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Expack3 last won the day on March 31 2020

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  1. That's good to know...and distressing considering how big a deal Redbook audio was for awhile in PC gaming (not to mention CD-ROM gaming as a whole). While I'm sadly just one person on the PCGW staff, hopefully a MIDI support parameter (aka row) could be added much sooner.
  2. Frankly, given we already document Redbook CD audio for old games, I'm surprised we don't already have this - especially with, as someone who doesn't understand the backend of MW, a potentially-elegant solution such as what you've already proposed. Though if it were to make it onto the page, don't forget that General MIDI merely standardized the instruments, instrument banks, and their ordering. MIDI is a general term for storing musical information as data - so pre-General MIDI, it was the American Wild West in terms of device support. Yes, the MT-32 became the main device used pre-Gener
  3. That's the wonderful thing about a wiki: unless things go so horrifically off-the-rails that the edit is considered unfit for even historical reference, the edit isn't really gone, just made a part of the publicly-accessible past. So here's the last edit you made before my reversion/'deletion': The Legend of Heroes: Trails in the Sky - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game Edit: Also, please be sure when you make your revised edit, you do it with an account and self-references (explained in the guide Rose linked to) so we can ensure the
  4. The edits were removed because you were not logged in, nor did you provide a reference. If you had created an account, then the tutorial could have been attributed to you, or what we call a self-reference or "selfref"; instead, since the tutorial was done anonymously, we only have an IP address, which can be changed via VPNs, ISPs juggling IPv4 addresses, and so on. Thus, it was deleted as all the information was listed effectively as "works for me" by what, to us, appeared to be an anonymous user. I invite you to create an account so you can self-reference your tutorial. In fact, I will
  5. You can find all the information in the the very first post's hyperlinks. Please take the time to actually read what they link to.
  6. Well-put, Rose. Technicality may be dry, but, hilariously, sometimes it really is the best kind of correct.
  7. Version 1.0.1


    Re-compressed 1080p versions of the videos used in Ghostbusters: The Video Game Remastered to get around the issue of audio/video desynchronization on certain computers. To install, open Ghostbusters Remastered Vids 1080p.7z.001 and extract the files to <path-to-game>\video\. Password: pcgw Alternately, download only manualvidendoce.txt for instructions on how to manually-create 1080p versions of the videos used in Ghostbusters: The Video Game Remastered.
  8. Tried it yesterday on the GOG release of the game, and the customizer failed to apply its modifications due to a mismatch of bytes in the EXE. I made sure I was using the main EXE, and not the Mooncrash EXE.
  9. Tested, gives Hor+ on full EGS version using 1920x810. (Weird, I know, but it's the closest I can get to 21:9 aspect ratio on my laptop's monitor.)
  10. Version 1.0.3


    This file patches the full, retail Russian game to 1.0.3 beta. This includes support for OpenGL, DirectX, and adds native support for Windows 95 and later. Does not work with the Steam release.
  11. My thought on the soon-to-be-lack of a MacOS port is that maybe they were relying on Valve's tech to get it running on that platform, and Epic made the decision that it'd be easier to simply drop the port than re-implement its Valve-reliant functionality. If the game was a native port, however, then it simply got dropped for some reason.
  12. This Saturday and Sunday would work for me as well, anytime from 1500-0100 (3PM-1AM) UTC.
  13. Indeed. And it can be made relevant to the mission of PCGW by focusing on, or at least having a prominent section for, game fixes and the like.
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