Jump to content

Welcome to the upgraded PCGamingWiki forums and files page. The current Wiki and Forum bridge is not functioning at the moment, therefore your Forum account currently has no password set. Please reset your Forum password via email check to generate a new password. If you have any issues please message Andytizer on Discord.

Leaderboard


Popular Content

Showing content with the highest reputation since 08/17/2013 in Posts

  1. 4 points
    This is a big thank you to the community who make PCGamingWiki work - the editors! Who can believe that we are 6 years old now? We are giving away Steam Gift Cards to members who have provide great contributions to PCGamingWiki over the last 2 years (since we last did a big anniversary celebration). The following will receive a £25 Steam Gift Card: Aemony Blackbird Expack3 Garrett (£50) Jigen123 Marioysikax mirh Pridit Silent SirYodaJedi Suicide machine ThatOneReaper Vetle If you are on the list please accept my Steam friend invitation as I'll be sending the gift cards through there. If you feel like there's a notable member who go missed out and deserves recognition, in the shuffle please contact me on Discord and also add me on Steam. Technically the website was founded slightly later in the year, but I've brought this forward because Steam Gift Cards are best spent at the Steam Winer Sale, which is due to start today. Merry Christmas! And thank all of you for bearing with my absence over the last year. I would like to let everyone know that I have returned to active admin duties and will be overseeing PCGamingWiki's development going forward. We are things in the pipeline, including hiring a new server admin, creation of a new screenshot comparison tool, an improved blog format (coming soon), more community features and articles. And one of the major projects I hope to achieve in 2019 will also be a wiki article overhaul. Exciting stuff ahead. Here's to another year of fixing PC games!
  2. 3 points
    This is a great idea. Notes about VirtualStore redirection are now displayed for Windows paths pointing to HKEY_LOCAL_MACHINE, %WINDIR%, and <path-to-game>. Feel free to suggest any improvements to the wording or other path types that need notes.
  3. 2 points
    It's nothing personal. It's just business. Why are people getting worked up over which store a game initially appears in? We need some strong competition to the Steam store, and Epic is finally providing it.
  4. 2 points
    Proposal: Restructure articles with 'Overview' to replace Key Points, Essential Improvements, General Information Key points was designed to be a way to add statements that would be quantitatively verifiable and individually moderated easily. It occupies the top of the article and is the first thing visitors read when viewing an article - it implies that this is the headline top information. However it currently suffers from an issue where people fill out lines for the sake of having a line, and includes information that is far from ‘key’ eg {{++}} Game uses 7.1 audio. Or to include {{--}} negative points just to 'balance' out the top of the article, where it is not warranted. Secondly I would like to push PCGW to contain more Wikipedia-like information that is qualitative, with a focus on technical and quality of life information. Back in 2012, I was afraid we wouldn’t have the policies and manpower to correctly moderate large blocks of text. However I think we are in a good position to do this now with a healthy active moderation team. This would also vastly improve its 'SEO' quality and push PCGamingWiki articles from average slot of 11th space on Google to possibly the front page. This will attract visitors and editors and make the entire site more useful. Here's a draft General section example (no 2nd level header), that would go at the top of the page: General information - instead of a long rambling list of everything, we move this under the Infobox. Rename to "Support Resources". Remove things like wikis, official websites - this section should be for things like 'authoritative threads', forums, etc. where users can expect to find answers to technical questions about the game.
  5. 2 points
    Actually, your request has prompted us to start cataloguing all the DirectX 12 games we already have on the wiki: https://pcgamingwiki.com/wiki/List_of_Graphics_APIs If you want to help, just follow the instructions on the page, and create a wiki page if a game on the Wikipedia list isn't on the site. (If you need help creating a wiki page, reach out to us either in this thread or, for more immediate help, on Discord.)
  6. 2 points
    Suicide machine

