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Showing content with the highest reputation since 11/14/2019 in Posts

  1. 3 points
    Welcome to PCGamingWiki's very first 'Progress report'! I thought it would be fun to put together an article where we provide information on updates and major changes to our website. Because so much has happened over the last year, we'll use this first article in the series to bring everyone up to speed over our work in 2019. Server administrator In January 2019 we welcomed Snuxoll to our ranks as our new paid server administrator. This is the first time we have hired outside the community rather than having a volunteer step up, and the decision to pick Snuxoll couldn't have gone better. Snuxoll has done a fantastic job a) keeping PCGamingWiki running, b) going far beyond the maintenance role we hired him for by developing brand new features (to be explained below) and c) integrating into our little PC gaming community. Not only this but he responds diligently (however please don't disturb him too much, he has a job to do!) and we are very grateful for all his great work this year. Server move to DigitalOcean In early 2019, we moved our image storage from Hetzner to DigitalOcean Spaces, the first step in modernising PCGamingWiki infrastructure. This change removed some pain points we faced with our legacy image storage and paved the way to making PCGamingWiki easier to scale and maintain. In October 2019, we completed the second phase of this move by migrating the wiki to DigitalOcean's managed Kubernetes service. This gives us greatly improved management of the site and the ability to rapidly scale up on-demand as needed. You may have noticed some substantial performance improvements as well. Make sure to check out the brand new status monitoring page, just in case PCGamingWiki ever goes down. New status monitoring page. PCGamingWiki's Single Sign-On (SSO) Account Between 2013-2018 we used a ‘bridge’ to unify accounts between the Wiki and the Community site. However due to a major security update for our forum software, we were forced to abandon the bridge and keep separate accounts. The advice I was given in 2018 was to abandon the bridge permanently and maintain two separate accounts so that it would be easier to keep security updates for both software packages. Thankfully when we explained the problem to our new server administrator, Snuxoll stepped in and suggested that we use Keycloak to create a true 'single sign-on' account, which he has now accomplished very successfully. Not only is the system live right now, it also allows users to create an account using Steam - something that has been on our wishlist for a long time and that MediaWiki doesn't natively support. To use the account on the wiki, just press the 'Login with PCGamingWiki Account' button instead of the standard form. To use the account on the forum, just click the 'Sign in faster with PCGamingWiki' green button. The PCGamingWiki Account is currently optional but it will soon be the only way to login once we disable native logins. If you register using the same email address as registered on the wiki/forum, you will inherit the account on both systems. Blocked in Russia It just so happened that our server move to DigitalOcean landed our webiste in an IP range that was banned by the Roskomnadzor, the Russian censorship agency. We soon discovered that our entire Russian readership could not access PCGamingWiki. This was due to Russia's long-standing ban of the app Telegram, and we happened to migrate our site to the same banned IP range. Banned in Russia. Snuxoll stepped in to create a solution that integrated PCGamingWiki into Cloudflare and allowed Russian visitors to use the Cloudflare CDN rather than the main host IP. Not only can our Russian friends now access the website, we also benefit from the speed of Cloudflare's caching and international content delivery network, which should speed up the site for users worldwide. WSGF Our friends at WSGF (widescreen gaming forum) suffered some major problems back in July 2019 when their website and domain were marked as hosting malicious content by Google. This resulted in WSGF visitors being met with a giant red warning sign when using Chrome on their website and forum. This was due to the fact that many of WSGF's files, despite being perfectly safe, were being automatically scanned by Google's antivirus software and were coming up as false positives. Virtually every WSGF page was met with a warning similar to this one. After we consulted with other websites that host similar mods (e.g. FearlessRevolution), we stepped in to help WSGF out. First order of business was to rehost all past and future WSGF files onto PCGamingWiki, which means we are now the proud host of hundreds of additional widescreen and ultrawidescreen mods. Don’t worry, we’ll keep them all safe! Many thanks to WSGF members Skipclarke, Justice and others for painstakingly preparing and uploading all the WSGF files to PCGamingWiki and updating the relevant WSGF detailed reports. To prevent Google from marking our own website as malicious, we have instituted a new files