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Andytizer

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  1. Like
    Andytizer reacted to Rose for a file, The Ascent ultrawide & superwide fix, FOV changer   
    The tool adjusts the field of view of the game to address the decrease affecting 21:9 and wider resolutions, vertically matching each scene to that of 16:9. It also removes the black bars from the menu screens and the cutscenes (prominent at 32:9 and wider). Lastly, it allows to manually modify the field of view in real time.
    Download the archive and unpack it using the password pcgw Launch the game, followed by the tool. Press the keys as instructed to remove the black bars, fix the FOV, or adjust it in real time. All trainers containing CE components may trigger some anti-virus software.
    Inspired in part by killer-m's work.
    Tested the latest Game Pass version at 2560x1080 and briefly at 3840x1080.

    You can buy me a coffee or become a patron.
  2. Thanks
    Andytizer got a reaction from Zach Fett for a file, TimeSplitters 2 permanent unlock in Homefront: The Revolution   
    Permanently unlock TimeSplitters 2 easter egg inside Homefront: The Revolution using this file.
    Download the file Timesplitters.ups Navigate to https://www.marcrobledo.com/RomPatcher.js/ In ROM file, select Homefront2_Release.exe which is in the Bin64 folder, normally in Steam\steamapps\common\Homefront_The_Revolution\Bin64\ In Patch file, select Timesplitters.ups Click Apply patch Download the file (your browser may warn that this file isn't safe, download at your own discretion) Paste the file into the previous \Bin64\ folder Run the game This patch permanently enables the codes to unlock:
    All Story levels Arcade League/CustomChallenges Fixes the crashes caused by Reaper Splitters spawning in Return to Planet X, Wild West, Atom Smasher, Aztec Ruins, Robot Factory, and Space Station. Many thanks to Fanoto for creating this file (uploaded with permission) from the HF:TR/TS2 Redux Egg Hunt Discord and this Steam guide by Yossarian the Assyrian.
  3. Like
    Andytizer got a reaction from Noenko for a file, TimeSplitters 2 permanent unlock in Homefront: The Revolution   
    Permanently unlock TimeSplitters 2 easter egg inside Homefront: The Revolution using this file.
    Download the file Timesplitters.ups Navigate to https://www.marcrobledo.com/RomPatcher.js/ In ROM file, select Homefront2_Release.exe which is in the Bin64 folder, normally in Steam\steamapps\common\Homefront_The_Revolution\Bin64\ In Patch file, select Timesplitters.ups Click Apply patch Download the file (your browser may warn that this file isn't safe, download at your own discretion) Paste the file into the previous \Bin64\ folder Run the game This patch permanently enables the codes to unlock:
    All Story levels Arcade League/CustomChallenges Fixes the crashes caused by Reaper Splitters spawning in Return to Planet X, Wild West, Atom Smasher, Aztec Ruins, Robot Factory, and Space Station. Many thanks to Fanoto for creating this file (uploaded with permission) from the HF:TR/TS2 Redux Egg Hunt Discord and this Steam guide by Yossarian the Assyrian.
  4. Like
    Andytizer reacted to Rose for a file, Werewolf: The Apocalypse - Earthblood FOV fixes   
    The tool allows to change the game field of view freely in real time, addressing the potential issue of narrow default FOV. It also perfectly corrects the vertical FOV inconsistencies affecting all wider resolutions, including 21:9, 32:9 and 48:9 - see the screenshots for some of the exact differences.
    Unpack the archive with software like 7zip or PeaZip using the password pcgw Launch the game, followed by the trainer. Press the keys as instructed to FOV correct and enable manual adjustment. Tested the latest Epic Games Store version mainly at 2560x1080, 3840x1080 and 5760x1080.

    You can buy me a coffee or become a patron.
  5. Like
    Andytizer reacted to Rose for a file, The Medium multimonitor, ultrawide, superwide fix   
    The tools for Microsoft Store/Game Pass, Steam, GOG, and potentially other game versions remove black bars from the game at 48:9 and wider, also correcting the vertical field of view at 21:9 and wider to match that of 16:9.
    Unpack the archives with software like 7zip or PeaZip using the password pcgw Launch the game and set Panini Projection to off in Advanced Display settings. Launch the trainer and press the button as instructed. All trainers containing CE components may trigger some anti-virus software.
    You can buy me a coffee or become a patron.
     

