Jump to content

PCGamingWiki will soon migrate to a Single Sign On (SSO) system to bridge Wiki and Forum accounts, please read our FAQ.

Leaderboard


Popular Content

Showing content with the highest reputation since 08/17/2013 in all areas

  1. 6 points
    Koroush announced recently that TweakGuides, one of the best sources of PC game tweaks, is sadly going to be shutting down. Koroush has graciously allowed third parties to mirror the TweakGuides website under the Creative Commons Attribution International (CC BY 4.0) license. PCGamingWiki articles contain multiple references to TweakGuides, and we have decided to mirror and preserve the content so that our links are not broken when the main site goes offline. You can find the mirror at tweakguides.pcgamingwiki.com and all the Wiki's internal links have been updated to the new address.
  2. 4 points
    Welcome to PCGamingWiki's very first 'Progress report'! I thought it would be fun to put together an article where we provide information on updates and major changes to our website. Because so much has happened over the last year, we'll use this first article in the series to bring everyone up to speed over our work in 2019. Server administrator In January 2019 we welcomed Snuxoll to our ranks as our new paid server administrator. This is the first time we have hired outside the community rather than having a volunteer step up, and the decision to pick Snuxoll couldn't have gone better. Snuxoll has done a fantastic job a) keeping PCGamingWiki running, b) going far beyond the maintenance role we hired him for by developing brand new features (to be explained below) and c) integrating into our little PC gaming community. Not only this but he responds diligently (however please don't disturb him too much, he has a job to do!) and we are very grateful for all his great work this year. Server move to DigitalOcean In early 2019, we moved our image storage from Hetzner to DigitalOcean Spaces, the first step in modernising PCGamingWiki infrastructure. This change removed some pain points we faced with our legacy image storage and paved the way to making PCGamingWiki easier to scale and maintain. In October 2019, we completed the second phase of this move by migrating the wiki to DigitalOcean's managed Kubernetes service. This gives us greatly improved management of the site and the ability to rapidly scale up on-demand as needed. You may have noticed some substantial performance improvements as well. Make sure to check out the brand new status monitoring page, just in case PCGamingWiki ever goes down. New status monitoring page. PCGamingWiki's Single Sign-On (SSO) Account Between 2013-2018 we used a ‘bridge’ to unify accounts between the Wiki and the Community site. However due to a major security update for our forum software, we were forced to abandon the bridge and keep separate accounts. The advice I was given in 2018 was to abandon the bridge permanently and maintain two separate accounts so that it would be easier to keep security updates for both software packages. Thankfully when we explained the problem to our new server administrator, Snuxoll stepped in and suggested that we use Keycloak to create a true 'single sign-on' account, which he has now accomplished very successfully. Not only is the system live right now, it also allows users to create an account using Steam - something that has been on our wishlist for a long time and that MediaWiki doesn't natively support. To use the account on the wiki, just press the 'Login with PCGamingWiki Account' button instead of the standard form. To use the account on the forum, just click the 'Sign in faster with PCGamingWiki' green button. The PCGamingWiki Account is currently optional but it will soon be the only way to login once we disable native logins. If you register using the same email address as registered on the wiki/forum, you will inherit the account on both systems. Blocked in Russia It just so happened that our server move to DigitalOcean landed our webiste in an IP range that was banned by the Roskomnadzor, the Russian censorship agency. We soon discovered that our entire Russian readership could not access PCGamingWiki. This was due to Russia's long-standing ban of the app Telegram, and we happened to migrate our site to the same banned IP range. Banned in Russia. Snuxoll stepped in to create a solution that integrated PCGamingWiki into Cloudflare and allowed Russian visitors to use the Cloudflare CDN rather than the main host IP. Not only can our Russian friends now access the website, we also benefit from the speed of Cloudflare's caching and international content delivery network, which should speed up the site for users worldwide. WSGF Our friends at WSGF (widescreen gaming forum) suffered some major problems back in July 2019 when their website and domain were marked as hosting malicious content by Google. This resulted in WSGF visitors being met with a giant red warning sign when using Chrome on their website and forum. This was due to the fact that many of WSGF's files, despite being perfectly safe, were being automatically scanned by Google's antivirus software and were coming up as false positives. Virtually every WSGF page was met with a warning similar to this one. After we consulted with other websites that host similar mods (e.g. FearlessRevolution), we stepped in to help WSGF out. First order of business was to rehost all past and future WSGF files onto PCGamingWiki, which means we are now the proud host of hundreds of additional widescreen and ultrawidescreen mods. Don’t worry, we’ll keep them all safe! Many thanks to WSGF members Skipclarke, Justice and others for painstakingly preparing and uploading all the WSGF files to PCGamingWiki and updating the relevant WSGF detailed reports. To prevent Google from marking our own website as malicious, we have instituted a new files policy ourselves. Any file which might trigger a false positive virus alert will now be encrypted and password protected. As always, the risk is for the user to take whether they choose to download content from our Files section. I also wanted to take this opportunity to thank Rose, a member who came to us from WSGF, for being on a roll recently with authoring a very large number of ultrawide fixes for many big release games this year, including Red Dead Redemption 2, Star Wars Jedi: Fallen Order and The Outer Worlds, which have ranked amongst our most popular destinations on PCGamingWiki this year. And I'd also to show our appreciation for all the other contributors who create mods and fixes and choose to host them on PCGamingWiki. We hope that these contributions allow us to remain one of the best places to find PC gaming fixes and mods on the internet. TweakGuides It was sad to hear that TweakGuides, the PC game tweaking website, was going to shut down this year. However Koroush was generous enough to provide an archive licensed under Creative Commons license CC BY 4.0. PCGamingWiki has stepped in to preserve over a decade of hard work, which is now archived in a mirror: tweakguides.pcgamingwiki.com, and we have updated all our own wiki article links to the new host. May the tweaks live on forever. Sponsorships Our sponsorships have been renewed in earnest this year with improved cooperation with all our partners. With GOG.com, we have established a firmer partnership and the creation of a new GOG.com shared account which gives us access to the entire GOG.com library as well as early access to GOG Galaxy 2.0. We also run giveaways with GOG.com keys in the Summer and Christmas sales on our Home page. With the retailer Gamesplanet, they have generously provided £300 game credit per month so that we can allocate these games to our Assignments (more on this below). This helps tremendously as many interesting new games are not available on GOG.com, or for which we would have to spend PCGamingWiki funds on. We are actively looking for new partnerships and