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Everything posted by Expack3

  1. While it is truly ironic that copyright law, both in the US and globally, is such that illegal actions like piracy are what it takes to preserve video gaming history, I don't feel PCGW is equipped to 'fix' this aspect of gaming. Therein lies the tricky part. If we allow exceptions on a game-by-game basis, who decides? What are the criteria involved? How does PCGW legally back up such a decision should the copyright holders come knocking? Not allowing info on how to unlock DLC or preorder content at all is the simplest, least-complicated option I see.
  2. TBF, this is more useful for things like Strong Bad Flash episodes and Homestuck. This sort of thing is meant to be viewed in the browser as part of an interactive experience. Games, yeah - they don't strictly need this since, as long as they aren't DRM-hindered, just download the SWF file and play!
  3. Statement on Road to Guangong's 21:9 support on the game's official Discord server.
  4. Expack3


    I agree. It's more like a general library card listing digital warehouse (which, coincidentally, has free-to-use box art scans), not a specialized preservation and documentation center like PCGW.
  5. I'd recommend anyone interested in this story read this tell-all piece from GamesIndustry.biz: https://www.gamesindustry.biz/articles/2019-07-05-g2a-we-want-to-finally-stop-the-accusations-weve-been-getting This is nothing more than G2A's latest, lies-and-half-truths attempt to misdirect people from the genuine problems of their platform - at least, the ones they're willing to admit.
  6. tinyBuild's stance on this is so backwards it's obvious they DNDTR (Did Not Do The Research). Games with DRM have their soundtracks pirated online via YouTube, with the uploaders using in-game - nowadays lossless - recordings if there's no official soundtrack. They also seem blind to the fact deluxe-edition soundtracks - even on Steam - are literally a bunch of files that anyone can upload. In other words, DRM-free upon download completion. Why offer DRM-free builds of a game when people know they'll never be updated for fear of enabling piracy. Also, they apparently are unaware
  7. This seems quite unnecessarily split up. I'd combine them like so:
  8. Not a chance. These cards' one strength is real-time ray-tracing - something which only the professional market actually has a need for. Furthermore, NVIDIA's done a horrible job of introducing the public to the power of ray-tracing - as pointed out by a critic, thanks to the Quake II RTX release, people have been given the false impression that it takes a game from the 1990s just to run real-time ray-tracing at an acceptable framerate.
  9. All I can think of when reading this, and including all the stuff Tim's said recently, he's either high or doing what he perceives to be damage control. This sort of behavior is not sane.
  10. I have two names on the Internet: Expack (first Expack2, then Expack3), and, depending on whether it's a multiplayer game with a roleplaying aspect, either Malcom MacGovern or MacGovern. The first one is my starting name. It started around the time when OG RollerCoaster Tycoon was still new, and my parents had gotten me the Loopy Landscapes expansion pack. I found it so enthralling that I could get more RollerCoaster Tycoon, a game which I love to this day, that I had a sort of quiet obsession only a child could have. Naturally, when I had to sign up for something or other online, I
  11. My very layman's take on all this is the world is not yet ready for streaming games. Streaming audio and video is something which has been worked on since literally the 1960's (see "The Mother of All Demos") and has come to the rest of the world through Skype, TeamSpeak, Spotify, Netflix, and so on. Streaming fully-interactive content (games) is something that's only really been attempted within the past decade or so. Since streaming games is so new, there are just too many hiccups to make it work, like data caps, distance from servers as @Aemony mentioned in his post, and so on. How
  12. A superficial implementation is what I got out of the original announcement. For example, it might seem like more meaningful integration would be required to install, say, a Steam game, but if you take a closer look at how games are installed outside the Steam client, it's just a custom URL which is designed to be picked up by the client. The only real integration I see needing to happen is the ability to get read permissions for a player's collection on a particular platform when the correct credentials are provided, if the API to do so does not already exist. As another example, "Sign o
  13. Wonder if Epic is going to take this seriously, or if they're just saying so because MS has officially jumped on board. Gaming PR between big companies in this day and age is about as cutthroat as 'microtransactions' in games these days.