    Sound and Windows 10

    ZZZzzZZZzzzZZzzzzzzz Just let Windows 7 die in peace with it having pretty much a killdate set up... since it's pretty much the only way Microsoft can "convince" people nowadays. Even if it's all true, difference is really not that "huge" and making a note "upgrade to Windows 10" is not a solution, either.
  7. 2 points
    After a long search, multiple high quality applicants and several interviews later, we have finally hired a new server administrator. Please give a warm welcome to snuxoll, who will be managing our servers from here on out. Going forward we have several projects in the mix, and snuxoll will be implementing new SSO system for wikis/forum in place using Keycloak which we will be testing later this month. Thank you for all the applicants that applied. However due to the quantity and quality of applicants who applied, I'm afraid that not everyone was able to be replied to. And also a heartfelt thank you to Max, the previous server administrator, who has provided many years of server administration as well as content, and is moving on to bigger and better things. Here's to another year of fixing PC games!
  8. 1 point
    Sounds pretty great, hopefully you won't even need the other launchers to install and run games in the future
  9. 1 point
    Antrad

    MobyGames

    In the area under the game cover art there are links to Wikipedia, SteamDB, Wine... and other stuff. I recommend to add MobyGames there too, since Wikipedia is a general online encyclopedia and MobyGame is basically an online encyclopedia for video games and people often already add the links to it in the general info section. Many old obscure and less known games don't have a Wikipedia page, but I have yet to find an old game without a MobyGames page.
  10. 1 point
    The case of Chaosbane is confusing because there were reports by people buying the standard edition and playing it on the 31st. In general, I don't think it's of much value to have a separate field for games that have this type of pre-order early access. Even if we do implement it, unless we name it "pre-order release date" or something as clear, we'd still need notes on how the date is tied to pre-orders only, and this need for extra notes means we might as well just keep delivering this information through notes only. I don't think it's that common to offer early access as part of pre-orders but you can correct me if I'm wrong.
  11. 1 point
    There are more specific date possibilities too - e.g. Chaosbane which was available 4 days earlier as a pre-order bonus. I'd arguably say that the 31st May 2019 was the true release date (even reflects this on Steam) even though the 'official' date was 4 days later. Perhaps this could be 'Date first available' @Rose I'd say 'Date first available' means the 1st day you could pay money for the 'full' game.
  12. 1 point
    Proposal to remove wikis from General information and the Editing guide. Wikis were included because generally speaking there was 'the one' wiki everyone used. However with the advent of massive wikifarms, a single game could have several wikis associated with it. Problems: Inconsistencies with 'community wiki' / 'official wiki' terminology - meaningless as all wikis are community wikis Wikis don't offer technical information If a wiki contains a good technical page, this could be linked to separately Proposed solution: Remove any game wikis from General information Time limit: 7 days (14th June 2019)
  13. 1 point
    Aemony

    Proposal: UI Scaling parameter

    Garrett's accessibility example seems to include this in the form of " HUD/UI/text size setting ": https://pcgamingwiki.com/wiki/User:Garrett/Accessibility/sandbox
  14. 1 point
    Key points give too much power to new accounts (I'm mainly referring to unregistered users) and some very questionable information has even been featured on the front page's "featured articles" . I don't often know what can be added either and a significant portion of my key points have been quickly removed from articles. The editing guide is more of a guideline. I've compiled some examples of subjective edits here:
  15. 1 point
    Andytizer

