a special wrapper, still very much a work-in-progress, designed to override the obsoleted DX8 behavior with modern equivalents. The remaining pages of the thread mostly consist of users testing out the wrapper and reporting their results, along with Komat's responses.
  12. Like
    Expack3 reacted to RaTcHeT302 in Splinter Cell: Pandora Tomorrow   
    Couldn't you just make a summary of the relevant stuff, no one is going to bother looking through 7 pages of that.
  13. Like
    Expack3 reacted to Garrett in Generic Troubleshooting Page   
    Games using PhysX typically fail with no feedback (game exits or crashes with no error message), so I'd lean towards covering it on that basis. There is also the issue of legacy PhysX--games bundling AGEIA's PhysX installers need Nvidia's legacy installer in order to use those versions alongside modern PhysX.
     
    Games relying on other dependencies like DirectX, .NET, or C++ will typically show an error message naming the missing file.
    ​
    ​I've been thinking recently about the best way of handling such crucial cases (which is currently done through manual listing in the key points).
  14. Like
    Expack3 reacted to ThatOneReaper in Co-op / play distinction   
    After talking it over with Soeb, we both agree that the current table needs some work. Although we can't go back to the original layout, we can at least refine it.
     
    A proposed update for the table:
     
    The table wikitext stays the same. The table columns need some modified behavior.
     
    A list of all the columns in the table:
    Type: Same as before Native: Same as before (NEW!) Modes supported: The way modes are currently stated are not exactly the most clear. Rather then text, why not copy the style of the DLC table OS column? Represent all supported modes with an icon. Players: Each game mode will have a different max players limit. Showing the overall limit and specifying other modes in the Notes section defeats the purpose of the column to begin with. Instead, put down all the max player limits for each mode (separated by commas), and use an internal layout to present the values  
    Ex. 16, 4, 8 becomes
    16 (Versus) 4 (Co-op) 8 (Hotseat) Notes: Same as before  
    Thoughts?
  15. Like
    Expack3 reacted to MetalPlateMage in Analysis: Why Steam isn't DRM   
    If PCGamingWiki got it correct in the first place this discussion would be a lot less hostile (worst case you can just separate the service and execution DRM...). The current "standard" is nonsense and at best heavily misleading, and why I avoid editing here. Back a while ago I tried "DRM-Free Steamworks title" for one, and that got taken out fast, then I was suggested something along the lines of "Does not require Steam to be running" or similar, and that got taken out. THEN I was suggested to put it on that giant inexcusable mess of a page that is "The Big List of DRM-Free Games on Steam" (which is bound is be inaccurate as games receive constant updates and swing the execution DRM pendulum back and forth), and then someone else mentioned that it wasn't worth putting there anyway. I mean, if you don't even have your current editing policy straight on this basic issue, why bother to help editing besides quick hack edits in the first place?
  16. Like
    Expack3 reacted to Garrett in Are discrete soundcards worth buying for modern games?   
    Back in the day, technologies like EAX added special processing and effects that were handled by the card; modern methods achieve comparable results through software.​ Most audio methods have no hardware acceleration on Windows Vista and later, so that advantage is also mostly gone (Windows 8 introduced a new form of hardware acceleration for audio but this is only for Windows apps built for WinRT).
    ​
    You mentioned Thief (2014) using AMD TrueAudio but this is a GPU/APU feature (it doesn't exist in sound card form).
  17. Like
    Expack3 reacted to Andytizer in Co-Optimus Network table integration   
    I've sent Nick (the owner) an email and will be awaiting a response.
     
    In the meantime, should I also ask other websites we link to to reciprocate? For example, we link to WineHQ and Steamcharts but receive nothing in return at the moment.
  18. Like
    Expack3 reacted to ThatOneReaper in Co-Optimus Network table integration   
    I'm thinking we should have some sort of Co-Optimus article linking ability in the Network tables (similar to WSGF or GG3D). They are the largest database around that deals specifically with the coop side of multiplayer and I think it would be a good addition to the wiki. Ideally, we can try to get PCGamingWiki links integrated into Co-Optimus articles via a partnership (or something along those lines anyways).
     
    Anyone up for it?
  19. Like
    Expack3 reacted to ThatOneReaper in Unnofficial Mods or Expansions   
    Mods that are normally go in a series sidebar are either objectively very high quality (Black Mesa), related to a retail release (Quake Team Fortress), or replicate an official retail game not available on a major PC platform (Half-Life: Decay). We're not going to start adding in every 2-bit mod just because it's "related".
  20. Like
    Expack3 reacted to Primey in PC Report: Grand Theft Auto V   
    You could have got a better example of the texture quality option like so. Some framerate number charts would be nice as well
  21. Like
    Expack3 reacted to Garrett in "Requires Testing" Feature?   
    Template:Citation needed can be used to visibly mark unidentified information. The parameter can hold the reason for the challenge.
  22. Like
    Expack3 reacted to AgentBJ in Analysis: Why Steam isn't DRM   
    OK.
     
