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Posts posted by Expack3

  1. 1 hour ago, Antrad said:

    If you read through that CD music thread you can see I asked for it for almost 2 years until it was done. It is only been a year since it has been available.

    That's good to know...and distressing considering how big a deal Redbook audio was for awhile in PC gaming (not to mention CD-ROM gaming as a whole). While I'm sadly just one person on the PCGW staff, hopefully a MIDI support parameter (aka row) could be added much sooner.

  2. On 4/15/2021 at 8:45 PM, SirYodaJedi said:

    I had a similar idea a while back and made a mock-up. I don't know MW enough to convert it into a proper template, though. 

    I already document this type of information on the page using this type of format; search the wiki for instances of "General MIDI" and "MT-32" for such examples that I've did. I deviate a little bit from the mock-up I posted, adding additional information like which MT-32 version it's designed for.

    Frankly, given we already document Redbook CD audio for old games, I'm surprised we don't already have this - especially with, as someone who doesn't understand the backend of MW, a potentially-elegant solution such as what you've already proposed.

    Though if it were to make it onto the page, don't forget that General MIDI merely standardized the instruments, instrument banks, and their ordering. MIDI is a general term for storing musical information as data - so pre-General MIDI, it was the American Wild West in terms of device support. Yes, the MT-32 became the main device used pre-General MIDI since it just so happened to be the most appealing combination of quality and price consumers had back then, but there were a few games which offered support for other MIDI devices. Thankfully, that's easily-covered by "other" and a mandatory note.

    But then we get into the 'fun' minefield of what is, in hindsight, errata, like whether a game's General MIDI support requires a MPU-401-compliant MIDI device (the Intelligent MPU-401 is a Roland interface device and standard for MIDI data transmissions, before and during General MIDI). That can be got around nowadays either by using DOSBox - that's what its "intelligent" MIDI mode does - or using software like SoftMPU on real hardware.

    Don't know if we want to get into the errata or not, but I thought I'd bring it up since those more knowledgeable with MIDI would.

  3. That's the wonderful thing about a wiki: unless things go so horrifically off-the-rails that the edit is considered unfit for even historical reference, the edit isn't really gone, just made a part of the publicly-accessible past. So here's the last edit you made before my reversion/'deletion': The Legend of Heroes: Trails in the Sky - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game

    Edit: Also, please be sure when you make your revised edit, you do it with an account and self-references (explained in the guide Rose linked to) so we can ensure the instructions are correctly attributed to you.

  4. 13 minutes ago, richterbelmontx said:

    Hello. On the The Legend of Heroes: Trails in the Sky PCGW page I wrote a complete tutorial on how to add Japanese voices to the game, because the one already present is not fully correct, and it's extremely essential. But everything was removed. Why?

    p.s. I did that without a login

    The edits were removed because you were not logged in, nor did you provide a reference. If you had created an account, then the tutorial could have been attributed to you, or what we call a self-reference or "selfref"; instead, since the tutorial was done anonymously, we only have an IP address, which can be changed via VPNs, ISPs juggling IPv4 addresses, and so on. Thus, it was deleted as all the information was listed effectively as "works for me" by what, to us, appeared to be an anonymous user.

    I invite you to create an account so you can self-reference your tutorial. In fact, I will be more than happy to personally re-instate your edits made anonymously once you have confirmed your account creation.

  5. 1 hour ago, finnpalm said:

    Not really. Did you really debunk that the version of the game is old?

    You do not specify which files are the "important files" that you have examined. Neither do you clarify your process of examining said files, such as which timestamps you are looking at, and what they show.

    You're basically just asking everyone to take your word for it.

    (On a related note I would dissuade anyone from digging to deep as the EULA for the game clearly states:

    "You shall not to or permit anyone else to, directly or indirectly conduct the following operations with regard to the Product:

    (iv)      reverse engineer, disassemble, decompile or otherwise attempt to discover the source code or structure, sequence and organization of the Product;")

    You can find all the information in the the very first post's hyperlinks. Please take the time to actually read what they link to.