opportunities so please get in touch if you would like to discuss more. Editor role We have implemented a new role in our community called Editor, which now provide elevated privileges including Files approval, access to the special #editors channel on Discord and access to our GOG.com shared account. More recently, we welcome AlRayes_BRN to the Editor role. If you are interested in joining the role then please get in touch with me on Discord. Assignments Assignments is the process PCGamingWiki uses to allocate or purchase review codes for newly released games to give to our volunteers to complete articles. After a period of absence, we 'rebooted' the Assignments system in early 2019. Our previous Assignments website system was a custom coded piece of software developed by a volunteer which wasn't quite fit for purpose. We decided to design a new Assignment system using wiki template, which Aemony stepped in and helped to develop for us. The new Assignments system tracks applications, assignments, completion and notes, and it all integrates into the Home page and replacing the deprecated 'Notable releases' widget. This has made the process of tracking new games and assignments much simpler. In addition, I'd like to thank Rose for taking on press responsibility and for keeping on top of review code requests and assigning review codes to volunteers. So far we have assigned a total of 460 games to volunteers, and we are looking for new volunteers to help take on review codes all the time. News and forum We have implemented a 'News' section which is designed to crowdsource news items and foster community interaction. Anyone can submit news, and selected news is featured on the Home page and Forum sidebar area. We have also consolidated our forums to help direct conversations, and keep individual forums feeling less empty. We are aware that our Discord is the go-to place for immediate responses, but our community site is much more accessible to our non-Discord users. We love comments so if you have anything good (or bad!) to say please take a moment and reply below. Corrupted images Due to an issue with a server move in 2018 that wasn’t spotted until it was too late, we had a large number of images that were irrevocably corrupted. The reason this wasn't noticed at the time was that thumbnails of images were not affected, but the original high resolution images had been damaged and would only load partially. By the time it was brought to our attention, the backups were already overwritten by the corrupted images. We are sorry that a lot of hard work put into images was lost. Thankfully, many of these images have been dutifully collated into its own category and I’m glad to say that the majority of screenshots have been recreated and replaced by our tenacious community. There are other still left so if you own a game on this list, please take a moment to submit a replacement screenshot. We are taking measures to make sure that the wiki database and image backups are versioned so that a data corruption like this can never happen again. Page popularity tracking Underneath the Home page's search bar, you'll now see game articles ranked by pageviews. Many thanks to Garrett who helped immensely in designing a way extract a list of our most popular pages from our Matomo analytics API to create this widget. It has been invaluable in allowing all our contributors us to see which articles are getting the most visits and where our attention should be drawn to. Take a look at our extended most visited page for a longer list of pages. YouTube Recently I have been expanding our small YouTube channel with some demonstrations of mod fixes in PC games, for example the below footage of Halo: Reach ultrawide cinematic fix or our video of Stranglehold's FOV fix. This has led to recent discussion about what to do with the channel. For now we are accepting gameplay and video footage which help to demonstrate quality of life fixes for PC games. We are also piloting other types of video content to follow, watch this space! Twitter I have also been doing a lot more work on social engagement on our Twitter @PCGamingWiki account, which has gained approximately 1.5k followers this year. It's been a really good resource for keeping on top of PC gaming news, making some friends and acquaintances in the industry and communicating with the wider community. If you're on Twitter, make sure to follow us! We've had a few viral tweets including this one about being rejected by a PR company for review code, and this tweet below about Tron: Evolution SecuROM woes: Traffic stats We are very happy with how PCGamingWiki has been growing over the last year with record numbers and growth, and we are breaking our own traffic records all the time. Over the last year we have had an increase in page views from 10.3 million to 12.7 million and unique visitors from 4.1 million to 5.4 million. This percentage increase is approximately the same year on year, and we expect 2020 to have good growth going forward. Article changes PCGamingWiki has always been focused solely on the technical and quantitative aspects of PC gaming. However I am planning some big additions to the standard article structure which have been many months in the planning. The crux of these changes will be a substantial shift towards including more descriptive and qualitative content and to become more 'Wikipedia-like'. As part of this change, we will include new article sections including: taxonomy, reception (reviews), port history and community. In addition, there are plans to majorly overhaul guides and to introduce a new type of 'how to' guide to cover multiple commonly asked questions in PC gaming, e.g. 'how to pack a PC on a plane' or 'how to buy games cheaply' etc. These new sections are currently being developed and will make their appearance sometime in 2020. Thank you Many thanks to all our contributors, moderators, donators and supporters of PCGamingWiki over the last year, you are what makes this website possible. We've had a great 2019, and our ambition is that 2020 is even better. As mentioned, some substantial improvements are due to happen soon, and we hope you are around to see PCGamingWiki grow even more in the year to come.
  3. 4 points
    In my opinion the news section should be more focused on what this Wiki is like fixing games, compatibility issues and that kind of stuff. For example in the past few weeks new versions of nGlide, dgVoodoo and DosBox has been released, I think stuff like that deserves some attention, since these and other tools are very important for many games and you wont see mainstream media cover this stuff. Another example is Microsoft shutting down their games servers that were used on Windows 7 which is now causing serious issues for W7 users like some random games not starting and rundll.exe stressing their CPU. Here is a discussion about it on GOG. I think stuff like that are perfect for website like this to cover. https://www.gog.com/forum/general/old_games_not_launching_and_eating_100_of_the_cpu_on_windows_7/page1 These are some recent examples that I can think of.
  4. 4 points
    tinyBuild's stance on this is so backwards it's obvious they DNDTR (Did Not Do The Research). Games with DRM have their soundtracks pirated online via YouTube, with the uploaders using in-game - nowadays lossless - recordings if there's no official soundtrack. They also seem blind to the fact deluxe-edition soundtracks - even on Steam - are literally a bunch of files that anyone can upload. In other words, DRM-free upon download completion. Why offer DRM-free builds of a game when people know they'll never be updated for fear of enabling piracy. Also, they apparently are unaware of the convenience argument. For example, they can just upload their soundtracks to YouTube Music, Spotify, or whatever, so people who would otherwise pirate them can listen for free and tinyBuild would still get money.
  5. 3 points

