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Showing content with the highest reputation since 04/28/2020 in all areas

  1. 3 points
    Antrad

    Taxonomy is a waste of time

    It says on the home page "PCGamingWiki aims to list fixes and workarounds for every single PC game." How is writing that Escape From Monkey Island uses "cinematic camera perspective" help anyone ? In my opinion everything not related to getting the games fixed or improved is a waste of people's time and spreads the project and community thin. Even if it is done with a bot it just makes it harder to keep track of all the constant changes on your watchlist. This site is slowly creeping into Moby Games territory adding stuff like this, the ratings or whatever comes next.
  2. 3 points
    Andytizer

    Taxonomy is a waste of time

    Actually having a 'Cinematic camera perspective' is quite a valuable piece of information - it tells you that the player has no control over the camera. Some players may prefer games with fixed camera angles, some cannot stand them. I don't think adding genre, camera perspectives etc can in any way hurt the 'fix PC games' project of ours, it can only help. I've always maintained that the addition of additional information is always going to be helpful for lots of reasons - for rich, descriptive lists of games that no one else has. Like 'Singleplayer games with microtransactions' or 'Adventure games that support controller' or 'Horror games that support LAN'. Additionally, taxonomy will have benefits for our SEO and lays the foundation for a new 'Introduction' section I'm going to be working on next. I respect that you feel it's a waste of time, however it's something we are going ahead it and I reserve the right to waste my own time 🙂. I would suggest turning off your watchlist for the next few weeks because there are going to be a lot of changes to every single article, taxonomy is just the beginning.
  3. 2 points
    k4sh

    RDR2 Centered HUD

    Thank you Rose. I found an easier and more reliable way to do this trick. You have to go to your "\Documents\Rockstar Games\Red Dead Redemption 2\Settings" folder. There, you'll see several files with .bin extension. One of these files contains the horizontal HUD location. Mine was named "400042567_19054853.bin". I don't know if the name may vary from computer to another. All of these files are in fact xml files and easy to edit with any notepad. I found the following key to contain the horizontal HUD location. <Item key="7014661855" type="rage__fwuiValueFloat"> <value value="0.328000" /> </Item> All you have to do is to modify the value to whatever you desire then set this file to be read only. Last step is important because it prevents the game from modifying this value. Once this value is modified never go back in game to the HUD location setting or it may reset the value in memory and it will revert the HUD location. This works really well for me.
  4. 2 points

    Version 1.0

    25 downloads

    The game features FMVs and rendered cutscenes that get pillarboxed at 21:9 and wider resolutions. This patcher removes the black bars from the rendered cutscenes and has no effect on the FMVs as there is no way to hack a pre-recorded video to add more content. Simply unpack the archive and patch the main game exe. Tested the latest Steam version at 2560x1080 and briefly at 5760x1080 in both DX modes. You can buy me a coffee or support me on patreon.
  5. 2 points
    New footage of Unreal Engine 5 has been released running real-time on PlayStation 5 in a demo called Lumen in the Land of Nanite. The demo looks incredible and comes ever closer to blockbuster film-level CGI. Strictly speaking this is not a PC demo, but the next generation of consoles will have a huge impact on cross-platform development and the games that also get released on PC. Just see our list of over 500+ PC games using the Unreal Engine 4 engine. Check out the demo below:
  6. 2 points
    Yes that's right, that Grand Theft Auto V game is now completely free on Epic Games Store, however you might have a little trouble grabbing it as the website is experiencing 'difficulties' probably due to the overwhelming popularity of the game. Remember to check out our wiki article for the latest issues and fixes for the game.
  7. 2 points
    Odie5533

    Proposal: Achievements support

    I would like to propose that the existence of achievements for a game be somehow catalogued. It can vary by platform like when Steam has achievements but Origin or Xbox does not. I think PCGamingWiki is the most suitable source for cataloguing this information.
  8. 2 points
    Pretty much what Mirh said. When I was a wee bit newbie just starting out with PCGW editing I also brought it up and was subsequently outvoted. But nowadays I would actually argue to leave it alone over moving it. It is often mentioned as one of the key enjoyments of PCGW, meaning it should be featured more prominently than stuffed away in a rarely seen section. As Mirh mentioned it is also for many games the one fix/improvement we provided. And another, for me critical, reason to retain it as is is that it also serves a triple-purpose in basically: provides a basic and understandable introduction to the sort of stuff we might cover for new visitors; are one of the easiest ways for users to follow and implement on their own; are also one of the easier ways for new contributors to “dip their toes” into the world of wiki editing. All around, while the subject matter itself might not be very “essential,” the section itself very much is IMHO.
  9. 2 points
    SnowRunner, the latest entry of the Spintires series, is launching April 28, 2020. The developers Saber Interactive have announced that they are offering a pool of €3000 or $3,252 per month to a select pool of modders: It remains to be seen exactly which mod creators will be selected, and how many modders will be splitting this €3000 per month, which could be quite a substantial figure over time. You can already see mods submitted by the closed beta tester on their mod.io site. Check out this Tesla Cybertruck that's already been added to the mod collection: Everything is detailed in Saber Interactive's announcement.
  10. 1 point
    k4sh

