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Expack3

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  1. Like
    Expack3 reacted to Bambacha in What free games are worth it?   
    STALKER: Anomaly or STALKER:Call of Chernobyl are probably the only free games I've invested more than 500 hours in. Albeit they are mods of Stalker:Call of Pripyat, they are standalone by themselves.
    Other than that, any and all free games out there (including popular ones like Path of Exile) sooner or later end up with paywalls, shading trading business within the game or boring after the first few hours (e.g. I got bored with Team Fortress 2 after 40 hours).
    But I have to ask though: Can't you see a review, download a demo or just plain watch a gameplay video of a game to get the gist of it before you buy it? What makes the purchase of a game always being regrettable? I've bought way too many games on GOG and never regretted a single thing I've bought.
  2. Thanks
    Expack3 got a reaction from Antrad in Proposal: Metacritic or equivalent   
    I flatly reject this proposal. With traditional reviewers caught in the global pattern of politically-oriented reviews, if a good game happens to run afoul of a reviewer's political leanings, especially a popular one, then it creates a heavily-biased review, which feeds into the Metacritic score.
    As PCGW is to be politically-neutral, I'd say, for the time being, the inclusion of any Metacritic or Metacritic-equivalent would run afoul of that.
  3. Like
    Expack3 got a reaction from Blackbird in Proposal: Metacritic or equivalent   
    I flatly reject this proposal. With traditional reviewers caught in the global pattern of politically-oriented reviews, if a good game happens to run afoul of a reviewer's political leanings, especially a popular one, then it creates a heavily-biased review, which feeds into the Metacritic score.
    As PCGW is to be politically-neutral, I'd say, for the time being, the inclusion of any Metacritic or Metacritic-equivalent would run afoul of that.
  4. Like
    Expack3 reacted to Andytizer in Proposal: Genres and Modes   
    So this is the first step in broadening the scope of the wiki, which will only help PC gaming users and give more options. We already track multiplayer types, eg local co-op. Genres will help us do cool things like make a list of Puzzle games that support 4K and controller, or a list of First person shooters with high frame rate support, etc.
    Each article will end up being a balance that covers technical fixes as well information for the general user. At the end of the day the technical fixes side will be the main part of the site and I won't force anyone to moderate/edit the broader more Wikipedia-like side of the site either :).
  5. Like
    Expack3 reacted to Andytizer in Blade Runner (1997) added to GOG.com for its first ever digital release   
    Blade Runner, the iconic Westwood Studios adventure game, is now available on GOG.com - 22 years after its original release on Windows, Mac and Linux.
    We never thought that this game would see a release due to the legal limbo it remained in. However thanks to a deal between Alcon Interactive Group and GOG.com, we now have the game in its very first digital distribution release.
    This port of the game is possible thanks to recent developments in ScummVM which allows the game to be played on modern operating systems.
    The game is currently on 10% discount during the Winter Sale, which ends January 2nd, 2020. Make sure to check out our PCGamingWiki article for future fixes and information.
  6. Like
    Expack3 reacted to Andytizer in Proposal: Utilize YouTube channel for infrequent PCGW streams and podcasts   
    Let's discuss availability and timezones..
    I am in GMT and can generally do evenings eg 9pm-11pm on most days..
    We should do a test run.. ideally we need 2-4 people, we should 'audition' to make sure we are all able to speak and deliver something interesting! I can do Sat/Sun evening this weekend for example, or another time that works for people.
  7. Like
    Expack3 reacted to Suicide machine in Proposal: Utilize YouTube channel for infrequent PCGW streams and podcasts   
    I was actually thinking that it'd be nice to have some videos made for PCGamingWiki, but while dreaming about it is nice, I also know - having done planty of video editing myself - to create something worthwhile you pretty much have to aim minimum 4 hours of editing, probably 8 or more depending on complexity of videos and whilst this is something I'd be willing to take care of 2 years ago, nowadays I've been having so many assignments and projects for university, I am not feeling like taking up additional tasks (especially that I still have to do over 250hrs of internship, which I sadly won't be able to do for PCGW... sadly).
    Podcasts are an quicker format, although still require some work upfront, designing some elements like intros and cards, so might be a good place to start and experiment with.
  8. Like
    Expack3 reacted to alrayes_brn in Proposal: Utilize YouTube channel for infrequent PCGW streams and podcasts   
    Im in for podcasts and streaming games, I think its a good start. We might find others who want to do different things like record fixes and guides.
    But when it comes to priorities, having guides is more important. Such as the examples that Andy have mentioned.
  9. Like
    Expack3 reacted to Andytizer in Epic MegaGrant gives $25,000 to Lutris, the open source gaming platform for Linux   
    Congratulations to the Lutris team, who announced on Patreon that they were granted $25,000 from the Epic MegaGrant. In their announcement:
    Lutris is an open source gaming platform for Linux that installs and launches games without the hassle of setting up on Linux and without installing system libraries. Lutris includes Linux support for using platforms like GOG, Steam, Battle.net, Origin, Uplay and finally Epic Games Store, which is beginning to gain support on the platform. 
    Despite this generous grant to a Linux project, it is interesting that Epic Games Store has no announced plans to lauch a native Linux client.