    Proposal: Metacritic or equivalent

    Individual reviewers might write reviews with a political stance, however aggregators like Metacritic and Opencritic normally contain a balance of different opinions. PCGamingWiki is politically neutral, however this shouldn't stop us from balancing this with new features and to make a better resource for PC gamers. For example Wikipedia PC game articles including a Reception section citing reviews or review aggregators doesn't necessarily compromise its neutrality. Users can choose to ignore review scores on this website if necessary. I am open to Metacritic, OpenCritic and any others. However Metacritic has a lot of old games where OpenCritic doesn't. I am also open to Steam reviews however the issue becomes how to keep these up to date. It also may stabilise due to changes being made to the Steam review system: https://www.pcgamer.com/uk/valve-takes-steps-against-steam-review-bombs/
  16. 1 point
    This is interesting - I don't see why we couldn't do this, we could also have a counter to show how many days a game is/was on Early Access before being released. It's a good indicator of the development cycle of a game e.g. Star Citizen.
  17. 1 point
    Played around a bit in Firefox's inspector tool. If we solely plan to keep this limited to "alternative sources" of obtaining access to games right now, then I can whip up an extension to the Availability template, and add notes to boot. Example mockup: Base source code, so I don't forget it 😅 <tr class="template-infotable-head"> <th scope="col" style="width: 230px;">Alternative sources</th> <th scope="col" style="width: 50px;"> </th> <th style="width: 540px;" scope="col" colspan="3">Notes</th> </tr><tr class="template-infotable-body"> <th scope="row"><abbr title="asdsad">Xbox Play Anywhere</abbr></th> <td><div title="Native support" class="svg-icon svg-25 tickcross-true"></div> </td> <td colspan="3">Does not apply to the 2016 re-release.</td> </tr><tr class="template-infotable-body"> <th scope="row"><abbr title="asdsad">Xbox Game Pass</abbr></th><td><div title="Native support" class="svg-icon svg-25 tickcross-true"></div> </td> <td colspan="3">Comes pre-packaged with cosmetics DLCs.</td> </tr><tr class="template-infotable-body"> <th scope="row"><abbr title="asdsad">Origin Access Basic</abbr></th> <td><div title="Native support" class="svg-icon svg-25 tickcross-false"></div> </td> <td colspan="3">Limited to 10-hour trial.</td> </tr><tr class="template-infotable-body"> <th scope="row"><abbr title="asdsad">Origin Access Premier</abbr></th> <td><div title="Native support" class="svg-icon svg-25 tickcross-true"></div> </td> <td colspan="3">Deluxe Edition</td> </tr>
  18. 1 point
    Rumour is that Xbox games will have a single binary that runs on Xbox/PC, making this property even more important:
  19. 1 point
    References should go in the "direct3d notes" field, and not the "direct3d versions" field, of the API template. The "direct3d notes" field is limited to only supported values, as anything else will screw up the backend connections. Only remove listings if you've actually confirmed that they do not support DirectX 12 on your own, or you find a concrete source mentioning that it doesn't. PCGW generally assumes that edits are accurate despite a lack of reference, so to remove ones that are "suspicious" you'll have to find a concrete source confirming the suspicions. Feel free to add {{cn}} in the notes field to flag that a citation is needed, though.
  20. 1 point
    It was deleted from wikipedia many months ago. I have a copy of the last entry. I've cleaned it up and added a few titles that I know of since then but I can't keep up with all the new DX12 releases. Is it allowed to add the list to this wiki?
  21. 1 point
    Ladderman