policy ourselves. Any file which might trigger a false positive virus alert will now be encrypted and password protected. As always, the risk is for the user to take whether they choose to download content from our Files section. I also wanted to take this opportunity to thank Rose, a member who came to us from WSGF, for being on a roll recently with authoring a very large number of ultrawide fixes for many big release games this year, including Red Dead Redemption 2, Star Wars Jedi: Fallen Order and The Outer Worlds, which have ranked amongst our most popular destinations on PCGamingWiki this year. And I'd also to show our appreciation for all the other contributors who create mods and fixes and choose to host them on PCGamingWiki. We hope that these contributions allow us to remain one of the best places to find PC gaming fixes and mods on the internet. TweakGuides It was sad to hear that TweakGuides, the PC game tweaking website, was going to shut down this year. However Koroush was generous enough to provide an archive licensed under Creative Commons license CC BY 4.0. PCGamingWiki has stepped in to preserve over a decade of hard work, which is now archived in a mirror: tweakguides.pcgamingwiki.com, and we have updated all our own wiki article links to the new host. May the tweaks live on forever. Sponsorships Our sponsorships have been renewed in earnest this year with improved cooperation with all our partners. With GOG.com, we have established a firmer partnership and the creation of a new GOG.com shared account which gives us access to the entire GOG.com library as well as early access to GOG Galaxy 2.0. We also run giveaways with GOG.com keys in the Summer and Christmas sales on our Home page. With the retailer Gamesplanet, they have generously provided £300 game credit per month so that we can allocate these games to our Assignments (more on this below). This helps tremendously as many interesting new games are not available on GOG.com, or for which we would have to spend PCGamingWiki funds on. We are actively looking for new partnerships and opportunities so please get in touch if you would like to discuss more. Editor role We have implemented a new role in our community called Editor, which now provide elevated privileges including Files approval, access to the special #editors channel on Discord and access to our GOG.com shared account. More recently, we welcome AlRayes_BRN to the Editor role. If you are interested in joining the role then please get in touch with me on Discord. Assignments Assignments is the process PCGamingWiki uses to allocate or purchase review codes for newly released games to give to our volunteers to complete articles. After a period of absence, we 'rebooted' the Assignments system in early 2019. Our previous Assignments website system was a custom coded piece of software developed by a volunteer which wasn't quite fit for purpose. We decided to design a new Assignment system using wiki template, which Aemony stepped in and helped to develop for us. The new Assignments system tracks applications, assignments, completion and notes, and it all integrates into the Home page and replacing the deprecated 'Notable releases' widget. This has made the process of tracking new games and assignments much simpler. In addition, I'd like to thank Rose for taking on press responsibility and for keeping on top of review code requests and assigning review codes to volunteers. So far we have assigned a total of 460 games to volunteers, and we are looking for new volunteers to help take on review codes all the time. News and forum We have implemented a 'News' section which is designed to crowdsource news items and foster community interaction. Anyone can submit news, and selected news is featured on the Home page and Forum sidebar area. We have also consolidated our forums to help direct conversations, and keep individual forums feeling less empty. We are aware that our Discord is the go-to place for immediate responses, but our community site is much more accessible to our non-Discord users. We love comments so if you have anything good (or bad!) to say please take a moment and reply below. Corrupted images Due to an issue with a server move in 2018 that wasn’t spotted until it was too late, we had a large number of images that were irrevocably corrupted. The reason this wasn't noticed at the time was that thumbnails of images were not affected, but the original high resolution images had been damaged and would only load partially. By the time it was brought to our attention, the backups were already overwritten by the corrupted images. We are sorry that a lot of hard work put into images was lost. Thankfully, many of these images have been dutifully collated into its own category and I’m glad to say that the majority of screenshots have been recreated and replaced by our tenacious community. There are other still left so if you own a game on this list, please take a moment to submit a replacement screenshot. We are taking measures to make sure that the wiki database and image backups are versioned so that a data corruption like this can never happen again. Page