    What other noteworthy projects have been given grants by Epic? Should PCGamingWiki apply for an Epic MegaGrant?
     
  10. Like
    Expack3 got a reaction from AnotherGills in Death Stranding announced for PC, launching in summer of 2020   
    Given this is Hideo Kojima's first independent project, I'll gladly wait for the PC release. His old Konami division did a legendary job of porting the game to PC (though that engine was intended to be platform-agnostic), so I can't wait to nuke my computer with pumping the graphical fidelity well beyond what even the PC-oriented in-game presets allow. 😝
  11. Like
    Expack3 reacted to AnotherGills in Death Stranding announced for PC, launching in summer of 2020   
    For years, Hideo Kojima's Death Stranding has been hinted to be receiving a PC release.
    Less than two weeks before the launch of the PlayStation 4 version, the official Kojima Productions Twitter account announced that a PC version of Death Stranding would be released in summer of 2020.
    Furthermore, 505 Games has announced that they would be publishing the PC version (unlike the PlayStation 4 version published Sony Interactive Entertainment) on their official Twitter account. They did not reveal which storefront the game would be releasing on.
    Will you be playing Death Stranding on PS4, or will you hold out for the PC release?
  12. Like
    Expack3 reacted to Andytizer in Steam 'Remote Play Together' streaming co-op beta October 21, 2019   
    Steam are releasing a new Remote Play Together streaming option. This will allow one Steam user to stream their game with another remote Steam user, and for them to play the same 'local' game together.
    The feature was announced on the Steamworks website, which is a developer area, however the announcement has been shared publicly:
    This kind of streaming online multiplayer feature has been available through other methods such as Parsec.
  13. Like
    Expack3 got a reaction from Rose in Interview questions for Gamesplanet   
    One question which comes to mind is how they handle being looked upon as the same as sites like G2A when, in fact, they aren't. My initial phrasing goes like this: How do you handle the 'shadow' cast by so-called grey-market sellers?
  14. Like
    Expack3 reacted to Aemony in Should PCGamingWiki include information on how to mod games to unlock DLC/preorder content?   
    It's a more complex discussion and one not relevant to the topic described in this thread, but the general gist, or underlying reasoning, of the policy is arguably to prevent PCGW from providing instructions to users how to bypass/circumvent/remove DRM, as such a thing might not be legal in all countries worldwide.
    In that sense, merely providing instructions on how to "copy files" etc would be in violation if those instructions were provided with the intention of knowingly and directly circumventing the DRM of a title. So it comes down to, among other things, whether the need of the disc is due to DRM or if it is due to some form of requirement at the time (e.g. needing the disc to offload some data from the HDD to keep storage requirements low).
    Beyond that, No-CD patches and the like have usually been ignored (as in, PCGW "looks the other way") when they've been bundled with other fixes if the overall fix itself if beneficial to users. A balancing act, basically.
    The vagueness of the current policy is both to our benefit and our detriment, both because of its current nature where it allows for flexibility and difference in interpretations.
     