  6. 11 hours ago, Suicide machine said:

    I was actually thinking that it'd be nice to have some videos made for PCGamingWiki, but while dreaming about it is nice, I also know - having done planty of video editing myself - to create something worthwhile you pretty much have to aim minimum 4 hours of editing, probably 8 or more depending on complexity of videos and whilst this is something I'd be willing to take care of 2 years ago, nowadays I've been having so many assignments and projects for university, I am not feeling like taking up additional tasks (especially that I still have to do over 250hrs of internship, which I sadly won't be able to do for PCGW... sadly).

    Podcasts are an quicker format, although still require some work upfront, designing some elements like intros and cards, so might be a good place to start and experiment with.

    Indeed. And it can be made relevant to the mission of PCGW by focusing on, or at least having a prominent section for, game fixes and the like.

  7. Repost from Discord:



    Why not get a small group of editors and/or staff who can collaborate on community streams, where we can do a podcast thing, stream a multiplayer game and, where applicable, invite the audience to play, and so on?

    We don't have to be doing it daily - as you said, this isn't the 'meat' of what we do - but I feel it could be a little something more to help drive our social media.

    Plus, with the GOG Enhancement Project, it gives us a common pool of games.



  8. 22 hours ago, AnotherGills said:

    Will you be playing Death Stranding on PS4, or will you hold out for the PC release?

    Given this is Hideo Kojima's first independent project, I'll gladly wait for the PC release. His old Konami division did a legendary job of porting the game to PC (though that engine was intended to be platform-agnostic), so I can't wait to nuke my computer with pumping the graphical fidelity well beyond what even the PC-oriented in-game presets allow. 😝

  9. 3 hours ago, AlexKVideos1 said:

    I think it can be done in select cases. Like for instance, Deadpool has been removed off of Steam, and I would love to get the DLC but I can't without paying a private seller a ton of money. If there was a way to get that DLC by modding the game, then it should be shown, as its the only way to get the DLC. Or something like Call of Juarez: The Cartel, where you can't get the game or the pre-order DLC anymore. If that content can be hacked, then definitely post about it.

    I don't see it as piracy because companies aren't selling the DLC and the game anymore, therefore my only way to get that content is through either private sellers or hacking the game. Its not like these games are still for sale, so really there should be no problems with cases like this. Once you get into games being sold, and DLC that is being sold currently, that definitely is piracy. So I suggest to do this for only select cases where we can't get access to the game's DLC if the game and/or DLC has been delisted.

    That's pretty close to the strictest publicly-available definition of abandonware - as created by pirates, might I add.

    Regardless, such actions are still illegal. While I don't agree with the legality behind such things, I don't think PCGW should be getting involved with politics. The site is here to fix games, not - and I'm speaking my own personal opinion here - as a base for political issues individual staff members, myself included, perceive as needing 'fixing'.

  10. While it is truly ironic that copyright law, both in the US and globally, is such that illegal actions like piracy are what it takes to preserve video gaming history, I don't feel PCGW is equipped to 'fix' this aspect of gaming.

    16 minutes ago, fayaine said:


    So it's kind of a game by game basis or simply not allowing it at all. Allowing it for all of them would be clearly wrong imo and not just hurt the reputation of the site but also make us not any better than other shady websites unlocking DLC and paid content in their pirated games.

    Therein lies the tricky part. If we allow exceptions on a game-by-game basis, who decides? What are the criteria involved? How does PCGW legally back up such a decision should the copyright holders come knocking?

    Not allowing info on how to unlock DLC or preorder content at all is the simplest, least-complicated option I see.

  11. On 9/1/2019 at 3:20 AM, Aemony said:

    Flash games that works standalone are pretty much guaranteed to work for years to come, even without this project, as desktop Flash "projectors" have existed for years, both in official forms from Adobe and recently in third-party open-source alternative Flash "players" such as LightSpark.

    The games that are questionable are the ones that relies on some form of online DRM solution (as in, they require a connection to a server and/or sign-in to play). Those are unlikely to function regardless of what third-party solution is used, if the servers it depends on are taken offline.

    TBF, this is more useful for things like Strong Bad Flash episodes and Homestuck. This sort of thing is meant to be viewed in the browser as part of an interactive experience. Games, yeah - they don't strictly need this since, as long as they aren't DRM-hindered, just download the SWF file and play!

  12. On 6/11/2019 at 3:46 PM, Andytizer said:

    MobyGames have declined my proposal of mutual linking - not citing any reasons.