popularity tracking Underneath the Home page's search bar, you'll now see game articles ranked by pageviews. Many thanks to Garrett who helped immensely in designing a way extract a list of our most popular pages from our Matomo analytics API to create this widget. It has been invaluable in allowing all our contributors us to see which articles are getting the most visits and where our attention should be drawn to. Take a look at our extended most visited page for a longer list of pages. YouTube Recently I have been expanding our small YouTube channel with some demonstrations of mod fixes in PC games, for example the below footage of Halo: Reach ultrawide cinematic fix or our video of Stranglehold's FOV fix. This has led to recent discussion about what to do with the channel. For now we are accepting gameplay and video footage which help to demonstrate quality of life fixes for PC games. We are also piloting other types of video content to follow, watch this space! Twitter I have also been doing a lot more work on social engagement on our Twitter @PCGamingWiki account, which has gained approximately 1.5k followers this year. It's been a really good resource for keeping on top of PC gaming news, making some friends and acquaintances in the industry and communicating with the wider community. If you're on Twitter, make sure to follow us! We've had a few viral tweets including this one about being rejected by a PR company for review code, and this tweet below about Tron: Evolution SecuROM woes: Traffic stats We are very happy with how PCGamingWiki has been growing over the last year with record numbers and growth, and we are breaking our own traffic records all the time. Over the last year we have had an increase in page views from 10.3 million to 12.7 million and unique visitors from 4.1 million to 5.4 million. This percentage increase is approximately the same year on year, and we expect 2020 to have good growth going forward. Article changes PCGamingWiki has always been focused solely on the technical and quantitative aspects of PC gaming. However I am planning some big additions to the standard article structure which have been many months in the planning. The crux of these changes will be a substantial shift towards including more descriptive and qualitative content and to become more 'Wikipedia-like'. As part of this change, we will include new article sections including: taxonomy, reception (reviews), port history and community. In addition, there are plans to majorly overhaul guides and to introduce a new type of 'how to' guide to cover multiple commonly asked questions in PC gaming, e.g. 'how to pack a PC on a plane' or 'how to buy games cheaply' etc. These new sections are currently being developed and will make their appearance sometime in 2020. Thank you Many thanks to all our contributors, moderators, donators and supporters of PCGamingWiki over the last year, you are what makes this website possible. We've had a great 2019, and our ambition is that 2020 is even better. As mentioned, some substantial improvements are due to happen soon, and we hope you are around to see PCGamingWiki grow even more in the year to come.
  2. 3 points
    Players trying to launch Tron: Evolution are now met with a message telling them that the 'serial key has expired'. This applies to the retail version as well as the Steam version which is delisted from the store. Players who previously bought the game can no longer install the game, and are met with these messages when attempting to install: The cause of this problem appears to be Disney not renewing their 'subscription' to the SecuROM activation system for this game. This means that even existing owners of the delisted game cannot install it for the foreseeable future. User SillyWalk gives us ths update from SecuROM support: User raidebaron received this message from Disney Games & Apps Support: Tron: Evolution was never very popular, receiving a very low active player count on Steam throughout its life. However there are legitimate purchasers out there who want to play the game even 9 years after release. Hopefully Disney will be able to resolve the situation or else this is going to be another one of those black marks against DRM and another reason that legitimate game owners are 'punished' for buying games, whereas those who pirated this game arguably get a better DRM-free experience. Check out our Tron: Evolution wiki article for more information on the game, including its reliance on Games for Windows - LIVE DRM, as if you didn't need another reason not to be able to play the game.
  3. 2 points
    We're moving towards a unified namespace, so eventually Store:XXXX will be moved into the main namespace and simply called XXXX, or XXXX (store) if another page with the same title exists. While some store pages can be argued to be removed, their inclusion is mostly due to completion purposes and ensuring that editors have an already existing place where they can add more data if relevant to that store. Other store pages, such as Steam and GFWL, can't be removed at all as that would result in a massive information loss.
  4. 2 points
    Aemony