    Version 1.0.0

    996 downloads

    Features: HOR+ FOV All supported screen resolutions are visible in the game menu Black bars removed from cut-scenes Installation: Unpack the archive Copy all files to the game folder "Stranglehold\Binaries\" Hotkeys: F5 - FOV + F6 - FOV - F7 - Default FOV In the Settings.ini file, you can change the following settings [FOV] Additional_FOV = 0.000 FOV value in degrees that will be added to current FOV
  6. 3 points
    Andytizer

    Special K and PCGamingWiki linking

    Many thanks to @Aemony and Kaldaien for organising linking back from the Special K mod to PCGamingWiki, you can see this in action in Octopath Traveler version of the mod. I like to think PCGamingWiki is more in the 'Computer' section of the bookshop rather than 'Self-Help' section :D.
  7. 3 points
    Tim Sweeney in 2016: Microsoft wants to monopolise games development on PC. We must fight it. Tim Sweeney in 2019: I want to monopolise games distribution on PC. You must buy it.
  8. 3 points
    It doesn't make a lot of sense to me to see a game with subtitles set to n/a for when all of the dialogue is text-based. Say I'm hearing impaired or I want to play a game at work but remain aware of the real world around me, or have any other reason to not want to hear any dialogue - I may use the wiki to look for games that have subtitles. If we had a list for such games, I would naturally sort to highlight the ones set to true, not something as obscure as n/a. You may convince me otherwise, but the real question is whether it would be as apparent to a newcomer. Besides, by dictionary definition subtitles do not have to accompany any voiced dialogue. One of the two Merriam-Webster definitions for subtitle is
  9. 3 points