    Monopoly Tycoon problem

    Hi I have just managed to get Monopoly Tycoon working on my Windows 10 PC(this was because of the game didn't like the music on when starting,and i had to Manually install the Windows Media Source Filter). I Installed Monopoly Tycoon from my CD,and then installed the 1.4 patch,and altered the config file to 1920x1080 in game screen resolution. Everything seemed to be working fine,until i worked through the Tutorials.In particular "Creating a Shopping Centre".Halfway through this Tutorial it asks you to build a business on one of the blocks.I click on the build button and then i can only see the button Activate building rights.When i hover the pointer over the button Activate building rights it doesn't highlight,like all the other buttons would do.After that i am stuck,and have to go to the title screen. If i use Patch 1.3 i don't get this problem,but i don't get as many custom scenarios.On Patch 1.3 when you click on the build button(in the Creating a Shopping Centre Tutorial),it automatically lets you build a business. I don't know if this is a Windows 10 problem,i can't remember having this problem on my previous Windows versions whilst playing this game. Acn anybody suggest as what i can try to fix this problem?. Thanks for looking Colin My PC Specs Windows 10 Home 64 Bit Gigabyte Z370 AORUS Ultra Gaming: ATX, LG1151, USB 3.1, SATA 6GBs Intel Core i7 Six Core Processor i7-8700k (3.7GHz) 12MB Cache Super Quiet Titan DragonFly Heatpipe Intel CPU Cooler 1TB SEAGATE FIRECUDA 3.5" SSHD 6TB WD BLACK 3.5" WD6001FZWX, SATA 6 Gb/s, 128MB CACHE (7200rpm) CORSAIR 650W TXm SERIES SEMI-MODULAR 80 PLUS GOLD, ULTRA QUIET 8GB AMD RADEON™ RX 580 - HDMI, 3 x DP - DX 12 8GB AMD RADEON™ RX 580 - HDMI, 3 x DP - DX 12 Creative Sound Blaster Zx 5.1 PCI-E Soundcard 32GB Corsair VENGEANCE DDR4 3000MHz (2 x 16GB) 24x DUAL LAYER DVD WRITER ±R/±RW/RAM AOC G2770PF HDMI LCD 27 inch Monitor
  22. 1 point
    Blackbird

    Poi - Save Game Location

    Added
  23. 1 point
    ZLoth

    Poi - Save Game Location

    For the game Poi, the save game location is %USERPROFILE%\AppData\LocalLow\PolyKid\Poi .
  24. 1 point
    Expack3