  6. Like
    Andytizer reacted to Noenko for a file, The Win 3.1 Fix Project   
    Fixes to make Windows 3.1 games work, together in one place.
    The project combines WineVDM together with the files required for these games to work (such as Quicktime).
    No game is included and has to be obtained legally.
    Includes fixes for:
    Yellow Brick Road
    The Dark Eye
    Roly-Polys no Nanakorobi Yaoki
     
    For instructions, go to the game's PCGW page.
    Maintainer: Noenko
    Tools used:
    WineVDM
    https://github.com/otya128/winevdm
    "Roly-Polys no Nanakorobi Yaoki" Projector program:
    nosamu (Discord: nosamu#3385) and the people at r/OsamuSato on reddit.
  7. Like
    Andytizer reacted to Lyall for a file, Yakuza 7 (Like a Dragon) Letterbox Remover/Ultrawide Fix   
    This is a patcher for Yakuza 7 (Like a Dragon) that removes the letterboxing at non 16:9 resolutions.

    It is made using quickBMS to extract UI resource files and replace the letterboxing textures. 
    To install:
    1. Extract the contents of the zip to "steamapps\common\Yakuza Like a Dragon\runtime\media\data" 2. Run "letterbox_patch_efigs.bat" 3. A backup of the original files will be placed within a folder marked "backup". Known Issues:
    Due to the nature of how the game was made, you will see outside of the 16:9 window. You may see visual glitches and so on that would have been hidden otherwise. New patches for the game may break this. If it does, delete the backup folder and run the patcher again. Credits/Sources:
    QuickBMS (https://aluigi.altervista.org/quickbms.htm) for the unpacker/repacker. parc.bms (https://aluigi.altervista.org/bms/parc.bms) for the quickbms script. Kiwami 2 Letterbox Mod (https://steamcommunity.com/sharedfiles/filedetails/?id=1736864221) for pointing me in the right direction. Thanks to KingKrouch and Rose on the WSGF Discord for advice and testing.
  8. Like
    Andytizer reacted to Aemony for a file, Control - Blurry textures fix   
    Description:
    The mod makes the texture streaming more aggressive. There is also an optional config that also loads high-resolution textures sooner and increases the texture pool from 1 GB to 2 GB.

    Installation:
    Simply extract the archive to the game folder. The default config only makes the texture streaming more agressive.
    If you also want it to load high-resolution textures sooner, browse to \data\globaldb\ and remove tweakables.xml, then rename tweakables_high_quality.xml to tweakables.xml

    Configs:
    .\data\globaldb\tweakables.xml makes the texture streaming of the game more agressive.
    .\data\globaldb\tweakables_high_quality.xml is an optional file that also loads high-resolution textures sooner. Rename the file to tweakables.xml to have it be applied.

