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Expack3

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  1. Like
    Expack3 reacted to Andytizer in PCGamingWiki collaboration with Gamesplanet   
    After some fruitful discussion with Jean-Phillipe from Gamesplanet - digital PC games shop, we've come to a collaboration agreement that will benefit both parties:
     
    Gamesplanet will be providing access to their full digital library of games (including future AAA releases). These codes will be distributed and used to help PCGamingWiki to fulfil one of its main goals: to create and keep articles of fixes for PC games up-to-date.
     
    In exchange, PCGamingWiki will be adding Gamesplanet to our Availability table, and doing some cross promotion.
     
    To support the endeavour I'd like to encourage PCGamingWiki supporters to add Gamesplanet entries to relevant game pages and help show our appreciation. 
     
    The new formatting is explained here and is as follows - for example Fallout 4's entry would be:
     
    {{Availability/row| Gamesplanet | 2838-1 | Steam | | | Windows }}
     
    If you are interested in receiving these new review codes for writing up PCGamingWiki articles, please refer to the Assignments forum. We have a very busy November 2015 coming up and no one has made claims for the big AAA games yet, e.g. Fallout 4, Star Wars: Battlefront, Assassin's Creed Syndicate, Call of Duty Black Ops 3, etc. Please refer to Assignment Guidelines for more information about how to request review codes.
  2. Like
    Expack3 got a reaction from Mirh in Editing guide   
    I've been finding a few games, such as the original King's Quest (http://pcgamingwiki.com/wiki/King%27s_Quest:_Quest_for_the_Crown#Version_differences) and Railroad Tycoon II (http://pcgamingwiki.com/wiki/Railroad_Tycoon_II#Version_differences), where there are multiple releases, each with their own differences and features. For such games, I've been adding in a "Version differences" subsection to the Availability section so people can identify what version has what. Since such situations aren't covered by the guide, how should such situations be handled?
  3. Like
    Expack3 got a reaction from Azor in Editing and posting why (in Discussion)   
    I'm guessing you haven't made at least 3 edits to the wiki yet; otherwise, you'd see a big "Start a new discussion" button on the blank discussion page.
  4. Like
    Expack3 reacted to ThatOneReaper in Editing guide   
    The guide already talks about how to handle this sort of thing:
     
    So in your case the file caption format will be "In-game keyboard settings (#/3)"
     
    On a related note, for screenshots of remapping menus, just one picture for each input device is enough. The full list of remappable commands is not relevant for the wiki.
  5. Like
    Expack3 reacted to Garrett in Company pages not including all games   
    Bumping for visibility. This issue is still happening in the aforementioned situations (basically anything using semantic functionality). Prior to the upgrade there was some delay for new/changed semantic associations but established associations broke very rarely if at all.
  6. Like
    Expack3 reacted to RaTcHeT302 in Editing guide   
    I don't think mobile games should be covered, it wouldn't really be the PCGamingWiki anymore otherwise.
  7. Like
    Expack3 reacted to ThatOneReaper in Editing guide   
    Thank you very much for pointing out these inconsistencies. I've fixed most of them. When I can find the time, I'll fix the more complicated ones.
     
    Note that the Creative Senz3D problem is beyond my skillset right now. One of the admins will need to fix that.
     
    The Files article guide is very much in need of updating. I'll make that my next project.
     
     
    The sole reason the Editing guide and the Sample guide exist is so that you don't "decide what to do on your own for the most part anyway". It is the standard by which all edits on the wiki are held against. Everyone from new contributors to admins must follow both documents. There should be absolutely no reason why we should be telling people to disregard the guide.
     
    If there is an issue regarding clarity in a particular section, just post it here. The guide is fairly malleable if given good reason to do so.
     
    As for the expansion naming, the reasoning behind it is that retail expansions are complete, separate products that just so happen to require the base game to function. Digital DLC are more along the lines of plugins for games (the best description I can give on this). The naming is to distinguish between both types of expansions.
  8. Like
    Expack3 got a reaction from Mirh in Release date and publisher for non-English releases   
    A better example would be the OS X release for Earth 2150 (see http://pcgamingwiki.com/wiki/Earth_2150). Who would believe a (at the time) 15-year-old game would get a Steam-exclusive OS X release with virtually no fanfare unless it was referenced?
  9. Like
    Expack3 reacted to Faalagorn in Editing guide   
    When I started following the editing guide creating a new page and saw some inconsistencies between the sample article and editing guide, I saw some differences between the two and made a thread about it in sample article's page.
     