    PC Report: Hitman 2

    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. For an up to date account of Hitman 2 fixes and improvements, please visit its respective PCGamingWiki article. Hitman 2 was developed by IO Interactive and published by WB Games. The game was released on November 13th, 2018, though purchasers of the game's Gold Edition gained access to an exclusive, pre-release version of the game, which was released on November 9th, 2018. This PC report is based on the pre-release version. Requirements Minimum CPU: Intel Core i5-2500K 3.3GHz or AMD Phenom II X4 940 RAM: 8 GB HDD: 60 GB GPU: NVIDIA GeForce GTX 660 or Radeon HD 7870 OS: Windows 7 64-bit Recommended CPU: Intel Core i7 4790 4 GHz RAM: 16 GB GPU: Nvidia GeForce GTX 1070 or AMD Radeon RX Vega 56 (8GB VRAM) OS: Windows 10 64-bit Editor's System CPU: Intel Core i7 8750H 2.2 GHz RAM: 16 GB HDD: 1 TB SDD (OS): 128 GB GPU: Nvidia GeForce GTX 1060 with Intel UHD Graphics 630 OS: Windows 10 64-bit The following analysis and assessment was made using GeForce driver v416.81 and Intel UHD Graphics driver v23.20.16.4973. It should also be noted, as stated above, the following analysis and assessment was made using the pre-release version of Hitman 2 made available to those who purchased the game's Gold Edition. Graphics settings The graphics settings have been simplified compared to Hitman. Gone is the ability to select the quality of shadow maps, whether to use anti-aliasing, and the ability to use DirectX 12 over DirectX 11. Whether this game will have DirectX 12 support added later remains to be seen. Also, while the in-game graphics options are identical to those the game's launcher provides, the game does feature real-time switching of graphics options in-game. This means you can immediately see the effects on quality and performance based on your choices without confirmation - as happens in so many games both new and old. Performance analysis The following takes apart each of the game's individual graphics settings, shows how they work in-game and affect the image, as well as how they perform on average. The performance figures shown are based on the results of testing via the game's built-in benchmarking mode. It should be noted the FPS amounts shown here will look differently than most PC Reports as Hitman 2's benchmarking mode is non-deterministic. This means what the benchmark does, unlike most benchmarks, is pan a camera through a specific scene and lets the game's AI, physics, and other systems run as if a player were actually playing the game. Every benchmark session is unique - and, as a result, each finished session will have different FPS amount. I should also note with all settings at their lowest levels, there seems to be some kind of frame rate limiting going on, as the average FPS always hovers around 60 FPS - even with v-sync disabled. Overall Performance As a baseline, I set all graphical options to their lowest settings, then increased settings from there. That said, I understand those with a powerful PC will want to try and get the maximum settings straight away. Thus, here are the results of setting all settings to minimum, maximum, and maximum without Super Sampling Anti-Aliasing: As you can see, the performance goes from over 60FPS to just over 50FPS when switching from the baseline to maximum settings without Super Sampling Anti-Aliasing. With Super Anti-Aliasing turned on, the performance tanks to less than 20FPS on maximum settings. How all this comes together will be explained in the upcoming sections. Super Sampling (SSAA) Super Sampling Anti-Aliasing (SSAA), or Super Sampling as it's referred to in the graphics settings, has the GPU generate the game's graphics at a resolution higher than the actual resolution of your monitor, then reduces the resolution back down to your monitor's actual resolution. The result is a cleaner, more detailed image the larger the GPU generates the game's graphics. You can specify the amount of Super Sampling as a percentage of your monitor's actual resolution in 10% (0.1) increments from 1.0 (off) to 2.0 (max). This means at maximum Super Sampling, on a 1920x1080 (Full HD) display, the actual graphics resolution is increased to 3840x2160 (Quad HD). However, for a game as graphically-demanding as Hitman 2, this increase in image quality comes at a steep cost: Even with the settings cranked down as low as they can go, Super Sampling quickly eats up ~20FPS at 150% (1.5) resolution, while 200% (2.0) Super Sampling utterly tanks performance to ~25FPS - an almost-unplayable framerate. However, keep in mind this dramatic loss of performance would be roughly the same if I played the game in 4K without Super Sampling; when enabled, Super Sampling is literally generating higher-resolution graphics and fitting them to however large your display is. Level of Detail (LOD) This is exactly what the game describes it in-game: LOD determines the detail of objects, as well as how close an object has to be to become detailed. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_136/gallery_1100_136_297777.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_136/gallery_1100_136_433707.jpg|864|540|Low LOD|Ultra LOD[/compimg] While the benefits of a higher LOD may seem to diminish the further away objects are from you, take a closer look at the yellow-colored room on the second floor of the building. In low LOD, it appears empty; in ultra LOD, the room appears fully-furnished, with the finer details just out of sight. As the game also features heavily-populated levels, here's another example with a very large crowd: [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_136/gallery_1100_136_584974.