    Additional information:
    This is an archive that combines two other mods as well as a texture tweak in one archive:
    Loose Files Loader by reg2k / registrator2000
    Link:   https://www.nexusmods.com/control/mods/11
    Files:    .\iphlpapi.dll
      Tweakables by reg2k / registrator2000
    Link:   https://www.nexusmods.com/control/mods/14
    Files:    .\data\globaldb\tweakables.xml
      Blurry textures fix/streaming tweaks by hallatore
    Link:   https://www.reddit.com/r/controlgame/comments/j0hff1/pc_ultra_graphics_mod_also_fixes_blurry_signs/ 
    Files:    .\data\globaldb\tweakables.xml,  .\data\globaldb\tweakables_high_quality.xml
  9. Like
    Andytizer reacted to Methanhydrat for a file, Prey Interface Customizer   
    TL;DR
    This mod allows you to customize various aspects of the game, including the user interface, controls, visuals, notifications, sounds and more. It is simple to install and comes with a GUI for easy configuration.
    Quick start guide:
    Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\" Use the PreyInterfaceCustomizerGUI to change the settings as desired Start the game like you would normally, for example directly through Steam or Big Picture mode
    Features
    The Prey Interface Customizer (PRIC) is a user experience customization mod for Prey (2017). It provides a wide variety of options to customize the UI, controls, visuals, notifications, sounds and more.
    Its features include:
    Control over the visibility of individual UI elements, including the health/armor/PSI bars, objective markers, pickup log, button tutorial prompts, item highlighting, as well as various notifications, such as objective updates Fine-grained settings, such as only disabling side-mission markers while keeping the main-mission markers visible Dynamic UI mode, which shows elements only with a hotkey instead of disabling them completely Options to disable various notifications sounds, such as enemy behavioral cues, objective updates or the ring sound for incoming audio messages Options to change the crosshair style and vertical position Options to adjust the weapon FOV or having a fixed FOV during sprinting Options to use non-standard bindings, such as scrolling through your quickbar items or directly using a medkit without having to open the spiral wheel Options to alter the interaction with screens, such as proper mouse cursor support or direct control via the attack key (aka ) Options to adjust the sensitivity scale when sprinting or zooming Option to skip the second loading screen Options to skip intro videos, disable motion blur, set the image sharpening amount or disable the crouch vignette Option to force PS4 controller prompts Easy installation and configuration via a GUI
    Instructions
    Supported Versions
    This mod is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables.
    Steam v1.10 GOG v1.10
    Note that the mod currently does not work with the demo version of the game.
    Install
    The mod does not make any permanent changes to the game or to Windows and can easily be removed.
    Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\" Use the PreyInterfaceCustomizerGUI to change the settings as desired* Start the game like you would normally, for example directly through Steam or Big Picture mode
    Note that the GUI is for configuration only and does not have to be running for the mod to work.
    *If the GUI does not work probably, you might miss some of the requirements. See the  section for details
    Uninstall
    Remove all files starting with PreyInterfaceCustomizer as well as the dinput8.dll from the release sub-folder of the game
    Presets
    The mod comes with three standard configuration presets:
    Default: All UI elements, notifications and sounds are enabled. This should be equivalent to the unmodded version of the game Reduced: Removes UI elements, notifications and sounds that are unnecessary or are already conveyed in other ways. Additional elements, such as objective markers are only visible in the Dynamic UI. This preset is designed in such a way that it should be usable by an observant player on the first playthrough Immersive: Removes all UI elements, notifications and sounds that are not absolutely essential to playing the game. This preset expects a certain knowledge of the game by the player and is probably not suitable for a first playthrough
    Note that these settings are just templates and can be adjusted as desired.
    Known Issues
    The  option is currently broken and not working as intended.
    Additional Information
    Antivirus Software
    Since this mod consists of an executable DLL file that uses  such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
    If you lack the trust in random people on the internet – and I would not blame you – feel free to use a meta online virus scanner like VirusTotal to verify the file.
    GUI Requirements
    The GUI requires both the Microsoft Visual C++ Redistributable 2019 and .NET Framework 4.7.1 packages to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required versions either through a recommended Windows update (Windows 7 and later) or at Microsoft here and here.
    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
    File method:
    The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
    Folder method:
    The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
    Input Bindings
    The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
    Key Names:
    In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
    Modifiers:
    Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
    Acknowledgments
    I would like to thank all those people who created the original file replacement UI mods for Prey. Although it is a great game, I would have certainly enjoyed it a lot less without them.
    Contact And Support
    If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
    Version History
     