    Version 1.3.0

    6,234 downloads

    TL;DR This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more. Quick start guide: Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam Features The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-scrolling mode. Its features include: Raw mouse input without any acceleration or smoothing Precise sensitivity configuration (calibrated for KovaaK's SensitivityMatcher) Fixed camera movement in third-person perspective New (optional) crosshair aiming mode for side-scrolling and top-down perspective New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai) Completely rebindable standard actions to any key or button combination including additional mouse buttons Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle Full compatibility with FAR mod Instructions Supported Versions This mod is designed for the official version of NieR: Automata on Steam and might not work when used with otherwise modified executables. Install The mod does not make any permanent changes to the game or to Windows and can easily be removed. Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam Note that even though the GUI is for configuration only and does not have to be running for the mod to work, it can be used together with the 'Reload Config' binding to adjust options of the fly. Update Perform a regular installation and just overwrite any existing files Note that an update retains all configured options unless they have actually been changed or removed in the new version. Uninstall Rename or remove the xinput1_3.dll from the folder of the game. Known Issues In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled Using the bindings of the mod does currently not change the ingame button prompts When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. in the side-scrolling flying mode The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped The mod is currently not entirely compatible with the GeForce Experience overlay, which may not be controllable with the mouse in certain situations. However, the actual functionality can still be accessed by using the corresponding hotkeys The crosshair does currently not work in the hacking minigame and the standard mouse cursor will be shown instead Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. GUI Requirements The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another xinput1_3.dll automatically if it has the name xinput1_3_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a xinput1_3.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a xinput1_3_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. Input Bindings The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key. Key Names: In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed. Modifiers: Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards. Acknowledgments I would like to thank Kaibz for his continuous testing during the pre-release development of the mod. Without his detailed feedback and suggestions, creating the mod would have taken even longer than it already did. I also would like to thank DevianArt user JulioDRai for creating the awesome custom cursor package that is used by this mod. Contact And Support If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions. Version History v1.3: Added (optional) custom mouse cursors for menu and hacking Added dedicated binding for opening the after clearance debug menu Fixed regular fire binding behavior when being held down Fixed hacking while remote controlling an enemy Fixed an issue with "sticky keys" after exiting a menu or dialog Fixed mouse button control in menus that occurred after hacking an enemy Fixed crash that occurred on certain systems when exiting the game v1.2: Added pattern based game version compatibility check Overhauled crosshair aiming mode to use the (hidden) mouse cursor for controlling the aim Increased crosshair aiming precision Reduced input lag of crosshair Fixed crosshair alignment in certain perspectives Fixed aiming in hacking mode Fixed a loading error that occurred on certain system configurations Fixed a bug that prevented certain clothing items to be equipped properly when pod petting was disabled Fixed a bug that prevented the mod from being loaded at all if the Steam controller mode was enabled v1.1: The dedicated dodge binding now has the same distance and duration as the double tap version v1.0: Initial public release
  10. 2 points

    Version v1.0.1

    467 downloads

    TL;DR The Youngblood Tweaker (YBT) allows additional tweaking of Wolfenstein: Youngblood. This includes options to scale player and enemy damage, adjusting the amount of head bobbing, disabling various HUD elements and more. Quick start guide: Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein Youngblood\". Start the YoungbloodTweakerGUI.exe set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam Features The Youngblood Tweaker (YBT) is a small mod that offers additional options for Wolfenstein: Youngblood. The goal is to fix issues that prevent people from enjoying the game, as well as to provide quality of life improvements. The mod is still in its infancy with very limited functionality. It may be extended and improved based on user feedback in the future. Its features include: Adjusting player and enemy damage Disabling various HUD elements, such as enemy healthbars, objective markers, minimap or the crosshair Adjusting the amount of head bobbing when moving or turning Forcing the FOV outside the range that can be set ingame Disabling rendering of the fog Instructions Supported Versions This mod is designed for the latest, fully patched versions of the game and might not work when used with older or otherwise modified executables. Steam (international version) Steam (international demo version) Install The mod does not make any permanent changes to the game or to Windows and can easily be removed. Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein Youngblood\". Start the YoungbloodTweakerGUI.exe set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam Note that even though the GUI is for configuration only and does not have to be running for the mod to work, it can be used together with the 'Reload Config' binding to adjust options of the fly. Update Perform a regular installation and just overwrite any existing files Note that an update retains all configured options unless they have actually been changed or removed in the new version. Uninstall Remove or rename the dinput8.dll from the folder of the game. Known Issues There are currently no known issues. Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. GUI Requirements The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. Input Bindings The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key. Key Names: In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed. Modifiers: Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards. Contact And Support If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions. Version History v1.0.1: Added support for game version 1.0.3 v1.0: Initial public release