    Anisotropic filtering and anti-aliasing

    @Marioysikax hit the nail on the head. Changing the vast majority of games to "hackable" when resorting to GPU-based overrides essentially dummies the "hackable" state down to not mean a thing. Especially now that GPUs also supports post-processing AAs like FXAA and such that can be performed separately after the game have been rendered without affecting anything in the game itself. It would also open up a question whether using third-party generic tools like ReShade should also simply suffice to set the AA field in particular to "hackable" -- and seeing how ReShade supports all D3D9, D3D10, D3D11, D3D12, and OpenGL games, and you can force FXAA in all of them, wieeee, let's set all to hackable! Basically, if you want the "hackable" and "false" states to mean nothing on such fields, that's the way to go forward. But if you want actual informative information, you need to exclude generic tools better covered in the glossary page from the "hackable" state, as we're currently doing.
  5. 2 points
    It's because that's what the editing guide says to do. I agree with you wholeheartedly, and I believe there is another thread with discussion about it.
  6. 2 points
    The HUD is spanned ... on the outer edges of super ultrawide ... 32:9 To fix it ... Go to the games installation folder ... *:\Steam\steamapps\common\Sniper Ghost Warrior Contracts\gamesdk Backup the ... gamedata.pak ... just in case you mess up. Rename the ... gamedata.pak ... to ... gamedata.zip Download this file ... HUD.xml ... (at the bottom of this post). Drag and drop it into that ... gamedata.zip. Rename the ... gamedata.zip ... back to ... gamedata.pak. Run the game with a centered HUD. I haven't fully tested it but it's looking good ... Works for Multimonitor too ... although part of the HUD may be behind the bezel for some aspect ratios. Big thanks to Suicide machine for pointing me in the right direction ... 😎 HUD.xml
  7. 2 points
    DRM = The plague! Simply avoid companies that sell such software!
  8. 2 points
  9. 2 points
    Sadly companies will keep getting away with this too, Disney doesn't care, and will do nothing. Shame on them.
  10. 2 points
    Im in for podcasts and streaming games, I think its a good start. We might find others who want to do different things like record fixes and guides. But when it comes to priorities, having guides is more important. Such as the examples that Andy have mentioned.
  11. 2 points
    Congratulations to the Lutris team, who announced on Patreon that they were granted $25,000 from the Epic MegaGrant. In their announcement: Lutris is an open source gaming platform for Linux that installs and launches games without the hassle of setting up on Linux and without installing system libraries. Lutris includes Linux support for using platforms like GOG, Steam, Battle.net, Origin, Uplay and finally Epic Games Store, which is beginning to gain support on the platform. Despite this generous grant to a Linux project, it is interesting that Epic Games Store has no announced plans to lauch a native Linux client. What other noteworthy projects have been given grants by Epic? Should PCGamingWiki apply for an Epic MegaGrant?
  12. 1 point
    And if you already own "Wasteland 2 Director's Cut", then you can get Wasteland 1 for free. Open your account page https://www.gog.com/account in web browser, click on "Wasteland 2 Director's Cut". Open dropdown menu "More", select "Serial Keys". There should be Wasteland 1 gift code.
  13. 1 point
    I am annoyed that some bots and some users go around and set these to "false" and delete the user notes when it is written that they can be forced through the GPU panel, and it is left with the default "See the glossary for potential workarounds". Forcing these can cause texture artifacts in some cases, and forced anti-aliasing doesn't always work, so when I write "can be forced" it means I tested it. I would leave it as hackable, rather than false with default message.
  14. 1 point
    Andytizer

    Halo: Reach release megathread

    I thought it would be fun to make a thread which combines our impressions of the game which is about to release today. At what time exactly? In about one and a half hours: It would be interesting to post up impressions, performance, specs, etc below. Some thoughts: - how does the Steam/Microsoft multiplayer work - how will we account for 5 'different' games in the article (I believe some discussion has already happened about separating the articles) - perhaps this is a chance for us to do some PCGamingWiki multiplayer As always let's keep our wiki article up to date: https://www.pcgamingwiki.com/wiki/Halo:_The_Master_Chief_Collection
  15. 1 point
    Marioysikax

