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Andytizer

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  1. Like
    Andytizer reacted to Osprey for a file, Warcraft Mouse Helper   
    Warcraft Mouse Helper
    v1.2
    for Warcraft: Orcs & Humans (1994) by Blizzard Entertainment
     
    This Windows utility allows for better mouse control in Warcraft: Orcs & Humans when played in DOSBox under Windows. It runs in the background while you're playing and maps the game's built-in keyboard commands to the right and middle mouse buttons and the mouse wheel. This allows you to give context sensitive orders with the mouse buttons (like in more modern RTSes) instead of using keyboard commands or mousing over to the command bar. It also allows for clicking and dragging to select multiple units without having to hold down the Ctrl key. Finally, it allows for scrolling the map with both the mouse wheel and the WASD keys, as well as other minor convenience features.
     
    Features:
    * Left click and drag to draw selection boxes around multiple units without having to hold down the Ctrl key.
    * Right click to order units to attack or harvest/transport goods (or move, in most cases).
    (Can also be used when the town center is selected to build walls and cancel structure placement)
    * Middle click to order units to repair or explicitly move (without attacking or harvesting).
    (Can also be used when the town center is selected to build roads)
    * Middle click and hold to auto-select units and structures as you mouse over them (for quickly checking health).
    * Move the mouse wheel up/down/left/right to scroll around the map.
    (A horizontal scrolling mouse wheel and Windows Vista or later are required for scrolling left/right)
    * Hold Shift while scrolling down/up or use the 4th/5th mouse buttons to scroll left/right.
    (For mice without horizontal scrolling mouse wheels or pre-Vista machines)
    * Press WASD to scroll around the map (can be disabled).
    * Press Esc to open the game's Options menu (which, normally, requires pressing F10).
    * Press F6-F8 and F10-F12 a second time to toggle their functions off (rather than having to press a different key to).
    * Press Shift + F10 to show and hide this list.
    * Press Shift + F11 to toggle scrolling with WASD.
    * Press Shift + F12 to toggle auto-selecting units and structures while holding middle click.
    * Press and hold Backspace to delete characters until released (rather than needing to press it repeatedly).
    * Press Pause/Break to pause and un-pause the helper (disabling and re-enabling all above features).
     
    Instructions:
    Simply run WarcraftMouseHelper.exe and then run the game.
     
    (Optional) Create a shortcut that will run the helper and game together:
    1. Click on the "Create shortcut" button on the helper's main window.
    2. Drag and drop your existing shortcut onto the area at the top of the next window
    ..or..
    Build a shortcut from scratch by selecting your DOSBox executable and, optionally, your DOSBox .conf file and game executable.
    (Both options will create a new shortcut that runs the helper, then DOSBox (+ the game), then exit the helper when DOSBox exits)
     
    Configuration:
    There are a few options that you can configure on first run, via the tray icon or via in-game hotkeys:
    * Whether to show the GUI window. Default: On. Applies only to running the helper by itself, not via shortcut.
    Toggle off to launch the helper silently to the tray.
    * Whether to exit when DOSBox exits. Default: On. Applies only to running the helper by itself, not via shortcut.
    Toggle off to leave the helper running.
    * Whether to enable scrolling the map with the WASD keys. Default: On. Hotkey: Shift+F11.
    Toggle off to have the WASD keys perform their normal command functions.
    * Whether to enable auto-selecting of units and structures while holding middle click. Default: On. Hotkey: Shift+F12.
    Toggle off if you accidentally trigger it while performing regular middle clicks.
     
    Notes:
    * Since right click is used for both move and harvest, peasants and peons that you try to move will automatically harvest nearby resources once they get to where you tried to move them. To avoid that, you may give an explicit move command with a middle click.
    * Since right click is used for both move and attack, moving a warrior to one of your own buildings or units will order him to attack it, so be careful about doing that (especially if giving orders on the minimap). To avoid that, you may give an explicit move command with a middle click.
    * If map scrolling is too fast or too slow, adjust "Key Scroll" in the game's Options. That applies to mouse wheel scrolling, too, since this helper simply maps the arrow keys to the mouse wheel. If it's still too fast or slow, adjust the "cycles" value in your DOSBox .conf file (ex. to 30000).
    * If anything doesn't work in fullscreen that works in windowed mode, try changing the "output" mode in your DOSBox .conf file. (ex. to "overlay").
     