    v1.7:
    Added support for non-Denuvo Steam version of the game v1.6:
    Added support for GOG version of the game
    v1.5:
    Upgraded main game and Mooncrash support to game version v1.10
    v1.4.6:
    Upgraded main game and Mooncrash support to game version v1.09.5
    v1.4.5:
    Upgraded main game and Mooncrash support to game version v1.09 Removed XInput fix option since the issue was officially fixed with the last patch Adjusted the PS4 prompt option to work independently of the removed XInput fix
    v1.4.4:
    Upgraded main game and Mooncrash support to game version v1.08
    v1.4.3:
    Upgraded Mooncrash support to game version v1.07
    v1.4.2:
    Added non-standard binding to quick use an armor repair item Fixed various issues with non-standard keybindings in both the main game and the Mooncrash DLC Fixed sprint and zoom sensitivity scale options for Mooncrash DLC Fixed various display issues with UI elements in dynamic mode
    v1.4.1:
    Fixed a crash that occurred in some parts of the Mooncrash DLC
    v1.4:
    Upgraded the mod to game version v1.06 and added support for the Mooncrash DLC
    v1.3.2:
    Fixed a bug that caused the game to sometimes crash when using dynamic mode after a quickload Fixed a bug that caused UI elements to sometimes not be shown in dynamic mode
    v1.3.1:
    Fixed a bug that caused the status sound setting to be ignored
    v1.3:
    Settings are now applied correctly when a level is loaded for the first time within a playthrough Added option to lock the camera and enable free cursor control of interactive screens Added option to directly control interactive screens  with the attack key (e.g. the left mouse button) Added options to set the sensitivity scale when sprinting or zooming Added options to change the weapon FOV or prevent FOV changes during sprinting Added option to disable the crouch vignette effect that darkens the edges of the screen when crouching Added option to set the vertical reticle/crosshair position Added option to disable reticle/crosshair entirely Updated the address system to increase the compatibility with modified versions of the game Updated the loading system to add support for remote loading of additional DLLs for increased compatibility with other mods (see Loading Other Fixes/Mods/Injectors) Updated the GUI to .NET version 4.7.1 to fix a problem where the program would crash on startup
    v1.2.4:
    Solved compatibility issue with ReShade
    v1.2.3:
    Controller movement no longer gets stuck on interactive items when using PS4 prompts
    v1.2.2:
    Added option to skip the second loading screen Added option to select what button prompts are shown when using the XInput fix
    v1.2.1:
    Fixed a loading issue that occurred on some system configurations
    v1.2:
    Completely revised the Dynamic UI system. With a few exceptions, all elements should now behave as expected when using the Dynamic UI binding Added Dynamic UI option to control the highlighting/glow of items Added Dynamic UI options to control button prompts in interaction and quick loot windows Added Dynamic UI options to control various notifications, such as objective/task updates, location discovery, item pickups and more Added sound option to control behavioral audio cues of enemies Added sound option to control the ring before an incoming audio message Added sound options to control various notifications, such as objective/task updates, location discovery, item pickups and more Added options to skip intro videos, disable motion blur and set the image sharpening amount Revised the layout of the GUI Fixed various display bugs and crashes
    v1.1:
    The repair icon option does now work correctly The mod does no longer lead to a crash when starting a new game instead of loading an existing save game Buttons bound ingame no longer become unresponsive when using a key binding of the mod
    v1.0:
    Initial public release
     
  10. Like
    Andytizer reacted to ShadowStealer7 for a file, Horizon Zero Dawn ultrawide patches   
    These patches are made using the addresses posted by Reddit user OnkelJupp to remove ultra-widescreen pillarboxing from Horizon Zero Dawn without the need for manual hex editing.
     Unpack the archive using the password pcgw Open the desired patcher and navigate to the game folder where HorizonZeroDawn.exe is located and click Start Launch the game and set the aspect ratio in the settings to Auto Included resolutions are 2560x1080, 3440x1440, 3840x1600, 5120x2160, 6880x2880 and a combined patcher for 32:9 aspect ratio resolutions 3840x1080 and 5120x1440.
    If a desired resolution isn't included with the patches, test use this calculator by first entering one of the included resolutions and then entering the desired resolution. If an exact match is achieved (such as 2560x1080 matching with 3840x1620), you will be able to use the patch compared against without issue.
    Tested on the Steam version of the game on versions 1.00 and 1.01, however there should be no issue with using these patches on the Epic Games Store version.
  11. Like
    Andytizer reacted to Rose for a file, Halo: The Master Chief Collection ultrawide cutscenes fix   
    The tools for Steam and Microsoft Store versions of Halo: Reach, Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, ODST, and Halo 4 remove black bars at cutscenes in real time for ultrawide, superwide and triple monitor resolutions. The password for the archives is pcgw
    Play the game in the Anti-Cheat Disabled mode for this to work. Launch the game first, then the tool.
    The tool is a trainer based on CE components that may trigger some anti-virus software. Making it into a patcher would be inconvenient, as it would likely require replacing files before each launch in the anti-cheat-enabled mode.
    Tested the Xbox / Microsoft store version at 2560x1080 (all games), 3840x1080 (Halo CE, 3, ODST, 4) and 5760x1080 (all games).
    You can buy me a coffee or become a patron.
  12. Like
    Andytizer reacted to Rose for a file, Death Stranding ultrawide fix + FOV changer   
    The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution.