    RDR2 Centered HUD

    Version 1.0.0

    7 downloads

    I really was upset with the map being compressed while playing ultrawide 3 displays. The only way to get rid of this bug was to set the game windowed borderless. It's still not perfect as the map is spaned all across my 3 displays but better with actual behavior. But while doing this, the HUD (minimap, Texts, ammo) were left and right sided. Player can still modify the HUD location but it would still be bounded to 90% of the viewport. So i wrote this cheat table to overwrite the bounded locations. This script is not perfect. First, you have to set in your game settings the horizontal area in game to 90% and vertical one to 100%. Then, edit the script and modify the following code : Change the value after (float) to whatever you like between 0 and 0.95 (0 should give weird behaviors). While in game, activate the script and then go to settings as if you were to change your horizontal HUD position in game. You'll probably see non correct values but don't worry about that. Apply changes and go back in game. Your HUD should be centered correctly now.
  11. 1 point

    Version 1.0.0

    61 downloads

    Flawless Widescreen plugin for fixing wrong aspect ratio in 32:9 and Surround/Eyefinity resolutions. This is an update for the DOOM(2016) Fix made by Hayden, which is part of FWS. (The existing plugin stopped working, so I had to redo this from scratch, after the game got updated...last year?!). - Go to "C:\Program Files (x86)\Flawless Widescreen\" and unpack the content of this archive. (If it asks about overwriting some folders, accept - it will add new files and not overwrite any existing ones.) - Start FWS and select the plugin (under Helifax section). - Enable the plugin. - Play the game. Known Issues: Has been tested only with Vulkan API. OpenGL version might not work. Some UI will still be stretched - I didn't bother to fix it... sorry! Cheers, Helifax
  12. 1 point
    Rose

    RDR2 Centered HUD

    Awesome findings! I tested this at 21:9 and documented in the article as well 🙂
  13. 1 point
    seanosul

    Rise of the Tomb Raider ultrawide cutscenes

    Works brilliantly on 32:9 5120 x 1440
  14. 1 point
    Rose

    RDR2 Centered HUD

    Thanks! Added the solution to the article. 🙂
  15. 1 point
    Aemony

    Overhaul of the editing guide?

    After extensive discussion, I think we're close to finalize the details of how we would cover it best. The way I see right now is a multi-parameter approach like the DualShock 4 parameters under input, where we both track support (native, hackable, etc) separately from the mode supported itself (DirectSound3D, Windows Spatial, etc). Inputting e.g. "EAX" into the mode field would interpret it as DirectSound3D and show it as such.
  16. 1 point

    Version 2.1.0

    84 downloads

    An improved/better script than the previous modified hacks that keeps the HUD at the correct position while resizing resolution and scales orthographic camera if below 16:9.
  17. 1 point
    Marty Stratton, executive producer of Doom Eternal, has announced that Denuvo Anti-Cheat (not to be confused with Denuvo Anti-Tamper) will be removed from Doom Eternal in Update 1.1 which will be "rolled-out to players within a week". This follow the recent patch which implemented Denuvo Anti-Cheat in Doom Eternal faced backlash last Thursday. The developers will consider "giving campaign-only players the ability to play without anti-cheat software installed": The initial reason id Software implemented anti-cheat in the first place is clarified: The main announcement can be seen here on the /r/Doom subreddit: It remains remains to be seen whether id Software's decision to remove Denuvo Anti-Cheat again in Doom Eternal is permanent.
  18. 1 point
    An announcement has been made that alongside the Command & Conquer Remastered Collection release on June 5, 2020, the source for for TiberianDawn.dll and RedAlert.dll will be released under the GPL version 3.0 license. The full announcement has been made by EA Producer Jim Vesella on /r/commandandconquer. EA will also be releasing a new Map Editor, which will allow users to design and create maps, units, replace art, etc. and have even created a new custom unit the 'Nuke Tank' screenshotted above. Furthermore, Steam Workshop will be added for sharing maps and mods. Full announcement:
  19. 1 point
    SirYodaJedi