    I don't really see much value in linking to them, they don't really provide any useful information for PC gamers - Wikipedia has much more useful information. I would prefer to dedicate resources to more compatible websites, e.g. I was looking at ProtonDB.

    I agree. It's more like a general library card listing digital warehouse (which, coincidentally, has free-to-use box art scans), not a specialized preservation and documentation center like PCGW.

  13. I'd recommend anyone interested in this story read this tell-all piece from GamesIndustry.biz: https://www.gamesindustry.biz/articles/2019-07-05-g2a-we-want-to-finally-stop-the-accusations-weve-been-getting

    This is nothing more than G2A's latest, lies-and-half-truths attempt to misdirect people from the genuine problems of their platform - at least, the ones they're willing to admit.

  14. tinyBuild's stance on this is so backwards it's obvious they DNDTR (Did Not Do The Research).

    Games with DRM have their soundtracks pirated online via YouTube, with the uploaders using in-game - nowadays lossless - recordings if there's no official soundtrack. They also seem blind to the fact deluxe-edition soundtracks - even on Steam - are literally a bunch of files that anyone can upload. In other words, DRM-free upon download completion.

    Why offer DRM-free builds of a game when people know they'll never be updated for fear of enabling piracy.

    Also, they apparently are unaware of the convenience argument. For example, they can just upload their soundtracks to YouTube Music, Spotify, or whatever, so people who would otherwise pirate them can listen for free and tinyBuild would still get money.

  15. 15 hours ago, AnotherGills said:

    The GeForce RTX 2060 Super includes an additional 256 CUDA Cores, 32 Tensor Cores, and 4 RT Cores.

    The GeForce RTX 2070 Super also includes an additional 256 CUDA Cores, 32 Tensor Cores, and 4 RT Cores.

    This seems quite unnecessarily split up. I'd combine them like so:


    Both the GeForce RTX 2060 Super and GeForce RTX 2070 Super include an additional 256 256 CUDA Cores, 32 Tensor Cores, and 4 RT Cores.


  16. Not a chance. These cards' one strength is real-time ray-tracing - something which only the professional market actually has a need for. Furthermore, NVIDIA's done a horrible job of introducing the public to the power of ray-tracing - as pointed out by a critic, thanks to the Quake II RTX release, people have been given the false impression that it takes a game from the 1990s just to run real-time ray-tracing at an acceptable framerate.

  17. I have two names on the Internet: Expack (first Expack2, then Expack3), and, depending on whether it's a multiplayer game with a roleplaying aspect, either Malcom MacGovern or MacGovern.

    The first one is my starting name. It started around the time when OG RollerCoaster Tycoon was still new, and my parents had gotten me the Loopy Landscapes expansion pack. I found it so enthralling that I could get more RollerCoaster Tycoon, a game which I love to this day, that I had a sort of quiet obsession only a child could have.

    Naturally, when I had to sign up for something or other online, I decided to concatenate the phrase "expansion pack" into Expack.

    The second originated when I briefly played a trial for EVE Online back when it, if you wanted to get a taste, was trial-only - and when stuff like MacWorld Expo, while fading, were still a thing. As I had recently come off using most of my free time on a family vacation watching 1st-generation streaming Netflix's collection of classic and modern Doctor Who, so my mind was very much within the sphere of the Britains.

    As I was still very much reliant on my parents for money at the time, naturally they weren't interested in funding a MMO sub. Instead, they let me spend their money on more value-oriented options, like a subscription to GameTap back when they let you download games.

    Nowadays, I tend to go for the MacGovern handle as I find it more interesting...and likely because my childhood obsession with expansion packs has long since died.

  18. My very layman's take on all this is the world is not yet ready for streaming games. Streaming audio and video is something which has been worked on since literally the 1960's (see "The Mother of All Demos") and has come to the rest of the world through Skype, TeamSpeak, Spotify, Netflix, and so on. Streaming fully-interactive content (games) is something that's only really been attempted within the past decade or so.

    Since streaming games is so new, there are just too many hiccups to make it work, like data caps, distance from servers as @Aemony mentioned in his post, and so on.

    However, once they get it working reliably for the average consumer, I fully anticipate video gaming - not just PC gaming - as we know it will be superseded, if not obsoleted, by streaming, just as audio and video have. 

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