    Option 1:
    A trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. Left alignment of the pre-rendered cutscenes is a known issue. The tool also allows to adjust FOV at any aspect ratio.
    Unpack the archive - the password is pcgw Launch the game, followed by the trainer Press the desired keys - ideally from the main menu and before any cutscenes Go to Graphics Settings and select your resolution under 21:9 Option 2:
    The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed.

    Tested the latest Steam version at 1920x1080, 2560x1080, 3440x1440, 3840x1080 and 5760x1080 (HUD is spanned).

    I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). As such, I am not taking any credit for the patchers but you can buy me a coffee for the trainer based on many hours of 100% unique research, calculations and code.
  13. Like
    Andytizer reacted to Lyall for a file, Persona 4 Golden Ultrawide Patch   
    This ultrawide patch for Persona 4 Golden modifies the supported resolution list to add support for your chosen ultrawide resolution and modifies the screen AR and gameplay AR to fill the screen correctly. It replaces the need to use a reshade filter to stretch the image.
    Tested on the Steam release of Persona 4 Golden as of 21st of June 2020.
    Credit and thanks to StevieCoops#6722 on the WSGF Discord for assistance and testing.
    How to install:
    Download the patcher that matches your resolution and type of UI you want. Extract the patcher exe from the zip using the password 'pcgw'. Run the patcher and click the 3 dots and find 'P4G.exe' then hit start.  Known issues:
    Adjusting render scale above or below 100% will interfere with the UI offset. Screen filters such as the scanline-effect in the TV world will only fill the center portion of the screen. Various other visual bugs due to seeing outside of the rendered UI. Internal resolution is 16:9 (3440x1935 using the 3440x1440 patcher). Interface is misaligned for mouse interactions.
    Example of centered UI.

     
    Please let me know in the comments if you have any questions or issues.
  14. Like
    Andytizer reacted to Rose for a file, Minecraft Dungeons FOV changer   
    The tool allows to change the field of view in real time.
    Unpack the archive with software like 7zip - the password is pcgw Launch the game Launch the tool and press the keys as instructed All trainers based on CE components may trigger some anti-virus software.

    Tested the latest Microsoft Store / Game pass version at 2560x1080 and 3840x1080.

    You can buy me a coffee here.
  15. Like
    Andytizer reacted to ViperAcidZX for a file, DOOM I & II Classic Intro Skip   
    Some blank MP4 videos made in OBS Studio to skip the intro videos of the 2019 Unity re-releases of DOOM and DOOM II.
    Simply extract the videos included in this archive from its designated folder to the *_Data\StreamingAssets folder, replacing the original video files in the process.
    Credit to Garret's Fable: The Lost Chapters Intro Skip for giving me the idea for this intro skip.
  16. Like
    Andytizer reacted to Luigi master89 for a file, Pac-Man World 2 widescreen EXE   
    This is a hack by Jackfuste which allows for widescreen resolutions to display properly instead of being stretched, additionally UI elements are unstretched and sit in the corners, and other 2D elements are centered, however loading screen graphics are stretched.  This fix was downloaded from this forum:
    https://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=32562
    All credit goes to Jackfuste, I am merely uploading a mirror.  This was tested on a cracked retail version of the game, it is unknown if it will also work on a Windows XP system using StarForce protection.
  17. Like
    Andytizer reacted to Osprey for a file, Warcraft Mouse Helper   
    Warcraft Mouse Helper
    v1.2
    for Warcraft: Orcs & Humans (1994) by Blizzard Entertainment
     
    This Windows utility allows for better mouse control in Warcraft: Orcs & Humans when played in DOSBox under Windows. It runs in the background while you're playing and maps the game's built-in keyboard commands to the right and middle mouse buttons and the mouse wheel. This allows you to give context sensitive orders with the mouse buttons (like in more modern RTSes) instead of using keyboard commands or mousing over to the command bar. It also allows for clicking and dragging to select multiple units without having to hold down the Ctrl key. Finally, it allows for scrolling the map with both the mouse wheel and the WASD keys, as well as other minor convenience features.
     