    Anisotropic filtering and anti-aliasing

    If my memory serves me correctly, the reason why it's like this is because in huge majority of cases, forcing AF works without any problems, so it would not serve anyone if all games had it either true or hackable. I know people who have set AF to globally forced on and even Microsoft is doing this with Xbox X. Because if we only put false on games which have issues with forced AF, there would only be handful from thousands and thousands. Also this way, hackable is reserved for per game methods so they are easier to see and find, so that if there's native way of doing things, that's usually preferred over external methods. Also if it's been tested to not work, it's far easier to note games were forcing AF externally causes issues.
  16. 1 point
    Oh, nice. Now this will be another source of easy misunderstandings and FUD, when trying to discuss the technical aspect of the things. And I'm betting some website will have made an article somehow describing securom has "gotten broken" and at the same time "already got broken by windows 10".
  17. 1 point
    Let's discuss availability and timezones.. I am in GMT and can generally do evenings eg 9pm-11pm on most days.. We should do a test run.. ideally we need 2-4 people, we should 'audition' to make sure we are all able to speak and deliver something interesting! I can do Sat/Sun evening this weekend for example, or another time that works for people.
  18. 1 point
    Andytizer

    Zak's tips on PC gaming

    More overarching tip: Buy games in the knowledge that all games, even Steam games, can be 'revoked' - you bought a license and you don't 'own' the game. GOG.com games are the exception!
  19. 1 point
    Trust is the issue. How to make users honest is probably a bigger problem than companies using DRM. PKZip is the best case in point.
  20. 1 point
    I was actually thinking that it'd be nice to have some videos made for PCGamingWiki, but while dreaming about it is nice, I also know - having done planty of video editing myself - to create something worthwhile you pretty much have to aim minimum 4 hours of editing, probably 8 or more depending on complexity of videos and whilst this is something I'd be willing to take care of 2 years ago, nowadays I've been having so many assignments and projects for university, I am not feeling like taking up additional tasks (especially that I still have to do over 250hrs of internship, which I sadly won't be able to do for PCGW... sadly). Podcasts are an quicker format, although still require some work upfront, designing some elements like intros and cards, so might be a good place to start and experiment with.
  21. 1 point
    DRM, like the law, only punishes those who choose to adhere by it. I wonder if there's a no cd crack for it.
  22. 1 point
    Pretty sad honestly, DRM is such a disgusting practice.
  23. 1 point
    Andytizer