  11. 2 points
    I have to draw the line that forcing SSAA,MSAA,SGSSAA,TrSSAA should be considered Hackable because these all have to hooked in at the driver level at the appropriate state during rendering. (Hence the need for compatibility bits) It's not at all like FXAA or SMAA since those are Post Process shaders that are GPU agnostic. You aren't just taking the final 2D Buffer like the MCable and slapping a filter on it. (Though using FXAA/SMAA with downsampling can be very beneficial https://imgsli.com/OTE5NQ) Forcing AA at the driver level for Nvidia cards is not a Post Process. And are essentially seen as a driver hack, they require special compatibility bits to be set (Using a third party program) by most games in order to function correctly. Otherwise you'd be able to do it in DX10,11,newer OGL versions without issue. But you can't because Nvidia didn't bother building in the support into the driver to hook into those kinds of backends. (Because hardware level AA support by developers was decreasing significantly at the turn of the decade, due to moving to deferred rendering where it was claimed often that they couldn't support things like MSAA. Guess what? Nvidia has the capabilities to hook in MSAA support to a ton of DX9 deferred rendering games.) Often games will require specific things to be setup in addition to compatibility bits for things to work properly. Take FFXIV for example, there are multiple compatibility flags you can use, This image uses a flag that specifically tells the driver to skip the primary flip chain in order to not have SGSSAA process the UI elements. https://imgsli.com/MTAyNDI But did you also know that you have to use the depreciated DX9 backend to use SGSSAA and did you also know that if you change the in game Gamma setting to *anything* but 50/100 it will completely break forced Anti Aliasing? Take Crysis 3 for example, it runs on DX11 and you can't "Force" AA. But you can use the in game MSAA,SMAA S2x/4x or TXAA and the driver can hook into those passes (MSAA derivatives) to "Enhance" the AA instead. This becomes highly dependent on the game engine implementation of those techniques and often is lower quality than forcing AA (It is the only option because there's nothing built into the driver to force AA in DX11) but it still has to be hooked in the game engine by the driver to work. You can enable MFAA, TrSSAA or SGSSAA on top of the above mentioned. Using SGSSAA causes a bug with grass rendering that depends on which AA you use as a basis. In all cases it cause blades of grass to become very soft and the overall quality is lacking due to the poor MSAA implementation in game. However doing all of this at a higher resolution and downsampling to your desired resolution can mitigate most of the problems or make them less obvious. Aside from FXAA or SMAA on top to clean up edges before resolve (As shown in example above) all of this has to happen at an engine level first. Does that not qualify as "hackable" ? https://imgsli.com/OTIzMA It's definitely not as often as simple as using SweetFX or Reshade.(And it gets a bit more complicated if you want to use modern Reshade in addition to forcing AA. As it requires an additional compatibility flag and the forced AA depending on which one will interact and change how the ReShade effects appear. SGSSAA with Reshade Sharpening for example will require much stronger settings than without SGSSAA because SGSSAA replays all shading for all aspects of rendering not just geometry like MSAA and so it will also effectively be anti aliasing the sharpening pass as well. Depending on what effects you are using it can get a little complicated) In my mind that qualifies as "Hackable" because the game has no support for it, but the driver has to hook into the game engine to make it work. People visit a page for a game because they want specific information for that game. They shouldn't have to dig through other pages to eventually find information on AA for that specific game that they probably have no idea may even exist in the first place. Anisotropic Filtering, I feel the same way about because tons of games don't offer it at all, their in-engine version is of lower quality(Like Crysis 2/3 for example. Even at it's highest AF in Crysis 2 is significantly lower quality than the driver verison. Similar to this Just Cause 3 comparison) (http://images.nvidia.com/geforce-com/international/comparisons/just-cause-3/just-cause-3-nvidia-control-panel-anisotropic-filtering-interactive-comparison-001-on-vs-off-rev.html) or their in game option tops out at a lower setting. For games that don't have the option at all, I feel that hackable is appropriate because it's possible that your average user doesn't know they can set it up globally in the driver to override what game engines do. Maybe a better middle ground instead of "hackable", for any game that there is something possible for, there should be a link in the AA field that just says " See Nvidia Anti Aliasing compatibility "And that would be enough of an indication to the user to search that for information for that specific game. And only put this link on pages for games that there is Nvidia specific things you can do for AA as shown in the spreadsheet. (Often the best quality performance trade off isn't just forcing AA from the driver it's actually a hybrid solution involving forcing AA+ other methods on top. Or enhancing a game's built in MSAA or MSAA derivative in addition to Downsampling which is OGSSAA. Things like this are listed for games with poor or no potential to force AA) For generalized explanations of what is what the glossary serves as fine information. But for game with specific instructions it is unsatisfactory to send people there to find out information for a specific game.
  12. 2 points
    Andytizer