    However, I started seeing more differences and inaccuracies between the two, so I thought a forum may be a better place to discuss it.
     
    I'm going to list what caught my eye, but I'll also list the things that should be fixed in both of those places, since both of them are for view only:
    "wikipedia" and "winehq" places are swapped in infobox; it's in different order in sample article's cheat sheet than it is in editing guide "steam appid side" parameter is missing in the sample article's cheat sheet square enix cloud syncying option is missing in save game cloud syncing table in sample article's cheat sheet API and middleware tables are missing in the sample article's cheat sheet, seems it was already mentioned before, but not answered AFAIK. They are in the base article body though and editing guide does not say anything about the tables being optional Sample article's cheat sheet for series pages uses {{SUBST:PAGENAME}} while the editing guide do not use it Sample page's "genre information" links to the now-dead Style Policy page links in "General information" in sample article does not match what the editing guide recommends (i.e. GOG links should be over Steam links). Editing guide does not mention nothing about the point: "If still relevant, state where bugs can be reported." A small discrepancy in availability type, in example GOG.com is written as Gog.com (no uppercase) The "Which is the 'best' version of the game to get?" under availability point is not present or explained in editing guide I'm a bit puzzled about the patches section in essential improvements. Editing guide is really vague about it, only saying to place "Patches (both official and unofficial)", while sample article says [only?] "Include If There is a benefit in using an older patch". For example Brigade E5 is patched to latest 1.13 version on Steam, but my retail version is not. Following what the sample article says, I should not upload a link to patch 1.13? Or should I anyway? I'm confused x.x Intro skip methods section is missing in sample article entirely The order of utilities and modifications is swapped between sample article and editing guide (patches-utilities-mods in sample article vs patches-intro skip-mods-utilities in editing guide) Configuration file(s) location table is missing in sample article body (not cheat sheet), and while we're at it, cheat sheet (and editing guide) says "Save game data location" while body simply "Save game location" Some of the newly added table options are missing the appropriate "See <something>" section and matching headers. While we're at it, should we always use "See <something>" instead of just fill the notes, or only for really long explanations? Nor sample article or editing guide explains it Sample article does not use the new way of treating fan translations for Spanish example Creative Senz3D table features "class="generic-table-notes-cell" colspan="2"|" "Other information" guidelines differ in sample article vs editing guide P.S. There are other minor differences between the two, especially when it comes to the formatting of missing data in cheat sheet - for example sample page's cheat sheet fills steam id with "000000" while they are blank in editing guide. Those are less of an issue, as they will get replaced anyway and will not reflect the final page's look in any way.
  10. Like
    Expack3 reacted to Sidspyker in Alternatives to FRAPS?   
    It's a little bit more complicated than that though. Some of those are lossy, others are (mathematically)lossless, not exactly a 'fair' comparison for a graph like that, Lossless ones aren't going to have a "different colour" for example unless you are using specific settings that remove the 'lossless' aspect of it - like storing footage only in YV12.
     
    Then there's the matter of hardware vs software encoders, you get the idea. Hardware Encoders are obviously going to win in speed but lose in quality and size, vice versa for Software.
  11. Like
    Expack3 got a reaction from Marioysikax in Alternatives to FRAPS?   
    I'll defer to Mirh as to whether OBS and MSI Afterburner are the only currently good and free alternatives. :)
     
    As to whether the HDD upgrade means OBS will become better than MSI, no. You should keep using MSI Afterburner for gameplay footage. Streaming gameplay footage, however, is where OBS shines as a free (and open source!) program - and is another topic entirely.
  12. Like
    Expack3 got a reaction from Mirh in Alternatives to FRAPS?   
    I'll defer to Mirh as to whether OBS and MSI Afterburner are the only currently good and free alternatives. :)
     
    As to whether the HDD upgrade means OBS will become better than MSI, no. You should keep using MSI Afterburner for gameplay footage. Streaming gameplay footage, however, is where OBS shines as a free (and open source!) program - and is another topic entirely.
  13. Like
    Expack3 reacted to Mirh in Alternatives to FRAPS?   
    Wait wait wait.
    The best thing you can do imo, is losslessly record your game.
     