    Halo: Reach release megathread

    @Rose I've only ever played Halo 1 on PC all the way through. I did try to play Halo 2 on PC but I remember the GFWL prevented me from playing and back then we didn't have a PCGamingWiki :). I think it's a couple of things - most people consider the early Bungie Halo games real quality games. The campaign for Halo 1 was excellent - it had a great story and flow, NPCs that fought beside you, a big open map (at the beginning anyway) where you could tackle in multiple directions, the AI was really good and felt like each individual reacted realsitically, the vehicles with turrets were felt really good too. Remember that this game came out in 2001 (2003 on PC) and was miles ahead of other FPS games at the time. On Xbox, it pioneered the FPS control system and it was the first thing people thought of if you said 'multiplayer FPS' on a console. In terms of whether you should play it in 2019, I think you can ask a similar question of whether one should play Half-Life 1 or 2 in 2019 - it pioneered many aspects of FPS gaming these days, but I'm not sure if it's as fun or as relevant as other games released more recently.
  24. 1 point
    Hello and welcome into a Monthly Tux Gaming News which I mention what was going on in this month around the Linux gaming community which you won't find in any mainstream gaming news. Mesa 19.3 stable release delayed, further improvements en-route. Mesa, an open source GPU driver library maintained by the community has it's 19.3 stable version delayed to early December as there are more bugs to fill in. This will be the 1st release which will contain Valve's own shader compiler that is meant to replace LLVM, which is commonly used for this stuff specially when they are complex, with ACO which is specifically made for AMD graphics cards only . The major difference between these two is that ACO takes much less time to compile the shaders and as a bonus provides a frame rate boost, however it currently only works under Vulkan and you must be using Radeon RX 300 series or newer from dedicated GPU whereas in case of APUs it's Bristol Ridge, Raven Ridge or newer. You can learn more information about this feature from their blog post, they have plans to provide support for HD 7000 series and OpenGL along with other shading stages according to this roadmap. But that is not just it, Valve is revising their Secure Compile feature for Mesa's AMD Vulkan driver called RadV which will result in lower resource usage and avoid slower shader compile times reducing the stuttering even more and best of all, this gets backported into 19.3, so by combining that with ACO things will get even more interesting. However, ACO will not be enabled by default as it requires you to run the game with RADV_PERFTEST=aco on Steam you need to use this in launch parameter right at the beginning RADV_PERFTEST=aco %command% Next major release of Mesa will happen in February 2020 which will hit 20.0 and the work has already started. New AAA game Linux port from Feral Interactive + a major update for one of their older Linux ports Feral Interactive was busy this year with porting Shadow Of The Tomb Raider into Linux and Mac. The Linux version uses Vulkan by default and it's based on the DIrect3D 12 version of the game instead of D3D 11, what is the result you ask and how does it compare to Windows? First of all, there's no ray tracing support which can be a bummer, but when it comes to performance compared to Windows version, according to this following benchmark video the difference between them is that the native Linux version is......about 2% slower. That is seriously impressive, however there has been some words that on AMD GPUs in conjunction with ACO the game actually runs faster than NVIDIA but so far no benchmark has been found to confirm this. But this is not the only main thing that has been going on around from Feral, they've also updated their Linux port of Shadow of Modor by providing Vulkan support which currently is in beta and can be opted-in any time by choosing linux_vulkan_beta from Betas tab. As their older port uses OpenGL and was released in 2015 it had a worse performance compared to Windows as they were still new to porting games into Linux, after all, the company was primarily doing Mac ports since 1998 and started with Linux porting in 2014 with X-Com: Enemy Unknown. So, has this helped improving the performance? Considering how since 2016 where they've started playing around with Vulkan by choosing Mad Max i dare to say.... It's jawdropping! The most interesting thing here is that this is not the only thing that got added, Feral also added an option to choose the Vulkan driver of your choice and change the FOV through their launcher. Since Tomb Raider 2013 on Mac got a Metal support, perhaps that game will also receive the Vulkan treatment......or Deux Ex Mankind Divided? Actually, DX:MD seriously needs one. Valve still being busy and awesome with Linux support as usual Besides Mesa stuff, Valve has also been busy with their own stuff. They have activated VKD3D in their Proton 4.11-8 release which is Wine's own Direct3D 12 to Vulkan wrapper allowing you to play games which utilize D3D12, however be aware that this wrapper is still being worked on and speaking of Proton, the recent version that got hit at the end of this month is 4.11-9 which are just mostly bug fixes. One thing thou that received a major change from Valve for Steam is the option to use Steam Linux Runtime as a Compatibility Tool. What does it do? Well basically it forces the game to use the libraries which were included with Steam, including 32 bit ones. This is a very useful option as there is a chance that a native Linux game will not work be it missing a library or 32 bit games not working (Gee, wonder what made them to do it in a 1st place), game developers can also take the advantage of it as well when providing a help for the user that uses a distro not supported by Steam which is Ubuntu LTS or anything based on it or even use it for testing purposes. What else is there? Hmmmm....Oh, streaming option has been enabled on Steam for Linux, wonder what took em so long to do it. What's next in the future? Well after the release of Linux kernel 5.4, the next major version is still in the works and may end up in a freezing state soon, as mentioned previously Mesa 20.0 work has begun and finally perhaps things will get interesting once Ubuntu 20.04 hits in April 2020 which will be a Long Term Support one. "What about Nouveau, the open source NVIDIA driver by the community?" you ask. Still in a poor shape from 900 series and no Vulkan driver of it's own. Hope NVIDIA actually does something about this.
  25. 1 point
    Rayman Legends is free to claim on the Epic Games Store - add it to your library before December 6th and it's yours to keep forever. The game itself utilises Uplay DRM, remember to check out the PCGamingWiki Rayman Legends article for more information.
  26. 1 point
    Koroush announced recently that TweakGuides, one of the best sources of PC game tweaks, is sadly going to be shutting down. Koroush has graciously allowed third parties to mirror the TweakGuides website under the Creative Commons Attribution International (CC BY 4.0) license. PCGamingWiki articles contain multiple references to TweakGuides, and we have decided to mirror and preserve the content so that our links are not broken when the main site goes offline. You can find the mirror at tweakguides.pcgamingwiki.com and all the Wiki's internal links have been updated to the new address.
  27. 1 point
    Andytizer