    Taxonomy is a waste of time

    While I agree that the way we had series hindered pages in large franchises, I definitely would like something verbose like this at the bottom of the page to be able to quickly navigate between pages: https://tcrf.net/Category:LEGO_series It helps SEO, too.
  20. 1 point
    Alexrd

    Taxonomy is a waste of time

    I just want to say that I completely agree with the OP. I wouldn't necessarily pick on perspectives, modes and controls (even though that's information that's usually alread covered in each page), but info like genre, art styles, themes and ratings are pretty useless. Most people come here to learn how to fix a problem they have with a game they already own. All of this is noise that makes what was meant to be simple only more convoluted. Same for the hundreds of wiki entries dumped at the top of each page. It's not technical info. It's usually story or lore info, something outside the scope of this wiki. Just my 2 cents...
  21. 1 point
    From: https://techraptor.net/gaming/news/doom-eternals-latest-update-breaks-game So based on the sounds of it, hopefully a fix for Proton will be implemented soon.
  22. 1 point
    Garrett

    CD audio tracks

    I have now updated the Audio template to support the new row. As always, let me know if there are any problems with this.
  23. 1 point
    Absolutely disgusted by this practice, what a shame.
  24. 1 point
    I have renamed Video, Input, and Audio and updated the documentation etc. where applicable. Existing links to the old section names within and between pages will continue working normally. I have not changed VR support at this time; it is probably due for an overhaul anyway to clear up/split stereoscopic 3D vs actual VR headsets (but that's a separate topic). Note that I have not renamed the Cargo tables at this time because there are some other things to change or finalise there as well such as the CD audio row. Cargo table naming doesn't have to match the actual template name and is mostly invisible, so this isn't a big deal. Using the term without any additional words brings it into line with other sections like Availability and Network (with VR support being the exception as I mentioned above). "Features" would also not be the most applicable term for some of the rows (e.g. "touchscreen optimized"). Video settings is almost too long already, so it would make more sense to introduce an additional table for less universal features rather than bloating the main one. Some time ago I made a working example of this. This is definitely something to revisit (in a separate topic), particularly with things like ray tracing becoming more common in the near future.
  25. 1 point
    Waschbär

    Taxonomy is a waste of time

    On a sidenote: Is it really necessary for the "series" table to be replaced by the taxonomy link? Not only does it give a quick overview but also allows one to jump quickly between the titles. Now I have to visit another page - which also doesn't offer much more valuable information. I think this would be one case where a duplicate information is acceptable. And if it's about the number of titles for some series becoming longer and longer, maybe just make the table collapsible and only show a handful until someone clicks "expand" or something.
  26. 1 point
    I am against the idea of moving Skip intros anywhere else.
  27. 1 point
    “Essential” as a word is fine IMHO, and attempting to separate it into two is just going to cause more confusion. For patches, only the latest patch is usually the one being included, and it is essential because updating a game to the latest version /is/ essential. It doesn’t matter what the patch itself includes, just that information on how to update an outdated copy is available. Our articles are also meant to reflect the latest patches alone, and so outdated fixes are removed from the article when a patch have fixed them. So to actually read the article properly, an updated copy is essential. For mods, the inclusion of “non-essential” mods are already an issue and one that is solved by editors simply moving the sections to another more appropriate section. “Essential” here is a good adjective to use as it is clearer than something like “recommended”. I don’t recommend splitting it up because “Recommended” is then going to validate the inclusion of nonsense mods at the top of the article that does not belong there. For improved widescreen support and such, see Video section. For other subjectively recommended mods, see Other informations, etc. Adding a recommended section is just going to increase the data on top, not decrease it which seems to be the underlying intention with this proposal. An acceptable workaround for skip intros specifically that I can imagine might be doable is to move the larger such sections that includes more than one alternative down to “Other information“ while retaining a link to said section in the “Essential improvements” section. This would solve huge sections while still allowing new users and regular users to easily identify whether such an option is available or not regardless of whether multiple alternatives are available or not.
  28. 1 point
    Discussions on forums/reddit/etc. invariably mention skipping intro videos as one of the great things about the wiki, so I'd be hesitant to demote it so significantly, especially now that the table of contents is collapsed by default--the average visitor might think there isn't a fix at all. As @Antrad mentioned above, the best approach might be to change "essential" to something else for this. One solution would be to have "essential improvements" only for fixes that are absolutely crucial (e.g. the game won't work correctly without this fix) and then just below that have "recommended improvements" (or something) for fixes that are nice to have but not crucial to the experience (add widescreen support, skip intros, and anything else you probably want but don't need). This would separate things nicely without pushing popular fixes down the page, and a lot of pages already have the most crucial fixes first.
  29. 1 point
    Garrett