    Then convert the result with HandBrake, either to make an MP4 container or reduce size (x264 is the best thing out there, aside of h265 stuff)
    Profit.
  14. Like
    Expack3 got a reaction from Mirh in Alternatives to FRAPS?   
    If you have a spare 1TB or greater hard drive/hard drive array you can use, I'd use uncompressed video and save exclusively to that hard drive. Why? You'll be quickly accumulating gigabytes of hard drive space just for a couple of minutes of footage. Otherwise, what you have selected in terms of compression is good; that said, if you have a GPU which supports one of the hardware-based compression schemes (Intel Quick Sync, AMD VCE, or NVIDIA NVENC), you may want to try one of those as well. They'll give you great quality with minimum lag since your GPU's on-board H.264 co-processor will be handling the compression.
     
    As for the other options...
    I'd use "full frame" frame size (unless you're doing 4K, in which case you may want to keep it as-is). Cap the frame rate using both the setting which just says "Framerate", which sets the video's FPS, and the Framerate limit setting, which sets the FPS the recorded game will be limited to while recording (using multiples of the video's framerate from 0 to 5, with 0 representing no cap), to either 60FPS, the maximum effective FPS for YouTube, or the FPS limit of the game you intend to record. Quality should be as high as your system can handle (i.e. 100% quality if your system can record without issue, something lower like 90% or 85% otherwise). Multithreaded optimizaiton should be left at "automatic" since AFAIK it doesn't suffer from the logical processor detection issue Outcast 1.1 does (see its article for more details). Enable the dedicated encoder server. What this actually does is tell RTSS to create a separate process which seamlessly bypasses the issue of using 32-bit codecs with 64-bit games and vice-versa.
  15. Like
    Expack3 got a reaction from Mirh in Alternatives to FRAPS?   
    After prolonged testing, they stink by comparison. For doing lossless game recording, MSI Afterburner is just as fast as the other tools while using less memory. (Plus, I have no need for lossless compression, hardware-accelerated or otherwise, as I'm not doing any 4K+ recording.) Top it off with the non-existent price tag, and I can see why you love it so much.
  16. Like
    Expack3 reacted to Garrett in Including executables with no copy protection   
    Many gaming sites merely report what they've read elsewhere, so the initial association of SafeDisc and SecuROM has been repeated ever since despite Microsoft's own documentation making no mention of SecuROM.
     
    Microsoft's changes only apply to the SafeDisc driver (secdrv.sys), so this doesn't even affect other driver-based systems like StarForce.
  17. Like
    Expack3 reacted to ThatOneReaper in Alternatives to FRAPS?   
    The Editing guide has a small list of recommended screen capture utilities. I personally use Bandicam due to its simplicity.
     
    ShareX is also not a bad choice.
  18. Like
    Expack3 reacted to Marioysikax in Uploading fullscreen images instead of cropping them   
    Few problems. 
     
    First: games with settings menu seperated into many parts. 
    Best example I can think out of my head is Osu!. Graphics settings would've taken three screenshots alone and would've included my personal game information and other settings in other settings screenshots. Would've been total mess without cropping and combining. Screenshots in Metal Gear Rising: Revengeance were replaced (png with png, and replaced, not updated original file like it should be done, my files are still there and aren't even tagged for deletion) and now audio and input settings basically containg 99% of the same settings and can't be viewed directly from game article. 
     
    Second: games with tiny setting screens. 
    There can be games which have 90% of space which doesn't containg anything useful, but is there to increase image size SIGNIFICANTLY. This means you can't see anything from pages thumbnail and opening up the image will take ages. 
    One good example I can think of this is Mitsurugi Kamui Hikae. 
     
    You can compare yourself, cropped image found in article (37 KB) vs uncropped image (2.52 MB). 
    Now that whole main menu would repeat with all the images and glutter whole damn page! 
     