    Take my two comments on that Star Wars: Dark Forces section as an example. My previous 4 months old comment was made when focusing on the initial sentence of the policy, and took a hard line judgement based on that. However this time around, I instead focus more overall on what the policy is actually intended for, and especially on the third restriction: "Finally, do not give details on how to install/use the patch/application and how to fix any issues that come up while using said patch/application." In this case, I'd interpret the "install/use" portion to mean that providing detailed instructions in the way that the Star Wars: Dark Forces section does might have it violate the policy as well.
    This is all sorta moot though, since I haven't (intentionally) actually bothered to fully contemplate and look into the matter with Star Wars: Dark Forces since that section involves DOSBox, and I am uncertain of how that changes things around (I am not a user of DOSBox, so I am not familiar with its limitations or restrictions that might be relevant or affect the matter).
  15. Like
    Expack3 got a reaction from Aemony in Should PCGamingWiki include information on how to mod games to unlock DLC/preorder content?   
    That's pretty close to the strictest publicly-available definition of abandonware - as created by pirates, might I add.
    Regardless, such actions are still illegal. While I don't agree with the legality behind such things, I don't think PCGW should be getting involved with politics. The site is here to fix games, not - and I'm speaking my own personal opinion here - as a base for political issues individual staff members, myself included, perceive as needing 'fixing'.
  16. Like
    Expack3 got a reaction from fayaine in Should PCGamingWiki include information on how to mod games to unlock DLC/preorder content?   
    That's pretty close to the strictest publicly-available definition of abandonware - as created by pirates, might I add.
    Regardless, such actions are still illegal. While I don't agree with the legality behind such things, I don't think PCGW should be getting involved with politics. The site is here to fix games, not - and I'm speaking my own personal opinion here - as a base for political issues individual staff members, myself included, perceive as needing 'fixing'.
  17. Like
    Expack3 got a reaction from Blackbird in Should PCGamingWiki include information on how to mod games to unlock DLC/preorder content?   
    While it is truly ironic that copyright law, both in the US and globally, is such that illegal actions like piracy are what it takes to preserve video gaming history, I don't feel PCGW is equipped to 'fix' this aspect of gaming.
    Therein lies the tricky part. If we allow exceptions on a game-by-game basis, who decides? What are the criteria involved? How does PCGW legally back up such a decision should the copyright holders come knocking?
    Not allowing info on how to unlock DLC or preorder content at all is the simplest, least-complicated option I see.
  18. Like
    Expack3 got a reaction from AnotherGills in Should PCGamingWiki include information on how to mod games to unlock DLC/preorder content?   
    While it is truly ironic that copyright law, both in the US and globally, is such that illegal actions like piracy are what it takes to preserve video gaming history, I don't feel PCGW is equipped to 'fix' this aspect of gaming.
    Therein lies the tricky part. If we allow exceptions on a game-by-game basis, who decides? What are the criteria involved? How does PCGW legally back up such a decision should the copyright holders come knocking?
    Not allowing info on how to unlock DLC or preorder content at all is the simplest, least-complicated option I see.
  19. Like
    Expack3 reacted to fayaine in Should PCGamingWiki include information on how to mod games to unlock DLC/preorder content?   
    i agree with Aemony here.
    Stuff that is on Disc/about to be released at a future time on the disk or not should not be included imo. (Outfits, Weapons, other cosmetic stuff, Future upcoming DLC (Whole new Levels, Maps, Singleplayer DLC and content))
    Stuff that is just not officially unlocked due to licensing like in FF XIII-2 or Lightning Returns (Couple Outfits missing due to licensing) i am fine with including these since they would never get released or are planned to.
    In the case of Man of Medan i am torn between both due to the Curators cut being on disk and already being downloaded aswell just needing the DLC on Steam with no additional download does unlock it and was in this case preorder only. That one is hard for me since it's supposed to be a free dlc later this year anyways and also is technicly the way a second playthrough should be played as. 
     