    Tell Me Why - X019 - Announce Trailer

    Looks like an interesting adventure game from the same developer as Life Is Strange. Trailer seems to evoke a similar tone to the series - however will there be supernatural elements or is this a more down to earth storyline?
  28. 1 point
  29. 1 point
    This is also a great video series:
  30. 1 point
    Aemony

    pcgamingwiki.com is not available in Russia

    Approximately an hour ago CloudFlare was enabled on the www. subdomain, so as soon as whatever DNS server you query updates their cache, https://www.pcgamingwiki.com/ should start working again.
  31. 1 point
    We aren't going to make those articles 'wiki-editable', it's there as an archive. However I am considering other methods of incorporating similar tweaking information and I'd be happy to take feedback. I think most tweaks are too verbose and niche for the main article. However we could easily have a subpage e.g. Fallout 4/Tweaks which lists every single variable and can be contributed by all users.
  32. 1 point
    Previously the wiki was hosted on "pcgamingwiki.com", but along with the migration it was moved to "www.pcgamingwiki.com" to prevent cookies from traversing subdomains. The "308 Permanent Redirect" responses should only be active on "pcgamingwiki.com" as it tries to funnel users over to "www.pcgamingwiki.com".
  33. 1 point
    Mars icecream

    Proposal: Metacritic or equivalent

    I'm against adding Metacritic or Opencritic scores because the vast majority of outlets issue the same score for all platforms (prominent when the 100-point scale is used), presumably not comparing the platforms extensively, or not much at all. The PC platform universally has lower amount of scores than the console platforms which have roughly 100 ratings for major releases — the Metacritic average also tends to be lower despite objective technical advantages. More significant issue is that practically every publication listed on Metacritic ignores the technical aspect: 30fps lock, locked resolution, mouse acceleration, key-rebinding, available configuration options (if any), gamepad-friendly HUD, mismatched X and Y sensitivity are so rarely mentioned that I might as well say that they never are. I skimmed through every English review for Alice: Madness Returns (when online, some pages haven't been archived by archive.org) and the game's 30-fps lock was never noted.
  34. 0 points
    Hello everyone,, I’ve been gaming a lot lately mainly due to some life circumstances that allow me to have lots of free time. So i got MS game pass and origin access and bought some other games on steam etc.... That said I’m still surprised that some games have extremely annoying elements in them. These are game breaking but they bother me a lot to the point that i had to drop some of the games altogether. Here is a list in no particular order.showbox.bio/ tutuapp.uno/ https://vidmate.vet/ unskippable ans unpausable cutscenes: why?? Why is that still a thing?? It’s insulting to gamers period!! Are you loading stuff in the background? Well just notify my that still loading and immediately cut once loading is done. Afraid that people will mistakenly exit a cutscene.? Well make a double tap or long press to quit. Also you can always allow people to rewatch all cutscenes in the options. All these are solutions that already exist yet some dev will simply not implement them. There is absolutely no reason why you wouldn’t allow me to pause a cutscene. games that starts the campaign immediately upon starting them the first time without allowing you to access the option screen. Seriously why??? Can you please allow me to choose my preferred resolution at a minimum?? Maybe i don’t want to pay the campaign and rather try other modes. Even worse some game will immediately start the campaign and will have a long ass unskippable cutscene. intros that take for ever. Yeah I’m talking about the launch intro with the brand and dev and nvidia and Dolby etc. I mean come on!!! Some are as long as a minute. -game tutorial that wanna teach you every detailed aspect of the game all in one go without giving you a learning curve or allow you to experiment with the basic stuff first. Some will literally throw you in a major battle at the beginning of the game with complicated mechanics and timed events. Unbelievable.
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