    Modification:
    This utility is simply a compiled AutoHotkey script. If you're not satisfied with the given mappings or functionality and would like to tweak them, the source script (WarcraftMouseHelper.ahk) is provided in the "src" folder. You will need to download AutoHotkey from www.autohotkey.com to compile it. In the folder where you installed/extracted AutoHotkey will be a "Compiler" folder. In there is Ahk2Exe.exe, which you can use to compile your modified WarcraftMouseHelper.ahk into a new WarcraftMouseHelper.exe. An icon for you to use is in the folder with WarcraftMouseHelper.ahk. You don't need to compile or worry about WarcraftMouseHelperFunctions.ahk (which mostly has code related to the GUI, not the game). It'll be included automatically when WarcraftMouseHelper.ahk is compiled. For help with using AutoHotkey, see the help file (AutoHotkey.chm) that comes with it.
     
    Other:
    If you like this utility, you may be interested in these related uploads:
    Dune II Mouse Helper: https://community.pcgamingwiki.com/files/file/955-dune-ii-mouse-helper/
    Outlaws Mouse Helper: https://community.pcgamingwiki.com/files/file/970-outlaws-mouse-helper/
    SkyNET Mouse Helper: https://community.pcgamingwiki.com/files/file/982-skynet-mouse-helper/
    Tomb Raider Mouse Helper: https://community.pcgamingwiki.com/files/file/1237-tomb-raider-mouse-helper-for-tr1-5/
    All (and any newer) uploads: https://community.pcgamingwiki.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=3342
  2. Like
    Andytizer got a reaction from Lancasther for a file, Devil May Cry V - Ultrawidescreen Patcher (jackfuste - WSGF)   
    Without the patcher, black bars display for ultrawidescreen displays.
    Instructions:
    1. Extract the file using 7-Zip: https://www.7-zip.org/
    2. Copy the corresponding resolution patcher
    3. Paste the patcher inside the Steam installation folder of Devil May Cry 5 (<Steam-folder>/steamapps/Devil May Cry 5)
    4. Run patcher, press Start and then press OK.
    5. Select the correct resolution in-game.
    Source: http://www.wsgf.org/forums/viewtopic.php?f=95&amp;t=33038&amp;start=30
    Note: the hosted version is the 'steam' version of the patcher, not the Denuvo-free version which is hosted on WSGF.
  3. Like
    Andytizer reacted to Rose for a file, Darksiders Genesis ultrawide, multimonitor, FOV mod   
    The tools included here remove side black bars (pillarboxing) from the cutscenes and adjust FOV for parity with 16:9.
    The trainer is based on CE components and may trigger some anti-virus software. It allows for fully hor+ FOV adjustment. The password for its archive is pcgw The patchers allow for hor+ FOV adjustment on the horse and simultaneously hor+ and vert- while on foot and at cutscenes. Tested the latest GOG version at 2560x1080, 3840x1080 and 5760x1080.
    You can buy me a coffee here.
  4. Like
    Andytizer reacted to killer-m for a file, Stranglehold HOR+ FOV fix   
    Features:
    HOR+ FOV All supported screen resolutions are visible in the game menu Black bars removed from cut-scenes Installation:
    Unpack the archive
    Copy all files to the game folder "Stranglehold\Binaries\"
    Hotkeys:
    F5 - FOV +
    F6 - FOV -
    F7 - Default FOV
    In the Settings.ini file, you can change the following settings 
    [FOV]
    Additional_FOV = 0.000
    FOV value in degrees that will be added to current FOV
  5. Like
    Andytizer reacted to Garrett for a file, Star Wars: The Force Unleashed 1+2 FPS cap fix - 60 FPS unlock   
    Fixed executables to increase the frame rate cap for Star Wars: The Force Unleashed - Ultimate Sith Edition and Star Wars: The Force Unleashed II. Extract the chosen cap to the installation folder, replacing the existing file when prompted.
  6. Like
    Andytizer reacted to Methanhydrat for a file, Youngblood Tweaker   
    TL;DR
    The Youngblood Tweaker (YBT) allows additional tweaking of Wolfenstein: Youngblood. This includes options to scale player and enemy damage, adjusting the amount of head bobbing, disabling various HUD elements and more.
    Quick start guide:

    Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein Youngblood\". Start the YoungbloodTweakerGUI.exe set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam


    Features The Youngblood Tweaker (YBT) is a small mod that offers additional options for Wolfenstein: Youngblood. The goal is to fix issues that prevent people from enjoying the game, as well as to provide quality of life improvements.
    The mod is still in its infancy with very limited functionality. It may be extended and improved based on user feedback in the future.
    Its features include:

    Adjusting player and enemy damage Disabling various HUD elements, such as enemy healthbars, objective markers, minimap or the crosshair Adjusting the amount of head bobbing when moving or turning Forcing the FOV outside the range that can be set ingame Disabling rendering of the fog


    Instructions Supported Versions
    This mod is designed for the latest, fully patched versions of the game and might not work when used with older or otherwise modified executables.

    Steam (international version) Steam (international demo version)


    Install The mod does not make any permanent changes to the game or to Windows and can easily be removed.

    Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein Youngblood\". Start the YoungbloodTweakerGUI.exe set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam


    Note that even though the GUI is for configuration only and does not have to be running for the mod to work, it can be used together with the 'Reload Config' binding to adjust options of the fly. Update

    Perform a regular installation and just overwrite any existing files


    Note that an update retains all configured options unless they have actually been changed or removed in the new version. Uninstall

    Remove or rename the dinput8.dll from the folder of the game.


    Known Issues There are currently no known issues.
    Additional Information
    Antivirus Software
    Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
    If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
    GUI Requirements
    The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.
    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
    File method:
    The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
    Folder method:
    The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
    Input Bindings
    The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
    Key Names:
    In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
    Modifiers:
    Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
    Contact And Support
    If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
    Version History
    v1.0.1:

    Added support for game version 1.0.3


    v1.0:
    Initial public release


     
  7. Like
    Andytizer reacted to Rose for a file, Beyond: Two Souls Letterboxing remover   
    Unpack the archive with software like 7zip, then patch the main game exe with the tool.
    This will remove the letterboxing (black bars) from the game, resulting in more vertical FOV than ever before. There will be some vertical stretching of the menu and subtitles.
    Support with a donation.
  8. Like
    Andytizer reacted to Methanhydrat for a file, Modern Warfare Remastered - Singleplayer FOV Fix   
    What is this?
    This fix lets you change the FOV of the singleplayer campaign, including the size of the weapon model. It is simple to install and use and comes with a GUI for easy configuration.
     

    Overview

    Description
    Despite being a decent PC version, the singleplayer of Modern Warfare Remastered lacks the option to set the FOV. Even though the default FOV is not as horrible as in other Call of Duty games, it still makes the campaign unpleasant or outright unplayable for some people.
     
    This fix aims to fix this issue by providing an easy and convenient way to set the FOV for the game.
     

    Features
    Option to set the vertical FOV to almost arbitrary values
    Option to set the FOV scale of the weapon model
    Simple to install and use
    Easy to configure via a GUI and ingame bindings

    Important: This fix is specifically designed for the singleplayer campaign and will not work with the multiplayer version
     
     

    Instructions

    Supported Versions
    Steam

    Important: This fix relies on the layout of the executable. Although it uses techniques to make it more robust to modifications of the game, it might have to be updated when the game is patched
     
     

    Install
    The fix does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below).
    Extract the XInput1_3.dll and the MWRSPFovFixGUI.exe files to the main folder of the game. For example "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Modern Warfare Remastered\"
    Start the MWRSPFovFixGUI.exe to configure the fix as desired
    Start the game like you would normally, for example directly through Steam or Big Picture mode

    A few additional notes on the installation:
    You should hear a FOV Fix loaded message on game launch when the fix was loaded. This sound can be turned off in the config
    The GUI requires the Microsoft .NET Framework 4.6.1 and the Microsoft Visual C++ 2015 Redistributable package; both of which should already be installed on most systems. If you are having problems starting the program, you can download the required versions here and here


    Uninstall
    Remove the XInput1_3.dll from the game's main folder.


    Configuration
    To configure the fix you can use the GUI application. Remember that you can hover over almost any option with the mouse to get an explanatory tooltip.
     
    There are two FOV settings. The vertical FOV Base and the FOV Weapon Scale factor. The effective FOV is calculated by multiplying these two values. The scaling factor also affects the way the weapon is displayed in addition to the camera.
     
    By default the game uses a base FOV of 65.0 and a weapon scaling of 1.0. For a 16:9 27 inch display I am using a FOV Base of 66.0 and a FOV Weapon Scale of 1.15.
     