    Features:
    * Left click and drag to draw selection boxes around multiple units without having to hold down the Ctrl key.
    * Right click to order units to attack or harvest/transport goods (or move, in most cases).
    (Can also be used when the town center is selected to build walls and cancel structure placement)
    * Middle click to order units to repair or explicitly move (without attacking or harvesting).
    (Can also be used when the town center is selected to build roads)
    * Middle click and hold to auto-select units and structures as you mouse over them (for quickly checking health).
    * Move the mouse wheel up/down/left/right to scroll around the map.
    (A horizontal scrolling mouse wheel and Windows Vista or later are required for scrolling left/right)
    * Hold Shift while scrolling down/up or use the 4th/5th mouse buttons to scroll left/right.
    (For mice without horizontal scrolling mouse wheels or pre-Vista machines)
    * Press WASD to scroll around the map (can be disabled).
    * Press Esc to open the game's Options menu (which, normally, requires pressing F10).
    * Press F6-F8 and F10-F12 a second time to toggle their functions off (rather than having to press a different key to).
    * Press Shift + F10 to show and hide this list.
    * Press Shift + F11 to toggle scrolling with WASD.
    * Press Shift + F12 to toggle auto-selecting units and structures while holding middle click.
    * Press and hold Backspace to delete characters until released (rather than needing to press it repeatedly).
    * Press Pause/Break to pause and un-pause the helper (disabling and re-enabling all above features).
     
    Instructions:
    Simply run WarcraftMouseHelper.exe and then run the game.
     
    (Optional) Create a shortcut that will run the helper and game together:
    1. Click on the "Create shortcut" button on the helper's main window.
    2. Drag and drop your existing shortcut onto the area at the top of the next window
    ..or..
    Build a shortcut from scratch by selecting your DOSBox executable and, optionally, your DOSBox .conf file and game executable.
    (Both options will create a new shortcut that runs the helper, then DOSBox (+ the game), then exit the helper when DOSBox exits)
     
    Configuration:
    There are a few options that you can configure on first run, via the tray icon or via in-game hotkeys:
    * Whether to show the GUI window. Default: On. Applies only to running the helper by itself, not via shortcut.
    Toggle off to launch the helper silently to the tray.
    * Whether to exit when DOSBox exits. Default: On. Applies only to running the helper by itself, not via shortcut.
    Toggle off to leave the helper running.
    * Whether to enable scrolling the map with the WASD keys. Default: On. Hotkey: Shift+F11.
    Toggle off to have the WASD keys perform their normal command functions.
    * Whether to enable auto-selecting of units and structures while holding middle click. Default: On. Hotkey: Shift+F12.
    Toggle off if you accidentally trigger it while performing regular middle clicks.
     
    Notes:
    * Since right click is used for both move and harvest, peasants and peons that you try to move will automatically harvest nearby resources once they get to where you tried to move them. To avoid that, you may give an explicit move command with a middle click.
    * Since right click is used for both move and attack, moving a warrior to one of your own buildings or units will order him to attack it, so be careful about doing that (especially if giving orders on the minimap). To avoid that, you may give an explicit move command with a middle click.
    * If map scrolling is too fast or too slow, adjust "Key Scroll" in the game's Options. That applies to mouse wheel scrolling, too, since this helper simply maps the arrow keys to the mouse wheel. If it's still too fast or slow, adjust the "cycles" value in your DOSBox .conf file (ex. to 30000).
    * If anything doesn't work in fullscreen that works in windowed mode, try changing the "output" mode in your DOSBox .conf file. (ex. to "overlay").
     
    Modification:
    This utility is simply a compiled AutoHotkey script. If you're not satisfied with the given mappings or functionality and would like to tweak them, the source script (WarcraftMouseHelper.ahk) is provided in the "src" folder. You will need to download AutoHotkey from www.autohotkey.com to compile it. In the folder where you installed/extracted AutoHotkey will be a "Compiler" folder. In there is Ahk2Exe.exe, which you can use to compile your modified WarcraftMouseHelper.ahk into a new WarcraftMouseHelper.exe. An icon for you to use is in the folder with WarcraftMouseHelper.ahk. You don't need to compile or worry about WarcraftMouseHelperFunctions.ahk (which mostly has code related to the GUI, not the game). It'll be included automatically when WarcraftMouseHelper.ahk is compiled. For help with using AutoHotkey, see the help file (AutoHotkey.chm) that comes with it.
     