    MobyGames

    Because we are heavily basing our Taxonomy on that of MobyGames, I've decided to implement MobyGames linking. My hope is that once PCGamingWiki becomes big enough MobyGames will feel obligated to link back to us! We will sort out implementation of this very soon, I have yet to receive an API from MobyGames. Here is the relevant discussion on taxonomy if anyone is interested:
  13. 2 points
    The HUD is spanned ... on the outer edges of super ultrawide ... 32:9 To fix it ... Go to the games installation folder ... *:\Steam\steamapps\common\Sniper Ghost Warrior Contracts\gamesdk Backup the ... gamedata.pak ... just in case you mess up. Rename the ... gamedata.pak ... to ... gamedata.zip Download this file ... HUD.xml ... (at the bottom of this post). Drag and drop it into that ... gamedata.zip. Rename the ... gamedata.zip ... back to ... gamedata.pak. Run the game with a centered HUD. I haven't fully tested it but it's looking good ... Works for Multimonitor too ... although part of the HUD may be behind the bezel for some aspect ratios. Big thanks to Suicide machine for pointing me in the right direction ... 😎 HUD.xml
  14. 2 points

    Version 1.5

    309 downloads

    The tools for Steam and Microsoft versions of Halo: Reach remove black bars at cutscenes in real time for ultrawide, superwide and triple monitor resolutions. The password for the archives is pcgw Play the game in the Anti-Cheat Disabled mode for this to work. Launch the game first, then the tool. The tool is a trainer based on CE components that may trigger some anti-virus software. Making it into a patcher is not possible for Xbox and would be inconvenient to Steam users, as it would likely require replacing files before each launch in the anti-cheat-enabled mode. Tested the Xbox / Microsoft store version at 2560x1080 and 5760x1080. You can buy me a coffee here.
  15. 2 points
    DRM = The plague! Simply avoid companies that sell such software!
  16. 2 points
    Sadly companies will keep getting away with this too, Disney doesn't care, and will do nothing. Shame on them.
  17. 2 points
  18. 2 points
    You're a treasure Rose. Thank you for this!
  19. 2 points
    I have no idea who is completing these single player games these days as every kid I see is playing some kind of survival/F2P multiplayer shooters, or all the adults I know barely have time to game at all with work/kids in the way. When I was younger, I'd get maybe a handful of games a year and I'd play an explore every single nook and cranny and extract the maximum value out of them. I'd play my shareware version of Descent over and over again or complete Monkey Island multiple times. Collecting games was a joy because each game would be worth dozens of hours of replayability, only a handful were released every month. These days with all these free singleplayer games released on Humble or Steam or on Epic Games Store has really oversaturated the market with thousands of quality singleplayer game experiences. However I'm still collecting them (at least up until recently) because my monkey brain is still thinking as a child - 'free games' (or games on very low sale prices) seem like they are unlimited value. However with my hundreds of games unplayed, it's clear that these collections are never going to be played/completed. The worst is when enhanced editions or remastered editions keep getting released. For example Metro 2033 sits in my Steam library unplayed because I know that if I play it, I'll be getting a worse experience than the Redux version. However I can't bring myself to ever buy the Redux as I have too many other singleplayer FPS games to complete first.
  20. 2 points
    Steam are releasing a new Remote Play Together streaming option. This will allow one Steam user to stream their game with another remote Steam user, and for them to play the same 'local' game together. The feature was announced on the Steamworks website, which is a developer area, however the announcement has been shared publicly: This kind of streaming online multiplayer feature has been available through other methods such as Parsec.
  21. 2 points
    Batman: Arkham Collection and Lego Batman Trilogy are free on Epic Games Store, deal is up on the 26th September 2019. This is the first time we've seen Batman: Arkham Knight without Denuvo, which may offer some performance improvements over the Steam version.
  22. 2 points
    That's pretty close to the strictest publicly-available definition of abandonware - as created by pirates, might I add. Regardless, such actions are still illegal. While I don't agree with the legality behind such things, I don't think PCGW should be getting involved with politics. The site is here to fix games, not - and I'm speaking my own personal opinion here - as a base for political issues individual staff members, myself included, perceive as needing 'fixing'.
  23. 2 points
    I'm all for unlocking of "on disc" content for everyone. You paid for the game as it is; if there's content that's arbitrarily locked "on-disc" (on release) unless you pay an additional cost for, then that's anti-consumer and the publisher shouldn't be respected for it, as they're not respecting their customers. If paid DLC comes out after the release of the game and was not in the game files on release, then sure, it can stay locked away even if it can be unlocked via file editing (which seems to be 50/50 in my experiences, sometimes patches include all the content, other times DLC content is not downloaded unless you purchase it). For others: "Abandonware" or unpurchasable games? Unfinished content? Finished but unreleased content due to licensing/region restrictions? These all get my vote towards providing instructions to "unlock" content for them, even if some of these err on the side of piracy. Aside from that, the real problem is moderating select things.. which results in the only solution of not allowing anything in the first place, except for that example of KOTOR2 unfinished game content.. which was before the "DLC" times. It's unfortunate, but I can see some publisher being their corporate greedy selves and trying to come down on PCGW in response to an article instructing users in how to unlock a 50¢ outfit..
  24. 2 points
    While it is truly ironic that copyright law, both in the US and globally, is such that illegal actions like piracy are what it takes to preserve video gaming history, I don't feel PCGW is equipped to 'fix' this aspect of gaming. Therein lies the tricky part. If we allow exceptions on a game-by-game basis, who decides? What are the criteria involved? How does PCGW legally back up such a decision should the copyright holders come knocking? Not allowing info on how to unlock DLC or preorder content at all is the simplest, least-complicated option I see.
  25. 2 points
    Someone over on GameFAQs mentioned the following to another HL1 player: Might be worth checking out 🙂
  26. 2 points
    Antrad

    CD audio tracks

    I am bumping up this thread, not sure if anything was done about it in the meantime. CD music playback is broken since Windows Vista: https://www.vogons.org/viewtopic.php?f=8&t=36870&p=643220&hilit=HardwareAudioMixer#p643220 Not only do people have trouble getting the music to play, but once it does you have no control of the music volume, changing the music volume in the settings changes other sounds as well. I experienced that in several games now. And it gets worse than that, I am currently playing a game on Windows XP, because the game changes CD music volume during gameplay, so on my new Windows 7 computer when the CD music goes silent all other sounds go silent, it is completely broken game now, because of the changes in Windows audio mixer. Just like there is a note now about broken DRM, there should be a note for games using Red Book CD Audio and we need some flag/marker in audio/middleware section for it.
  27. 2 points
    I'm not surprised. The people who cared enough for the series to pre-order probably wouldn't be bothered enough by a storefront to drop the game.
  28. 2 points
    Why even put it on GOG then if they are so concerned of people stealing it? Atleast people will buy it on GOG so they can get a DRM free experience without pirating it. Absolute morons.
  29. 2 points
    It's not a "love fest" for Valve, it's about the anti-consumer practices of Epic. Also you probably meant "complacent" which couldn't be further from the truth. But you're free to continue being obtuse.
  30. 2 points
    SirYodaJedi

