Jump to content

PCGamingWiki will use a Single Sign On (SSO) system to bridge wiki and forum accounts which is ready for testing. You may login using the 'Login with PCGamingWiki' button on both the wiki and the forum, which will soon be the only option. If you have any issues please message Andytizer on Discord.


  • Content Count

  • Joined

  • Last visited

  • Days Won


Expack3 last won the day on September 14

Expack3 had the most liked content!

1 Follower

About Expack3

  • Rank

Contact Methods

  • Steam username

Profile Information

  • Gender

Recent Profile Visitors

887 profile views
  1. Expack3

    Interview questions for Gamesplanet

    One question which comes to mind is how they handle being looked upon as the same as sites like G2A when, in fact, they aren't. My initial phrasing goes like this: How do you handle the 'shadow' cast by so-called grey-market sellers?
  2. That's pretty close to the strictest publicly-available definition of abandonware - as created by pirates, might I add. Regardless, such actions are still illegal. While I don't agree with the legality behind such things, I don't think PCGW should be getting involved with politics. The site is here to fix games, not - and I'm speaking my own personal opinion here - as a base for political issues individual staff members, myself included, perceive as needing 'fixing'.
  3. While it is truly ironic that copyright law, both in the US and globally, is such that illegal actions like piracy are what it takes to preserve video gaming history, I don't feel PCGW is equipped to 'fix' this aspect of gaming. Therein lies the tricky part. If we allow exceptions on a game-by-game basis, who decides? What are the criteria involved? How does PCGW legally back up such a decision should the copyright holders come knocking? Not allowing info on how to unlock DLC or preorder content at all is the simplest, least-complicated option I see.
  4. TBF, this is more useful for things like Strong Bad Flash episodes and Homestuck. This sort of thing is meant to be viewed in the browser as part of an interactive experience. Games, yeah - they don't strictly need this since, as long as they aren't DRM-hindered, just download the SWF file and play!
  5. Expack3

    Road to Guangong 21:9 support statement

    Statement on Road to Guangong's 21:9 support on the game's official Discord server.
  6. Expack3


    I agree. It's more like a general library card listing digital warehouse (which, coincidentally, has free-to-use box art scans), not a specialized preservation and documentation center like PCGW.
  7. I'd recommend anyone interested in this story read this tell-all piece from GamesIndustry.biz: https://www.gamesindustry.biz/articles/2019-07-05-g2a-we-want-to-finally-stop-the-accusations-weve-been-getting This is nothing more than G2A's latest, lies-and-half-truths attempt to misdirect people from the genuine problems of their platform - at least, the ones they're willing to admit.
  8. tinyBuild's stance on this is so backwards it's obvious they DNDTR (Did Not Do The Research). Games with DRM have their soundtracks pirated online via YouTube, with the uploaders using in-game - nowadays lossless - recordings if there's no official soundtrack. They also seem blind to the fact deluxe-edition soundtracks - even on Steam - are literally a bunch of files that anyone can upload. In other words, DRM-free upon download completion. Why offer DRM-free builds of a game when people know they'll never be updated for fear of enabling piracy. Also, they apparently are unaware of the convenience argument. For example, they can just upload their soundtracks to YouTube Music, Spotify, or whatever, so people who would otherwise pirate them can listen for free and tinyBuild would still get money.
  9. This seems quite unnecessarily split up. I'd combine them like so:
  10. Not a chance. These cards' one strength is real-time ray-tracing - something which only the professional market actually has a need for. Furthermore, NVIDIA's done a horrible job of introducing the public to the power of ray-tracing - as pointed out by a critic, thanks to the Quake II RTX release, people have been given the false impression that it takes a game from the 1990s just to run real-time ray-tracing at an acceptable framerate.
  11. All I can think of when reading this, and including all the stuff Tim's said recently, he's either high or doing what he perceives to be damage control. This sort of behavior is not sane.
  12. Expack3

    What's the origin of your name?

    I have two names on the Internet: Expack (first Expack2, then Expack3), and, depending on whether it's a multiplayer game with a roleplaying aspect, either Malcom MacGovern or MacGovern. The first one is my starting name. It started around the time when OG RollerCoaster Tycoon was still new, and my parents had gotten me the Loopy Landscapes expansion pack. I found it so enthralling that I could get more RollerCoaster Tycoon, a game which I love to this day, that I had a sort of quiet obsession only a child could have. Naturally, when I had to sign up for something or other online, I decided to concatenate the phrase "expansion pack" into Expack. The second originated when I briefly played a trial for EVE Online back when it, if you wanted to get a taste, was trial-only - and when stuff like MacWorld Expo, while fading, were still a thing. As I had recently come off using most of my free time on a family vacation watching 1st-generation streaming Netflix's collection of classic and modern Doctor Who, so my mind was very much within the sphere of the Britains. As I was still very much reliant on my parents for money at the time, naturally they weren't interested in funding a MMO sub. Instead, they let me spend their money on more value-oriented options, like a subscription to GameTap back when they let you download games. Nowadays, I tend to go for the MacGovern handle as I find it more interesting...and likely because my childhood obsession with expansion packs has long since died.
  13. My very layman's take on all this is the world is not yet ready for streaming games. Streaming audio and video is something which has been worked on since literally the 1960's (see "The Mother of All Demos") and has come to the rest of the world through Skype, TeamSpeak, Spotify, Netflix, and so on. Streaming fully-interactive content (games) is something that's only really been attempted within the past decade or so. Since streaming games is so new, there are just too many hiccups to make it work, like data caps, distance from servers as @Aemony mentioned in his post, and so on. However, once they get it working reliably for the average consumer, I fully anticipate video gaming - not just PC gaming - as we know it will be superseded, if not obsoleted, by streaming, just as audio and video have.
  14. A superficial implementation is what I got out of the original announcement. For example, it might seem like more meaningful integration would be required to install, say, a Steam game, but if you take a closer look at how games are installed outside the Steam client, it's just a custom URL which is designed to be picked up by the client. The only real integration I see needing to happen is the ability to get read permissions for a player's collection on a particular platform when the correct credentials are provided, if the API to do so does not already exist. As another example, "Sign on with Steam" on sites like SteamDB gives them read permissions on your account's games, among other permissions.
  15. Wonder if Epic is going to take this seriously, or if they're just saying so because MS has officially jumped on board. Gaming PR between big companies in this day and age is about as cutthroat as 'microtransactions' in games these days.