    CD audio tracks

    There is no time like the present. 🙂 I have made a sample implementation which you can see examples of at Development:Audio settings/Sandbox. The row is hidden when false (without a note), unknown, or missing/empty. The row is shown when false if a note is supplied because there can be special cases where this applies (e.g. the game has CD audio tracks but doesn't actually use it in-game). Hackable and limited are supported and require a note (as usual). I have also added a special placeholder note for Windows/Windows 3.x games when the row is true because many (most/all?) Windows games will have problems playing CD audio on modern versions of Windows. As with other placeholder notes this is overridden when a note is provided. I used the "Red Book" naming here because this is the term that seems to be used most often on forums etc. (the tooltip mentions Compact Disc Digital Audio and briefly explains what CD audio is). Anyway, see what you think. EDIT: I used the word "audio" instead of "music" because there are non-music uses (e.g. from memory, Conan the Cimmerian's CD version uses the CD audio tracks for recorded voices whereas the actual music is done just like the non-CD version of the game).
  30. 1 point
    Antrad

    Taxonomy is a waste of time

    The whole thing basically makes the "Infobox" look like a copy-pasted page from Moby Games, plus the cover often comes from there too. That is why I suggested to link to Moby Games in the first place, if people want all that additional info they can find it there. https://www.pcgamingwiki.com/wiki/Escape_from_Monkey_Island https://www.mobygames.com/game/escape-from-monkey-island I'm not going to fight it, I just wanted to express my opinion. I will continue to focus on the classic sections on the game pages.
  31. 1 point
    Thank you very much, just got a coffee for you!
  32. 1 point
    I made a trainer for it following your request.
  33. 1 point
    Every feature is still working on my end on the same build. I tested it right after the update a few days ago and then again today. Make sure you have the latest version of the tool downloaded from here and that your anti-virus settings are not getting in the way.
  34. 1 point
    I don't really have a hard opinion, but last time I checked this was the thing most people were more happily commenting about. Also, arguably, for many many games it's the only actual fix we offer. If any I have always been a supporter of "not having dozens of useless alternatives". For example, a command line parameter is definitively better than deleting videos, if not any at least for steam cache verification purposes. Then I would say you get in order ini editing, file deleting and file replacing (and of course then you have outliers like GTA:SA, but I digress).
  35. 1 point
    Andytizer

    Proposal: Achievements support

    The issue of putting achievements into a new section is that it's not clear which 'version' of the game uses which achievements. This could be clarified in Availability. Yes there is a dominant platform normally, but I think it's okay to be repetitive for the sake of clarity. For example, a game like Assassin's Creed Origins comes out on Steam and Uplay. Does it use Steam achievements or Uplay achievements? Steam achievements if you buy it on Steam, Uplay if you buy it on Uplay. But this is different from previous games - Assassin's Creed IV: Black Flag - if you buy on Steam you can only get Uplay achievements. The Achievements column in Availability shouldn't be a tick box - it should contain the same store icons as DRM. The column should state whether you get achievements: In-game GOG Galaxy Steam Uplay Microsoft Rockstar
  36. 1 point
    Odie5533

    Proposal: Achievements support

    I mocked up a few different possibilities. The first is it added to the Availability section alongside Keys. The second is adding it to the cloud sync section which I've renamed to Platforms features. Last is adding it to the bottom in a new subsection under Other information.
  37. 1 point
    Andytizer

    Proposal: Achievements support

    Another factor is potentially 'in-game' achievements - or achievements that are tracked in-game that don't necessarily sync to a platform. By achievements I specifically mean in-game popups that track progress and not just generic stat tracking. I believe there are several games which have in-game achievements and are patched in later to get Steam achievements etc. I think Achievements might belong in Availability because it behaves a lot like the 'key' column - it shows whether the game syncs achivements to a specific platform, e.g Steam, Uplay, in-game etc. For the gamer who loves achievements, you might want to know which version to buy without having to scroll further down the page.
  38. 1 point
    tyl0413