    Creative ALchemy

    This version is out of date. A up to date version can be found here.
  31. 2 points
    Proposal: Restructure articles with 'Overview' to replace Key Points, Essential Improvements, General Information Key points was designed to be a way to add statements that would be quantitatively verifiable and individually moderated easily. It occupies the top of the article and is the first thing visitors read when viewing an article - it implies that this is the headline top information. However it currently suffers from an issue where people fill out lines for the sake of having a line, and includes information that is far from ‘key’ eg {{++}} Game uses 7.1 audio. Or to include {{--}} negative points just to 'balance' out the top of the article, where it is not warranted. Secondly I would like to push PCGW to contain more Wikipedia-like information that is qualitative, with a focus on technical and quality of life information. Back in 2012, I was afraid we wouldn’t have the policies and manpower to correctly moderate large blocks of text. However I think we are in a good position to do this now with a healthy active moderation team. This would also vastly improve its 'SEO' quality and push PCGamingWiki articles from average slot of 11th space on Google to possibly the front page. This will attract visitors and editors and make the entire site more useful. Here's a draft General section example (no 2nd level header), that would go at the top of the page: General information - instead of a long rambling list of everything, we move this under the Infobox. Rename to "Support Resources". Remove things like wikis, official websites - this section should be for things like 'authoritative threads', forums, etc. where users can expect to find answers to technical questions about the game.
  32. 1 point
    OldCynic68

    A Plague Tale: Innocence ultrawide fix

    enjoy the coffee thanks for the ultrawide fix a plague tale innoncence OldCynic68
  33. 1 point

    Version 1.1

    1,784 downloads

    The mod removes pillarboxing and adjusts the vertical FOV to match that of 16:9. The pre-rendered cutscenes will be unaffected. Use software like PeaZip or 7-Zip and password pcgw to unpack the 7z archive. Play through the dog customization part at the very start of the game at 16:9. Pressing alt+enter should work as well. The mod is best used with DoF off. For higher FOV at 21:9, simply use the 32:9 patcher instead. Tested the Game Pass version at 3440x1440 and 3840x1080. You can buy me a coffee here.
  34. 1 point
    The Epic Games Store natively supports macOS. https://www.pcgamingwiki.com/wiki/Afterparty https://www.pcgamingwiki.com/wiki/Borderlands_3 https://www.pcgamingwiki.com/wiki/Fortnite and so forth.
  35. 1 point

    Version 2.0

    849 downloads

    The tools included here remove side black bars (pillarboxing) from the cutscenes and adjust FOV for parity with 16:9. The trainer is based on CE components and may trigger some anti-virus software. It allows for fully hor+ FOV adjustment. The password for its archive is pcgw The patchers allow for hor+ FOV adjustment on the horse and simultaneously hor+ and vert- while on foot and at cutscenes. Tested the latest GOG version at 2560x1080, 3840x1080 and 5760x1080. You can buy me a coffee here.
  36. 1 point
    philef

    Beyond: Two Souls Letterboxing remover

    Thank you sooo much, you just saved my purchase right there! The experience is tons better now, I could not thank you enough. My best wishes, Rose!
  37. 1 point
    Black Jack is the only reason I'm down to play this
  38. 1 point
    Like mentioned, being on Steam is not going to stop piracy (lulz) and it's not going to stop piracy of the soundtrack. People can rip it from the game, make recordings of in game playback (Lossy encode of a lossy encode. Not great). But yeah this just really points to ignorance and just making a bunch of assumptions. No "Client store" will stop piracy. DRM won't stop piracy. Stop punishing your paying customers.
  39. 1 point
    Osprey

    Tomb Raider Mouse Helper (for TR1-5)

    It's a false positive, yeah. I just ran Malwarebytes on it to be sure, though. Still, to give you and others peace of mind and, especially, to help prevent it from being quarantined, I've just uploaded a new version (1.2) that doesn't get flagged as suspicious by Windows Defender (and some other AV engines).
  40. 1 point
    GS540

    Black Ops Advanced Config Tool

    Doesn't seem to work. Run time error 5
  41. 1 point
    From what we can gather based on the few tidbits here and there, Epic basically guarantees a number of sold units, as in regardless of whether the title actually sells a number of paid copies or not developers will still be paid as if they did. This is good for developers if e.g. Epic guarantees 500 000 copies sold, as that means devs will be paid as if 500 000 copies were sold even in cases where they might not have sold as many copies. Source: https://www.thegamer.com/epic-store-2-million-sales-exchange-exclusivity/ That developers and/or publishers enters an agreement with Epic isn't weird when faced with the alternative. It's basically a guaranteed income for a timed (non-Steam) exclusive window vs. an uncertain income for that same period of time. Sure, some titles might've seen the same sorts of income on the Steam platform, or even higher, but the flood of titles releasing on Steam every day makes it much harder to differentiate oneself from the competition and reach the possible audience. While I don't like Epic's platform, nor this way of garnering timed exclusives to build an audience and platform, I can at least see the value of it from the perspective of publishers or developers. It is therefor understandable why many titles choose to go timed exclusive on Epic when faced with the choice. At the end of the day game development is a business first and foremost from the perspective of corporate game studios.
  42. 1 point
    penlandia