  14. @Garrett I can't help but think @Aemony was also referring to multi-monitor games such as Supreme Commander, where a secondary monitor can be independently used (e.g. no Eyefinity/Surround needed) as a full-size viewport. I'd add, as a much more obscure example, MechWarrior 2, whereby users who had both a supported color video card and a Hercules Graphics Array (HGA) discovered that while the monitor hooked up to their color video card showed things as normal, the monitor attached to the HGA would show developer debugging information. I know the latter example is barely related to multi-m
  15. A long conversation between multiple PCGW staff members and PCGW community members on the official PCGW Discord brought up a good suggestion: overhaul the editing guide. I've taken the liberty of putting the chat log below, as it introduces the topic much more effectively than I ever could. SirYuiJediYesterday at 7:31 PM Actually, this game is 16:10 pillarboxed on a 16:9 display that makes me think perhaps "limited" could be used for widescreen SirYuiJediYesterday at 7:31 PM Interesting idea. There's a couple other like that that I can edit if we follow that line of thought. BaronSmokiYest
  16. I would definitely want the ideas of the rest of the staff - none of us are islands, after all - but as for my criteria, it all centers around the idea of building upon what exists, not changing it. An example of "essential" vs. "non-essential", aside from the KOTOR 2 example you gave, would be two different mods for STALKER: Shadow of Chernobyl: The Zone Reclamation Project (ZRP) and STALKER Complete. The former is essential as it is a collection of bug fixes, quite necessary due to Chernobyl's infamous bugginess and instability, and improves UI issues, such as hiding the "save" icon bec
  17. If we are to track the Early Access date of a game, I'd also include a third date in those cases where the developers actively cancel an Early Access game. For example, the developers of a game I purchased in Steam Early Access, The Kindred, announced on 20 January 2018 they were pulling the game from Early Access and purchase as they could no longer develop the game nor easily find an interested developer to continue development.
  18. I flatly reject this proposal. With traditional reviewers caught in the global pattern of politically-oriented reviews, if a good game happens to run afoul of a reviewer's political leanings, especially a popular one, then it creates a heavily-biased review, which feeds into the Metacritic score. As PCGW is to be politically-neutral, I'd say, for the time being, the inclusion of any Metacritic or Metacritic-equivalent would run afoul of that.
  19. I support this proposal as-is. It's very comprehensive, and if the site is moving more towards a Wikipedia-style of writing, then this would make an excellent fit. That said, I would prefer a set of guidelines for evaluating content mods beyond "deemed 'essential' by majority of users". I've found people's opinions, especially on the Internet, to be fickle and ever-changing. Having a set of guidelines separate from opinion would greatly help to ground content mods listed on the wiki against such changing opinions.
  20. Are you putting the reference in the "direct3d versions note" section? Putting it directly with the version number is going to cause more issues than just not showing up on the DX12 list. Also, out of prudence, I would label any suspect API listings using the {{cn}} (Citation Needed) tag in the same way you would place a reference for a particular API version. If it goes too long without the API listing being confirmed, a wiki user will delete it.
  21. Actually, your request has prompted us to start cataloguing all the DirectX 12 games we already have on the wiki: https://pcgamingwiki.com/wiki/List_of_Graphics_APIs If you want to help, just follow the instructions on the page, and create a wiki page if a game on the Wikipedia list isn't on the site. (If you need help creating a wiki page, reach out to us either in this thread or, for more immediate help, on Discord.)
  22. Expack3

    Empty wmv file

    What game is this supposed to be used with? Neither the title nor the description say which.
  23. Given that a previous version of F1 2017 exists on Steam which lacks DRM, we actually have a guide for downloading previous versions of games on Steam. Before we'd allow the full instructions on how to remove the game's DRM onto the game's wiki page, however, we'd need proof the DRM-free exe, when combined with the latest version of F1 2017, doesn't break the game. As for the question of whether downloading a previous version of a game would break if it was subsequently delisted, it depends on how it's been delisted. Some games have been taken completely off Steam, meaning even legit
  24. Could you please explain the charts and their differences, Funkerwolf? I'm not an audio quality expert, and I doubt others on this forum are, either.
  25. At this point, no. As I mentioned to another PCGW regular on Discord, don't focus on the RTX part - focus on the performance, and think of RTX as an added 'bonus'.
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