    So it's kind of a game by game basis or simply not allowing it at all. Allowing it for all of them would be clearly wrong imo and not just hurt the reputation of the site but also make us not any better than other shady websites unlocking DLC and paid content in their pirated games.
  20. Like
    Expack3 reacted to Aemony in Should PCGamingWiki include information on how to mod games to unlock DLC/preorder content?   
    I'd argue that no, PCGW shouldn't list these sorts of things for current and "active" games (as in the developer still actively works on it and releases content for it).
    This is in essence similar to the controversy/discussion around Mass Effect 3 and its "on-disc DLC" that were technically "on the disc", but not accessible without forking over some additional cash.
    In this particular case (Control), we're talking about an outfit available only for pre-orders for now (meant as a pre-order incentive) as well as another outfit limited to console platforms only.
    We have no idea the developer/publishers future intentions of this content, and it is very likely that this content will later down the line be sold separately to players, or used as another incentive (e.g. when the game hits Steam). I don't think it would sit well with developers/publishers if PCGW flagrantly included instructions on how to access content locked behind a paywall for free, and it could be argued as actively encouraging piracy as well.
    In this particular case I don't really agree on the "harms the average PC gamer" perspective either, as the average player isn't harmed by not having access to the two outfits in question (or e.g. the on-disc DLC of Mass Effect 3 that were mentioned previously).
     
    I think an exception can be made and allowed for cut content that was never intended to be finalized and released. I can also see how stuff like pre-order DLCs exclusive to a certain vendor or platform might be seen as acceptable if enough time has past since the release of the game in question (but it would basically involve years as compilation editions that includes previously exclusive content can be released even years later).
  21. Like
    Expack3 got a reaction from AnotherGills in The preservation of classic Flash-based games becoming a reality through Leaning Technologies latest project, CheerpX   
    TBF, this is more useful for things like Strong Bad Flash episodes and Homestuck. This sort of thing is meant to be viewed in the browser as part of an interactive experience. Games, yeah - they don't strictly need this since, as long as they aren't DRM-hindered, just download the SWF file and play!
  22. Like
    Expack3 reacted to Aemony in Unfold Games, developer of DARQ, openly challenges the Epic Games Store's policy of launch exclusivity   
    It's pretty simple, in a way: They're doing whatever they can to further build their brand and platform.
    Allowing triple-A titles to simultaneous ship on their platform and others is part of that. As is ensuring timed exclusivity of anticipated or seemingly well-developed indie titles.
  23. Like
    Expack3 reacted to TachiFoxy in Unfold Games, developer of DARQ, openly challenges the Epic Games Store's policy of launch exclusivity   
    Actually, they can, because Cyberpunk 2077 can be pre-ordered on EGS with CDPR saying they want to make it available on as many storefronts as possible. This does mean that Cyberpunk 2077 is currently available almost everywhere; GOG, Steam, EGS for instance.

    The problem is that the DARQ-developer, Unfold Games, also mentions that it's weird how such a hotly anticipated title can "simship" (simultaneous shipping; releasing at the same time) on EGS as well as other platforms just fine while Epic, after expressly going "Oh, you made a Steam store page. Come to us exclusively or don't come at all", deny this to other developers based on "careful curation" and "current plans".
    I'm not buying their reasoning for it. It seems more like Epic just want to buy up small, good-looking projects with a planned release on Steam to expand their own store quick while preventing any small development studio from exposing sales-numbers. Sales-numbers would hold tremendous value if Epic ever agreed to a "simship" of a title like DARQ. With games like Cyberpunk 2077 they just accept the fact that:
    - Either it happens anyway, or
    - CDPR acts, like Epic expects, professionally to not reveal such numbers.
    Epic are more than likely afraid to have a comparable set of sales-numbers held against the EGS while they still throw around Fortnite-money.
  24. Like
    Expack3 reacted to Andytizer in Steam 0-day vulnerability potentially affects over 100 million users   
    That's quite interesting, it seems like quite a huge vulnerability with LOCALSYSTEM privileges. I can't see why it was rejected as being out of scope by Valve. It could've been used to cause some real mayhem.
  25. Like
    Expack3 reacted to Antrad in CD audio tracks   
    1) This Wiki lists a lot of technical aspects of games like DRM, graphics and sound API, physics middleware, etc... so listing that the game uses CD audio tracks for music and/or sound effects would make sense.
    2) Some older games can have issues playing CD tracks on modern Windows, so you need to use a custom winmm.dll, then rip them to OGG format and then put everything in the game installation folder (some old games are re-realeased like this on digital platforms, for example Extreme G-2). This info would be useful on pages of games with that problem.
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