    Note that the settings can also be adjusted while in the game by using the corresponding keybindings.
     

    Additional Information

    What You Should Know
    Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
     
    If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
     

    Known Issues
    There are currently no known issues with the fix.
     

    Contact And Support
    If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
  9. Like
    Andytizer reacted to Rose for a file, The Sinking City FOV changer   
    Unpack the archive (password is pcgw), then use the trainer to modify the game FOV in real time.
    Make sure to run the game first to let the program detect it.
  10. Like
    Andytizer reacted to Rose for a file, The Sinking City Ultrawide and Multimonitor mod   
    Download the archive, unpack it with 7zip or similar software, then point the patcher matching your aspect ratio at \TSCGame\Binaries\Win64\TSCGame-Win64-Shipping.exe within the game folder.
    This will match the FOV to the default 16:9 vertical value and remove the pillarboxing from the dialogue scenes.
    Tested at 2560x1080, 3440x1440, 3840x1080 and 5760x1080.
  11. Like
    Andytizer reacted to Rose for a file, Heavy Rain Ultrawide, Multimonitor, 5:4 patchers   
    These patchers created for 2560x1080, 3440x1440, 32:9 and 5:4 resolutions will remove the black bars from the game.
    Unpack the archive with 7zip or similar software, then only use the patcher matching your resolution to modify the game executable.
    You can buy me a coffee here.
  12. Like
    Andytizer reacted to Rose for a file, Octopath Traveler Ultrawide mod   
    Unpack the archive and put the exe in \Octopath_Traveler\Binaries\Win64\ within the game folder, replacing the original.
    Launch the game and make sure your 21:9 resolution is selected.
    Tested with the latest Steam version, at 2560x1080.
  13. Like
    Andytizer reacted to Rose for a file, Bloodstained: Ritual of the Night ultrawide, multimonitor, FOV, more   
    Option 1: Use the included aspect ratio patchers to target \BloodstainedRotN\Binaries\Win64\BloodstainedRotN-Win64-Shipping.exe within the game folder. For the Steam version, follow the steps of this guide.
    Option 2 (works with Game Pass):
    Download the included trainer and unpack it with software like PeaZip. The password is pcgw Launch the game, then the tool. Press the shown keys to remove the black bars and adjust FOV as desired. To avoid upscaling, edit %LOCALAPPDATA%\BloodstainedRotN\Saved\Config\WindowsNoEditor\GameUserSettings.ini and at the end add
    ResolutionSizeX=YOUR_WIDTH
    ResolutionSizeY=YOUR_HEIGHT
    and set FullscreenMode=0
    Changing game settings may reset the above.
    Tested the latest GOG and Xbox Game Pass versions at 2560x1080, 3840x1080, 5760x1080 and 3240x2160.
    You can buy me a coffee here.
  14. Like
    Andytizer reacted to Genesis for a file, Dungeon Siege 2 mouse cursor fix   
    These are hex-edited executables for the retail (patched to 2.3) and Steam versions of Dungeon Siege 2. It should fix the missing cursor when playing fullscreen on Windows 10 v1703 or later.

    The only downside is that it creates a bug when playing in windowed mode where the camera rotates way too fast when using middle-click (see https://steamcommunity.com/app/39200/discussions/0/1643164649220168122). Just use your original executable if you wish to play in windowed mode.

    Credits to Killah for originally making this fix for the Broken World expansion.

    Virustotal: https://www.virustotal.com/gui/file/233f948b545f878253bd5c7c4ee4a5ded678ffaddc39971ba4840768ac0603a2/detection
  15. Like
    Andytizer reacted to Brandondorf9999 for a file, Team Sonic Racing Vertical Aspect fix   
    Fixes the vertical aspect for lower aspect ratios such as 4:3 and 1:1 resulting taller FOV than 16:9.
  16. Like
    Andytizer reacted to Garrett for a file, Gothic and Gothic II fullscreen fixes   
    This fixes the following issues with Gothic and Gothic II on Windows 8 and later:
    Window border visible in fullscreen mode
    Low frame rate in fullscreen mode

    Extract anywhere and run install.bat to apply these fixes. Any previous versions are automatically replaced if present.
     