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_136/gallery_1100_136_838004.jpg|864|540|Low LOD|Ultra LOD[/compimg] Here, the difference between LOD levels seems even less than the outdoor version due to how the game handles crowds. That said, take a look at the white tent near the center of the image. At low LOD, the tent seems like it's blurring into the crowd; whereas on high LOD, the tent is clearly detailed, even amongst the hoards of people in front of it. Surprisingly, the game's LOD system is able to keep a high framerate even at Ultra settings, though slightly lower than the baseline FPS. So if you want to keep to a more sold 60 FPS, stick with high or, if you're willing to take the quality hit, medium. Ultra certainly remains an option - but do keep in mind you'll need a GPU roughly as powerful as the recommended GPU (like my GeForce GTX 1060) if you want it to be playable. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_136/gallery_1100_136_180441.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_136/gallery_1100_136_62979.jpg|864|540|Low LOD|Ultra LOD[/compimg] Texture Quality Most of the game's graphics are very high-quality, even with Texture Quality set to Low. That said, the game does reduce the quality of lower-importance textures, like the banner in the center of the images, when texture quality is lowered. Because most of the game's textures are high-quality regardless of how Texture Quality is set, FPS is consistent across the three possible settings. Unless your GPU has less than 4GB of memory, you should be able to set Texture Quality to High and have no issues. Texture Filter This controls how textures, especially those at a sharp angle to the player camera, are filtered so they can remain sharp. The game offers trilinear filtering as well as the usual array of anisotropic filtering levels (2x, 4x, 8x, and 16x). Normally, the game's textures aren't nearly as noticeable as this sign at an angle; hence why I singled out this particular example. However, as you can see, anisotropic filtering is essentially costless in terms of FPS. As such, setting Texture Filter to Anisotropic x16 is essential and won't cost you FPS - even if you only meet the minimum specifications. SSAO (Screen-Space Ambient Occlusion SSAO is a venerable, if controversial, method of adding additional depth to an image by simulating more precisely how light is blocked by physical objects. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_136/gallery_1100_136_454267.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_136/gallery_1100_136_601279.jpg|864|540|SSAO off|SSAO on[/compimg] The effect is serviceable and, in the eyes of this reviewer, inoffensive. It adds additional depth to the image, though it has the typical issue of objects, such as the railings in the above image, appearing closer to other objects than they seem because SSAO is based on what the player can see (screen space), not on the true physical relationship between objects. The implementation of SSAO in this game is very efficient, meaning if you like it, you're not losing any meaningful amounts of FPS. Shadow Quality The final graphical option controls the resolution of shadows of both static and dynamic (i.e. toggleable and/or moving lights). [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_136/gallery_1100_136_251276.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_136/gallery_1100_136_89688.jpg|864|540|Low Shadow Quality|Ultra Shadow Quality[/compimg] The only thing to note is High Shadow Quality is near-identical to Ultra Shadow Quality. There is some detail lost, but it's so minimal that you may want to stick to the High setting. That said, the FPS loss is negligible either way, so unless you have a card which meets the minimum specifications, Ultra shadows are handily-achievable. Controls The game's keyboard and mouse options are few aside from keybindings. There are only two options you can adjust: inverting the Y axis and adjusting how sensitive the mouse is in-game. You'll actually want to keep the sensitivity as low as you can, about 0.75 in my experience. While higher sensitivity levels are useful - especially for sniper-only missions - it tends to get in the way of such simple things as aiming throws and more standard guns like pistols and regular assault rifles. As for the keybindings, everything aside from what keys or mouse movements move the camera can be changed. I can't test controller support as I own neither an Xbox One controller nor a DualShock 4 controller. However, if you did own one, there is no in-game way to actually change the action mappings on a controller in-game. Nonetheless, controllers are customizable to some degree. You can invert both the X and Y axis, adjust aim and camera sensitivity, and toggle aim assist options. Also, for those who use a Steam Controller, sadly, Hitman 2 lacks native support for it. Audio Audio support is quite complete in Hitman 2. You can adjust the game volume as a whole as well as adjust the individual volumes of effects, dialogue, and music. You can even configure the game to use up to 7.0 surround sound! The real treat lies in the game's language (subtitle) settings. Not only can you adjust what language the GUI and the in-game subtitles are in, but you can also adjust how large the subtitles are. This is extremely handy for the hard-of-seeing (legally-blind) and for players using a TV monitor for gameplay. Conclusion While it is disappointing to see such simplified options in Hitman 2, I cannot deny the game, even on Ultra settings, just works at ~60FPS, and it just looks gorgeous, even on minimum specifications. If you're looking for a good Hitman 2 port for the PC, this is it. Special thanks to PCGamingWiki contributor Aemony, who graciously co-authored the game's wiki article as well as captured the various settings screens in and out of game! PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor Expack3. For an up to date account of Hitman 2 fixes and improvements, please visit its respective PCGamingWiki article. Thank you for reading. If you enjoyed our article and want to us create more articles, more often, please consider donating to PCGamingWiki's Patreon campaign: View full article
  25. 1 point
    Thanks for posting this. Linking to this on the wiki in the best way may involve some technical changes. I'll get in touch with Yepoleb.
×