    Outer Wilds resolutions unlocker

    Thank you Rose! It worked perfectly. Really appreciate you creating this and making it available to the community! Edit: I should add that I'm using it for 3440x1440 and there's not screen cutoff that I can tell. Everything appears to be scaled perfectly.
  43. 1 point
    Andytizer

    MobyGames

    In terms of linking to other game websites - my preference for the health of PCGamingWiki project, is to have mutual linking with other sites. This has immense SEO benefits. For example we have a system for WSGF-PCGamingWiki article links, and also SteamDB and IsThereAnyDeal etc. MobyGames seems like a good place to link to - but before we do anything I'd like to get in touch with the admin and see if there's anything we can do as a partnership. Does anyone have the contact details for the current admin? Best to get in touch via.. Discord, or Twitter?
  44. 1 point
    Keith

    Split/Second 60 FPS Patch

    Version 1.0.0

    2,261 downloads

    Split/Second patch that removes the 30 FPS limiter and enables the game to run at 60 Hz; it also fixes physics to ensure physics and power plays work. Created by ducon2016. Run NoobPatcher.exe Select the unpatched (original) .exe Select "SplitSecond.NoobDiff" Wait for the file to get patched Run the newly created patched .exe
  45. 1 point
    Andytizer

    Proposal: Metacritic or equivalent

    Individual reviewers might write reviews with a political stance, however aggregators like Metacritic and Opencritic normally contain a balance of different opinions. PCGamingWiki is politically neutral, however this shouldn't stop us from balancing this with new features and to make a better resource for PC gamers. For example Wikipedia PC game articles including a Reception section citing reviews or review aggregators doesn't necessarily compromise its neutrality. Users can choose to ignore review scores on this website if necessary. I am open to Metacritic, OpenCritic and any others. However Metacritic has a lot of old games where OpenCritic doesn't. I am also open to Steam reviews however the issue becomes how to keep these up to date. It also may stabilise due to changes being made to the Steam review system: https://www.pcgamer.com/uk/valve-takes-steps-against-steam-review-bombs/
  46. 1 point
    This is interesting - I don't see why we couldn't do this, we could also have a counter to show how many days a game is/was on Early Access before being released. It's a good indicator of the development cycle of a game e.g. Star Citizen.
  47. 1 point

    Version 1.0.0

    1,566 downloads

    Unofficial Settings configuration tool for Sonic Heroes. It's faster than the default launcher and comes with options for 720p, 1080p and 4K, in 16:9 widescreen, and comes with Xinput support pre-configured.
  48. 1 point
    Ladderman

    Monopoly Tycoon problem

    Hi I have just managed to get Monopoly Tycoon working on my Windows 10 PC(this was because of the game didn't like the music on when starting,and i had to Manually install the Windows Media Source Filter). I Installed Monopoly Tycoon from my CD,and then installed the 1.4 patch,and altered the config file to 1920x1080 in game screen resolution. Everything seemed to be working fine,until i worked through the Tutorials.In particular "Creating a Shopping Centre".Halfway through this Tutorial it asks you to build a business on one of the blocks.I click on the build button and then i can only see the button Activate building rights.When i hover the pointer over the button Activate building rights it doesn't highlight,like all the other buttons would do.After that i am stuck,and have to go to the title screen. If i use Patch 1.3 i don't get this problem,but i don't get as many custom scenarios.On Patch 1.3 when you click on the build button(in the Creating a Shopping Centre Tutorial),it automatically lets you build a business. I don't know if this is a Windows 10 problem,i can't remember having this problem on my previous Windows versions whilst playing this game. Acn anybody suggest as what i can try to fix this problem?. Thanks for looking Colin My PC Specs Windows 10 Home 64 Bit Gigabyte Z370 AORUS Ultra Gaming: ATX, LG1151, USB 3.1, SATA 6GBs Intel Core i7 Six Core Processor i7-8700k (3.7GHz) 12MB Cache Super Quiet Titan DragonFly Heatpipe Intel CPU Cooler 1TB SEAGATE FIRECUDA 3.5" SSHD 6TB WD BLACK 3.5" WD6001FZWX, SATA 6 Gb/s, 128MB CACHE (7200rpm) CORSAIR 650W TXm SERIES SEMI-MODULAR 80 PLUS GOLD, ULTRA QUIET 8GB AMD RADEON™ RX 580 - HDMI, 3 x DP - DX 12 8GB AMD RADEON™ RX 580 - HDMI, 3 x DP - DX 12 Creative Sound Blaster Zx 5.1 PCI-E Soundcard 32GB Corsair VENGEANCE DDR4 3000MHz (2 x 16GB) 24x DUAL LAYER DVD WRITER ±R/±RW/RAM AOC G2770PF HDMI LCD 27 inch Monitor
  49. 1 point
    DrCat

    AA, AF, Vsync and forcing through GPU

    I think that anything requiring actions outside of the game itself, regardless of how mundane and/or safe those actions are, should be considered as "hackable" and not "true". But I guess that decision is ultimately up to the higher authroities of this website.
×
×
  • Create New...