    So basically, I'm againts posting uncropped settings images if it's simply stupid, especially if only counterargument is "Cropped images look really ugly". Cropped images are usually directly viewable without opening in articles, they are much smaller to open if necessary and they focus on only the thing that's important. Especially when many games have super stylized options menus these days. And we have only talked about cropping and combining, there's no mention of altering content of the images, so even if images are cropped on pages, they should contain everything that settings menu have to offer.
     
    I will say though that some form of cropping does definitely look ugly, thus I have tried to maintain astetic beauty and possibly some visible thing to show that everything is shown in the screenshot when cropping (e.g. including settings menu borders, showing right side scroll bar, etc.). One good example is Transistor, Here's soebs original screenshot vs my screenshot when I updated all the screens in the article. They are pretty visible on article, all I did was remove complete black space around it and kept vertical resolution same so they look consistant when viewing article. Soebs screenshots did do their job of course, but must admit they looked really ugly for such beautiful game. 
     
    Of course when it comes to configuration tools, it's usually better to have whole thing, because it's in theory already cropped without anything extra and having window border does tell everything is there. And for something like Hyperdimension Neptunia Re;Birth 2: Sisters Generation where cropping would save vertical space only and not by much, of course it's not smart to crop it and whole screenshots are better. 
  19. Like
    Expack3 reacted to Garrett in Games with 30 FPS lock   
    ​
    Displaying both caps is useful for various reasons; among other things it makes the content more accessible through search engines--if only 120+ FPS was shown those pages wouldn't show up as results for 60 FPS queries.
  20. Like
    Expack3 reacted to Andytizer in Wiki Style Requests and Other   
    I'm very happy with the way the new skin looks. I'm not sure I'd describe what you've written as 'major' issues.
     
    IMO the compressed text spacing is better than the one with too much padding.
  21. Like
    Expack3 got a reaction from Blackbird in Older GOG.com Project games tend towards incorrect sys. reqs.   
    I've noted how most of the older GOG.com (~pre-2003) releases listed here on the wiki have the GOG.com requirements instead of their original requirements. I attempted to correct those which didn't match this 'standard', only for ThatOneReaper to correct me and rightly point out this has never been the official standard. Now that we have a publicly-stated official editing standard, and given as these older GOG.com releases tend towards incorrectly using the GOG.com system requirements (like the former situation with Unreal) according to the standard, I think we need to start going through these games and ensuring they actually meet the standard.
  22. Like
    Expack3 got a reaction from Blackbird in Seriesbox for non-game articles?   
    Given as the wiki contains multiple kinds of non-game articles, like for game engines and game consoles, which belong to a series (i.e. the Playstation line of consoles, Unreal Engine series of game engines, etc.), would it be possible to add support for series pages for non-game articles? All which would be different from the outside would be it lists things other than games (and possibly the URL being different); here's an example I rigged up.
  23. Like
    Expack3 got a reaction from RaTcHeT302 in Seriesbox for non-game articles?   
    Given as the wiki contains multiple kinds of non-game articles, like for game engines and game consoles, which belong to a series (i.e. the Playstation line of consoles, Unreal Engine series of game engines, etc.), would it be possible to add support for series pages for non-game articles? All which would be different from the outside would be it lists things other than games (and possibly the URL being different); here's an example I rigged up.
  24. Like
    Expack3 got a reaction from Blackbird in GOG Galaxy users can now rollback any game updates   
    I also should bring up something a Reddit user pointed out (can't find the source, will have to do this from memory): most developers will rollback any flawed patches so users don't get stuck with an unusable game. As such, this is kinda redundant.
     
    Now, if you're talking about rolling back to the last version of the game in which mod x works, then yeah - this is a great move as you'll at least be able to still use the mod until they update for the new version. Of course, the downside from a developer's perspective is now GOG Galaxy will actively allow fragmentation (i.e. groups of people using different versions/revisions of your software/OS/whatever) within games; thus, you can no longer guarantee someone will be using the latest version of the game like with Steam - making support requests that much more intensive.
  25. Like
    Expack3 reacted to Blackbird in Outcome?   
    Fair enough. As long it's not on game's pages as a THE THING YOU MUST HAVE I say it's okay.
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