    Other:
    If you like this utility, you may be interested in these related uploads:
    Dune II Mouse Helper: https://community.pcgamingwiki.com/files/file/955-dune-ii-mouse-helper/
    Outlaws Mouse Helper: https://community.pcgamingwiki.com/files/file/970-outlaws-mouse-helper/
    SkyNET Mouse Helper: https://community.pcgamingwiki.com/files/file/982-skynet-mouse-helper/
    Tomb Raider Mouse Helper: https://community.pcgamingwiki.com/files/file/1237-tomb-raider-mouse-helper-for-tr1-5/
    All (and any newer) uploads: https://community.pcgamingwiki.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=3342
  18. Like
    Andytizer got a reaction from Lancasther for a file, Devil May Cry V - Ultrawidescreen Patcher (jackfuste - WSGF)   
    Without the patcher, black bars display for ultrawidescreen displays.
    Instructions:
    1. Extract the file using 7-Zip: https://www.7-zip.org/
    2. Copy the corresponding resolution patcher
    3. Paste the patcher inside the Steam installation folder of Devil May Cry 5 (<Steam-folder>/steamapps/Devil May Cry 5)
    4. Run patcher, press Start and then press OK.
    5. Select the correct resolution in-game.
    Source: http://www.wsgf.org/forums/viewtopic.php?f=95&amp;t=33038&amp;start=30
    Note: the hosted version is the 'steam' version of the patcher, not the Denuvo-free version which is hosted on WSGF.
  19. Like
    Andytizer reacted to Rose for a file, Darksiders Genesis ultrawide, multimonitor, FOV mod   
    The tools included here remove side black bars (pillarboxing) from the cutscenes and adjust FOV for parity with 16:9.
    The trainer is based on CE components and may trigger some anti-virus software. It allows for fully hor+ FOV adjustment. The password for its archive is pcgw The patchers allow for hor+ FOV adjustment on the horse and simultaneously hor+ and vert- while on foot and at cutscenes. Tested the latest GOG version at 2560x1080, 3840x1080 and 5760x1080.
    You can buy me a coffee here.
  20. Like
    Andytizer reacted to killer-m for a file, Stranglehold HOR+ FOV fix   
    Features:
    HOR+ FOV All supported screen resolutions are visible in the game menu Black bars removed from cut-scenes Installation:
    Unpack the archive
    Copy all files to the game folder "Stranglehold\Binaries\"
    Hotkeys:
    F5 - FOV +
    F6 - FOV -
    F7 - Default FOV
    In the Settings.ini file, you can change the following settings 
    [FOV]
    Additional_FOV = 0.000
    FOV value in degrees that will be added to current FOV
  21. Like
    Andytizer reacted to Garrett for a file, Star Wars: The Force Unleashed 1+2 FPS cap fix - 60 FPS unlock   
    Fixed executables to increase the frame rate cap for Star Wars: The Force Unleashed - Ultimate Sith Edition and Star Wars: The Force Unleashed II. Extract the chosen cap to the installation folder, replacing the existing file when prompted.
  22. Like
    Andytizer reacted to Methanhydrat for a file, Youngblood Tweaker   
    TL;DR
    The Youngblood Tweaker (YBT) allows additional tweaking of Wolfenstein: Youngblood. This includes options to scale player and enemy damage, adjusting the amount of head bobbing, disabling various HUD elements and more.
    Quick start guide:

    Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein Youngblood\". Start the YoungbloodTweakerGUI.exe set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam


    Features The Youngblood Tweaker (YBT) is a small mod that offers additional options for Wolfenstein: Youngblood. The goal is to fix issues that prevent people from enjoying the game, as well as to provide quality of life improvements.
    The mod is still in its infancy with very limited functionality. It may be extended and improved based on user feedback in the future.
    Its features include:

    Adjusting player and enemy damage Disabling various HUD elements, such as enemy healthbars, objective markers, minimap or the crosshair Adjusting the amount of head bobbing when moving or turning Forcing the FOV outside the range that can be set ingame Disabling rendering of the fog


    Instructions Supported Versions
    This mod is designed for the latest, fully patched versions of the game and might not work when used with older or otherwise modified executables.

    Steam (international version) Steam (international demo version)


    Install The mod does not make any permanent changes to the game or to Windows and can easily be removed.

    Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein Youngblood\". Start the YoungbloodTweakerGUI.exe set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam


    Note that even though the GUI is for configuration only and does not have to be running for the mod to work, it can be used together with the 'Reload Config' binding to adjust options of the fly. Update

    Perform a regular installation and just overwrite any existing files


    Note that an update retains all configured options unless they have actually been changed or removed in the new version. Uninstall

    Remove or rename the dinput8.dll from the folder of the game.


    Known Issues There are currently no known issues.
    Additional Information
    Antivirus Software
    Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
    If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
    GUI Requirements
    The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.
    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
    File method:
    The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
    Folder method:
    The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
    Input Bindings
    The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
    Key Names:
    In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
    Modifiers:
    Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
    Contact And Support
    If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
    Version History
    v1.0.1:

    Added support for game version 1.0.3


    v1.0:
    Initial public release


     
  23. Like
    Andytizer reacted to Rose for a file, Beyond: Two Souls letterboxing remover   
    Unpack the archive with software like 7zip, then patch the main game exe with the tool.
    This will remove the letterboxing (black bars) from the game, resulting in more vertical FOV than ever before. There will be some vertical stretching of the menu and subtitles.

    If you have the game on Steam, you will first need to adapt and follow the first steps of my DQB2 guide in order to apply the patcher. Such are the rules!
    Support with a donation.
  24. Like
    Andytizer reacted to Methanhydrat for a file, Modern Warfare Remastered - Singleplayer FOV Fix   
    What is this?
    This fix lets you change the FOV of the singleplayer campaign, including the size of the weapon model. It is simple to install and use and comes with a GUI for easy configuration.
     

    Overview

    Description
    Despite being a decent PC version, the singleplayer of Modern Warfare Remastered lacks the option to set the FOV. Even though the default FOV is not as horrible as in other Call of Duty games, it still makes the campaign unpleasant or outright unplayable for some people.
     
    This fix aims to fix this issue by providing an easy and convenient way to set the FOV for the game.
     

    Features
    Option to set the vertical FOV to almost arbitrary values
    Option to set the FOV scale of the weapon model
    Simple to install and use
    Easy to configure via a GUI and ingame bindings

    Important: This fix is specifically designed for the singleplayer campaign and will not work with the multiplayer version
     
     

    Instructions

    Supported Versions
    Steam

    Important: This fix relies on the layout of the executable. Although it uses techniques to make it more robust to modifications of the game, it might have to be updated when the game is patched
     
     

    Install
    The fix does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below).
    Extract the XInput1_3.dll and the MWRSPFovFixGUI.exe files to the main folder of the game. For example "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Modern Warfare Remastered\"
    Start the MWRSPFovFixGUI.exe to configure the fix as desired
    Start the game like you would normally, for example directly through Steam or Big Picture mode

    A few additional notes on the installation:
    You should hear a FOV Fix loaded message on game launch when the fix was loaded. This sound can be turned off in the config
    The GUI requires the Microsoft .NET Framework 4.6.1 and the Microsoft Visual C++ 2015 Redistributable package; both of which should already be installed on most systems. If you are having problems starting the program, you can download the required versions here and here


    Uninstall
    Remove the XInput1_3.dll from the game's main folder.


    Configuration
    To configure the fix you can use the GUI application. Remember that you can hover over almost any option with the mouse to get an explanatory tooltip.
     
    There are two FOV settings. The vertical FOV Base and the FOV Weapon Scale factor. The effective FOV is calculated by multiplying these two values. The scaling factor also affects the way the weapon is displayed in addition to the camera.
     
    By default the game uses a base FOV of 65.0 and a weapon scaling of 1.0. For a 16:9 27 inch display I am using a FOV Base of 66.0 and a FOV Weapon Scale of 1.15.
     
    Note that the settings can also be adjusted while in the game by using the corresponding keybindings.
     

    Additional Information

    What You Should Know
    Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
     
    If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
     

    Known Issues
    There are currently no known issues with the fix.
     

    Contact And Support
    If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
  25. Like
    Andytizer reacted to Rose for a file, The Sinking City FOV changer and ultrawide fix   
    Unpack the archive (password is pcgw), then use the trainer to modify the game FOV in real time.
    Make sure to run the game first to let the program detect it.

    Tested the Epic and Steam versions.

    You can buy me a coffee or become a patron.
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