    This works by applying the following compatibility fixes to Gothic.exe, Gothic2.exe and GothicMod.exe:
    ForceSimpleWindow (hides window border)
    DXPrimaryEmulation -DisableMaxWindowedMode (fixes frame rate isssues)

    This fix does not remove Gothic's default frame rate cap; refer to its page for a separate fix for that issue.
     
    This fix will also work with Gothic Multiplayer (other mods that change the executable might not be affected).
  17. Like
    Andytizer reacted to Rose for a file, Outer Wilds resolutions unlocker   
    This tiny patcher will unlock the 21:9 aspect ratio in the game menu, allowing to select ultrawide and many other resolutions under "???" for extra FOV.
    Download the archive, unpack it, then use the included tool to patch \OuterWilds\OuterWilds_Data\globalgamemanagers
  18. Like
    Andytizer reacted to SirYodaJedi for a file, Black Moon Chronicles higher quality icon   
    Higher quality icon for Black Moon Chronicles, taken from the splash screen of the editor and upscaled twice with waifu2x.
    Comparison: https://community.pcgamingwiki.com/gallery/album/142-black-moon-chronicles-icon-comparison/
     
     
  19. Thanks
    Andytizer reacted to Methanhydrat for a file, NieR: Automata - Input Overhaul Mod   
    TL;DR
    This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more.
    Quick start guide:

    Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam


    Features The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-scrolling mode.
    Its features include:

    Raw mouse input without any acceleration or smoothing Precise sensitivity configuration (calibrated for KovaaK's SensitivityMatcher) Fixed camera movement in third-person perspective New (optional) crosshair aiming mode for side-scrolling and top-down perspective New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai) Completely rebindable standard actions to any key or button combination including additional mouse buttons Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle Full compatibility with FAR mod


    Instructions Supported Versions
    This mod is designed for the official version of NieR: Automata on Steam and might not work when used with otherwise modified executables.
    Install
    The mod does not make any permanent changes to the game or to Windows and can easily be removed.

    Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam


    Note that even though the GUI is for configuration only and does not have to be running for the mod to work, it can be used together with the 'Reload Config' binding to adjust options of the fly. Update

    Perform a regular installation and just overwrite any existing files


    Note that an update retains all configured options unless they have actually been changed or removed in the new version. Uninstall

    Rename or remove the xinput1_3.dll from the folder of the game.


    Known Issues
    In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled Using the bindings of the mod does currently not change the ingame button prompts When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. in the side-scrolling flying mode The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped The mod is currently not entirely compatible with the GeForce Experience overlay, which may not be controllable with the mouse in certain situations. However, the actual functionality can still be accessed by using the corresponding hotkeys The crosshair does currently not work in the hacking minigame and the standard mouse cursor will be shown instead


    Additional Information Antivirus Software
    Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
    If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
    GUI Requirements
    The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.
    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
    File method:
    The mod will load another xinput1_3.dll automatically if it has the name xinput1_3_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a xinput1_3.dll.
    Folder method:
    The mod will also automatically load all DLLs regardless of their names in a xinput1_3_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
    Input Bindings
    The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
    Key Names:
    In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
    Modifiers:
    Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
    Acknowledgments
    I would like to thank Kaibz for his continuous testing during the pre-release development of the mod. Without his detailed feedback and suggestions, creating the mod would have taken even longer than it already did.
    I also would like to thank DevianArt user JulioDRai for creating the awesome custom cursor package that is used by this mod.
    Contact And Support
    If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
    Version History
    v1.3:

    Added (optional) custom mouse cursors for menu and hacking Added dedicated binding for opening the after clearance debug menu Fixed regular fire binding behavior when being held down Fixed hacking while remote controlling an enemy Fixed an issue with "sticky keys" after exiting a menu or dialog Fixed mouse button control in menus that occurred after hacking an enemy Fixed crash that occurred on certain systems when exiting the game


    v1.2:
    Added pattern based game version compatibility check Overhauled crosshair aiming mode to use the (hidden) mouse cursor for controlling the aim Increased crosshair aiming precision Reduced input lag of crosshair Fixed crosshair alignment in certain perspectives Fixed aiming in hacking mode Fixed a loading error that occurred on certain system configurations Fixed a bug that prevented certain clothing items to be equipped properly when pod petting was disabled Fixed a bug that prevented the mod from being loaded at all if the Steam controller mode was enabled


    v1.1:
    The dedicated dodge binding now has the same distance and duration as the double tap version


    v1.0:
    Initial public release


     
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