    Proposal: Achievements support

    I like the idea to add it as a section like cloud saves. It's the two features i always check for before buying a game, and sometimes it's hard to figure it out where achievements are supported with not everyone properly listing it on the store page or having only in game achievements in the gog version of postal 2 for example instead of gog achievements.
  39. 1 point
    Odie5533

    Proposal: Achievements support

    Possible ways: Adding it to the Infobox. Adding it to the {{Availability}} box alongside each platform. Categories [[Games with Steam Achievements]] Adding a new Achievements template to the Other information section. I am keen on the last method. The template could even be written to automatically add the page to certain categories if that functionality were desired.
  40. 1 point
    Suicide machine

    Proposal: Achievements support

    I like the idea, but for now I am trouble figuring out how would be do it, without drastically extending pages.
  41. 1 point
    Deton24

    Creative Alchemy

    Version 1.45.20

    75 downloads

  42. 1 point
    We are proud to announce that PCGamingWiki is launching a new microtransactions section in all of our PC game articles. Many PC gamers don't have a clue about what they are getting into before they install the latest 'free-to-play' game, 'game as a service' multiplayer shooter or new 'live service' singleplayer game. These games could contain manipulative loot boxes, hopelessly unfair grinds or game imbalancing pay-to-win unlocks. At PCGamingWiki, we want to provide absolutely clear information as to how each game is monetized and what microtransaction techniques are being employed. We want people to know whether the game includes solid DLC or expansion packs that deliver solid content post-release, or whether their game features real money gambling mechanics, or keeps their best content behind paywalls or premium subscriptions. Microtransaction categories and definitions Central to our project is the definition of each microtransaction category. We have got in contact with the creators of Microtransaction.Zone (a fantastic website which has sadly not updated since 2018) and they have kindly given some advice to adapt their microtransaction tags to our new categories on PCGamingWiki. These new Microtransaction categories are: Loot box - A variation of microtransaction where the player purchases a loot box where there is a chance to receive varying qualities of in-game item, similar to gambling. Cosmetic - Cosmetic microtransactions are any paid additional content that are designed to be cosmetic and does not substantially affect gameplay, such as skins, hats, decorative items etc. Unlock - Purchase of microtransaction content that affects gameplay and is not solely cosmetic. 'Unlocks' are normally chunks of a game that have been already developed and have been 'locked', and can be 'unlocked' with a purchase. This commonly includes individual characters, maps, levels, weapons, armors, etc. Boost - Allows player to pay to accelerate progress in a game, whether it is faster speed, levelling, level skipping, boosting % chance to find rare items, etc. Currency - Being able to purchase in-game currency whether it's gold, gems, tokens, crafting materials, credits, V-Bucks, etc. which in turn are used to buy other microtransactions, or can be traded for account credit. Infinite cap - Game has microtransactions that can be purchased over and over again without any limit. This is in contrast to finite cap games that have a limit. Pay-to-skip - The game's 'main' rewards can be achieved or grinded for without payment, but payment unlocks those rewards faster or instantaneously. This list is a first draft and we welcome feedback on definitions on how these will be implemented. We have also added the following Monetization categories: Ad-supported DLC Expansion pack Freeware Free-to-play Player trading Subscription New categories will appear in the Infobox Microtransaction/monetization categorisation is part of the Taxonomy project. Editors can simply add the tags by adding this code to the {{Infobox_game}} template at the top of the game article using this code: |taxonomy = {{Infobox game/row/taxonomy/monetization | ad-supported, dlc, expansion pack, freeware, free-to-play, player trading, subscription | ref= }} {{Infobox game/row/taxonomy/microtransactions | boost, cosmetic, currency, finite cap, infinite cap, loot box, pay-to-skip, unlock | ref= }} You can find up to date code and definitions on the Taxonomy project page, with detailed instructions on how to implement the new categories. You might notice that at the moment these categories barely contain any games. We need new editors and help from the PC gaming community to help us to sort and categorise each game article. You don't need an account to edit, but if you create an account and login, you can browse and edit our website without any ads. Microtransaction section We have also added a new text area under the Availability to precisely list and explain how each microtransaction affects the game. This valuable area will explain exactly how each game uses microtransactions and provides an opportunity to warn players of any particularly problematic microtransactions. Example of new Microtransactions header in game Apex Legends See these examples which represent a first draft: Apex Legends Destiny 2 World of Warcraft A new set of instructions is listed in the Editing_guide/Microtransactions, which contains a detailed guide. Each bullet point should match the Infobox category. The code for this area and also reproduced here: ===Microtransactions=== *'''[[Currency (microtransaction)|Currency]]''': Begin with this row to explain how real money is directly exchange for in-game currency, and also how it is earned in-game. Try not to mention other currencies unless necessary. *'''[[Loot box (microtransaction)|Loot box]]''': What drops from the loot box *'''[[Cosmetic (microtransaction)]Cosmetic]''': *'''[[Unlock (microtransaction)|Unlock]]''': *'''[[Boost (microtransaction)|Boost]]''': *'''[[Pay-to-skip (microtransaction)|Pay-to-skip]]''': Emphaisize that despite Boosts existing, all important content can be acquired through grinding on the base subscription/free tier. *'''[[Infinite cap (microtransaction)|Infinite cap]]''' / *'''[[Finite cap (microtransaction)|Finite cap]]''': We need editors Our project is quite ambitious and we are making new changes that needs more manpower, and we are looking for new editors to help categorise all these microtransactions and help our fellow PC gamers. Furthermore, this is a brand new section and we are really looking for feedback on the categories, names, definitions, suggesting new categories, layout and more! If you have a suggestion please leave a comment on this post, or hop onto our Discord onto the #projects channel for more immediate feedback. Let's fix PC gaming!
  43. 1 point
    I've uploaded a mirror on PCGW for the file now.
  44. 1 point
    It looks like the game makes use of static 1920x1080 images as backgrounds that just don't have enough width to fill the screen at 2560x1080 or wider, which is why the overall width is also hardcoded to be 1920. The game can be hacked to fill the whole screen but it will look quite broken. Here is one of the main background textures from the first level:
  45. 1 point
    Well that was just down right cruel, I was genuinely concerned. ☹️
  46. 1 point
    Are you kidding me? I edited wiki articles for a long time now without an account, and now I started one to beg you not to do this, and you do this to me? "Our wiki platform has simply grown far too complex and confusing to our staff and editors to use, and our templates are now impossible to understand or even modify" Well, not to say, that your templates are the easiest to understand, but I'd prefer some minor fixes (i.e. I still can't define the correct DRM for some of the games, bc there's no such template for such DRM), rather than giving me a major heart attack. This is worse than when GOG announced they were shutting down! That's it. That's my rage rant. Other than that, thanks for being the most awesome community for PC gamers out there. Just no more heart attacks, please, OK?
  47. 1 point
    Literally made an account to tell you guys you got me and fuck you lol.
  48. 1 point