    #1 - Too broad of a claim, and your examples are fallacious/hyperbolic to boot.
     
    - Browsers don't ask you for a log-in, except Chrome for Google content and even then, optional.
    - E-mail can be retrieved on browsers and clients. Bad example.
    - Skype? Also a bad example because of how many options we now have for voice-chatting and text-messaging, even on smart-phones.
    - Torrent data access isn't limited by which one you have. Another bad example. 
    - Twitch is a preferred live-streaming service for games thanks to fewer hurdles related to copyrights versus YouTube, among other things. The smartphone/tablet apps for it are also numerous and meant to get around how poorly the service would stream on a smartphone/tablet browser. Still optional but there you go.
     
    As for Steam, it's an exclusive content provider for a considerable amount of purchased content in one entertainment sector, which is the key here: Purchased content. Steam's actually very similar to Amazon's video content in that regard, even more so since you have to download a piece of software and access your account through it to authorize and process your downloads, as I've had to do with the TV episodes I've bought from Amazon. (By the by, Pause Download exists on both services and GamersGate's download system, so moot point about the downloading thing unless you're on a slow connection like me but aren't very patient.) And as I'll say in #3... 
     
    #2 - Never said it was a problem by itself, way back here: http://community.pcgamingwiki.com/topic/1075-analysis-why-steam-isnt-drm/?p=4896. Reselling? Less of an issue with me than refunds for unfit-for-purpose games, also stated in this post: http://community.pcgamingwiki.com/topic/1075-analysis-why-steam-isnt-drm/?p=4910, and lending to friends, both of which I can do with GOG purchases. (I've yet to run across a game I wanted a refund for with GOG, but still nice to know they're that confident in their products/game offerings.) Valve however doesn't have refunds as a company policy, despite how much they make in sales alongside how many broken-at-launch games they allow to be sold through their service. Yes, that's a fault of the devs/publishers, but it wasn't their personal approval that got them on Steam. That was Valve's decision.
     
    #3 - Actually, they are. In Steam's case, you have to use the client you claim to be not-DRM to download anything purchased from the service on your account, DRM-free or not. This isn't true with Desura, nor GamersGate, nor Amazon's game downloads but it is with the Origin and uPlay clients, both of which are considered DRM here. (Steam also asks for approval of a new system to access your games, which I didn't have to do with Origin between my systems.)
     
    If Steam's client isn't DRM, or an extension of/part of another, considering CEG and Steamworks, it should not be the only way to get your game data from the service, nor should it, at any time, be able to keep games from being launched without a log-in. 
     
    #4 - Yeah, you're ignoring something here: Many of these access changes are made months or years after the other versions were on sale in other storefronts along with Steam. That kind of business decision makes no sense to me, so it can't be for market penetration reasons. Likely consolidation ones. 
     
    If Steam isn't DRM, what prompts that kind of change?
     
     
    I'll make my response short: If Valve allows direct downloads from their website like Desura, GOG and GamersGate, and the client is only necessary for things related to multiplayer netcode or the Steam DRM, I'll agree that it isn't DRM. Much of what Valve doesn't allow that I've focused on are things their competitors have done.
  23. Like
    Expack3 reacted to AgentBJ in Analysis: Why Steam isn't DRM   
    'Evil' is an excessive label here, as is 'anti-consumer.' However, that comment about FTP servers? Bad analogy because there are hundreds of those on the Internet. PC gaming? We've got around seven major names (Steam, Origin, uPlay, GOG, GamersGate, Humble and Desura), with Valve being the majority holder of data access.
     
    That's not 'penalties of the times' as much as consolidation to one, or very few, services in one entertainment sector. And as some of these companies have shown, they'll change your ability to access games you bought on other sites, on their whims, usually for little to no foreseeable reason. See also: Bethesda, Creative Assembly and Paradox Interactive. (In GOG's case with the Fallout series, I'd already purchased the games before Bethesda stepped in, and my proof of ownership hasn't been taken or altered. Not so in GamersGate's case with my Medieval II: Total War purchase, which also took my CD Key record.)
     
    As for, "I don't consider a special client required for games to be downloaded as a DRM," okay then why did you say further down that there's no other step when Steam validates your install during the first usage of any game's .exe file? Without that step, which takes the client being active and your account logged into, your game won't run. Further, if the client is required downloading game data and yet does nothing without an active log-in to your Steam account, how does that mean it isn't DRM?  
     
    The client handles a lot of aspects of your account that the website doesn't, let's not forget.
     
