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Everything posted by Expack3

  1. http://www.polygon.com/2014/3/27/5551328/batman-arkham-knight-preview-batmobile
  2. That seems to be a problem with any Unreal Engine 3 game which doesn't implement their own specularity shader. It would seem Rocksteady, despite now having their own custom build of Unreal Engine 3, have not implemented this.
  3. Some of the classic Sierra gaming community's best programmers, tikalat, NewRisingSun and ripsaw8080, have come together to create new sound drivers for various titles like the Quest series of games (King's Quest, Space Quest, Police Quest, Quest for Glory), The Incredible Machine, and more. These drivers range from bug-fixes to new functionality, such as simultaneous MT-32 and SoundBlaster support (for high-quality music and PCM audio) in games which normally only support one device at a time. You can find an introduction to their work here, and you can find an up-to-date (as of 6/7/2015) lis
  4. Every game where LAN is used inherently has differing LAN and online modes. The "why" is due to the reason LAN and online are separated in the first place: LAN typically can be played offline, but always with multiple players, each on their own computer, over a local area network (LAN), not a MAN (Metropolitan Area Network) or a WAN (Wide Area Network). Anyone outside the network is unable to connect since the LAN games expect internal connections. Online, while similar, means the players can all be on separate networks, yet still play with each other. In regards to your question on the co
  5. Version


    Fixes errors associated with using 16-bit subsystems under Windows XP and 2000.
  6. Version 1.0


    The Theme Park World font file fix fixes issues on Windows XP and later with the dynamic font file creation used in Theme Park World (a.k.a. Sim Theme Park) by adding the created fonts to their appropriate file locations before they are created by the game.
  7. Version


    This patch upgrades the 1.0 and 1.1 English versions of Theme Park World (a.k.a. Sim Theme Park) to version 2.0. This patch is unneeded if you own the game's Gold Edition.
  8. Why exclusively hide the play numbers in a tooltip? You could, in theory, supplement this by making it such that only the type and native fields are always shown, and allow the user to un-hide the remaining fields. That way, it keeps it brief while allowing the user to decide how much detail they want. I believe it could look something like this when fully expanded. (I'd have added the tooltips, but the way PCGamingWiki does it is different than Semantic MediaWiki's default, and I'm unable to find documentation for the former.)
  9. Here's a summary of that thread: The initial conversation was finding drivers which would allow older GPUs compatible with the game to run on modern systems and lacked any change to DirectX 8.x handling which would bug out Pandora Tomorrow's lighting, especially relevant for NVIDIA users. (Mirh listed several sources for compatible drivers.) Eventually, a user going by the name Komat did some assembly and DX debug output deep-dives on the game and came up with a special wrapper, still very much a work-in-progress, designed to override the obsoleted DX8 behavior with modern equivalents. The
  10. Both games released in 2005, BTW, and furthermore are known to use EAX... All the reports about Realtek's broken positioning I've found focus on when a game's EAX support are enabled - and furthermore, cite Battlefield 2 and F.E.A.R. as best demonstrating the problem of incorrect EAX rendering by Realtek chipsets. Unless you've got sources which say Realtek also experiences positional issues in games like GTA5, Euro Truck Simulator 2, FEZ, Supreme Commander 2, and Batman: Arkham Asylum, all of which use software sound either exclusively or by default, I would say this is getting way o
  11. Modern games (which is what this thread is about) rely on their software sound engines to provide positioning, which broken support for EAX-based positioning will not affect.
  12. The general public could care less about the things you and I care about. The only thing people would care about within those low-end Xonars is support for both the real-time filters and standard Dolby and DTS decoders - and that's if they're using their computer as a media center or are really into surround sound. Otherwise, why bother with a 30-50€ piece of hardware when you can just use an integrated sound card with sound quality so close to the discrete hardware that only audiophiles, professional audio engineers, media center owners, and retro PC gamers can tell the difference? (Besides
  13. Just as a small clarification: AMD TrueAudio doesn't use the GPU or APU for sound processing per say; instead, a dedicated audio processor built-in to select GPUs/APUs handles the audio.
  14. As a lover of retro games, I will be the first to tell you to pick up either a SoundBlaster X-Fi series soundcard or, failing that, one of ASUS' top-of-the-line soundcards, like the Xonar Essence STX or ROG Xonar Phoebus, if you intend to play any PC games pre-2006. Unreal Tournament 1-3, the original Deus Ex, Bioshock, Baldur's Gate I and II, and many, many more classics are designed with a discrete sound card in mind - even if those few sound cards still compatible with anything later than EAX 2 are typically in the sub-200 USD range. (Good luck finding anything modern which is fully-compati
  15. Check the publicly-available Contact Us page. The first e-mail is that of the site owner. If needed, the individual contact info for the site's staff is also publicly listed on Co-Optimus' staff page.
  16. I think a partnership with Co-Optimus would be an excellent idea. Their database is, as you said, quite extensive, and their reviews tend to be balanced and well-suited to discussing why Game X is good or not so good as far as co-op goes. In fact, they even rank the co-op experience separate from the rest of the game overall, such that a game which has a great co-op experience may not be a great game.
  17. If you genuinely don't have that option, that's bizarre. I own a card from the same series of AMD GPUs as yours, and it had an "Enhance application settings" option as well! Here's an example taken from my AMD R9 270: Also, I'm well aware of the issue (I read the wiki article, nice job BTW!), but everything I found in my personal research pointed to people forcing AA, not attempting to use their GPU control panel's "enhance" option to hook into the game's AA routines.
  18. LDK, in your testing of driver-based AA, did you try using the "Enhance application settings" mode? Unlike the "Override" option, this attempts to 'hook' into the game's AA calls, thus following the game's rules on what needs to be anti-aliased (characters and other 3D objects) and what does not (backgrounds), and replace the detected AA method with the filter and AA method of your choice using the same detected amount of samples as the intercepted AA. (NVIDIA's version of this goes a step further by allowing you to completely override whatever AA method is detected, but still attempts to 'hoo
  19. I think the MSAA and No AA comparisons got reversed, LDK; "No AA" looks significantly less aliased than "MSAA" does.
  20. Source images for comparisons and charts for the real-time tactics game Mechs & Mercs: Black Talons
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