    171 downloads

    password = "pcgw" for usage details, visit the WSGF - http://www.wsgf.org/dr/what-remains-edith-finch/en
  49. 1 point
    I don't think this is quite the right fit, the individual patches could be directly linked (or mirrored on our Files system).
  50. 1 point
    Aemony

    Overhaul of the editing guide?

    Overhauling the editing guide sounds too encompassing 🙂 What I think is needed is that we simply go into more detail about the various parameters that allows true/limited/hackable/false values, with the focus being on Video and Input sections primarily, with the Audio section secondarily. A few example discussion points: 4K parameter seems heavily tied to 16:9 at the moment. Should preferably not be tied to any particular aspect ratio and more in general deal with whether a game can run at the 4K resolution of whatever aspect ratio the game is designed for (3840x2160 for 16:9-designed games, 3840x2400 for 16:10-designed games, 3840x2880 for 4:3-designed games). Repurpose multi-monitor parameter somehow, since right now it tends to mean "wider aspect ratio than ultra-widescreen". The "main element" of multi-monitor gaming today is AMD Eyefinity and Nvidia Surround, which isn't really relevant to the game itself, as all of that logic is separate from the game. Possibly repurpose to real multi-monitor support? As in games that allows the use of a secondary monitor for minimaps, view etc? Real native multi-monitor support, that is, without involving AMD Eyefinity or Nvidia Surround? Generally make it clearer whether a parameter means that a game have an option for toggling something vs. supports something. Right now the difference isn't always clear, which can cause new editors to interpret some parameters incorrect (e.g. should "mouse acceleration" be set to true or false if mouse acceleration is used, but no option is available to adjust it?) New parameter(s) in Audio settings detailing spatial audio support and possible tech required to enable it. Either replacing the existing EAX support field, or supplementing it somehow. The above is just a few examples that can be discussed. Past that, we should add abbreviations (hover explanations) to all of the parameters in the tables with a short and concise description of what the parameter tracks to make it easier editing without having to visit the Editing Guide. Some parameters already have this, and it simply needs to be extended to the rest after the discussions about what the parameters should actually mean have finalized.
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