     
    I may not have mentioned Origin and uPlay very often, but don't take that as me not being aware of that fact. (I use both for 5 and 2 games respectively.) What separates GOG and Steam is the requirement of a program that is useless by itself without an active log-in, but which you have to have to fully use, or access, your games. (I'm assuming you don't have a Desura account because that's a false claim about the client.) 
     
    As for your 'trust' comment, keep in mind that in Valve's TOS, it says this in Section 10, Part B: "You may cease use of a Subscription at any time or, if you choose, you may request that we terminate your access to a Subscription. However, Subscriptions are not transferable, and even if your access to a Subscription for a particular game or application is terminated, the original activation key will not be able to be registered to any other account, even if the game or application was purchased in a retail store." The use of 'subscriptions' rather than 'purchased games' is the worrying part; the amount of business being moved to Steam with those terms detailing what you buy from them says to me that game ownership is still a foreign concept to sellers versus buyers. Gabe's statements about Valve wanting to turn Steam into a self-publishing platform notwithstanding, but very much considered.
     
    As I said back here, - http://community.pcgamingwiki.com/topic/1075-analysis-why-steam-isnt-drm/?p=4975 - if ease-of-use and market penetration were the main reasons for this move to Steam, then there's no reason to load retail disks with Steam-locked installers, to say on the boxes "Steam Account and Online Verification Required", or to restrict a buyer's ability to access the game to one client/service.
  24. Like
    Expack3 reacted to AgentBJ in Analysis: Why Steam isn't DRM   
    To put it mildly, and I never said what you're claiming in the second line. Only that the program can keep you from playing games, I.E. other software, on your system without an active log-in. That's a DRM quality: Post-sale control and or restriction of software use. (Steam scans your software and hardware as well if you allow it to, let's not forget.)
     
    As for why I consider Steam's client to be DRM, and why I think it should always be considered such: Without it, it's impossible to get access to, or download, your legal purchases, DRM-free or not. And unless I'm mistaken, Steam games, once downloaded, have to have their installations finalized.
     
    However you look at it, being a Steam user means being dependent on the client for something, usually something related to your account and the games recorded as purchased on it. I've yet to see Desura demand this of me for my purchases, which is part of why I don't consider that client DRM like Steam; I say that also because Desura's developers have not made tools exclusively for it that can function as DRM. It is strictly a content delivery system, and once that is done, how much you wish to use it is up to you.
     
    If the Steam client never was DRM by its lonesome, it has been made into a host for such systems thanks to Valve's creation of Steam DRM and CEG. 
  25. Like
    Expack3 reacted to AgentBJ in Analysis: Why Steam isn't DRM   
    And yet in a majority of cases, including DRM-free games like Crusader Kings II, you're funneled to the service to get what you paid for. Until that changes, Valve's client is very much DRM by itself.
     
    More so because, in cases like Crusader Kings II and Medieval II: Total War, the respective publishers have retroactively forced sellers to change the game listings to Steam-only, even though the games are DRM-free otherwise.
     
     
    Certainly not, like I said back here: http://community.pcgamingwiki.com/topic/1075-analysis-why-steam-isnt-drm/?p=4896 - " The account-locking alone is not enough to call something DRM in my view." It's when your choice of how to get what you buy is restricted to a single client, when the game is DRM-free otherwise. (The FAQs from Steam don't help your case here because the exclusivity is put in place by devs/publishers, hence they're making the Steam client, and your account, into DRM.)
     
    I make that case for Steam and not for GOG precisely because GOG's installers and data can be stored offline, recovered at any time if stored this way, and access post-install is never limited by a client account log-in. Also posted back here was my reasoning for saying that: http://community.pcgamingwiki.com/topic/1075-analysis-why-steam-isnt-drm/?p=4910
     
     
    Considering I used to work for Gamestop, we made exceptions very rarely in terms of PC game returns, but I worked for them from 2008 onwards, when you could make that case about software returns more easily. Thing is, that was before Steam was a standard on PC game releases, and after we had stopped taking PC game trades. (They didn't sell very well, even if they only needed the CD Key, so we stopped taking trades of them.) 
     
    As I've said multiple times already, if Steam is the only way to get access to what you buy in a majority of cases, regardless of how much DRM there is in the data you get, the client itself is DRM. It may not be Valve's doing, but it is someone's and that makes the client a form of DRM.
     
    -----
     
    Before you respond further, think about this: Let's say both Steam and GOG are to shut down in a week. Now, considering that, which service lets you keep the full installers of the games you bought from them somewhere offline? Not data packets. Installers. 
     
    That distinction matters because when you are dependent on Steam, which loads data for you in specific locations as a form of installation, for a majority of your games, that means you're dependent on them for access to your legal purchases every time a new install is requested. If Steam were to shut down, it would be very difficult to move your games to another system, because the way you got them was with a piece of software Valve made that did the installs, not the installer that came with the game itself.
     
    And I've yet to see them address that fact, which is very worrying with how much money they pull in with that service.
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